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11/22/11 3:43:23 PM#21
Originally posted by Anastazious
It was your original post on this thread that offended me. Saying that you think the game is too linear is one thing. [Mod Edit] |
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11/22/11 3:46:44 PM#22
I have no problem with linear content but I don't like constricted playfields. It doesn't bother me if I am supposed to go to this zone after that zone but I would like those zones to be explorable and have secrets. SWTOR seemed a little tight but I hope it gets better past the newb zones. There was some exploring to be done in the beginning (hidden holocrons mostly) and I hope that eventually the planets are full sized explorable worlds. The thing that I really didn't like is that every square inch was used for some sort of quest mob. RIFT did this as well and I'm just not a fan of it.
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11/22/11 3:51:13 PM#23
To everyone that didn't get past the starter zones,
Pleas stop complaining about workd size or world openness until you get off the first planet. You are wrong. They get much bigger. It's the starting zone, of course it's smaller. Sincerely, Everyone who has played the game long enough to get past level 7. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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11/22/11 3:52:00 PM#24
Originally posted by skeaser My current toon is mid 30's republic and the maps open up some when you get to Tat and Alderan or however you spell it. The lower level planets have a more confined feel to them. But that being said it is stll all about following the line man. Personally I prefer a less structured enviroment but that does not sell well with the masses.
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11/22/11 3:54:21 PM#25
The inner explorer in me is not a big fan of linear at at. That is why I couldn't play Aion, Rift, Warhammer and others. I like open areas and several of them to choose from (for each level set i.e. 30-40). And when I finally go to embark on a quest, I dont want to feel claustraphobic (sp?) while doing it....for whatever reason that's how SWTOR feels....can't explain why, that's just how it feels for me. Another thing is that linear is more than just the world of the game, it's the progression, crafting and so on....to me the entire game feels linear...from gear and crafting to companions and skill rotations...but i said before that most of these are basic limitations for any themepark type MMO and at least for me, they have run their course. Just not interested anymore. |
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11/22/11 3:56:19 PM#26
Originally posted by maxkill42 Rofl are you serious or just trolling? There's like ..... 3 or 4 sandbox's? And about a couple hundred themepark mmos. A lot of drama over swtor lately. People like different things...omg. 70% of this forum being dedicated to these swtor flamewars makes me appreciate massively. |
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11/22/11 3:57:18 PM#27
Originally posted by Krytycal
Linear is not synonymous with bad - it's a matter of preference. SOME people just really don't like linear games as much. That doesn't make it bad, but I think as gaming has progressed in recent years, more and more gamers are realizing they're one of those people.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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11/22/11 3:57:45 PM#28
Originally posted by chaod1984 I doubt you have been to HOTH yet. Moreover once you reach Corsucant game opens up a lot. At lvl 14 you can pretty much explore any plaent you like. It took me 20 minutes by foot to go from one side of planet to the other. For game you describe which is that linear i wonder why planets are so huge and offer so much exploration. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
11/22/11 3:58:22 PM#29
To understand why there is so much "hate" for linear MMOs, you must first understand why there is so much love for non-linear MMOs. I point you to Skyrim and it's rave success to get some idea as to why many gamers prefer open gameplay in an expansive game world. |
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11/22/11 4:01:07 PM#30
Originally posted by Ceridith Skyrim is not a MMO though and we already have many open world MMOS on market. For so much love for these type of games how come some of these MMOS have been resrructed twice and others are on life support with exception of EVE? i wouldn't make up my mind about hate or love on basis of these forums. What people say here and reality are completely opposite. |
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11/22/11 4:05:17 PM#31
Originally posted by Supersoups Things aren't that simple though. If darkfall and MO were run by capable developers like bethesda, they would be extremely more popular. Those two were some of the most hyped mmo's at one point, but when they came out, they were buggy and incomplete, and the companies developing them couldn't handle the game/ deliver expectations.
