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The Pub at MMORPG.COM  » "RUSH! RUSH!" Mentality of gamers today would minimize ANY mmo

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160 posts found
  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

11/04/11 9:41:07 PM#101
Originally posted by VirusDancer
Originally posted by Creslin321

It's funny because I actually like all of the genres you mentioned :).  I'm actually playing Battlefield 3 right now.

I've always been pretty eclectic, playing strategy, RPG, FPS, fighting, even racing games...

I'm curious as to how many people who play MMORPGs ONLY play MMORPGs and how many there are like me that play many different genres of games.

Anyway, that's the problem I see with pigeonholing...there are probably plenty of gamers like me that enjoy a bunch of different genres.  It's not necessary to carry your expectations of one genre into another if you have a broad base of experience to draw from.

The part that I put in italics, underlined, and colored yellow - was the gist of what I was saying.

Those expectations have been carried over - by players - they've been implemented - by developers.

I used to play FPS games - but I started getting motion sickness with many of them, so I stopped.  I used to play action/adventure games, but they became more like FPS games...meh.  I used to play single-player RPGs - but they became more like action/adventures games (including the part about becoming more like FPS games) and they got shorter and shorter as they got more and more expensive.  I still enjoy RTS games...

When I played all, I enjoyed them each for what they are.  If I wanted some FPS action, I did not load up the RPG and wish it were a FPS.  If I wanted to play the FPS - tada - I played the FPS.  If I wanted to play the RPG - tada - I played the RPG.  I enjoyed the diversity of the various genres.

I feel that diversity has been lost.  I feel that with each new game out there - it is further lost.

Load up the MMORPG of tomorrow - and - you'll find the FPS action/adventure single-player game lobby with a hint of RPG game in an online persistent world...

Tomorrow?  Wait, I think that game was released yesterday...

Genre contamination, it definitely happens.

Sometimes I actually like it, ideas from some genres can combine with others very well to make something really good.

On the other hand, sometimes it can be bad where a genre loses its "identity" as your describe.  And this is what I feel has basically happened with MMORPGs...namely genre contamination with SPRPGs has caused it IMO.

Are you team Azeroth, team Tyria, or team Jacob?

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

11/04/11 10:00:55 PM#102
Originally posted by Creslin321

Genre contamination, it definitely happens.

Sometimes I actually like it, ideas from some genres can combine with others very well to make something really good.

On the other hand, sometimes it can be bad where a genre loses its "identity" as your describe.  And this is what I feel has basically happened with MMORPGs...namely genre contamination with SPRPGs has caused it IMO.

That's definitely a good way of putting it.  Yep, there is the desire for feature propagation...but without the loss of identity.  Much better way of putting it than I did...lol.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4714

Be Brief, Be Bright... Be Gone.

11/04/11 11:04:04 PM#103

This is not a new mentality.  I remember seeing and hearing this same thing in early EQ days, SWG, SoH, Istaria...

I don't think this is new to humanity in general.

Venge

Quit worrying about other players in a game and just play.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

11/05/11 12:02:50 AM#104

Maybe playing the game (or "rushing" if you want to try to make it derogative) is why some people play games.

Personally I love a good rush through a dungeon.  My recent leveling WOW chars are mostly tanks, and it's the one role that's able to dynamically alter the difficulty of a dungeon (pull normally: easy. pull huge groups: challenging, extra-rewarding, and fun!)  I have a blast regardless of what level the characters are.  The fun basically only slows when I'm forced to schedule gametime and find some guild that doesn't suck (raiding.)

I think the OP's example is off, because I can totally imagine him taking in the scenery for a while and then starting to play the game.  And you know who logs in right behind him?  Some new player taking in the scenery and assuming the OP is a rush-rush-rush player because he's playing the game.

