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News & Features Discussion  » Guild Wars 2: All About Cinematic Conversation

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40 posts found
  gobla

Apprentice Member

Joined: 3/30/07
Posts: 1423

C'est la vie.

11/11/11 3:35:48 PM#21
Originally posted by jondifool

Did you read the block post, because if anything that gives some answers about what you are seeing here !

I did.

I hope these videos either don't use their new toolset yet or they're still practicing with it.

Natural behaviour is a fragile thing to show. And especially with GW2's more realistic models and the background which draw all attention to the charachter's movements it's just extremely noticeable when things are slightly off.

It just feels very artificial to me.

But again, I'm expecting it too improve. Everything else about the conversations has improved as well.

We are the bunny.
Resistance is futile.
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  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1335

11/11/11 3:36:55 PM#22

I think she raped him in his wounded sleep.

 

  fiontar

Advanced Member

Joined: 4/07/04
Posts: 3726

11/11/11 6:36:40 PM#23

Originally posted by Madimorga


Originally posted by nightsong89





Originally posted by Madimorga




I'm of two minds about this trailer.  On the one hand, I'm falling in love with voiceover instead of just text, and I expect Guild Wars will have good gameplay and solid story.




 




But please, oh gods of Guild Wars 2, don't save me from certain death just so I can show my gratitude by fumigating some farmer's cornfield.  Just let me die in peace, already!







 




I think the reason we saw the Human cinematic again is because NCSoft and ArenaNet are at G-Star in Korea right now showing off the Human starting experience as the demo.




 




Anyways... these cinematics are much improved over what the placeholders seen at the game conventions. Love the lip synching.



 


It wasn't the quality or the repeat that bothered me, it was the implied, "Oh great hero, the gods have saved you from certain death, and you could always show your gratitude by helping our villagers.  They're right outside that door, waiting for you to assist them with rat killing, fetching and carrying construction materials, and bringing down a plethora of wild game to satisfy their culinary needs."



 


Are you serious? The game gets you into some pretty Epic combat, including a boss fight the likes of which you wouldn't see in most games until the upper levels, right at level 1. Of course, there are some more mundane tasks to do, it helps the game feel alive. However, this is not a "kill ten rats" sort of game.


Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  pharazonic

Novice Member

Joined: 8/22/11
Posts: 900

11/11/11 7:28:02 PM#24
Originally posted by Kalfer

Obviously this is not on the level on TOR, but to be fair, story is not the main central theme of the game in GW2. Never the less it's an improvement that we see here.

 

 

 

Voice over is good for many things. I was well used in Mass Effect 2, where a voice would explain to you any sort of technology, species, planet, star system, weapon, character and so on. Had it just been a normal reading-codex, many probably wouldn't have gotten that info. Good voice overs are always good.

 

 

/morgan freeman voice

 

I think it's a matter of style and preference. Visually, I prefer this to whatever I have seen of SWTOR (and some things in BioWare SRPGs). If the SWTOR beta footage (from the summer) I saw is unchanged, then this is definitely a superior presentation IMHO. BioWare characters occasionally have that horribly robotic quality about them detracting from the cinematic  splendor - obviously, technologically, we're not all there yet. 

 

Regarding audio, SWTOR has got loads of heavy-hitters so there is definitely no contest :)

 

Personally, I think it (GW2) looks great; I am always annoyed when quest givers in MMOs are needlessly garrulous and moreso when it's voice-acted AND garrulous. I am excited :D

 

Also, slobbering at the character models, art style and armour. Albert is just yummy. 

"Never argue with a fool; onlookers may not be able to tell the difference."

I need to take this advice more.

  Gamayun

Novice Member

Joined: 9/24/10
Posts: 73

11/12/11 12:29:35 AM#25
Originally posted by Kalfer

Obviously this is not on the level on TOR, but to be fair, story is not the main central theme of the game in GW2. Never the less it's an improvement that we see here.

 

 

I think it's not a matter of technical superiority. The facial and body animations are on par, from what I've seen.
 
In case of SWToR, the scenes and the animations feel more lifelike because of the use of different camera angles and zooms, as well as different positioning of characters in their "natural" environment.
 
