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The Pub at MMORPG.COM  » How large are MMO worlds now REALLY? A comparison in world sizes

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275 posts found
  xaritscin

Hard Core Member

Joined: 9/25/11
Posts: 149

"Antherea Online will see the light, eventually"

11/20/11 8:38:38 PM#241

i wonder how much have advanced the field of world simulation, i see the maps in this thread and i wonder if we can now create even bigger worlds. 

  Icewhite

Hard Core Member

Joined: 7/11/11
Posts: 2386

Pink, it's like red but not quite.

11/20/11 9:17:18 PM#242
Originally posted by xaritscin
and i wonder if we can now create even bigger worlds. 

Yus.  Theoretically anyway.

I've seen two engines make the claim that they have the capability of 100k players in a single zone.  That's double the (usual) max server operating capacity--can you imagine every player on the server gathering in one big combat zone?

Now it's unlikely we'll ever see that, so there's never any real proof of such claims.  So take it with a grain of salt.

 

Too old for this, am I.

  xaritscin

Hard Core Member

Joined: 9/25/11
Posts: 149

"Antherea Online will see the light, eventually"

11/20/11 9:32:50 PM#243

i heard something about that in one of my concept threads, maybe the engines can do it but i still feel pissed that servers have to define it, because loading such a gigantic world with a huge population of characters at the same time its still a pain in the ass...

also seeing that big worlds can be fun too, the problem is that there's not enough content, i think a good way to keep players interested would be to have big zones with few quests but few quests with great rewards, but because they need players to cross long distances, even they could use quest mounts or something like "ride this chariot throught this places and carry it with x item and take them to their final destination in x city or town" and you would have to deal with wandering mobs and the like...

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1014

Players come for the game, but they stay for the people- Most Devs have forgotten this.

11/20/11 9:51:50 PM#244

 

I don't know about "distance running, or driving. or warping"  

 

BUT I do know from my experience that FFXI was much larger then WoW, with wow I could run S. to N. in around 30 minutes.

in FFXI I would take close to a hour. I mean going from Sand'o ria (sp?) to the dunes took almost 30 minutes running flat out.

 

And as far as EVE is concerned. I've heard that you can "travel from one side to the other without warps"....I call bull, untill someone has done it...or even from one star system to the next....I call bull.

 

 

  jpnz

Advanced Member

Joined: 6/29/06
Posts: 1846

11/21/11 1:38:34 AM#245
Originally posted by Dewm

 

I don't know about "distance running, or driving. or warping"  

 

BUT I do know from my experience that FFXI was much larger then WoW, with wow I could run S. to N. in around 30 minutes.

in FFXI I would take close to a hour. I mean going from Sand'o ria (sp?) to the dunes took almost 30 minutes running flat out.

 

And as far as EVE is concerned. I've heard that you can "travel from one side to the other without warps"....I call bull, untill someone has done it...or even from one star system to the next....I call bull.

 

 

You can not travel from 'one side to the other without warps' in EVE.

That is factually false.

There are games that lets you do that though.

The Elite series and the Evochron series comes to mind.

Wonder why there seems to be more haters on the internet?

Read this by an actual marketing guy to find out why.
http://www.escapistmagazine.com/articles/view/columns/first-personmarketer/8081-Trolls-Haters-and-Flame-War-Generals-Thank-You

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 2:01:38 AM#246
Originally posted by jpnz
Originally posted by Dewm

 

I don't know about "distance running, or driving. or warping"  

 

BUT I do know from my experience that FFXI was much larger then WoW, with wow I could run S. to N. in around 30 minutes.

in FFXI I would take close to a hour. I mean going from Sand'o ria (sp?) to the dunes took almost 30 minutes running flat out.

 

And as far as EVE is concerned. I've heard that you can "travel from one side to the other without warps"....I call bull, untill someone has done it...or even from one star system to the next....I call bull.

 

 

You can not travel from 'one side to the other without warps' in EVE.

That is factually false.

There are games that lets you do that though.

The Elite series and the Evochron series comes to mind.

Vanguard is one of those games as well.