Meanwhile in the rush-rush-rush games there are hundreds of players just dorking around in Org socializing and virtually everyone passively takes in the scenery at all times while playing and appreciates a good vista point or a particularly excellent quest event.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

11/05/11 1:44:46 AM#105

It's not derogative Axehilt...or belittling ...it's the damn truth. I'd say IMO 75% of MMO populations rush to cap to be "1st" in some category, or simply to be the best known on the server. It's all competition now for some reason more than simply enjoying an open wordl you can be part of and interact in adventures WITH others like it started as.

And your precious WoW was a main contributor to the first part of that statement. Was wonderign how long it would be before you'd show up to ridicule any model that showed community and effort and praise an MMO model that lended to single player "I'm the hero!" features and quick gratification features. again...console games are made for instant gratificationand rushing more than MMO's were ever meant for it.

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4714

Be Brief, Be Bright... Be Gone.

11/05/11 2:25:15 AM#106

Naw.  It's not the truth.  I don't think most people rush through games at all, I think the percentage of people who rush is much less than the actual percentage of people who even make it to cap which I don't think is the majority either.  And IMO most people that state this are trying to be derogatory. 

And once again there are plenty of good communities in WoW, just about every guild I've ever been in actually.  And there are plenty of groups in WoW.

Your whole statement really was an Anti-Wow Rant.

Venge

 

Quit worrying about other players in a game and just play.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

11/05/11 2:30:24 AM#107
Originally posted by VengeSunsoar

Naw.  It's not the truth.  I don't think most people rush through games at all, I think the percentage of people who rush is much less than the actual percentage of people who even make it to cap which I don't think is the majority either.  And IMO most people that state this are trying to be derogatory. 

And once again there are plenty of good communities in WoW, just about every guild I've ever been in actually.  And there are plenty of groups in WoW.

Your whole statement really was an Anti-Wow Rant.

Venge

 

LOL..ok.

Even though I played WoW for 2 years. It's from personal observation in game.

  PKJackCrow

Novice Member

Joined: 10/07/11
Posts: 232

11/05/11 2:30:38 AM#108

It's very true that a good precentage of players fill the push to be first in mmo's nowadays, first max level of their class world first kills, first to show of the gear. and its not just a small percentage. and this is not an anti wow thread either. this mentality probably started late EQ Days when guilds were trying to be first to kill the expansions as they came out. kinda took the world that eq was and ruined it alittle but luckily enough people played that were not the big guilds that it wasnt as noticed, it just got more amped up with the wow generation and contunies down this road.

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4714

Be Brief, Be Bright... Be Gone.

11/05/11 2:31:10 AM#109
Originally posted by Goatgod76
Originally posted by VengeSunsoar

Naw.  It's not the truth.  I don't think most people rush through games at all, I think the percentage of people who rush is much less than the actual percentage of people who even make it to cap which I don't think is the majority either.  And IMO most people that state this are trying to be derogatory. 

And once again there are plenty of good communities in WoW, just about every guild I've ever been in actually.  And there are plenty of groups in WoW.

Your whole statement really was an Anti-Wow Rant.

Venge

 

LOL..ok.

Even though I played WoW for 2 years. It's from personal observation in game.

As was mine

edit - I don't mean the thread was anti-wow, just goatgod's response

Quit worrying about other players in a game and just play.

  avalon1000

Advanced Member

Joined: 3/04/08
Posts: 713

11/05/11 2:44:10 AM#110

I agree with the OP.  Slow down people!  A new update comes out and everyone just wants to get to level cap.  Enjoy the game...enjoy life.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

11/05/11 2:47:36 AM#111

I agree.

 

I would write a more elaborate response, but I gotta get my toon to next level before I go to bed.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4714

Be Brief, Be Bright... Be Gone.

11/05/11 2:49:24 AM#112
Originally posted by eyelolled

I agree.

 

I would write a more elaborate response, but I gotta get my toon to next level before I go to bed.

Haha.

Quit worrying about other players in a game and just play.

