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The Pub at MMORPG.COM  » Would you pay an additional five dollars per month for enforced rule rp servers with active gm run events as well?

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60 posts found
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 13408

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

11/04/11 5:18:40 AM#21
Originally posted by Maquiame

This is only for the rpers, so please if you do not rp then you should not be here. I would gladly pay 20 dollars a month for an enforced rp rules server, with gms that take an active role in the world with events, etc aka EQ1

Question is as an rper would you?

If there is a guarantee of a healthy in-game population during my regular play times

If the GM event schedule covers all play times so that everyone has an even chance of participating in events during their play time.

If the enforced rules matched my idea of best rules for an RP server.

There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein

  PKJackCrow

Novice Member

Joined: 10/07/11
Posts: 232

11/04/11 5:29:43 AM#22

I dont know about rp but i remember gm event in eq and they were the cats meow. i do wish game would do more to do something like this. it was nice to have something unexpected to pop up take you on a quick little adventure.

  timtrack

Spotlight Poster

Joined: 10/03/06
Posts: 421

11/04/11 5:40:56 AM#23

I'd try it.

 

The problem with most RP servers are these *idiots who says "lol an RP server is just like a normal server, nobody cares, i play on them because there are less *idiots on them, and to mess with those who actually RP".

 

I've never actually role played for real in an MMO, but i'm concidering trying it for SWTOR, IF there's a good server/community for it. Which i imagine there will be concidering the amount of hardcore SW-fans around whom are already dressing up like Storm Troopers and Darth Vader IRL <3.

  Niieh

Novice Member

Joined: 9/15/08
Posts: 46

11/04/11 6:13:01 AM#24

 

I would! Timtrack is right,  I think this would be a way to avoid having 99% non-RPers on your RP server.
 
And if you have a population like that, there will probably be lots of events which are player-organized.
 
So events by GM’s wouldn’t be needed every single week, but of course I’d want them to be held now and then because it allows for a server-wide story that is constantly being advanced (and it’s new input for players).

 

 

http://www.questhard.com

  Vrika

Elite Member

Joined: 10/03/05
Posts: 2515

11/04/11 6:20:04 AM#25

I'd pay extra 5$/month if the devs provided a group of players with legal server, admin tools, and possibility to make and enforce their own rules.

  nyxium

Apprentice Member

Joined: 3/15/09
Posts: 1235

Tumbling down the rabbit hole?

11/04/11 6:23:26 AM#26

No. There are levels of rp, and I am only a casual rp'er at best but even that can be seen as borderline. If a draconian GM does me despite being a paying cutomer like any other player then I have effectively paid for an authoritarian shot in my own foot so I would not back this scheme in any way. Liberty for the casuals!

  Maquiame

Elite Member

Joined: 8/21/07
Posts: 770

Power without perception is spiritually useless and of no true value

 
OP  11/04/11 7:44:23 AM#27
Originally posted by Dibdabs
Originally posted by Maquiame This is only for the rpers, so please if you do not rp then you should not be here.

Ah, no room for people who used to RP then gave up a decade ago because of the futility of attempting it in then-current (and present-day) MMORPG games?  No place for people who are curious about RP and who might want to try it out, especially if the game encouraged or (it'll never happen) actually rewarded RP? 

OK then.  Keep preaching to the converted if you wish.  :D

As for the topic, as someone who roleplayed in tabletop games 30 years ago, and who ran two RPG stores and who was a member of several RPG clubs over the years, and who was in an RP guild in EQ1 until RP fell by the wayside in newer MMORPG games because their primary goal was levels and gear and 'screw everyone else'....

...oh, sorry!  I don't RP at this time so I shouldn't be here.

 When at any time did I say "at this time?" I said the rpers, and I even mentioned EQ, so I do not see why you are not welcome here, if anything something like this might bring you back, so my question is, would you do it? I titled the thread this way because I want to hear from only rpers, yesterday, today, tommorrow.

I think this is a nice thread, lets not ruin it with instances of selective reading ok?

Let me reask the questiion., if you have EVER rped in an mmo would you pay an extra five dollars for an enforced rule rp server with gm events?

And to those that are curious about rp I say this, I am only thinking about one rp server being like this, with the other rp servers being normal, if somone is curious about rp then they may want to try one of the normal rp servers.

