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General Discussion 

News & Features Discussion  » End of Nations: It's Gonna Be B-I-G!

18 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9212

 
11/19/11 7:48:30 AM#1

Petroglyph has released nine new screenshots from End of Nations. The screens show off the massive battles players will participate in along with a first look at several maps and units players will be able to utilize. Units include tanks, long-range artillery and swift scout vehicles. Check out the new screens in our End of Nations gallery.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 5867

11/19/11 8:49:53 AM#2

The problem with a game like this, the vast majority of us enjoy paying up front for a boxed strategy game, not being nickle and dimed  through an item shop.  While I love strategy games, I have no interest in one based on an item shop.  

Despite their claims that this game will not be pay-to-win, any game with an item shops always ends up that way, hence I will call their statement of such a boldfaced lie.  To make money they have to have needed items in the shop.

This game will do well initially until people find out how expensive an item shop can get and then it will die.  The f2p decision will be it's downfall.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2157

"Free to play, pay to win""

11/19/11 9:29:28 AM#3

A bold statement while only taking the "free to play" and ignoring everything else.


Well done!


I wanted to type something really smart as a reply to this subject, but the Scarlet Blade ad got me distracted and I forgot what I wanted to type.

  Sebali

Hard Core Member

Joined: 11/09/06
Posts: 369

11/19/11 9:32:16 AM#4
Originally posted by Ozmodan

The problem with a game like this, the vast majority of us enjoy paying up front for a boxed strategy game, not being nickle and dimed  through an item shop.  While I love strategy games, I have no interest in one based on an item shop.  

Despite their claims that this game will not be pay-to-win, any game with an item shops always ends up that way, hence I will call their statement of such a boldfaced lie.  To make money they have to have needed items in the shop.

This game will do well initially until people find out how expensive an item shop can get and then it will die.  The f2p decision will be it's downfall.

is it me or are all strategy games f2p/b2p?

 

  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

11/19/11 3:32:53 PM#5
Lol
  furidiam

Novice Member

Joined: 7/07/07
Posts: 130

What happened to fun and innovative mmo's?

11/19/11 3:36:11 PM#6


Originally posted by Ozmodan
The problem with a game like this, the vast majority of us enjoy paying up front for a boxed strategy game, not being nickle and dimed  through an item shop.  While I love strategy games, I have no interest in one based on an item shop.  
Despite their claims that this game will not be pay-to-win, any game with an item shops always ends up that way, hence I will call their statement of such a boldfaced lie.  To make money they have to have needed items in the shop.
This game will do well initially until people find out how expensive an item shop can get and then it will die.  The f2p decision will be it's downfall.

Actually the market they are going after fits what this chap says VERY closely. Strat games are not about instant gratification. If you turn a strat game into that, you will lose all the people initially interrested in your game. I had been following this game for a long time and as soon as I saw that they will have "units" in the shop I have not looked at the site once.

(copy from end of nations web site)

What sorts of things will you be selling in the in-game store?
The in-game store will offer a wide selection of items, including customization and convenience items. We will not be selling pay-to-win items that give one player a significant gameplay advantage over another. Most items in the store will be purchasable with either End of Nations Wealth (currency earned in-game by playing) or with Trion Credits (purchased currency).

The "significant" advantage portion is what caught my attention:)

  Greyed

Novice Member

Joined: 12/09/04
Posts: 124

11/19/11 9:10:59 PM#7

 



Knock Knock


Who's there?


LoL's 4.2 Million DAILY players.


Anyone who says F2P and strat games can't mix hasn't been paying attention.



Not just another pretty color.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 3125

The only luck I had today was to have you as my opponent.

11/19/11 9:20:35 PM#8

f2p and strat games sure do.

 

f2p and strat MMOs dont.


Yes, games that I play to pass the time should be time-consuming. That's why I play them.

  paterah

Novice Member

Joined: 4/21/07
Posts: 589

11/19/11 9:21:25 PM#9
Originally posted by furidiam

 


Originally posted by Ozmodan
The problem with a game like this, the vast majority of us enjoy paying up front for a boxed strategy game, not being nickle and dimed  through an item shop.  While I love strategy games, I have no interest in one based on an item shop.  
Despite their claims that this game will not be pay-to-win, any game with an item shops always ends up that way, hence I will call their statement of such a boldfaced lie.  To make money they have to have needed items in the shop.
This game will do well initially until people find out how expensive an item shop can get and then it will die.  The f2p decision will be it's downfall.


 

Actually the market they are going after fits what this chap says VERY closely. Strat games are not about instant gratification. If you turn a strat game into that, you will lose all the people initially interrested in your game. I had been following this game for a long time and as soon as I saw that they will have "units" in the shop I have not looked at the site once.

(copy from end of nations web site)

What sorts of things will you be selling in the in-game store?
The in-game store will offer a wide selection of items, including customization and convenience items. We will not be selling pay-to-win items that give one player a significant gameplay advantage over another. Most items in the store will be purchasable with either End of Nations Wealth (currency earned in-game by playing) or with Trion Credits (purchased currency).

