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CazNeerg
Elite Member
Joined: 8/06/04
"So, Lone Star, now you see that evil will always triumph, because good is dumb." |
11/21/11 5:37:44 PM#21
Not to beat the dead horse, but it really does damage your credibility when you give WoW's launch an A+. That being said, I think B is a fair score given your apparent priorities, though I don't agree with many of your issues. Peace is a lie, there is only passion. |
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11/21/11 5:51:49 PM#22
Originally posted by Deewe I do this all the time, but I have found that you shouldn't ever have grey items sitting in your bag when you are standing in front of a vendor. I always sell my grey items as my bag fills up WHILE I'm questing or in a Flashpoint or whatever. When I'm done questing or heading back to a hub or something, I send my companion off while I'm traveling back to town. By the time I get there my companion is back for conversations. Also if you're walking into a big city (Coruscant or Kaas City for example) you have a little bit of walking before you get to your quest turn-in or any vendors usually. This is a perfect time to send your companion off to sell stuff. By the time you get to your quest turn-in your companion will be back to participate in the conversation. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/21/11 5:53:06 PM#23
Originally posted by Deewe
I pre-ordered as well.. but I think I'm probably not as positive as you. I've been in the beta since March and I just... well to be honest this thursday the 24th is 3 weeks until Early Access starts....
I agree pretty much with your two factors.. but also would add in:
Their ability to fix current and long term issues in the next 3 weeks.
Why? Simply because the first 30 days are very critical to an MMO.
One thing I haven't seen mentioned much since the NDA dropped... well maybe it has been.
This last build was only the second time they carried characters over. The first time they had issues... this time they have issues. I do have some concern when I have not seen them able to carry characters in between builds without isssue... or seen them able to fix those issues in any kind of timely manner. Simply telling people the solution was to start a new character.
To me that is kind of a critical thing to be able to do.. in an MMO. In general it wouldn't even be suprising to see a "balance" pass on some classes during the first 7 to 14 days (in any MMO). Well if you hose all those classes... the reaction of your player base may not be positive. So anyway.. in beta we have never seen them able to do this without causing issues and its pretty much 3 weeks until Early Access starts.
We have not had enough focused testing on "end game" and its relatively fast to end game on the level curve. I would expect that pre-made groups/guilds will have people at 50 in the first 7 days (meaning some less than 7).
We were supposed to have a "high level" server deployment to get focused testing on end game. Well they have tried this twice before... once by adding them to existing servers (hosed the servers) and the second time was a high level server (which immediantly crashed and was taken offline.. brought back online and taken offline while the last phase was still active). The current (third time) the deployment was delayed .. watch the sticky for updates. When they have deployed these the characters are level 40 up to around 43 maybe 45 (its random).
So with 3 weeks to go.. we don't even have the focus server up.. no real ETA on it.. so I don't really think we'll get the focus they wanted before Early Access.
I don't really have anything "bad" to say about the game...
Its more of a concern factor because the first 30 days are generally pretty critical for an MMO. I'm not an EA employee or shareholder so I guess I don't really have much of an investment. However, I am a Star Wars fan and this is going to be my only option ... since that other Star Wars game shuts down the same day early access starts for TOR (and that other thing that SOE runs isn't my kind of game regardless.. clone wars or w/e its called).
I have a much longer list of issues that bother me/bugs I've reported that still exist etc
Its just these few things that really concern me... the rest is pretty minor or more based on my opinion than anything.
*edit*
I would add in an entire rant about Ilum and the promised "end game" pvp focus planets (and the entire lack of most of that in any phase of testing). Which to me is a pretty large factor but.. some people don't pvp at all and I hate the entire pvp mini game system for Warzones so that really gets into my personal opinion. Ilum isn't so much opinion because most of what they talked about at trade shows has never been given to us in any functional manner and Ilum is supposed to be one of many "pvp control point" planets.... and since EA owns WAR/DAoC and UO.. there should be some really impressive pvp in this game.. that I feel is lacking or even lackluster currently. |
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11/21/11 6:03:05 PM#24
Originally posted by Tamanous regarding their stance on add-ons, georg discusses this at the recent EU fansite summit at about 13mins into the Q&A(dont worry the Q&A audio is in english) http://the-force.eu/blogs/173-fansite-summit-q-a-mit-georg-zoeller |
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11/21/11 6:08:33 PM#25
Originally posted by Kuppa I think he just means in terms of polish. It's pretty much a foregone conclusion that this game is going to be more successful than Rift, barring some major unforseen catastrophe. |
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Originally posted by Wharg0ul In fact there are 2 points here:
The first being the great feature being allowing you to sell grey items from anywhere in the wild. Rated ***** The second being while you can do the first there's no sell junk button on vendors.
I do agree that the lack of the second can look as very minor but I dare saying it's in those kind of thing that you recognize Blizzard and lately Rift polish too. That's what IMHO sets apart, for now, TOR and those 2 games. |
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11/21/11 7:38:01 PM#27
Originally posted by Deewe You clearly didn't play WoW at launch. |
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11/21/11 7:56:50 PM#28
yeah theres alot problems yet but thats why it's beta and no mmo has launched hiccup free. all mmo's take least few months to polish. even stinkers like star trek online took awhile to point it looked promising well it was to late time it did but still. |
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11/21/11 8:01:49 PM#29
By placing Rift ahead of it you've lost all credance. By giving WoW an A+ launch rating, you've lost your damned mind. Blizzard ended up having to credit back consumers several days worth of game time because the servers where down hard on several occasions over the first couple months,. and the loot lag,...OMG the loot lag... |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
11/21/11 8:31:23 PM#30
Originally posted by Deewe I also think thats a big part of what BioWare is trying to achieve, in comparison to where Blizzard has gone. BioWare has a lot of things in game that are time sink-y, but one big part of what they are trying to accomplish is not randomly fragmenting the community when it can be handled otherwise.