 
 
In GW2, on the other hand, it was an artistic choice to have two characters facing each other on a painted background, all in order to better fit the painterly style of the game.
 
At the same time, having fixed character positions, with no changes of angles or distance of the camera, makes the scenes feel bland and unengaging. IMO that’s not something better animations can improve significantly. The animations are already good.
 
We're a generation of movies, not theater, and we're accustomed to that kind of visual narration - a scene being fed to us in a dynamic way, from all sides. 
Watching anything more static bores us easily. 
In fact, we're so used to the efficient cutting and editing of movie scenes that we don't even realize anymore how greatly the editing contributes to make the scenes appear dynamic, epic, emotional... 
 
 
If the staff at Arenanet were willing to improve the cutscenes concept a bit and just swap the focus from one character to the other, experiment with angles etc., they'd end up with scenes that are far more compelling. 
Of course, that would mean more painted backgrounds and a lot more time to create the scenes, but I think the end result would be worth it, as long as it fit the general game concept. It would appear more active, and the characters' gestures would be emphasized.
  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

11/12/11 4:08:11 AM#26

I don't care about bells and whistles.  The angle from which I see them TALKING is not as important as the gameplay.  Also, I'm of the opposite opinion of the poster above me.  I've been force-fed "dynamic" camera angles in cinema for so many years, it does nothing for me anymore.  I want a solid game, not fluff.


  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

11/12/11 4:24:57 AM#27
Originally posted by Gamayun

 
If the staff at Arenanet were willing to improve the cutscenes concept a bit and just swap the focus from one character to the other, experiment with angles etc., they'd end up with scenes that are far more compelling. 
Of course, that would mean more painted backgrounds and a lot more time to create the scenes, but I think the end result would be worth it, as long as it fit the general game concept. It would appear more active, and the characters' gestures would be emphasized.

And then the game wouldn't be out until 2013, with all the cutscenes, in the 4 different languages (English, German, French & Korean), they'd have to redo. Sorry but it's just not worth it, especially when the game is so much more than just the personal story. SW:TOR seems to have a greater emphasis on story, then any other feature in the game, which is why Bioware have poored most of their efforts into giving SW:TOR's story that cinematic feel. Whereas GW2 really doesn't focus on any one feature, so ArenaNet has spread out their efforts across a number of different avenues, so that the game will be great all round, but not particularly amazing in any one area.

  Gamayun

Novice Member

Joined: 9/24/10
Posts: 73

11/12/11 6:02:03 AM#28

 

Originally posted by Eir_S                                                                                                                                                                                                                          I don't care about bells and whistles.  The angle from which I see them TALKING is not as important as the gameplay.  Also, I'm of the opposite opinion of the poster above me.  I've been force-fed "dynamic" camera angles in cinema for so many years, it does nothing for me anymore.  I want a solid game, not fluff.
Originally posted by Master10K

And then the game wouldn't be out until 2013, with all the cutscenes, in the 4 different languages (English, German, French & Korean), they'd have to redo. Sorry but it's just not worth it, especially when the game is so much more than just the personal story. SW:TOR seems to have a greater emphasis on story, then any other feature in the game, which is why Bioware have poored most of their efforts into giving SW:TOR's story that cinematic feel. Whereas GW2 really doesn't focus on any one feature, so ArenaNet has spread out their efforts across a number of different avenues, so that the game will be great all round, but not particularly amazing in any one area.

 

Replying to both posts to make it shorter.
 
 
I've been waiting for GW2 ever since it's been first announced, which was slightly after EotN was announced (2007).
I don't like playing unfinished games, but I would play GW as it is NOW, if I only I could.
But I remember reading how the developers want GW2 to be not only the best MMORPG but also the best game.
 
Gameplay is the most important, I agree, but I think ArenaNet focuses a lot on the story.  
In fact, I'd say the devs are doing all they can to make the game immersive also by changing their storytelling methods.  
The way "quests" are "given" to the players became a whole new game mechanics, for example, "minor" events that would maybe be covered by a popup window with text in GW1 have their own cutscenes in GW2.
They've also added more RP elements (personal biography, the reaction of NPCs to the PC's reputation, more paths in the personal story, extensive voice acting for PC and NPC lines). All those innovations took a lot of resources and effort, not to mention that they were changed numerous times in the course of the years.
All of them are connected to delivering a story. 
 