The "significant" advantage portion is what caught my attention:)


Sorry to ask this but I might need proof of the units in the shop, just being curious.

  mrcalhou

Spotlight Poster

Joined: 7/23/08
Posts: 1451

11/19/11 10:56:47 PM#10

Originally posted by Ozmodan

The problem with a game like this, the vast majority of us enjoy paying up front for a boxed strategy game, not being nickle and dimed  through an item shop.  While I love strategy games, I have no interest in one based on an item shop.  


Despite their claims that this game will not be pay-to-win, any game with an item shops always ends up that way, hence I will call their statement of such a boldfaced lie.  To make money they have to have needed items in the shop.


This game will do well initially until people find out how expensive an item shop can get and then it will die.  The f2p decision will be it's downfall.



 


You mean just like how League of Legends died? Oh, wait...


--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

  Arakane

Novice Member

Joined: 7/25/03
Posts: 148

" in search of The Lost Chord"

11/19/11 11:06:39 PM#11

 

 

   While I wish them well, I will always prefer my rts-games in a non-mmo setting. Command & Conquer, Starcraft etc., are

my type of game. To those who will enjoy this hybridization, have fun.

  banshe13

Apprentice Member

Joined: 2/29/08
Posts: 199

11/20/11 12:39:23 AM#12

They have said uints will be sold in the shop not going to find the post but has been said  but the same unit  will be in-game in in-game money as well.  I  don't like it but I can deal with it it's like LoL item shop RP/IP to buy a unit  and most skin's will be shop only like LoL as well.


 


 


The BIG thing I HATE is we can't build bases ingame  there on a island thats there for if you want to build a base but it dose nothing.   This game will be all about atk and no def build for thoses like my self who love to play def.



 

  Alyvian

Guide

Joined: 5/31/08
Posts: 344

11/20/11 6:19:04 PM#13

same the moment they mentioned no basebuilding = the moment i flat out lost interest


  GeminiStatic

Spotlight Poster

Joined: 5/05/10
Posts: 187

11/20/11 7:28:49 PM#14

You guys are wrong... An  Item Shop doesnt always mean pay to win. Some are just based on  decorations or costumes or clothing. A game liek Illyriad allows you to buy prestige points where you can build structures faster but you learn skills in real time and there  IS NO of speeding that up. So in l earning  skills everyone is even. Its just about what skils you learn. So please dont judge items shops all the time.  Man I'm so   tired of people bitching about item shops. 


  KanoRain

Novice Member

Joined: 6/28/11
Posts: 107

11/21/11 12:01:06 AM#15

Originally posted by Greyed

 







Knock Knock




Who's there?




LoL's 4.2 Million DAILY players.




Anyone who says F2P and strat games can't mix hasn't been paying attention.






 


+1 for great post.


Originally posted by Deleted User

So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.

^
^lol

  tomwodi

Novice Member

Joined: 11/14/10
Posts: 51

11/21/11 8:57:11 AM#16

Originally posted by mrcalhou




Originally posted by Ozmodan




The problem with a game like this, the vast majority of us enjoy paying up front for a boxed strategy game, not being nickle and dimed  through an item shop.  While I love strategy games, I have no interest in one based on an item shop.  




Despite their claims that this game will not be pay-to-win, any game with an item shops always ends up that way, hence I will call their statement of such a boldfaced lie.  To make money they have to have needed items in the shop.




This game will do well initially until people find out how expensive an item shop can get and then it will die.  The f2p decision will be it's downfall.







 




You mean just like how League of Legends died? Oh, wait...





 


This.


Ty for the laughs.


tomwodi Xfire Miniprofile
  furidiam

Novice Member

Joined: 7/07/07
Posts: 130

What happened to fun and innovative mmo's?

11/21/11 11:52:34 AM#17

This game is much different than LOL. Right now it is going to be a wait and see. i think LOL did it right in regards to there cash shop. Not many others have followed suite.

LOL hero's are not power. They are different types of play styles. You can take there free hero's and win just as easily as with purchasing one (or using in game points to purchase).

Going by what EON has said there units will have power above a none purchased unit. That is game breaking in a pvp/strat game. If you can not take your regular units and beat purchased units it = fail in my point of view.

Can this be done right? Possibly, but i highly doubt they will go that route after reading about the game/play style.

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

11/21/11 12:01:04 PM#18

It might be 'big', but I'm not sure how many people will actually end up in it. That's the problem with population dependant games such as this.


If you get a couple hundred thousand people actually PLAYING it, great. The mechanics should work right (if coded properly) and everyone should be happy with the action.


But all too often what ends up happening time after time is.. massive battles are predicted and happen at launch. Then as the game goes on and people tire of the same old, same old.. population falls and then one side or the other dominates. Even games with multiple sides aren't immune to this and things go south.

Soon, you have a population dependant game with.. little or no population and the mechanics that were a plus are now a minus (multiple objectives to conquer, multiple stages to complete, etc).


If anything, this is why games like League of Legends succeeds because it's not population dependant and why I don't think overall this will do well.

Plus the whole FTP with this type of action (tanks? choppers?) is hard to envision as far as what someone would want to spend money on. Colors and flag symbols are all I can think of for this type of game so doesn't sound lucrative.