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 2:03:00 AM#247
Originally posted by xaritscin

i heard something about that in one of my concept threads, maybe the engines can do it but i still feel pissed that servers have to define it, because loading such a gigantic world with a huge population of characters at the same time its still a pain in the ass...

also seeing that big worlds can be fun too, the problem is that there's not enough content, i think a good way to keep players interested would be to have big zones with few quests but few quests with great rewards, but because they need players to cross long distances, even they could use quest mounts or something like "ride this chariot throught this places and carry it with x item and take them to their final destination in x city or town" and you would have to deal with wandering mobs and the like...

Vanguard has a vast world with vast amounts of content,you could play for 2-3 years and not see a lot of content,especially lower level content.

 

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 2:06:13 AM#248
Originally posted by xaritscin

i wonder how much have advanced the field of world simulation, i see the maps in this thread and i wonder if we can now create even bigger worlds. 

Hold on to your seatbelt..

http://www.mmoculture.com/2011/03/darkness-and-light-epic-mmo-in-making.html

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  SirLorn

Novice Member

Joined: 8/01/06
Posts: 162

You gonna play, or what Pusscakes!?

11/21/11 2:14:03 AM#249

Here are some other sources for DnL, these give you a better visual relation to just how big it was besides the #'s and map allrdy posted....

Just putting the links - 

http://img125.imageshack.us/img125/577/darkmaphighqual8pc.jpg

Kingdom Al Drifa - http://bjorlyn.tripod.com/mapofaldrifa.pdf

Kingdom Light - http://bjorlyn.tripod.com/mapoflight.pdf

 

 

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 2:22:06 AM#250
Originally posted by SirLorn

Here are some other sources for DnL, these give you a better visual relation to just how big it was besides the #'s and map allrdy posted....

Just putting the links - 

http://img125.imageshack.us/img125/577/darkmaphighqual8pc.jpg

Kingdom Al Drifa - http://bjorlyn.tripod.com/mapofaldrifa.pdf

Kingdom Light - http://bjorlyn.tripod.com/mapoflight.pdf

 

 

The game i linked is not Dark and Light,it's being totally remade and the world and lore has nothing to do with the old DnL.

Dark and Light was 15.000 sq miles the new Darkness and Light will be 40.000sq miles.

Dark and Light was big though,it was massive so 40.000sq must really be unthinkable lol.

I was in beta and played the game long after many had left,even when it went FTP i was still there on and off.

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  SirLorn

Novice Member

Joined: 8/01/06
Posts: 162

You gonna play, or what Pusscakes!?

11/21/11 2:32:21 AM#251

I am aware that what I linked is from NPCube's and Farlain version....I was typing mine up and you posted your reply....coincedence, also aware of the Snail games development, it is a new graphics engine, but they are still using the mafet engine, and hopefully the same world size...so calm down =P

 

My guild and I were also in the 'beta-gift' release ourselves...

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 2:37:56 AM#252
Originally posted by SirLorn

I am aware that what I linked is from NPCube's and Farlain version....I was typing mine up and you posted your reply....coincedence, also aware of the Snail games development, it is a new graphics engine, but they are still using the mafet engine, and hopefully the same world size...so calm down =P

 

My guild and I were also in the 'beta-gift' release ourselves...

Lol, i am calm but as for world size,nope it will not be the same.

Darkness & Light will be 40.000 Sq miles

Dark & Light was 15.000 Sq miles so we are in for a vast world which makes the first Dark & Light look small.

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

11/21/11 2:45:39 AM#253
Originally posted by Terranah

This thread has given me a bit of insight into maybe why I don't particularly care for themepark mmos.  Themeparks are packed full of mobs and content.  Take LOTRO for instance.  It was so packed with mobs it felt at times like I couldn't move 10 feet without catching agro.  It was exhausting.  By contrast, I found SWG much more relaxing.  I could explore, take in the sights, reflect.  There were mobs to kill but they were not every few feet.  And there were things to do, just not game directed tasks, but player directed.  I didn't mind travel times.  It was a journey and travelling was part of the adventure.

