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11/27/11 6:12:03 AM#41
Originally posted by JeroKane Lol, he played to lvl 11. He knows nothing of what the game has to offer. You, well you haven t given anything to the conversation except the typical, "I have no clue how the game is so I ll just rehash the same stupid fanboi crap again" I may be rabid, but definately not "rabit" |
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11/27/11 6:14:19 AM#42
Originally posted by Xthos well for one thing the main story is different for each class even though they do intersect at times. Then the fact that you can do the same quest with the same class of toon but choose a different response which produces a different result for that quest which build up as you do moroe quests thus effecting how your character feels to you. Think of it as a tree frist you have the truck then you go down one branch then another branch and so forth. Magic is impressive, but now Minsc leads! Swords for everyone! |
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11/27/11 6:15:30 AM#43
Originally posted by Leucent If you don't do every single mission on the starter planet, then you'll be on Corrusant at level 9. I am level 12 (close to 13) myself on my Shadow and I have spend hours on Corrusant already and seen all it's territories already. The guilds, The Justicars, The Black Sun, etc. And I see the EXACT same crap on Corrusant! Mobs just spawning in groups standing stationary in a single spot, until being aggro'd. NPC's just standing still! Doing basically nothing. The only thing moving are elevators and overhead traffic (wich is nicely done.. have to admit that).
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11/27/11 6:19:29 AM#44
Originally posted by rav3n2
Magic is impressive, but now Minsc leads! Swords for everyone! |
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11/27/11 6:24:25 AM#45
Originally posted by JeroKane
Magic is impressive, but now Minsc leads! Swords for everyone! |
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11/27/11 6:27:12 AM#46
Originally posted by Lanthir This. I am a "rabid fanboy" for this game by most people's definition on this board, but I have also pointed out several big weaknesses in this game all over these forums when the conversation was about those areas.
A couple of examples:
UI I have bashed the crap out of the UI. As a healer it is infuriating to me to use this particularly archaic UI. They have made promises of improving it, and from what I have seen in beta when Bioware says they'll do something, they do it. I'm willing to give them some time to fix this. Space Combat: Don't like this. One thing people don't point out about the space combat is that every time an enemy gets behind you they fly faster then you, fly out in front of you, and let you blow them to crap instead of shooting you from behind. Terrible.
That being said, when I see something I disagree with, I respond. I can do that. If someone is allowed to post their negative impression of something here, I have every right to disagree with them and respond. The detractors of the game seem to want a place where they can go bash every aspect of the game and noone will have an opposing viewpoint. This is simply not going to be the place where that can happen.
You have every right to hate the game up and down, but I also have every right to disagree with you and so do the many other fans.
I'm getting pretty tired of being called a "fanboy" every time I post. My opinion is no less valid than yours simply because I like something you don't. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 6:27:55 AM#47
Originally posted by Jenovas I understand what you're staying and playing through the entire game would give a more valuable insight into whether or not it's good or not. However, playing games is a fun pass time and MMO's take days to 'complete', if that word is even applicable. By that measure, we'd all be waiting 6-12 months post launch to hear a review from a normal players (i.e. NOT hardcore MMO nut) who'd tried most of the game. By that point, there would be so many changes, even that review would be defunct!
Using your test-drive analogy, I would personally liken the first few hours/levels of game play to taking the car for a spin round the block. Now I don't really car what a car mag might tell me, if I don't like the car by that point I'm not really going to care if - according to someone who isn't me - it will gradually becomes more rewarding down the line.
This game will sink faster than a lead-plated turd if it doesn't attract and retain big numbers. I believe most people won't stick around long if the game is lame at the start, just for the promise of better gameplay later on. First impressions count, which is why the attractive girl with big tits and no personality gets the rich husband with a Porsche and the fat but friendly one ends up having illegitimate kids with an illegal immigrant and living off state handouts for the rest of her life.