To say that they failed because they're open world and non-linear is silly, because thats the only reason those games got any attention in the first place. |
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11/22/11 4:05:29 PM#32
Originally posted by Supersoups Yeah, but those MMO's are done by independants with no money or people that dont have a clue...Skyrim as an MMO would be amazing, unfortunately....most MMO's pretending to be Skyrim dont come close....we want an open playing field, not an empty one. |
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11/22/11 4:06:37 PM#33
Originally posted by Supersoups
That's a very narrow minded way of thinking. I'd attribute a lack of quality and polish as the primordial reason of why most of those "open world MMOs" are not successful; not the fact that they are open. To say that being open is the cause of failure for those games is to not think things through and base your observation purely on speculation from your part. |
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11/22/11 4:08:38 PM#34
everyone likes linear otherwise the sandbox genre would be way way more popular. WoW is linear and its been super popualr forever. buts its not as linear as people think to be honest as tons of choices 8 different stories. etc once you get your ship explore all you want. |
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11/22/11 4:10:54 PM#35
Originally posted by jadedlevir Sorry but you can not have your cake and eat it to. First people want an open world MMO when they are pointed to it well it isn't *AAA' enough for them. Like i said for so much love for open world MMO like previous poster mentioned few players actually put their money where their mouth is. In my opinion there isn't enough love after all for these kind of MMOS that is why companies are scared to make any investment. When open world sandbox MMOS made by small companies are having such a hard time who is fool enough to sink millions into a AAA project? |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
11/22/11 4:12:30 PM#36
Originally posted by Supersoups Skyrim is not an MMO, no, but the reasons why Skyrim is so vastly enjoyed is much of the same reasons why many gamers prefer non-linear MMOs over linear MMOs. The freedom to explore, progress your character, and generally just being able to choose how to play the game out of a wide variety of game mechanics and options, all within a vast game world. The alternative being locked into a set path of gameplay where your choices are either very limited or have little effect in the long run, that is if you're even given much of any choice. Also, the MMO industry has extremely few non-linear and open MMOs these days. The notion that linear MMOs are somehow the minority is utter nonsense. The most popular MMO, WoW, is a linear MMO. |
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11/22/11 4:12:58 PM#37
Originally posted by Neverdyne Sorry dude but post to which i replied was also based on pure speculation. So i have all the right to base my reply on speculation too. |
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11/22/11 4:17:42 PM#38
I dont hate linear, but there are a couple obvious drawbacks, eventually it becomes dull and repetitve and it has an end where the repetition increases until it becomes all consuming. I personally think swtor is going to be a new benchmark in themepark AAA mmrg, but imagine swtor2 years after the release - we all know deep down how that is going to look, however the journey to that sterile endpoint will be very good by all accounts. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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11/22/11 4:19:04 PM#39
Originally posted by pmaura Once again, narrow thinking. The sandbox genre is a lot mroe popular then your acknowledging. For one, Eve online, UO, and SWG are some of the most popular mmo's of all time in there own rights. UO, ya nothing in player count by today standards, but consider it relative to its time period. SWG is the same way, it was very popular pre-nge and probably the most popular mmo pre-wow craze. And Eve online stayed as the second most subbed mmo for years, and think about the gameplay that the game has. All of the sandbox's have been developed by low budget companies, and they can't fully deliver like a AAA could. Contributed to the failure of sandbox in mmos. But if you look outside of mmo's, some of the most popular franchises in the past decade have been sandbox or at the least open world. Tes and grand theft auto for example. Also, Wow is linear only by mmo standards. Compared to a non-mmo game, wow is a open world game. Wow is also a entry level mmo, and I'd be willing to bet most mmo players today got into mmo's via wow. If your coming over from console games, and played wow, would the relative open worldness and freedom of it not appeal to you? To say it's something people dislike is silly. Mmo players just expect more freedom because they've already been there and done that. This thinking that sandbox games is not popular is naive. And I think skyrim proves that.
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11/22/11 4:19:18 PM#40
Originally posted by Ceridith You keep saying MANY prefer non linear over linear MMOS on what basis? mmorpg.com? even i don't have enough basis to tell you that many prefer linear over non linear MMOS and yet you are so sure? why? only because Skyrim is such a hit? If tomorrow Bethesda decides to make Skyrim MMO what is the guarantee that they will even follow the same path and keep Skyrim a very open world MMORPG? can anyone here say that with 100% certanity? making MMO is a very different beast compared to single player game. |
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