  Kotatsu

Apprentice Member

Joined: 10/31/11
Posts: 58

He who makes a beast out of himself gets rid of the pain of being a man.

11/05/11 3:11:45 AM#113

My first time with WoW back in 2006 I did the whole standing there thing. I was amazed. In fact I didn't even start questing until like an hour later. I just started running around checking out the area and landscape, talking to NPCs, killing things, trying to get over mountains. Yeah I had fun without even questing. It is sad that people because they have "limited" time every month.......like a whole 30 days have to, like you said, rush rush rush. Someone actually mentioned here that we have a limited amount of time. But its not a console rental game. We're paying a monthly fee to play a game that should entertain us for months. Even years if it sticks around. I see no point for me to buy the game, pay one month's subscription fee and then be done with it. We pay monthly fees for a lot of things in life. Things that we don't USE everyday or DO everyday. Its a membership fee practically. Sure I wanna grind my levels here and there, but I want to take just as much time into enjoying the game. Its an MMO. Especially if its an MMORPG whether or not you pay a sub fee, you still should be able to relax and enjoy a game. Not jump into the game with a battleplan ready to play it out like a console sports title. I have noticed a lot of people over the years are just to uptight in MMOs. They take things too seriously.  Like leaving the party becuz your group wiped once, or maybe they wiped and no one could heal them in time. Or the dorky guild master who gets irritated when you start talking about anything other than the game in guild chat.

I still run around in MMOs today. If you see a toon running and jumping up the side of a mountain trying to get over, its probably me.

(o'')-O Vs Q('' Q)

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2502

11/05/11 4:33:00 AM#114
Originally posted by zaxtor99

We see it all the time.

A hot new mmorpg launches. And you grab it at your local department store or game store a day or two after its launch day. You've been anxious to try this game forever it seems!

You install it, it updates...

You log into a character creation screen and spend some good time creating your virtual hero. It's "fun" to make his/her stats just as you desire, to make him/her look just like you imagine.

And you lean back relaxing in your desk chair as you log into this new and vast open world.

You don't even move your character for several long seconds as you just take in the graphical beauty that you see. You see NPC dogs and cats scattering about. Amazingly life-like birds flying off of nearby tree branches, and the clouds off in the distance look so real, make you feel as if a real storm is coming in. You have been logged in for just a couple of moments and are already getting sucked in. Wow, just wow.

It isn't until that moment that something else can take you OUT of this virtual masterpiece. It's the sight of seeing other people also logging into this world where you stand in awe. You watch them. All of them. Do they take even a few seconds as you have to look at their new world? To maybe read the help windows showing them how to play the game? Do they even notice that storm on the horizon or the birds realistic manners? The answer to all these questions for every new avatar you see logging in is an almost rudely screaming "HELL NO!".

They all do it. They IMMEDIATELY run for the edge of town. For the first quest in town. They hack away at the level 1 mobs and too quickly try to take down that level 3 mob. They are in a HURRY! RUSH! RUSH! ..get that quest and GO! Get that mob and loot it without even noticing what the heck it is you just looted!! LOOT ALL! SELL! ATTACK! TURN in QUEST!! RUSH! RUSH!

This facet of mmo games today is what truly can kill the mood in my opinion, no matter how much attention to detail the company put into the game. Nobody wants to just 'relax' and have fun anymore. And I don't really understand it. Why do people want to go buy a game like this and spend hours just trying so hard trying to RACE to max level or to RACE to max out their crafting skills? - Doesn't ANYONE out there still want to have FUN and ENJOY this mmo that was in development for the past six years!??

I've been in groups before where people care less about the chat and talk within. They complain that they are leveling up too slowly. But you're having fun! Who cares if we don't the perfect group compilation as you've already figured out. No we shouldn't kick that second mage out rudely just to get a Paladin in here! But nobody listens. The group breaks up because nobody else is happy unless they are gaining at least 67,000 experience per hour. They are gonna skip real life dinner and eat pizza at their computer so that they can be level 13 before 8pm. They've all got it figured out!