Aryas Playing: Ableton Live 8 |
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11/27/11 6:33:10 AM#48
Originally posted by dubyahite I find that also pretty baffling in how extremely limited the UI is! You can't move pet UI's around. You can't move party UI around. I am totally used to having my chat window in the bottom left corner, but I can't! Because my pet and group windows are fixed in that spot! So I am forced to have the chat window in the top left corner! Extremely frustrating the least! Also sertainly not of this time and age! Especially since even tiny indy developers are capable of producing a much better and more customizable UI than this! /SIGH |
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11/27/11 6:33:13 AM#49
I ve tested the game for almost 6 months. I can tell you, easily 90% of testers, including now love the game. I can also tell you the game has alot to do, and can and will keep people busy for many months. Bioware isn t stupid, they know that some people play through content, so fast they don t even have a clue on the story etc. Thats not the crowd they re after and I say thank god. If you ve played the game enough, you ll know it has more then just story. Most people bashing the game hasn t even played it or have very little. |
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11/27/11 6:33:51 AM#50
Originally posted by Kotatsu Nah, at character creation you just took a seat and are looking at the menu. In mmorpg terms you haven't even ordered the starter yet. Let alone got a taste of the pudding. Simply project it on other mmorpgs: How fair would a judgement call on AoC have been when you only experienced Tortage? Not so fair at all; it would have given you a much better impression than most content that came after it. How relevant would a review of EVE online be from someone who did a few level 1 courier missions and got his first Rifter? Not so relevant at all. He might say it is boring, repetitive, too much instanced and the UI too complex. While a few months in he might be doing regular roams in lowsec with his newfound pirate chums and have a blast. Like I said, everyone has a first impression of a new mmorpg and you are free to give it. Some will be positive, some will be negative, that's all fine and dandy. But to add wide arcing conclusions and judgement calls to your first impression as a mmorpg vet doesn't make you look credible, despite attempts to convince people that you are. |
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11/27/11 6:38:36 AM#51
[snippity snip] I think the most awesome example of a UI in a game (even though it's a game I don't particularly care for too much) is Rift. Damn they nailed it on the UI. I spent so much time when I first started playing that tweaking the UI and learning about all of the features. It was a very impressive interface.
IF Bioware can come up with something like that I will be a very happy healer. That really is the level of excellence a AAA mmo developer should be shooting for.
Maybe Bioware can steal some of Trion's UI guys or something. HAHA Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 6:39:17 AM#52
Originally posted by Enerzeal well, you can do side missions together, the main storyline is instanced for you only so he's not completely wrong about this being good single player. Also, if someone has a music education and that person claims there are foul notes in your song would you tell him that beauty lies in the ear of the beholder? |
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11/27/11 6:40:06 AM#53
Originally posted by DarkPony But to add wide arcing conclusions and judgement calls to your first impression as a mmorpg vet doesn't make you look credible, despite attempts to convince people that you are. Neither does launching a thread with a preemptive insult, honestly. Odeur de créature mythique. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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11/27/11 6:43:09 AM#54
Originally posted by dubyahite
Now to the two main flaws you meantion. I agree space combat is bad. I wil point out two things with this. First, the Devs have acknowledge this and ahve said it will be improved post launch. Second, SWG Had no space travel at all let alone combat when it launch and it was added latter on and was quite enjoyable. Myself I do not have a major issue with the UI and I do heal. However, i can see the point fo view of those that do not like it. It would be a nice f they coudl atleast give us the option to unlock the elements of it and move them around. Magic is impressive, but now Minsc leads! Swords for everyone! |
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11/27/11 6:48:08 AM#55
Originally posted by Lanthir Eh I could have worded that better. I didn't mean to direct those comments at you and I know you didn't call me a fanboy. Noone has, directly.
I meant "you" in the general sense, like everyone. I'm really tired right now. lol I was meaning to agree with you, sorry for the confusion. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 6:48:35 AM#56
Originally posted by dubyahite yup Rift had a great UI. the Best standard UI's for me was LOTRO and DDO. yYu could unlock every single piece of them and move them all around. Magic is impressive, but now Minsc leads! Swords for everyone! |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
Originally posted by DarkPony Hi DarkPony I thought about you while playing open beta these days. My thought was " What was that dude thinking ?! What the hell got him so excited about this game ?? Is he crazy or am i crazy ?" Honestly I am still puzzled how one can see dirt and another diamonds. And I have been addicted to gaming since 1984...