I don't really see how that is a themepark Vs sandbox thing. You can easily make a sandbox packed with mobs or a themepark with large empty areas (Vanguard comes to mind).

Exploration work in both types as EQ already have proven, the issue here is more that many companies puts in too many weak mobs everywhere because they think that is more fun that fewer more powerful. It isn't.

There is a perfect amount of content in a certain space, the real problem is that most modern games have a rather small world so they press in as much junk as they can there, even if that kills of part of the immersion with MMOs.

I am not really for the old 8 hours journey to get from Freep to Kel every time, then the journey in itself gets boring but I am for large open areas with lots of space for exploration. MMO forests just doesn't feel like a forest anymore because they are just a few trees with almost as many trashmobs as trees in.

  SirLorn

Novice Member

Joined: 8/01/06
Posts: 162

You gonna play, or what Pusscakes!?

11/21/11 2:48:03 AM#254

Yeah I know that's what the person on MMOculture says....but folks don't realize that NPCube \ Farlan brought Snail onboard back in the day....they obviouslly have rights on the IP now.....and it says they will use the Mafate engine, maybe they added more....but I doubt it, until we get some real info from Snail Games, it is speculation.....here

http://www.snailgame.net/en/dnl_e.shtml

 

They have been working with the original since like 05.....

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 3:00:29 AM#255
Originally posted by SirLorn

Yeah I know that's what the person on MMOculture says....but folks don't realize that NPCube \ Farlan brought Snail onboard back in the day....they obviouslly have rights on the IP now.....and it says they will use the Mafate engine, maybe they added more....but I doubt it, until we get some real info from Snail Games, it is speculation.....here

http://www.snailgame.net/en/dnl_e.shtml

 

They have been working with the original since like 05.....

I am not one of those folks lol,i know all about Farlan/NPCube and SnailGames and yes i know they have been working on the game since 05 lol.

 

Savage horizon was Dark&Light but with a different name for the china market.

Darkness & Light is not savage horizon it's the whole game reworked. The towns cities and lore are complently different.

Ive actually got a recent vid of the new Darkness and Light but i can't locate it. 

 

Ah here it is http://www.youtube.com/watch?v=12xsh4DP4h0  not much though..

Also visit the Dark&Light forums you should still be able to log in with your old account..

A few of us are still there..

http://www.darkandlight.com/forum/showthread.php?t=72716

Added more what?

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  SirLorn

Novice Member

Joined: 8/01/06
Posts: 162

You gonna play, or what Pusscakes!?

11/21/11 3:03:27 AM#256

To.... the land mass O_o

 

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 3:14:03 AM#257
Originally posted by SirLorn

To.... the land mass O_o

 

Yeah, they have already said 40.000sq.

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  Icewhite

Hard Core Member

Joined: 7/11/11
Posts: 2386

Pink, it's like red but not quite.

11/21/11 4:27:39 AM#258
Originally posted by SirLorn

To.... the land mass O_o

 

One of the hazards of One Big Landmass is geting out away from the center and never seeing another living soul.

40kKM^2?  You're talking one player per square KM, on an average server.

For reference, that's about half as densely populated as Mongolia.

Too old for this, am I.

  ArcheAge

Apprentice Member

Joined: 3/01/11
Posts: 385

11/21/11 4:29:25 AM#259
Originally posted by Icewhite
Originally posted by SirLorn

To.... the land mass O_o

 

One of the hazards of One Big Landmass is geting out away from the center and never seeing another living soul.

40kKM^2?  You're talking one player per square KM, on an average server.

Everyone is on the same server.

http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm

  Icewhite

Hard Core Member

Joined: 7/11/11
Posts: 2386

Pink, it's like red but not quite.

11/21/11 4:32:11 AM#260
Originally posted by ArcheAge

Everyone is on the same server.

I find that enormously unlikely, unless your engine is capable of handling that many people in one instance.

Most MMO servers can only handle ~50k people at a time...including instances.  We're talking hardware limits here, not software.

Heh, of course with today's games, particularly sandboxes, reaching 50k online at once is a....rare event.

Too old for this, am I.

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