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

11/04/11 9:23:48 AM#28

Why should I pay for the box and a monthly sub AND 5 bucks for something GM are suppose to do anyway?

If it's not broken, you are not innovating.

  Consequence

Advanced Member

Joined: 7/29/04
Posts: 358

11/04/11 3:16:33 PM#29

This would depend completely on the way it was implemented.

 

The thing that most RP'ers love to forget is that much of the greifing that occurs in games is done in the name of RP.

 

Tho I am not a RPer, the best RP game I have ever played was old UO(pre tram). A game famous for its extensive griefing community was also the game most known for RP. 

In AoC, they released with roleplay PVP servers. However, they quickly gave up enforcement because players would claim " i am just roleplaying an evil player." To deny a player this option would also betray the core writing and world that Robert E Howard created. All the RP PVP servers quickly became the most heated battlegrounds amoung the players.

When people think of RPers, they tend to think of the guys who talk funny and pretend to be heroes. There is a close knit community of people that like to play this way. But, they always denied the counterpart, the players who like to be evil to play evil and to kill the heroes. Granted, it was often because some players hid behind the mask of "evildoers" only to grief. However, not all. The RP heroes never consider giving the evil RPers same rights to pursue their ends as they themselves ask for. So developers have given up trying to please them. Hate to say it, but Rpers exclusionary practices have led developers to believe they cannot possibly please this community. So they stopped trying. 

 

I would not expect much help from developers in your efforts to RP. They have given up on Rpers and it is largely the fault of the RPers themselves.

 

  Oberholzer

Apprentice Member

Joined: 2/25/06
Posts: 503

11/04/11 3:19:55 PM#30
I think anyone that says yes does so because it will never happen. If they played a game where the other servers were 5 dollars less they'd complain that thru should all be the same price since it's something the company should be doing anyway.
  Ezhae

Apprentice Member

Joined: 9/03/06
Posts: 740

11/04/11 4:55:25 PM#31
Originally posted by bumfman
Originally posted by Ezhae

No. Two reasons. 

First, i do not believe that GM run events are really possible in MMOs. There is simply too many people, and either only "few" get to expeirence the stuff or the event has to be massive and thus shallow because Your action are meaningless. Story based events work so much better in smaller, more controlled environment, when every single character can actually participate without it turning into one big chaotic mess. 

I'd rather see tools that allow players to create "events" for their friends/guildies. 

 It is definately possible for GM events to run well. As an EQ player from the old days (2001) I witnessed such GM events all over the world of Norath. Skeleton attacks in South Karanas, not just spawned giant skelletons but controlled by GMs that would give chase. Dragons controlled by GMs that did some really neat stuff in the Dreadlands. There are simply too many to list lol. Of course it is my opinion that they ran well, but everyone at the events thought them to be outstanding.

Second thing... Why should i pay additional money for  a company to care about ruleset they set up themselves? It should be by default, and while i understand it's troublesome to police several servers, each with few thousand of players with the limited staff, i still believe They could do much better jobw ith it if only they would put some effort. Currently there is almost no consequence for having idiotic name or being jack ass that disturbs RP of other's because it takes forever for the GMs to really start doing something about it. If you need 30-50 or more peopel to report a name that obviously does not belong in the setting something isin't working right. 

Unfortunately, i feel it is the quality of GMs that make a difference to the game more so than the money. It just felt like issues were adressed much quicker and the GMs were so much more involved back in those days. I really dont know what is involved in controlling GM characters in game or what it takes to do an event as a GM but what i do know is that they did it right before, and they should be able to do it again.

The GM events now are more like taking a zone, spawning a bunch of different mobs (commonlands warewolf event) turning the sky red, despawning at a specific time. No GM controlled mob or GM interaction. It just seems... I dunno ... Lazy ? lol.

Throwing money at someone does not make them good at thier job. Passion and Pride in your work, that makes you good at your job.

I have not played in a year or so, so if things have changed please by all means let me know and I will gladly part with some of my hard earned cash to be back in the EQ world once more.

Back in 2001 the playerbase of MMOs was at about what? 10% of what it is these days? Plus, personally, as events i understand something more than spawn mobs and make them attack place. I expect some story involvement, some reason for my character to care about it instead of throwing themselves blindly into hacking and slashing.  Something along the lines of what was possible back on NwN servers focused on RP. But those servers had limit of what..64 players? It was pretty easy to have 4-5 GMs that could actually do constant storyline-events for small groups and no one was left un attended. 