But I regress
I think that your comment about EVE is not fair. SWTOR and EVE are fundamentaly different games they should not even be mentioned in same topic. As for AOC , you are right. And that is exactly my point. Funcom knew that first experience is what counts. And they invested the most in it. It worked pretty good too. They managed to sell million copies and game got excellent reviews.
Are you telling me that in this case BIOWARE decided to shoot them selves in the leg. And make first experience awfull , So that only true dedicated fans that decide to though it out eventually emerge in gameplay heaven ? It trully counters any common sense , marketing strategy or sane thinking.
And also. In review i note and commend Bioware on huge ammount of content and branching quests - that i didnt experience. But I am sure its there in the game. So dont tell me i didnt take that in account.
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11/27/11 6:52:36 AM#58
Originally posted by dubyahite no problem and if i had my inquistor here i woudl just give you a little shock to wake you up. According to Vett it hardly hurts at all
Which brings up a major high point of the game the companions. They have a terrific AI. They are not Hunter pets that's foresure. They really add alot to the game especially if you solo alot. Typical bioware fare dating back to baulders gate. I was impressed how they managed to set them up to be so customizable. Even shortly after you get yoru first one you wind up with 12 different looks for it. Which is in stark contrast to the player character creation. Although i must say i have yet to see anyone playing the same race and class as any of my toons have a toon that looks the exact same. Magic is impressive, but now Minsc leads! Swords for everyone! |
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11/27/11 6:55:31 AM#59
Originally posted by Lobotomist As far as AoC's sales, SWTOR is going to sell way more copies than that and they are getting good reviews from the press.
Even though Funcom frontloaded the game, people eventually found out how incomplete the game really was. I wouldn't say that this behavior of theirs should give them any kind of props.
If you're saying Bioware should have done the same thing as them, then I really have to disagree with that. I would say they should do the opposite of what Funcom did with AoC if they wan't to be succesful, and not go F2P. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/27/11 6:59:50 AM#60
I agree overall but I think you accidentally a few words?
I just checked the game out over the weekend. My initial impression was of how poorly optimized the game seemed to be. The FPS vs what was being drawn on screen was out of equilibrium by quite a bit. I just about dropped the game right there, but decided to give it another try. I'm not sure if some changes don't take effect while in game and require a restart, but on the next run the game ran a bit better though still low in the FPS department. I'm not really a Star Wars fan, and I'm not too sure what the draw is to it to be honest. So I'm impartial as far as being driven in any way just by the IP. So far what I've found that SWTOR brings fresh to our plates are the voice acting and seemingly choice oriented progression. I found the way multiple people in a party are involved in this process a good choice as well with rolls being made on who's choice is the prominent one. Another step in the right direction, is the branching quest lines. I can't remember seeing this in other MMO's I have played. I can see some possible issues with grouping for such lines, but assuming they are doable solo, I still feel it's a good decision to have this. Quests are pretty much what you'd expect genericly once embarked upon them. I played exclusively in a party which made it a bit more interesting. Having played MMO's since UO, I'm not ENTIRELY sure I would have continued without the multiplayer aspect, being the majority of playtime is spent in the questing part of the game. My attention was not grabbed off the bat and some of the quests had me revisit locations I had JUST left more than once causing me some annoyance. While questing I noticed something Bioware has now become known for in games such as Dragon Age 2. Reused assets. I entered probably 4-5 different caves and they were EXACTLY the same. Taking a large cave and just copy pasting it to multiple areas that will be visited consecutively, am I not supposed to notice this? The conclusion has to be they don't care if it's exactly the same. For me this is a large red flag. The combat seemed decent, though at times my character was swinging his lightsaber and damaging the enemy without touching it. The force powers my character had seemed interesting and I felt most of them were well animated. Overall, I feel the game is above average, with the story driven cut scenes and choices giving it that push along with the branching quest liens. It builds a more direct link with the character you are playing and with the story. Voice is very important if the majority of people are to be pulled into the story. Without that innovation, the game would be run of the mill in my opinion. So I feel there are quite a few areas that need improvement to be the end all be all. Constant reuse of assets on a large scale for one should be eliminated. That's about all I have to say for now.
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