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11/04/11 12:16:05 PM#61
Originally posted by zaxtor99 Dear Sir - I 100%, whole-heartedly, without-a-doubt agree with what you are saying here. You are the type of player I wish to group with. Will you be playing SWTOR? If so, we need to hook up on the same server. By the way, do you play RIFT? I have a guild called <Days Of Yore> http://doy.guildlaunch.com which appears to fit right up your alley. Our motto is "WE DO NOT RUSH". PM me! |
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11/04/11 12:25:38 PM#62
To the OP: That is a sad destiny that Genre is heading to as a whole. End-game is major part of all new MMORPGs despite it being only the sorry 10% of the game. I dont know how, but communities of today's MMORPGs started to care very very much about capped-out levels and gear, about Gear Score or w/e, about many achievement as possible, about having most possible things in shortest time. Hence the complaining about lacking of endgame, and about to little stuff to do on max level. Like some guy above said it all about the score, or having as many digits as possible, where no one pays any attention to actuall worlds lore, background story, factions, characters or whatever. On a side note, I had found it defeatening how 95% of community didnt knew about Pandarens untill WoW's MoP announcement, for brightest example. (i know this is a little bit off-topic, but i hope i can prove my point with this) Main MMO at the moment: Guild Wars 2 |
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11/04/11 12:36:46 PM#63
MMORPG'S used mean to me, "hey im in this awesome world and look there are all these other awesome people in this world with me..lets see whats going on in that group of people over there". Now it's "i wish that jerk would stop killing those boars i need them to turn in my one thousand quest for that uber anti-social achievement. |
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11/04/11 12:42:38 PM#64
OP is making me nostalgic, and I agree with him/her. Seems that by the time I've carefully crafted my character, everyone else is at the level cap before I even log in. There is also the obvious connection between the leveling/end-game impatience and the rise of MOBAs and other lobby-based games. Both are legitimate modes of play, of course, but for a UO vet like myself, I despair seeing the living worlds replaced by waiting room parlours. |
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11/04/11 12:59:37 PM#65
Originally posted by nerovipus32 Well said :). Are you team Azeroth, team Tyria, or team Jacob? |
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11/04/11 1:24:40 PM#66
Originally posted by Creslin321
Resulting in a game then ends up so top-heavy in terms of population levels, that the main game gets ignored in favor of the level-cap oriented endgame? Hence the perception that the game actually begins at level-cap and the mentality that the game itself is to be rushed through as a mere tutorial? |
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Thank you for your kind compliment. However I played RIFT during its Beta stages and while it had amazing graphics and all, I did find that game even more mainstream then even World of Warcraft. While I could have fun in a game like RIFT with the right friends/people, I prefer a more old school mmo personally. The only game I currently play is Darkfall which I consider the closest thing we have today to a modern version of Ultima Online. I have had a ton of fun in Darkfall to be honest. :-)
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11/04/11 2:17:12 PM#68
Originally posted by Creslin321 I totally, totally agree with the idea that quests are tied to the world, not the player. That's bugged me forever. And tieing the quest to the world would work much better for group quests Much like the communal quests in games like Warhammer, only much more difficult and far less frequent. Imagine the following. One day, the town crier begins announcing a 'traveler advisory' -- an unusually high number of wolf prowling around the local community. And the wolves come in all varieties of challenge levels -- they threaten not just newbies but veterans -- packs of 2-30 wolves roaming together. Two game days later, the wolf spawns increase and the town council starts offering a bounty on wolf pelts -- money and XP for wolf pelts of various quality. Merchants fear for their lives and close all their shops. Groups of wolves rampage around the town and try to kill the NPC merchants if not opposed. The third or fourth game day, news comes in from an outlying farm of large numbers of wolves gathering. The other outlying farms need to be notified. The wolf leaders need to be opposed. Once some number of game days pass (or a very high number of wolves are killed by the community), the event ends and life returns to normal. An 'event' like this could spawn several world-level quests -- the bounty, go warn the Barable farmhold, go warn the Murchanson farmhold, help protect the shepherds as they move their sheep from the high fields into the barns, fight the wolf leader, etc. Each quest is a once per world. The concerned councilman will send 1 person to warn each outlying farm. If they aren't back in a specific time, they will re-issue the quest to someone else. They NPC guards will want extra wood collected for bonfires, and the local NPCs will want wood themselves. But, like I've said many times before. Ideas are easy; implementing them isn't. Logic, my dear, merely enables one to be wrong with great authority. |
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11/04/11 2:19:08 PM#69
I once played a game where average-time-to-cap was measured in years, even decades. I once went an entire year without gaining a level, and had a blast doing it. And yet I do not see powergaming as inherently evil. It's a simple taste preference. They paid their bucks, more power to 'em, enjoying themselves how they like it best. Being adaptable is much easier than trying to force other people to follow your rules of gamer ethics. |
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11/04/11 2:46:39 PM#70
Originally posted by Mendel Good post, we're obvioulsy on the same wave length :). What you describe is basically my greatest dream for quests as well. But as you say, I think we're probably a while away from getting that. That said, I do think that GW2 is moving in the right direction with dynamic events. It's not perfect, but it's progress! Are you team Azeroth, team Tyria, or team Jacob? |
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11/04/11 2:47:54 PM#71
Originally posted by Icewhite Not a rag on you personally, but to the comment in general...it's funny...because almost all players now try and force their style of play on the smaller majority of us who ask for even one MMO that has old school features in them. They are selfish too...because they gripe why we'd want something like that that has longer advancement curves and death penalties...and tell us how craptastic it is and how whatever said game we have hopes for being like that better not be or THEY won't play it. Instead of basking in the glory of the dozens of games that cater to their preferred style already and letting some have even one smaller niche MMO that caters to them, they want ALL of them to be like what they want and disregard or flame anyone who wants otherwise and tell us to comform or gtfo.
