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And this is why World of Warcraft is dieing, Wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy to many changes, people like to get use to things not relearn how to ride a bike every 6-8 months, people also feel like they really can't play the class they truely enjoy because of massive class changes, for example someone that whats to play a rogue is not really playing a rogue in WoW other then the name it's just a controllable character with no meaning. Blizzard at the drop of a dime will change the very fabric of that class to suit the needs of there own logic, not taking into consideration the palyers that invested hundreds of hours of time into that type of play. For those that said "The only thing that can kill WoW is WoW" you are dead right and WoW is doing great job at doing so, and numbers are showing there effects of stupidity.
Blood
Frost
Unholy
Balance
Feral
Guardian
Restoration
Talents
Arcane
Fire
Frost
Talents
Talents
Holy
Protection
Retribution
Discipline
Holy
Shadow
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11/24/11 12:56:26 AM#2
Alter time is totally meaningless and just an excuse to boost mage DPS, I mean I have not played since right before CAT because I saw this coming, but my god if I were in a BG with THAT skill your talking 4 second suicide mage, and thats exactly whats going to happen dps you down till they cant take any more probably use that new AOE nuke they were given.. bam 4 seconds rince and repeat. just imagine them group bombing flag rooms with that. WOW is truly in silly mode now. Dear god what kind of Arena groups are gonna be formed from that trash... How can you even take yourself seriously in Arena in this game anymore, the pvp is beyond bad. |
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11/24/11 10:31:28 PM#3
I think this is all confusing to be honest and may be right up there with Star Wars CU introduction.
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11/24/11 10:39:11 PM#4
The only reaction by WoW's players i've seen yet http://www.youtube.com/watch?v=a5R_pS0h5Qk&feature=related
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11/27/11 2:47:59 AM#5
All games change though, sometimes for the better and sometimes for the worse. Back 5 years ago, I would have probably had a hissy fit and bashed Blizzard and WoW, but now I prefer to just see how it pans out. A lot of the older games have gone through lots of changes. EQ2 has had several big reviews of classes. Just look at how bad SKs used to be and how uber they are now for example. Looking at the feral and balance Druid though, there are some changes but they are not super huge except for possibly how savage defense (from absorption right now to damage reduction with the changes). Playing MUDs and MMOs since 1994. |
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11/27/11 4:03:27 AM#6
spot on , Wife and I left after playing from launch when they made the focus change to hunters. Comming out after 5 years and saying "ya well we want to go back to the idea we had in alpha and for all you mana hunters who don't like it the door is that way." even tried the focus thing giving them the benefit of the doubt. It felt like you were simply a rogues poor relation. Hell of a lot of egos with contempt for their player base in that building.
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11/27/11 4:10:54 AM#7
Renew is holy exclusive? WTF? |
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11/27/11 4:16:54 AM#8
they are just getting started in tweaking the new system since i'm sure MOP isn't coming out anytime soon and they'll be taking feedback from players in their beta as they always do. still except for a few things doesn't look to bad at all so far. the whole change may or may not work out for them, i understand one of the reasons is to stop with this whole cookie cutter build thing but honestly i think it will only help a little, guess i'll just have to wait and find out if i get a beta invite lol. "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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12/02/11 10:59:44 PM#9
Those DK changes make sense though. On a Pale Horse & Control Undead is questionable. I know what you mean too. When cata had major overhauls to the game, it kind of ruined the experience for me. Sometimes change keeps the game fresh though, but too many changes also turns people off, especially when they're so used to their character's rotations and specs. |
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12/03/11 1:58:35 PM#10
I completely agree with the OP. I loved playing a solo fire mage - this isn't a sensible option now and frost mages quickly get boring. My subsription has expired. |
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12/04/11 3:49:26 AM#11
Thank you for the post. I canceled my sub and sold the account off about 3 months after the launch of WoTLK (got some good cash for it too) and have been playing other things since then. The thing is, I glance towards what Blizzard is up to with the game out of curiosity every so often. Just to see what they're doing to encourage new players to play, as well as retain current players to stay. Looking at this list you've posted, it appears they're encouraging players to believe that they really had no freaking CLUE as to what they were doing with their game launch years back, 'cause obviously, this is their vision of what WoW should have been all along... or... something... It's sorta rare you see an MMO undergo drastic sweeping character class changes like this. Again and again. Star Wars Galaxies really is the last time we've seen it. Maybe other game companies won't require a 3rd MMO to go this route to finally get the lesson learned.