{{ Sigh... }}

Perhaps this is one reason why nobody can seem to find that "perfect mmo" any more. Perhaps we ALL have forgotten how to actually take whatever world it is, and actually have "fun". So what if the game doesn't have your idea of the perfect PvP or skill sets. It can still be a heck of a lot of 'fun' if we just allow our mindsets to change a little. Perhaps we don't all need to figure the game out so much that we feel like we have the most perfect avatar with the most perfect choices for advancement and gear. Couldn't we all just learn to kick back, relax, and take in the masterful beauty that we might see within one of these worlds without getting mad at the game because the level advancement is too slow for our taste?

Are we all really becoming mmo power levelers somewhere inside and making these games work instead of a place to enjoy and have fun?

I know people want their style of game. I get that. But it doesn't matter what game I play anymore. Every mmo from Darkfall to Rift is exactly the same. There is a lot of fun to be had in both of these games and all 300 mmo games between them. I really think that most of us have forgotten that aspect. Maybe, just maybe we should change US and how we act/play these games before worrying about how these games need to be more how we want them to be.

That's all I am saying. And I'm talking as much to myself here as anyone else.

Breathe. Look at the detail in those blades of grass blowing in the wind and those rugged snow capped mountains in the distance. WoW. Take it in, slow down, you don't need to be max level by this weekend for crying out loud. Let's learn to PLAY and have something called FUN again in all these amazing new worlds we have available today huh?

Just a random thought.


- Zaxx

I agree most what your saying and thats one reason also that i can't play mmo's anymore.

All tho the community in Darkfall is also not best this game for when it launched was awesome and i took time to absorb it and enjoy to the full one of few games i loved EXPLORING.

Last one for me that was awesome and community also is Asheron's call 2 where you clearly could see that community love the game and took time for each other even when you where not in same clan/guild/alliance. People in this game grind or do quests with total stranger and had fun for hours.

Or high lvls who still where avaible help you with dugeon if you ask when they pass by. This social behavior is almost gone:(

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  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

11/05/11 10:19:39 AM#115
Originally posted by Goatgod76

It's not derogative Axehilt...or belittling ...it's the damn truth. I'd say IMO 75% of MMO populations rush to cap to be "1st" in some category, or simply to be the best known on the server. It's all competition now for some reason more than simply enjoying an open wordl you can be part of and interact in adventures WITH others like it started as.

And your precious WoW was a main contributor to the first part of that statement. Was wonderign how long it would be before you'd show up to ridicule any model that showed community and effort and praise an MMO model that lended to single player "I'm the hero!" features and quick gratification features. again...console games are made for instant gratificationand rushing more than MMO's were ever meant for it.

Maybe if your definition of "rushing" was entirely wrong:

  • Rushing: User wastes ~20% or more of their time traveling, finding group members, or in death penalty mechanics
  • Not Rushing: User wastes 19% or less of their time in the above
That's not how rushing is defined at all.  Rushing is where the player is truly racing through content to get to the end. Hardly anyone is that competitive.
 
I don't "ridicule" anything.  What I point out is usually:
  • Most people are right-handed.
  • Company A makes a new product, but it's optimized for left-handed people.
  • Sales are mediocre.
  • Company B makes the same thing, but optimized for right-handed people.
  • The market explodes.  No longer is a major factor preventing the product from functioning ideally for most users.
Is there still a market for left-handed MMORPGers?  Certainly.  But if you're talking about a very expensive type of product to make, clearly it's a better move to make it for right-handed gamers who crave gameplay (and most of all: crave not having their time wasted by unneeded inconveniences.)
  UnleadedRev

Apprentice Member

Joined: 7/07/10
Posts: 317

11/05/11 10:28:43 AM#116

Please tell me how to give you reputation or rate your thread 5 stars bro....

You are 1000% correct.