So the third tier cutscenes are fine as they are, but they are not particularly immersive.
A few camera swaps might do a lot to emphasize all the work that already went into these fairly unimportant cutscenes.  
 
Of course, at one point the developers will have to stop tinkering with the game and release it, because there's always something that can be improved. 
Certain things will have to wait after the release, and I hope these cutscenes will get on the list too. After all, lip-syncing during cutscenes came very late in GW.
 
 
 
BTW, I don't understand why they'd have to redo the cutscenes for 4 different languages. I meant that they'd have to add more cameras to their virtual "room,” maybe add a few more painted backgrounds, not change the animations or lines. As I said, the animations are good. The static camera does them a disservice.
 
EDIT: Corrected a mistake.
  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

11/12/11 6:36:45 AM#29

The VA was absolutely superb. And that's about it actually.

Why isn't this taking within the game world though?

Felt like I was watching a 15 year old JRPG.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Servant-XII

Apprentice Member

Joined: 9/22/11
Posts: 34

Eyes that look are common. Eyes that see are rare.

11/12/11 8:20:08 AM#30
The cutscene is O.K. I'd rather see the decision based interaction like SWtOR be implemented in things as simple as thisso you can get an array of different responses that would affect where your character would go in the game. But that's something for the future let's hope.

Overall, a good job. Loving what I'm seeing. Keep it up.

CoH Supergroup: The Millennium Paladins

  Supernewt

Novice Member

Joined: 6/03/11
Posts: 4

11/12/11 9:12:27 AM#31

i personally think the voice acting is terrible when you compare to the likes of BioWare, and its hardly cinematic its emmersion breaking. Still beats most games out there so good try!


  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

11/12/11 11:36:10 AM#32
Originally posted by fiontar

 

Are you serious? The game gets you into some pretty Epic combat, including a boss fight the likes of which you wouldn't see in most games until the upper levels, right at level 1. Of course, there are some more mundane tasks to do, it helps the game feel alive. However, this is not a "kill ten rats" sort of game.

 

I'm looking forward to the game, but I have met that healer before, in many an MMO.  Or her spirtual sisters, anyway.  And that speech of hers always leads to the mighty hero fetching and carrying like a farmboy.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Dubhlaith

Novice Member

Joined: 1/04/09
Posts: 1018

Confident, cocky, lazy, dead.
-Dread

11/12/11 12:15:21 PM#33

I really enjoyed the article. I also really liked the first video. In the second video, however, Walters seems amused, but it seems like an intense situation. It didn't fit with what I thought should be happening. Of course, I did really like the player character's outfit. I want one. I just love the clothes in Guild Wars.

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

WTF? No subscription fee?

  Polarisation

Novice Member

Joined: 10/19/09
Posts: 112

11/17/11 9:15:01 PM#34

Hate it. Cutscenes don't belong at all in a MMO, it should all be happening *in the world*.


I wish they saved the money and spent it on making the gameplay better.


 


  albaficass

Novice Member

Joined: 2/02/11
Posts: 113

11/29/11 11:48:20 AM#35

horrible voice acting sry but gw2 so far took RIFT world events and now swtor dialogues wannabe?


 


  albaficass

Novice Member

Joined: 2/02/11
Posts: 113

11/29/11 11:52:02 AM#36



Originally posted by Master10K






Originally posted by Gamayun











 






If the staff at Arenanet were willing to improve the cutscenes concept a bit and just swap the focus from one character to the other, experiment with angles etc., they'd end up with scenes that are far more compelling. 






Of course, that would mean more painted backgrounds and a lot more time to create the scenes, but I think the end result would be worth it, as long as it fit the general game concept. It would appear more active, and the characters' gestures would be emphasized.





