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11/14/11 6:44:17 PM#81
Not sure I would want a MMO based on Skyrim, maybe on the whole Elder Scrolls world! I know I am curious to see what Zenimax online is up too whenever they get around to announcing the project they are working on. On a side note I find it hilarious the amount of people complaining on forums about having to use a little more energy to change weapons or spells in Skyrim. God people are truly lazy if they cannot do everything with one click of a button like MMOs they rage like 2 year olds. It is sad and funny at the same time. It truly makes me wonder how any of you people played games from the early 2000s or 90s where you could not do everything in a game with the 1-10 keys. Maybe it is just me and I need to step away from watching the gaming industry because honestly the people that play games are making me not want to be part of this industry anymore. |
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11/14/11 6:56:04 PM#82
I would personally love for a game like Skyrim to be playable on small virtual servers with a group of friends (no more than 20). Anymore would be a bit too much to handle I think. I would hope on Bethesda's next project they make the game in more sandboxish (honestly, who really buys it to just barrel through the main storyline quest?) and have some mostly cooperative multiplayer. I would also hope that some MMO developers get a clue and integrate some of the features of Skyrim into their MMOs (a few mentioned above in this article). I'd love to see a combat system like Skyrim's in a MMO setting, I'm pretty sick of everyone adapting the hotkey approach. |
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11/14/11 7:39:32 PM#83
Skyrim styled mmo would be the savior of this rotting shitty genre. But company greed would just turn its splendor into a pile of crap like what bioware did to its kotor mmo.
Oh, and if you climb to the tippy top of the mountain where the greybeards live you find ebony ore node and a smithing pickaxe. Playing: LoL / GW2 |
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11/14/11 7:44:09 PM#84
People saying they don't want it are completely missing the point. No one is trying to ruin elder scrolls by making it an MMO. We simply want our MMOs to be this good. Why can't they? All of these MMOs take away all of our choices and dumb everything down. Here is an incredibly successful game that doesn't feel the need to do that. Why can't MMOs do that too? The day the make an MMO that is close to this good is the day I come back to the genre. Unfortunately, I don't see me coming back anytime soon. |
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11/14/11 8:14:24 PM#85
I think ArcheAge will come very close to this, at least in spirit. There will be free form player housing, a crime/punishment system, skill based progression, crafting, and so on.
I find it funny that fans of this game talk about how "real" the world feels but don't want other real people inhabiting and ruining their game world. The game world doesn't feel real, it feels like it's tailored to be a great big joy ride. Everything that the world has to offer is only there for your enjoyment. All the NPC interactions, all the resources, all the potential is only there for one person to enjoy. That isn't how real living ecosystems work. In some ways "sandbox" just seems like free form themepark to me. It's all about one person and their enjoyment. I think a real sandbox would require other people for interaction and life. |
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11/14/11 8:23:59 PM#86
personaly i would not wanna see this game being ruined by mmorpg community..... but i would love to play with 1 or 2 friends in lan or something... that would be awesome.. i could play with by buddy if i wanted...but not ruin the world but idiots...and finaly all that whining about omg how OP is that mage he need to be nerfed..i lost so easily......need balance!! but that kind of games does not need balance..,but mmo specificaly those that include pvp needs thus this game cannot become mmo although if there was one i def would play it anyway.....
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11/14/11 8:26:31 PM#87
Originally posted by Torvaldr Your thinking about it the wrong way. Your not really getting lost in the world it seems. |
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11/14/11 8:33:04 PM#88
Originally posted by marinrider So what is the right way to think about it? |
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11/14/11 8:33:16 PM#89
For me, the perfect way to improve Skyrim is to add a system like borderlands, where not hundreds of players would join and probably mess up the experience but a friend or two whom you want to have fun with in a weekend. I really wished they added that to the game as it would be so awesome to be slaying a dragon or making a instance or whatever, really, with friends. |
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11/14/11 8:35:12 PM#90
Anyone else noticed that SWG-Pre CU have all these?
