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The Pub at MMORPG.COM  » The perfect MMO...

8 posts found
  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 340

 
11/21/11 2:38:07 PM#1

What would it be? What features would it comprise of?

I was thinking over the past couple of days about this;

For me it's a huge medievel world which players have to build almost entirely from scratch. There would be few starting towns/cities with a huge vast wildnerness with plenty of space to build your own fully developed cities, from resources and player run shops/house, fortifications and defences to the laws that govern the area.

Players would build the world around then, become powerful, wealthy and conquer or provide trading hubs for other people to use. Players wouldn't be the big hero as seen in other games, they would have to work together to achieve anything worth while. Better players would use skill to overcome advanced AI and each other using FPS style controls to aim their blows.

One server only where players would have one character with limited but interchangable skill points to add real meaning to their reputation ingame. Partial looting of players. Crafting would cost skill points adding real value to that type of player.

Crafting and politics would be at the heart of the game, the driving force behind war, items breaking often always creating a fluid economy.

I sort of wish MO or DF would of turned out like this but unfortunately, lack of funding or developer skill/commitment had them fall flat on their faces. =(  Anything like this coming out in the next 5 years? I hope Archeage will provide this to an extent with player built cities and territory control but meh.

  rojo6934

Hard Core Member

Joined: 8/13/09
Posts: 1749

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

11/21/11 2:44:16 PM#2

my opinion is that if you Fuse WoW and Skyrim you get the perfect mmo (being more open world than thempark, but being able to  handle both aspects)...

....not gonna happen so.... there wont be perfect mmos for me.

"in peace, in sleep under the barren, abandoned soil"


  User Deleted
11/21/11 2:49:38 PM#3

A game that makes you FEAR dying. Fear entering the wrong zone. Fear getting agro from more than one mob. Fear traveling from one area to another without invisibility. You can throw all the graphic " oohs and ahhhs " out the door if there is nothing keeping me at the edge of my seat and feeling like I have accomplished something.

 

Thats what my perfect mmo would have to be like.

  Vidir

Elite Member

Joined: 1/14/04
Posts: 563

11/21/11 2:55:26 PM#4

No pvp.

No bind on pick up or bind on equipping items.

No auctionhalls,only announsment boards where you set up your items for sale,to eventually be contacted by soemeone.

limitet group fighting.

No raids.

Guild leveling system opening up new areas and quests for members.

No pvp.

Guild buffs and portals.

Fellowship in guilds alowing up to 3 members at time for group fighting, can only replace 1 member per week.

No pvp.

Guild groups can explore the landscape but looking for new areas for eventual towns but no fighting in those runs.

Guilds can build their own towns.

Guilds can create their own weapons,spells, buffs.

No pvp.

And so on.

 

 

 

  Legere

Apprentice Member

Joined: 11/20/11
Posts: 19

11/21/11 3:41:08 PM#5

For me, a great MMO would be something like Skyrims graphics, with Ultime Online's ruleset

  Celdain

Novice Member

Joined: 1/21/04
Posts: 104

11/21/11 4:06:33 PM#6

one without cash shops or gold sellers... 0 chance of that happening :)

  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 781

11/21/11 4:18:00 PM#7
Originally posted by Greymoor

What would it be? What features would it comprise of?

I was thinking over the past couple of days about this;

For me it's a huge medievel world which players have to build almost entirely from scratch. There would be few starting towns/cities with a huge vast wildnerness with plenty of space to build your own fully developed cities, from resources and player run shops/house, fortifications and defences to the laws that govern the area.

Players would build the world around then, become powerful, wealthy and conquer or provide trading hubs for other people to use. Players wouldn't be the big hero as seen in other games, they would have to work together to achieve anything worth while. Better players would use skill to overcome advanced AI and each other using FPS style controls to aim their blows.

One server only where players would have one character with limited but interchangable skill points to add real meaning to their reputation ingame. Partial looting of players. Crafting would cost skill points adding real value to that type of player.

Crafting and politics would be at the heart of the game, the driving force behind war, items breaking often always creating a fluid economy.

I sort of wish MO or DF would of turned out like this but unfortunately, lack of funding or developer skill/commitment had them fall flat on their faces. =(  Anything like this coming out in the next 5 years? I hope Archeage will provide this to an extent with player built cities and territory control but meh.

You are describing Minecraft a bit in MMO form I think, maybe you like that game.

I like the concept and the idea, but I don't know if I would like that in practice, seems like a huge timesink also you know.

  Supersoups

Advanced Member

Joined: 1/15/11
Posts: 1062

11/21/11 4:20:24 PM#8

Topic like these proves itself why there will be never a perfect MMO or anything close to it since every individual has his own idea of what a perfect MMO really is.

For me personally a perfect MMO is one which i can have fun playing and kick back and relax after long hard day at work. And i have plenty of perfect MMOS ;)