The sharding system, you can't really help it, as when the population gets too big, its a performance thing, not to mention everyone killing the same mobs in a single area gets frustrating if you miss your chance. But apart from that, you don't have needless fast travel, group queueing, and while you can sell junk from anywhere, there is still a need to spend time at vendors, thereby making hubs important while you're out and about.
BioWare has worked hard on balance, they've worked hard on breeding a multiplayer experience while still needing to group (which a lot of games shun nowadays) - which I find all too impersonal. What some may see as missing that extra little feature is actually a design decision that serves a purpose.
Will that purpose hold true in the live game? Nobody knows, but listen, we've had months and month of feedback, BioWare has listened pretty well to whats going on, and with so many positive takes on the gameplay the focus on these little things pales in comparison to the overall feel of the game.
On a side note, I feel RIFT will likely stay as strong as it ever would have had SWTOR not launched, but I have no doubt in my mind that what BioWare will put out on launch will be many steps ahead what Trion mustered. I remember where Trion was at this point in there development cycle.... a few weeks from launch and weekend tests going on... I was in a few of them, and the performance was terrible by comparison.
They were both solid games for the most part, but really, where SWTOR is now - it has more content and more polish then most games have 6 months after release. |
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11/21/11 9:43:49 PM#31
Yeah. I skipped passed his entire post after seeing that, and went directly to reading the responses. Also, Rift's release state was pretty sweet, in terms of technical performance, stability, and such. That said, yes, I wouldn't give Rift any TP if it were stuck in the bathroom on the night of a first date, but that's another topic... heh. |
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11/22/11 5:56:06 AM#32
Originally posted by Deewe ok, i think that sums it up :)
as usual there propably are at least as many points of view as there are beta testers :)
just my 3 credits ;) “Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind.” Dr.Seuss |
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Originally posted by Mysk What you missed is my rating is based on the standard at the time these game launched. When Wow launched, even with the first week of issues it was the best of the best launch ever. Would you compare SWG that launched before it you would give it a D.
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11/22/11 7:24:06 PM#34
Originally posted by Deewe While I don't exactly disagree with you Deewe, I can't help but feeling the way you determined how good the launch was is a little short cited. While WoW did have a decent launch "for it's time", it was still a pretty bad launch overall and so that fact alone weakens your arguement. "If half of what you tell me is a lie, how can I believe any of it?" |
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11/22/11 7:26:02 PM#35
I haven't played the game so I can't judge but I've seen several char creation videos and I find myself wishing that they had borrowed some ideas from Star Trek Online. Say what you want about that game, but you can make pretty much any type of character you want. |
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Originally posted by GMan3 Apart the server stability for a few days because of the insane number of players trying to log in: No major bugs, all talents, animations, UI functionalities, nearly all quests worked. I don't call that decent, it was impressive for the least and set a new standard. Until then MMO developers kept arguing making a polished MMO was impossible, not anymore. Blizzard proved that and ashamed the others studios. |
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11/22/11 7:33:28 PM#37
Umm...WoW at launch = A+, lol.
You obviously weren't there.
I hear that Anarchy Online launch was a B+ using the same scale... Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst! |
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11/22/11 7:46:01 PM#38
Originally posted by Deewe The server instability lasted almost 2 weeks after launch . . . not so good. While there were no MAJOR bugs, there were many minor ones, to many . . . not so good. A lot of the bugs involed animations not showing at all even though the power worked properly OR the talents not affecting powers like they were supposed to . . . not so good. UI was pretty good, maybe even great (IMO). While nearly all quests worked, that still left a bunch that did not work leaving you unable to get new quests . . . not so good. Overall, I would have given WoW a B+ for their launch (at best) based on the timeframe of when the game was launched. Many of those people that couldn't even get into the game, or kept hitting the bugs I mentioned would argue against both of us I am sure and for good reason. If I was to grade WoW's launch compared to every MMO launch I have witnessed to date though, I would be stretching to give them a B-. Still not a bad grade and basically the reason I don't exactly disagree with you Deewe. I just feel your A+ is a little inflated. "If half of what you tell me is a lie, how can I believe any of it?" |
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11/22/11 7:58:49 PM#39
space combat is not poor its that people want a full space comabt came like tie fighter. People loved starfox but forsome reason they hate this. and its just a mini game. not that important to story, seriously people want them to release two full mmos at the same time. I think of the space combat game like the arcade space combat game they stuck in starcraft 2, am I pissed that they added in the arcade style shooter and not a full on space combat simulator nope its an rts, just this is not a space simulator its a fps grand based mmorpg. Also in regards to the glorified housing maybe they should just take it out becuase it sucks so bad is that whats your saying, is that its so horrible they should removie it, and theres no redeemable quality and that instead of releasing the game they should of spent another 2 months on the custumization of the ship? |
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Originally posted by GMan3 Let's settle this and say I had a really bad experience with all others MMO launch till Wow then. I'll leave it to you to grade this ;) |
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