5. Great crafting - Skyrims crafting is good because it's very easy to get, and it's also visually well done. the way your character works the forge, is great. the simplicity of it. But SWG was MUCH MUCH DEEPER. Every piece of material used to buy anything had a quality %. Basically any sort of material you got in the world would be assigned a quality level from 1 to 100% in quality. so building a blaster pistol with some crap metal you found while mining on Corellia with a stat of 20% metal would only be for newbies. however, if you went hardcore and paid for the best quality % metal on the server, your blaster could be much better. But not only this, there was also a random multiplier for luck. imagine.. a crafting crit. finally you had the skill level of the profession to which you were crafting. so being a master weaponsmith would give you general better "luck" results to help improve your creations than a novice.
SWGs system engulfs anything and has had no equal ever.
4 Housing and business - SWG did it. You could have NPC traders to sell your wears, and even make them say your slogans. you could decorate your house, or you entire player city as shops. this was a meta game in itself. economy was player run. with the absolvement of having no uber loot, the elitism and greed for getting the loot from your 30th raid run was replaced by a need to socialise and mingle with the best crafters on the server. this was community. this was player run economy. this was changes were one crafter could make a name for himself on the whole server.
3. the problem with skyrims system is that if it was in a MMO everyone would be king of everything. it works in skyrim because your only you, but if there were hundreds of players, you would get a lot of people who would wield two-handed weapons in assassins light armor while being great healing. SWG had a great system. you had 250 points to allorcate between anything. you could be a culinary chef politician with a speciality in polearms and rifleman, with a few points in bio-engineering to make your mutated rancor abominations.. for example. or you could me a martial arts teras kasi monk with creature handler points having dewbacks fighting alongside you, with additional points in architecture so you could build your friends houses. the possibility were endless. the most diverse skill system I have ever seen in a video game.
2. SWG had this too. to make it a frustrating experience for jedi characters, people who were bounty hunters could hunt jedis and perma kill them. of all the things I mentioned above, this one never worked. but the idea was solid enough. the problem were inherently jedi, perma kill, and the incompetence players and the developers alike. the idea was good. player bounties is a good idea. it is a good idea to punish players who kill lowbies, or give a meta game. a lot of people want to be chased. we all grew up with cops and robbers. doing player bounties is a given, on pvp servers. It starts when developers grow a pair and tell people to stop being so emotional at getting killed by other players once and a while.
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
11/14/11 8:39:27 PM#91
Originally posted by Kalfer Exatcly, Skyrim is a great RPG, but will it bring anything new to the MMO genre? No http://www.merriam-webster.com/dictionary/innovation |
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11/14/11 8:45:37 PM#92
I can say with every degree of certainty that eventualy there will be an mmo set in the Eldar Scrolls,Morrowind,Oblivion,Skyrim universe . It is only a matter of time . I will go so far as to hazzard a guess there will be an annoucement by the end of 2012 that one is in development with a release in either 2014-2015 . |
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11/14/11 9:21:19 PM#93
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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11/14/11 9:22:29 PM#94
Some games should just stay single player, let the other studios find a way to make the MMO world more interesting and innovative. |
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11/14/11 9:32:16 PM#95
I love Bethesda, and I love Skyrim. In fact, I think Skyrim might be the best game ever made.
Having said that, in the 15 or so hours I've sunk into the game... I've CTD about two dozen times, I have several issues w/ textures bugging out, and I've had a couple save files corrupt. This is nothing new for Bethesda. They are terrible at debugging. If you can't debug a single player experience, then you will get absolutely shredded in a multiplayer networked environment. |
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11/14/11 10:09:29 PM#96
No, I swear to God. Skyrim is good AS IS! I don't want an Elder Scrolls MMO. It is the single player RPG series I have come to love. Making it an MMO would turn it to garbage. Argh |
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11/14/11 10:11:11 PM#97
50 hours in and haven't experience a single thing you are desribing, none of my friends have either. Sounds like you might have some problems with your system rather then the game having problems. |
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11/14/11 10:18:20 PM#98
Two words: Darkfall Online.
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11/14/11 10:29:55 PM#99
Imagine 1 million randoms running around when you are playing Skyrim, and you will realise it isn't good anymore How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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11/14/11 10:48:03 PM#100
Originally posted by Teala Agreed..
I think Bethesda wants to steer clear of the headache that is making MMO's..
If they made it multiplayer,say 4 players max,I think it'd be super fun.Theyre great at making a true,immersive world and MMO companies really should take note. |
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