And then the game wouldn't be out until 2013, with all the cutscenes, in the 4 different languages (English, German, French & Korean), they'd have to redo. Sorry but it's just not worth it, especially when the game is so much more than just the personal story. SW:TOR seems to have a greater emphasis on story, then any other feature in the game, which is why Bioware have poored most of their efforts into giving SW:TOR's story that cinematic feel. Whereas GW2 really doesn't focus on any one feature, so ArenaNet has spread out their efforts across a number of different avenues, so that the game will be great all round, but not particularly amazing in any one area.







Did u played gw2 saying all these sweets things about the game?






play the game first






test it






judge it






then talk






 






Swort is not a "poored" as u wanted to be it had a succesful beta most ppl are pleased and the game live the hype so far...sry to inform you that swtor won dbe a failure 




 





 

  VaultFairy

Advanced Member

Joined: 10/21/09
Posts: 549

11/29/11 11:57:08 AM#37

I'm impressed! 

  albaficass

Novice Member

Joined: 2/02/11
Posts: 113

11/29/11 11:58:26 AM#38















Originally posted by Ralof






























Originally posted by albaficass























horrible voice acting sry but gw2 so far took RIFT world events and now swtor dialogues wannabe?
































 

















Well, i could say the same about SWTOR boss fights..
















I would rather this http://www.youtube.com/watch?v=BNtwF6UjkR0&feature=related
















Than something that looks like it came out of a mmo made 10 years ago lol,freaking painful just looking at it.
















http://www.youtube.com/watch?v=N3GiccdjBJ8&feature=mfu_in_order&list=UL
















The animations are as bad as it gets lol.
















SWTOR can keep it's cinamatics to be honest.































 


Doesnt matter...gameplay is what matters...i had a blast during the beta and certainly will during the official game....


As for GW2 seriously all gw players cares is PVP thats why we want this game for the pvp..so they better focus on that instead trying to give us a crappy story or terrible voice acting like this vid




Besides lets be honest u really think GW2 in terms of subs will own swtor?


keep dreaming boy...the ONLY reason gw2 will do fine "the first 3 month i guess" its because its a f2p game nothing else.


 









 










 




 

  albaficass

Novice Member

Joined: 2/02/11
Posts: 113

11/29/11 12:14:38 PM#39



Originally posted by Ralof






Originally posted by albaficass




















Originally posted by Ralof
































Originally posted by albaficass

























horrible voice acting sry but gw2 so far took RIFT world events and now swtor dialogues wannabe?
































 

















Well, i could say the same about SWTOR boss fights..
















I would rather this http://www.youtube.com/watch?v=BNtwF6UjkR0&feature=related
















Than something that looks like it came out of a mmo made 10 years ago lol,freaking painful just looking at it.
















http://www.youtube.com/watch?v=N3GiccdjBJ8&feature=mfu_in_order&list=UL
















The animations are as bad as it gets lol.
















SWTOR can keep it's cinamatics to be honest.































 
















Doesnt matter...gameplay is what matters...i had a blast during the beta and certainly will during the official game....
















As for GW2 seriously all gw players cares is PVP thats what we want this game for the pvp..so they better focus on that instead trying to give us a crappy story or terrible voice acting like this vid















 




lmfao! what utter nonsense  you are talking ,seriuosly you are better off staying with swtor dude.




I really can't take you seriously.







 




What...that gw in overall is a pvp game? is it so hard to understand?




And y certainly staying with swtor....u should know by now that p2p always--->f2p




If u think that gw2 will last long enough  vs swtor,TSW and tera than keep dreaming,the only reason it will do well at start its because it is a f2p game nothing less nothing more





 

  stealthbr

Apprentice Member

Joined: 5/07/06
Posts: 1075

11/29/11 2:20:01 PM#40

I guess I have been spoiled by TOR. These cutscenes, while an improvement over the vast majority of other MMO's, still lacks naturality and expressiveness from the speakers. Their gestures, their eye contact (or lack of), their static positioning, their pauses between speeches all make the dialogue less than stellar. Also, having the characters talk always facing the same camera angle and zoom make it rather awkward, further depriving it of believability. The lack of dialogue choices are also worth noting.

Still, it's to be expected. They can't and won't invest that much money on making a cinematic experience. Their priorities are elsewhere.

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