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11/17/11 7:17:21 AM#41
Originally posted by MMOExposed Your comparison of WoW and Skyrim tells me you have not played Skyrim, or any of the other Elder Scrolls games (or if you did, you just blazed through a few of the quests without giving any of the rest of the game a thought) |
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Originally posted by elocke Yes. I played Oblivion, and that wore off. also playing Skyrim.
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11/17/11 8:10:24 AM#43
I think an Elder Scrolls MMO is definately possible, it would unfortunately require huge resources and time to make it worthy of the Elder Scrolls title. So how would an Elder Scrolls MMO work? First off, anything is possible with proper thought, testing and tons of time and money. So anyone saying that an Elder Scrolls MMO would never work is simply Wrong!!! So how would we solve some of the things? Persistant world Killing a character and then they come back Repeatable quests The World Where do we fit in? What about the story? What about me? What about greiving? Gear Levels Skills No health!! Forget DPS, Tank and healer Just a few ideas I have got, sorry part of it went from an Elder Scrolls MMO to my idea of a good MMO but you get the general idea. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
11/17/11 8:17:47 AM#44
Originally posted by MMOExposed
I don't know about others, but for me I can't stomach PvP communities. So many pricks seem to be attracted to that style of game... not saying everyone that plays them are pricks, but they always end up dominating the culture. PvP in MMORPGs a a concept is fundamentally flawed anyhow IMO... I will stick to FPS games for that fix. Skyrim is for when I am in a completely different place. |
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11/17/11 8:35:16 AM#45
Both free roaming worlds and free to develop your character as you pleased and not force to follow the quest path you can leave the road as in both games. Dungeons in Skyrim almost same as in Oblivion and dull???...are you playing a different game here? A themepark is TOTALLY DIFFERNT from what Skyrim as game presents no comparison Mr. mmo(themepark)exposed:P I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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11/17/11 8:39:31 AM#46
Originally posted by MMOtoGO This is not true at all ive played 2 years Darkfall and not realy experience this, prolly spread by the well known Darkfall haters and trolls here on forum I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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11/17/11 8:48:03 AM#47
darkfall --> you start with nothing. --> nothing is explained --> no directions --> takes time till you are able to pvp proper.. --> most of the trials uninstall the game within 3 hours because if above mentioned --> got killed? lots all loot.. rage quit?! espeically when you just start and have 4 pieces of armor. --> the start is just to hard for people
Skyrim.. --> hmm single player? nuff said i think. ( ow wait no pvp?)
And yes i am a long term darkfall player..
Edit: Forgot something.
imo darkfall is best skilled pvp mmo out there.. av is worst game company ever |
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11/17/11 9:05:49 AM#48
Originally posted by Snoepie Mork calling Star Vault, come in Star Vault. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
11/17/11 9:13:33 AM#49
Originally posted by forest-nl No it isnt. Have you actually played video games?
Oblivion played a lot like Everquest, or any other open world themepark. Huge open world with plenty of PVE content. Gives some alternate content that can be done as well.
SPG sandboxes like ES, Red Dead Redepmtion, and GTA play nothing at all like a MMO sandbox. You dont play Uncle Owen to win the game in them, and you sure as hell dont have to produce your own content as plenty of it is provided.
The reason they are called "sandboxes" is cause they give a player alternate content, but in no way/shape/form do you progress thru to the end of the game due to it. No matter how much a player gets "side tracked", there is always a path to follow whenever the person decides to get back to it. MMO sandboxes provide no path. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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11/17/11 10:59:15 AM#50
To the OP, for me its because the gfx suck imo. If DF2 ever gets released it will be good imo. |
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11/17/11 6:35:15 PM#51
i think mortal online was to be that game, it was such a missed opportunity, their heart is in the right place still with the direction they are gonig but they are terrible at programming and each patch has been buggy as hell, Darkfall was supposed to be the successor to ultima online and failed at that pretty hard thegame that was talked about before release is nothing like the game now.
i also dont consider everquest a sandbox, it was the forfather of theme park mmos, were as UO was the forfather of sandbox games.
which ever company manages to make a working mmo version of the elder scrolls (or similar) is going to be a very rich company and probably the biggest rival to WOW in terms of subscriptions. I beleive mmo players are starting to want more from thier mmo experiences and theme parks simply cannot provide it anymore, its about time sandbox mmos were back on top.
after playing skyrim for well over 60 hours already its an amazing game, but there are a few things that annoy me, the first one that jumped straight at me was the melee combat i just felt that mortal onlnie did it better with its directional blocking or something like warband would of been even better. The constant loading is also very mmo unfriendly which would really prevent it becoming an mmo with same high graphics, also the looting of ragdoll corpses would not translate into an mmo hence why darkfall uses death animations and mo uses lootbags. there are 2 types of mmo, imitators and innovaters. |
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11/17/11 9:36:13 PM#52
personaly for me it was the melee combat. when i first played DF i was looking for that first person view experience (much like Oblivion) so i jumped in and was all stoked when i tried archery it was just awesome..... magic was cool but some horrendous sounds, and i mean horrendous. mana missle was like a really loud bathtub draining.... and then came melee and i was like WTF?! what is this? 3rd person crap totaly ruined the immersio that magic/archery provided. it was as if i was playing 2 games and had to keep switching from one to the other eveyr time i wanted to use melee. i mean, i dont mind the option to go 3rd person, but the absolute absence of first person was a huge turn off. it was just odd (not to mention the character models are not that good).
