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Guild Wars 2

Guild Wars 2 

General Discussion  » A class balanced group still necessary?

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33 posts found
  WellzyC

Hard Core Member

Joined: 10/04/11
Posts: 462

Ceaseless

 
11/09/11 4:27:23 PM#1
No holy trinity. Cool. I get it.   BUT will successful groups still require that perfect class combination? Instead of “LF1m tank”, will it be “LF1m Mezmer than g2g”?
 
 
I guess my question is, can a group of 5 thieves do a dungeon without getting their butts kicked? Or do you need 1 mezzmer for cc, 1 engineer for whatever, and 1 guardian for buffs to do a dungeon?  I know that ultimately a diverse range of classes will always be preferable because of cross class combinations and benefiting to a range of abilities blah blah.
 
But will Dungeons require that PERFECT class combination to be successfull where 1 or 2 classes will struggle for grps, while all the engineers and guardians have to fight off grp invitations with a stick?

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...


www.CeaselessGuild.com

  needalife214

Advanced Member

Joined: 11/30/06
Posts: 1125

Big Bang happened. And life happened. Then you trolls somehow got here?

11/09/11 4:29:18 PM#2

devs have completed dungeons with all eles and rangers and theifs...this wont be a problem. sure i assume a mix may be better but contetnt can be completed even if everyone is a warrior

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

11/09/11 4:33:43 PM#3

I suspect some challenges will be rather problematic if you do not take at least 1 or 2 support specced people.  

 

I suspect some challenges may be easier with certain class specific abilities like turrets for defending an area.

 

Beyond that  I don't think "class" or even role per se will be "required".  But if everyone in the goup is specced out pure DPS (regardless of class) I suspect that group will generally be sub-optimal.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

11/09/11 4:34:47 PM#4

That remind me the lineage 2 ranged parties (only mage & archer) and aoe parties later, it was epic. But honeslty you can bet that a balanced group will do better than a full theif or whatever party, but if you don't have to fill your last party spot with only one class, that would be great.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

11/09/11 6:06:53 PM#5

Yet again, I am forced to quote MediaMaster from GW2guru, since he's the only one in those forums who's exeprienced an Explorable dungeon and has shared his experiences with everyone. You can read the whole quote here but the main part related to this thread is:

Originally Posted by MediaMaster

Quote:
Originally Posted by Skyy High View Post
1. There will almost certainly be "meta" builds.
2. I certainly don't think that everyone will just grab 5 random players and head in, not by a long shot.

1. Dungeon combat is too dynamic for this to really be an issue. One of the many great qualities of GW2 combat is that every situation and encounter is different enough that you are required to think outside the traditional combat "box." Meaning that if you try and slot yourself or any of your teammates into a particular "build," you're just shooting yourself in the foot.

2. After we completed the explorable mode, I am confident that we could have done it with a group of 5 thieves. I think you'll be pleasantly surprised at the variety of group combinations that can effectively tackle these amazing, challenging explorable dungeons. It's all about synergy.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5672

I believe in life before death... So dont forget to enjoy it while you still can.

11/10/11 12:10:14 AM#6

I think that if they add really really hard content in Dungeon mode..... Players will find out that certain specs will work better in certain situations and the playerbase itself will push people to use this spec....  So basically not certain calsses will be needed but certain type of skills/builds....

 

But for normal group content any spec/class combo will do...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Shroom_Mage

Advanced Member

Joined: 9/21/05
Posts: 856

It's all or nothin'!

11/10/11 4:14:12 AM#7

I think that your group composition won't matter much in PUGs, which means there will be very little LF(Class).

For the greater challenges, you surely will want a specific arrangement of professions with a specific arrangement of skills, but do to the coordination required for combos and general play at this level, you'll only be attempting these challenges with your guild.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

11/10/11 4:39:12 AM#8

A group of five random people with five random builds might have trouble in Explorable Dungeon content. Those same five people, taking time to decide on a mix of specs that will be best for handling the content, will probably be ok, assuming they are good players,  regardless of the professions they play.

Remember, you can respec for free out of combat and you have some adaptability in combat provided by your alternative weapon set (your first five skills are linked to your weapon). So, it's not like in other games, where changing your spec is a hassle and/or expensive.

This won't prevent some people from putting together group builds that have great synergy together, but adaptable players will be rewarded with the ability to make almost any mix of professions work, rather than sitting around waiting for specific professions playing specific builds to fill out some group "recipe" they've seen listed online some where.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1297

11/10/11 4:43:18 AM#9
Originally posted by WellzyC
 BUT will successful groups still require that perfect class combination?
 

Perfect class combination required? No.

Perfect class combination prefered for less chance of failure? Likely. Remains to be seen how large the difference between a perfect combination and a random group actually is.

 

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5672

I believe in life before death... So dont forget to enjoy it while you still can.

11/10/11 5:03:59 AM#10
Originally posted by fiontar

A group of five random people with five random builds might have trouble in Explorable Dungeon content. Those same five people, taking time to decide on a mix of specs that will be best for handling the content, will probably be ok, assuming they are good players,  regardless of the professions they play.

Remember, you can respec for free out of combat and you have some adaptability in combat provided by your alternative weapon set (your first five skills are linked to your weapon). So, it's not like in other games, where changing your spec is a hassle and/or expensive.

This won't prevent some people from putting together group builds that have great synergy together, but adaptable players will be rewarded with the ability to make almost any mix of professions work, rather than sitting around waiting for specific professions playing specific builds to fill out some group "recipe" they've seen listed online some where.

Player skills might be much more important then character skills in this game....

