|3 posts found|
OP 11/24/11 11:55:12 PM#1
I haven't studied closely each tree for each class, but the general question is about the shared tree in every class.
I'm going to play a Sith Assassin for this beta weekend and save the Trooper for the game launch.
Anyway, I can tell that the first two trees are like very roll specific. As in Darkness tree is for tanking, Deception tree is for melee dps, but I just can't make out the shared tree Madness. It seems like a crazy hybrid tree... or is it more like a pvp tree?
I really don't pvp in mmos. This game might be the first one I do so since PvP matters in the game, it;'s not just a gankfest with rewards.
What is the shared tree for?
And just how viable are full tree specs? In this case like using all 37 talent points in Madness and the other 4 in whatever.
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11/25/11 12:03:06 AM#2
Originally posted by Kuaidam
Well, i also asume it will be a kind of hybrid tree, as it is also shared with another class (Sorcerer)
Its also stated that hybrid builds with points spend almost equally in all 3 trees will be very much viable...
But then if Blizzard where anything like apple, these current skill trees are a full ripoff of WoW (one of the few things WoW actually created by itselves) and ithey could sew bioware for coppying it....
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11/25/11 12:20:06 AM#3
Originally posted by Kuaidam
Its a balanced tree, usually having some all around buffs in it. For example, in the Sith Warrior tree, you have a number of abilities that reduce cooldown times, give you some chances to heal yourself, increase important buffs like alacrity, and give you skills that are available whether you are single or dual wielding lightsabers. While it might not be a perfect spec for tanking, or a perfect spec for DPS, it kind of plays more on a balance between the two. You won't be top in DPS, and you won't take the most damage, but you'll hold your own in a fight.
It could be good for PvP, but I haven't tested the balance build for PvP.. I usually play roles of some kind.
As for full tree specs, they are completely (and mostly) viable due to the fact your best skills are at the top of your tree. I haven't found a tree that I like every ability, but you build your tree based on 5 skills per tier... so you have to spec heavily into a tree if you want that top ability that could be an awesome AOE heal, or an amazingly deadly attack.
Most people will likely spec down a single tree when playing particular roles, DPS is another story, people may go for the best overall buffs and early on, the "balanced" tree has some pretty good ones for just about all classes. (well, the ones I played).
Hope that answers some questions for you.