i never really got over it either. still now days i wish they had a first person melee option. |
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11/17/11 9:42:19 PM#53
Originally posted by MMOExposed The Elder Scrolls title. +Polish Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. |
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11/17/11 9:45:56 PM#54
i LOVE darkfall i played it and loved it but i quit due to the harassment of the local pop. A newb wich i was starting out and was always being camped by high lvl eliet jackasses that have nothign better to do than make new players life hell so they dont play it no more. any they wonder why no one plays the game? |
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11/17/11 9:47:55 PM#55
Because Darkfall is nothing like the Elder Scrolls and it feels more like Morrowind in areas like graphics and character animations, and whilst I love Morrowind and still play it on occasion I am not eager to pick up any other games that feel dated. (Morrowind was actually dated in those respects when it was launched to) Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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11/17/11 10:09:29 PM#56
For those of you complaining about Darkfall's community and it being nothing but griefers and all that, you probably havent played in awhile. I started playing a few months ago and quickly became a member of 1 of several clans in an alliance of anti-griefers & newbie helpers made up of a couple hundred players. We've been getting our fair share of grief from the asshats because of our stance on anti-griefing but with the help of some very good vets in the alliance and a lot of new players being trained & assisted by them we have been quickly growing in numbers and power. We also have several shared holdings which are open to anyone who wishes to live there in peace, but those who cause problems are put on the KoS list and quickly swarmed by members from multiple clans in the area. Our alliance has also been taking holdings from some of the griefing clans as well as taking their griefing out of their hides through asset destruction and draining their mines & groves throughout the day if they insist on griefing the alliance and new players in the area. Anyway, if Im right and you havent played in awhile you may want to check out the current state of things this weekend. Theyre doing 4x skill gains & increased loot weekend as well as reactivating all old accounts for the event. Check out the blog post about it here: http://www.darkfallonline.com/blog/fast-skill-up-weekend-details/ |
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11/17/11 10:55:44 PM#57
Originally posted by kaiser3282 This is good to hear. In the days of Ultima Online circa 97-99 and on Darktide of AC, philosophical differences between guilds helped a great deal in balancing the griefing aspect of FFA looting MMO's. For reasons I can speculate upon, that went out the window in DFO. If it's surfacing as posted above, great. This is actually far more of a critical aspect of what would have made DFO more fun for many, but has been lacking grossly since its release. Regarding the OP, I have no idea why people assume he's trolling or whatever. I see his point. DFO and other MMO's would be more like Skyrim and more like a Skyrim MMO "IF" the developers did more of what OSI did back in the day of UO and actually roamed the land as characters to create unscripted content. If AV did that and had more sand that UO had in addition to placing skill caps on characters like UO did, like Syrim does, it would be a much better game. -CC "Lately it occurs to me, |
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11/17/11 11:17:37 PM#58
Originally posted by MMOExposed except for the fact that in skyrim 1) the bandit is not some powergrinding lowlife that I have no chance against like most gankers are in Darkfall 2) if i die to the bandit i start back at my last save and really don't lose anything (unless i haven't saved in a while) so no its not really the same, give me the option to "save" in darkfall and i bet you would have more players.
my cousin has been trying to get me into Darkfall for the past month (he just started playing it) and I did i loaded up the free trial and you know what the difference is. In Skyrim people play for the adventure and the exploration and finding cool ****. In darkfall people play to grief other players and kill. |
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11/17/11 11:26:28 PM#59
sorry but DF would be more popular if it was not FFA PVP, the first sandbox game like DF that has consensual PVP will see a huge influx of gamers. sorry but many people don't want to run around looking over there shoulder because they are worried about being ganked. Nor do they want to do (like my cousin) go find some remote area of the world to "skill up". thats terrible game design and sorry but for MANY FFA PVP is terrible game design.
i get everything from skyrim that i would get from darkfall or any other sandbox without all the a**hat and dip***t PKers that come with FFA PVP. so you all can stay in darkfall gank each other with the other 100 or so players it has, ill keep to my skyrim. |
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11/17/11 11:35:28 PM#60
Originally posted by MMOExposed Well, the basic thing Bethesda have that Aventurine lacks is good programmers. There is a whole lot longer list (everything from graphics to crafting) but with bad coding a MMO can only become small at best. If Avi would have made a singleplayer game that matches Skyrim feature for feature it still wouldn't become a hit. It is BTW the same reason Wow won over EQ2, both games launched more or less the same time and EQ2 had many people standing in line for it, but Wow won anyways. |
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