 

And a skilled player will automatically choose a good set of character skills for the mobs he is going to encounter... So what makes a skilled player

- Tactical skill

- Reaction and movement skills

- Knowledge of the game and its encounters

- Knowledge of his character and other classes

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

11/10/11 7:28:37 AM#11

If nothing else, a balanced group buys you options. No character can do everything well: Guardians are strong in area control, Thiefs are strong in mobility, but weak in support etc. Some encounters may be difficult if you lack certain diversity in your group.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Epic1oots

Elite Member

Joined: 2/01/11
Posts: 835

11/11/11 10:54:22 PM#12

I sure hope theres some sort of class balancing group of some sort for better playing. When I hear that dungeons can be just runned and completed by all dps it just sounds like facerolling, but then I never really played a mmo withouth a MT or Specific healer, I just hope it wont be easy peezy gaming.

 

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

11/11/11 10:58:00 PM#13
Originally posted by Dawnbr3aker

I sure hope theres some sort of class balancing group of some sort for better playing. When I hear that dungeons can be just runned and completed by all dps it just sounds like facerolling, but then I never really played a mmo withouth a MT or Specific healer, I just hope it wont be easy peezy gaming.

 

I'm pretty sure nobody has ever said dungeons can be completed by pure dps. Maybe you're thinking of dungeons being completed by a group of thiefs.

If so, just remember that in this game class =/= role.

  User Deleted
11/11/11 11:04:46 PM#14

You will not see any quest/event/dunegon that requires a specific CLASS.

You will, however, see a quest/event/dungeon that may require a specifil ROLE, which any class can choose to play.

Everyone will not be dps'ing all the time.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

11/11/11 11:06:57 PM#15
Originally posted by Dawnbr3aker

I sure hope theres some sort of class balancing group of some sort for better playing. When I hear that dungeons can be just runned and completed by all dps it just sounds like facerolling, but then I never really played a mmo withouth a MT or Specific healer, I just hope it wont be easy peezy gaming.

 

Considering that every profession is a "DPS" profession, how could it be any other way?

  User Deleted
11/11/11 11:11:43 PM#16
Originally posted by Unlight
Originally posted by Dawnbr3aker

I sure hope theres some sort of class balancing group of some sort for better playing. When I hear that dungeons can be just runned and completed by all dps it just sounds like facerolling, but then I never really played a mmo withouth a MT or Specific healer, I just hope it wont be easy peezy gaming.

 

Considering that every profession is a "DPS" profession, how could it be any other way?

Simply because every class CAN spec dps doesn't specifially mean that DPS is the only role that GW2 has.  Based on the given situation, some members will be required to tank or support/heal their teammates.  GW2 is not simply a bunch of dps running around facerolling everything.

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1420

11/11/11 11:22:12 PM#17

Actually there are no dedicated tanks or healers . So im assuming the mechanics of this game wont require a dedicated healer, tank or even have threat mechanics your used to like wow has. 

Im nto saying everythign will be a zerg but my understanding is fights will be more about control then threat management. 

  Venomania

Advanced Member

Joined: 7/12/11
Posts: 39

11/11/11 11:25:30 PM#18

A.net told us directly they tested instances with 5 of each class. So no, Class comp will not be an issue. Player skill will be however, which is probably a bigger issue in the long run <.<

 

As for the threat issue, it's very basic in GW2. Whoever is the closest will be what the mob targets. So the team can switch who is taking the brute of the damage by running in and out. However please keep in mind different mobs have different targeting preferences. Some mobs will target people in light armor, or cloth. So it's best to keep a keen eye on what's going on.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

11/11/11 11:34:58 PM#19
Originally posted by MMOtoGO
Originally posted by Unlight
Originally posted by Dawnbr3aker

I sure hope theres some sort of class balancing group of some sort for better playing. When I hear that dungeons can be just runned and completed by all dps it just sounds like facerolling, but then I never really played a mmo withouth a MT or Specific healer, I just hope it wont be easy peezy gaming.

 

Considering that every profession is a "DPS" profession, how could it be any other way?

Simply because every class CAN spec dps doesn't specifially mean that DPS is the only role that GW2 has.  Based on the given situation, some members will be required to tank or support/heal their teammates.  GW2 is not simply a bunch of dps running around facerolling everything.

Don't be obtuse.  I was pointing out that every class will be expected to be doing damage.  NO one will be able slide into a dedicated role for a group because no role is clearly defined enough to allow it.  No profession is effective enough at tanking or healing that they'll be allowed to get away with not laying down damage with the rest of the grunts.  Even specced in a certain way, it only enhances their contribution, it doesn't define it.

If you really think that players will be able to get away with not burning down mobs because it's not their job, you've got some reading to do.  Everyone is a damage dealer.  How you do it and what you do in between is where specs come into play.

  ReidV2

Novice Member

Joined: 7/04/08
Posts: 13

11/11/11 11:50:30 PM#20

I think the main focus of GW2's battle system is placement and amount of survivability skill. You need to be constantly moving to do well. Using corners, kiting, and pretty much any obstruction to step away from damage is key to winning battles. Do I dare hype this battle system thinking that the rolling factor will add a Dark Souls-esque importance to pvp/pve? I think I will. Rolling and survivability in general seems to mean alot. The whole Holy Trinity being gone, I can only assume this will be main priority. Self heals, in my opinion, are a great way to incorporate skill in the game. I'm sick and tired of relying on someone to keep me up while I press the same buttons over and over.

My only real question now is how "threat" is going to be incorporated. If it's the traditional, highest dps gains aggro, I'm wondering how that will pose in a PvE setting. Don't get me wrong I'm a 100% PvPer but I do like my fair share of dungeoning. Will this cheapen team play in a dungeon? Will it feel like I'm playing alone despite being in a group? I certainly hope not.

Abandon The Fifth.

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