I know personally if all MMO's to date were long on advancement and had death penalties with meaning, etc, and these basically single-player RPG wanna-be MMO models we have currently were the minority and a small crowd asked for one MMO to cater to them...I'd give them my blessing. Why? Because I am not greedy or selfish, and have plenty of them to choose from for me to play as it is (If this scenario were the case). But most players now rush through each MMO trying to outdo everyone else and burn themselevs out fast on them...so they are constantly unsatisfied and searching for the next MMO to race through in their futile hopes of being "1st" or the best and most famous (Or pathetic depending on how you look at it). There for, don't care what anyone else wants. Especially if it is something that may take them longer to be top dog in. It's sad.
And even the smaller crowd who want old school type MMO features would still earn a company profit that took the chance. There are PLENTY of players looking for this type of game. Just not the stupid large profits all companies are blinded into trying to get following WoW's model more than likely...hence the billion cookie cutter MMO's we have today....and failing for the most part might I add. |
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11/04/11 2:52:31 PM#72
Originally posted by Creslin321 I completely agree. |
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11/04/11 3:23:03 PM#73
Originally posted by Icewhite I don't think it is out of line to ask that a game or two cater a bit to the casual, let's relax and enjoy the journey, gamer. Games cater to the raider, the soloist, crafters, even the PVP crowds. I don't want to change their game style, like you said, if they enjoy that style, good for them. But asking for a game to provide different experiences for those that want out-of-the-ordinary game experiences doesn't seem like an extreme thing. Logic, my dear, merely enables one to be wrong with great authority. |
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11/04/11 4:23:37 PM#74
I just want to point out in todays mmo's there's not really anything fun related for lower leveled players so some try and level as fast as possible to get to the fun content. Also like other players have said, once you make a tenth toon you've already seen the "beauty" of the game nine other previous times so you just want to level up to the good stuff! Smile |
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11/04/11 4:30:17 PM#75
Originally posted by Creslin321 You only replied to one tiny segment of my post though, there's a lot more to what i said than the subject of questing systems. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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11/04/11 4:32:47 PM#76
Originally posted by Goatgod76 They are selfish too...because they gripe why we'd want something like that that has longer advancement curves and death penalties...and tell us how craptastic it is I would just point out that the old games with those features still exist. :shrug: |
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11/04/11 4:36:36 PM#77
Originally posted by Razeekster So a question for you... ...if you're on your tenth toon - how much good stuff was there actually? Perhaps if there was actually good stuff - you might only have one or two toons? Or you might have more, but none of them at the level cap? There is a quirky cycle there:
It's just kind of a massive /facepalm.
I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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11/04/11 4:42:16 PM#78
I just think its two different play-styles, I've done both personally and they both have their advantages and disadvantages. But thinking about the percentages of people in the world, I would suspect more people would have the RUSH RUSH mentality (evolutionary trait?) than those who want to take the slow road and smell the roses along the way. So I think games are catered to the RUSH RUSHers because they are the majority.
If you want a non-RUSH RUSH game, Indie, small market and older games are good choices... OR play with a group of friends with the same ideals as you. My problem is my friends are all RUSH RUSHers and I'm not. But I like playing games with my friends so I tend to RUSH RUSH with them and I don't enjoy the games as much as I could because its not my play-style. "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/04/11 4:42:41 PM#79
Originally posted by Creslin321 Tagging this response for later use in future "There's no socializing/community" threads.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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I was thinking of buying Skyrim for my PS3 next week, but after thinking about it and for the exact reasons that I started this thread, I would be much wiser to wait a day or two after it launches and buy the game used for $20 less on Craigslist, hehe. Afterall, imagine all the people that will beat the game in a matter of days and be "bored" with it, even though the devs say over 300 hours of content is packed into the game.
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