I even had some guy on the Steam forums saying that if anyone plays an MMO even 1 minute later then the next guy they are doomed and will never catch up.

Yes he is being over the top, but unfortunately that is the case, so many players rush to level cap so they can feel uber, only to hop on the forums a week later whining there is nothing for them to do and wheres the new content.

Thats why I like F2P age of Conan...you can buy Armor sets for PvP and Raids so that you are competitive and not left out in the cold.

Also, why games like the Elder Scrolls Series are so popular....SINGLE PLAYER.

I for one who was in the SWTOR BETA, will be taking my sweet time with that game.

Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator.

  jayarte

Novice Member

Joined: 8/21/09
Posts: 450

11/05/11 11:06:36 AM#117

I agree wholeheartedly, Zaxx.  I recently returned to WoW after a two year break and I'm enjoying myself using the new lfg tool for dungeons.  The major downside to this for me, however, is the break-neck speed at which other players seem to want to rush through the dungeon.  I like to take a minute to look around at my surroundings, enjoy the virtual world which has been lovingly created, and enjoy a spot of immerson.

 

Very difficult to feel immersed, however, when at least one party member always feels obligated to shout "go, go, go!" (grrrr, I hate that rudeness) if the tank should happen to pause for one extra second between fights.  It feels like being on a conveyer belt, rushed through the instance as fast as possible for maximum "efficiency".  Not at all how I like to play.

 

I did make an attempt at first to slow people down, using a bit of gentle humour and telling them that at my age (55) I simply can't keep up with the young'uns.  Some groups slowed down infinitesimally, but one group told me that I should play online chess if I'm too slow to keep up!  It's actually not just an age thing (I think), it's mainly to do with attitude.  Just as in real life I prefer to take things in as I walk through the countryside, noticing the large and the small, so in a game, I like to savour the experience (not xp) of what I'm doing.

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1696

11/05/11 11:40:06 AM#118
Originally posted by Grahor

 

Also, most of those people probably level their tenth toon.

Yep ... sometimes I'm angry with myself when I rush ... but for sure I never rush with 1st alt ... I always read carefully what is quest about, try to enjoy world around, .... next one guess will still read but much more superficial ... more alts coming in play less and less I read as I mainly already know. Only when returning after long time and thing are forgotten I start carefully reading.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2823

The Critical Hit Pretzel!

11/05/11 11:54:50 AM#119

So much emphasis on getting to 'the end' or 'maxing' themselves they don't really spend time to enjoy leveling now a days. It does ruin a lot of games from being as good as they should be given credit for. I'll bet SWTOR will suffer in part that they want story focus. People all want to just 'pewpew' and get through things, its likely going to be shunned by a large amount of people. While I have my own reasons for disliking SWTOR, the story being emphasized is NOT something I would ever use as a reason it will do bad, unfortunately its a factor I think that might hurt the game that I don't believe ever should be.

  zaylin

Advanced Member

Joined: 4/11/06
Posts: 792

11/05/11 12:02:27 PM#120

I would say its a mix of dev and players. On one hand you have the Devs who want to please as many players as possible. then you start getting the players that talk about how it takes to long to do this or that so the devs  throw in the INsta'Q'Ez,where you can just pop up a menu to join a dungeon...instead of having to actually travel to said dungeon.  Im with you 100% on this one OP :^) .

At first I thought these mechanics were nice "Hey all I have to do is select the ROLE I want to play in the party and then hit ~find group~ and the rest is done for me,I just sit and wait for the dungeon finder to find more people?...nice!". Then I started to realize I was in a lobby most the time lol waiting for the Q'e to pop up. "Hmm wait a minute Ive played games with these similar mechanics"...Ohh ya First Person Shooters with online multi-player. I really hope the upcoming MMOs DO NOT adopt these Menu/mechanics. They put some much work into the world then no one gets to enjoy/explore it. cause everyones in town Q'n up.

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