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
12/04/11 3:51:50 AM#12
And if they kept it all the same... what would people be saying.... I know you know....... Damned if you do, damned if you don't
They are coming for you! |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
12/04/11 3:52:36 AM#13
Sounds like someone never played an MMO before... These are rather standard patch notes, if you think this is a lot you should have seen BC -> Wrath patch notes. Over react more OP. |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
12/04/11 3:56:09 AM#14
Originally posted by Jack_Target They just buffed fire, fire is infact the strongest DPS in the game right now... Please at least try and be remotely accurate with your info.. http://www.simulationcraft.org/430/Raid_T13H.html <-- DPS Sim numbers |
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12/04/11 4:01:45 AM#15
Originally posted by Tedly224 It is not rare at all to see sweeping changes like this. Again, I refer to my EQ2 example, EQ1 as well, DAoC, etc. In fact, EQ2 has seen several class and AA revamps. How do you know how it will play out with drastic knee jerk reactions anyway? Did you test the changes? If you are so worried, you could find out once the changes are made on the test server and give them a try. I did that a few times and it told me what I wanted to know. There is the added advantage that you can give your feedback as well. But I guess it is easier to scream in frustration and hit the "cancel" button. Playing MUDs and MMOs since 1994. |
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12/04/11 4:02:20 AM#16
Dang. I thought my Disc Priest was overly nerfed when I could no longer spam shields. Now no Renew or Binding? I haven't done any raiding for a while, but is there still a reason to be a Disc Priest? |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
12/04/11 4:05:44 AM#17
Originally posted by Joarnaj As its currently the stronger spec of priest, and a very very strong healer in general, that doesn't use renew already. Yes, they're great, and they still will be. |
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12/04/11 4:12:03 AM#18
Originally posted by Laughing-man Hmm... that's cool, then. I haven't raided since WotLK so all I knew when Cat arrived was that it would take a lot of getting used to. Seemed like we got the short end of the stick back then. Yes, Renew was not a primary by any stretch, but still was effective at times - especially in 5 mans. |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
12/04/11 4:16:47 AM#19
Originally posted by Joarnaj Let me explain something to everyone then, to all of those out there who are confused or annoyed by the changes.
LISTEN UP! :-D
They are removing abilites that are not optimal for your spec, that means 'ITS A TRAP' abilities, things that if you use them you are silly or downright foolish to use t hem, are being removed from that spec. THIS IS GOOD! Blizz is helping us out here, they're making it so you don't get stuck in a party where a healer is using the wrong heal cus they don't know better, or a DPS is spamming an attack they shouldn't even be using at all. It happen a lot in heroics when you get some random people in there that random element is sometimes stupid.
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12/05/11 3:03:28 PM#20
Actually, you're right. I took a look at a number of popular MMO's that survived to the 4+ year mark and noticed that more often than not, they do undergo some severe changes to character gameplay. City of Heroes, Eve Online, and only a couple of others didn't bother after the 3+ year mark as they seemed to have "done it right in the first place" with their view of mechanics.
So, this leaves me having to draw a conclusion between two different things. The first is that the average MMO after the 3rd year mark will take a look at itself and say "crap. we were wrong all this time on many sweeping issues. I guess it's time to change the game in really big ways and hope the gaming community will understand it's for the good of the game's future." And then the gaming company will like, only do it once. Sony with their Everquest games, which was used as an example, falls into this. I am specifically referencing Large, Drastic changes that completely alter how a class performs at its core. But then we have other games that roll out huge, sweeping changes as a matter of course for character mechanics every 3 years, so it's like, the game developers are showing that they've changed their minds multiple times. Which means, I guess, that they again don't really know what they're doing or what they want, and expect paying players to constantly beta test their own game past the 3 year mark. And accept multiple changes. Or. Or. The other conclusion I could make is that game developers make drastic sweeping character mechanics changes in an effort to "make the game feel fresh" in generating new attention and try to keep existing players, so that they experience a newness of play with the changed characters. I could conclude that it's all about marketing, and not at all about being "for the good of the game's future" in terms of balance. Some people will say that "it's expected" and "it's going to be all good". And they might be right. But there is certainly nothing wrong with people seeing what's going on and not feeling that it's something they should be paying for, and that "it's not all good".
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