 

Nowadays, when You have several thousands of players per servers, spread over few servers in some cases how do see it working for everyone? When Rift ddid their event thingy with the whole Death Plane people were complaining that over x days they didn't have time to play but they are paying subscribers so they are entitled to benefit from the event. If You can't really cater to whole crowd You open Yourself for tons of complaints for nameless masses that feel they have right to everything even if They, themselves, don't put any effort in it. 

 

What i want to say is, is that the more massive the MMO becomes, the harder it is to make meaningfull events, and with GM staff that pretty much is reduced to cusotmer support these days, it's hard to hope for companies to invest into staff that would be "into" that kind of stuff. 

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

11/04/11 5:14:25 PM#32

yes

  Quicksand

Advanced Member

Joined: 4/22/06
Posts: 616

11/04/11 5:20:37 PM#33

No, $15 a month is pushing it.

www.90and9.net
www.prophecymma.com

  Dixi01

Apprentice Member

Joined: 7/11/06
Posts: 32

11/04/11 5:26:54 PM#34

I whould pay more for event based tactical combat like in original EQ, where you have to press buttons when something happens, not to do "dps". More complex, non twitch based, PVE game mechanics might worth paying. But paying just for better GM service and some kind of chat filtering - I see no point in that.

Your idea sounds to me like "hire more police-kind GMs to make server 100% roleplaying". I afraid that won't work. Ether too many GM's needed or too few ppl will be on server, since majority will get banned from it for occasional ooc words.

  kakasaki

Novice Member

Joined: 6/11/06
Posts: 1263

"Gentlemen, you can't fight in here! This is the War Room!"

11/04/11 5:32:54 PM#35

Don't know about RP but I would pay $20+ a month for a "true" sanbox game with deep crafting, true player run economy, limited-loot-open-world-PvP, player built cities, vast exploration and skill based-non level based progression with live events.

But that's just me... 

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  uohaloran

Novice Member

Joined: 11/16/05
Posts: 832

11/04/11 5:50:53 PM#36
Originally posted by kakasaki

Don't know about RP but I would pay $20+ a month for a "true" sanbox game with deep crafting, true player run economy, limited-loot-open-world-PvP, player built cities, vast exploration and skill based-non level based progression with live events.

But that's just me... 

Me too.

I'd never pay additional money for moderators or GMs to do their job, though.  That's nonsense.

  kakasaki

Novice Member

Joined: 6/11/06
Posts: 1263

"Gentlemen, you can't fight in here! This is the War Room!"

11/04/11 5:53:39 PM#37
Originally posted by uohaloran
Originally posted by kakasaki

Don't know about RP but I would pay $20+ a month for a "true" sanbox game with deep crafting, true player run economy, limited-loot-open-world-PvP, player built cities, vast exploration and skill based-non level based progression with live events.

But that's just me... 

Me too.

I'd never pay additional money for moderators or GMs to do their job, though.  That's nonsense.

Or F2P-P2W cash-grab games... 

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  ferndip

Novice Member

Joined: 4/05/05
Posts: 67

11/04/11 6:00:31 PM#38

As much as I would like to say "Yes" the problem as I see it is that, no 2 people ever agree on what exactly "RP" is.

You would most likely find the kind of role players that give all role players a bad name, the "RP nazi"

You know the type, the ones that constantly report everyones name that doesnt fit "thier" interpritaion of an in character name

and, typically speak in monty python references. 

And one of my favorite RP pastimes,  using emotes to have epic duels that not even a god could pull off at universal studios.

 

  bumfman

Novice Member

Joined: 2/27/09
Posts: 277

If I were a canibal I would eat vegetarians because like cows, they would be delicious

11/04/11 8:39:12 PM#39
Originally posted by Ezhae
Originally posted by bumfman
Originally posted by Ezhae

No. Two reasons. 

First, i do not believe that GM run events are really possible in MMOs. There is simply too many people, and either only "few" get to expeirence the stuff or the event has to be massive and thus shallow because Your action are meaningless. Story based events work so much better in smaller, more controlled environment, when every single character can actually participate without it turning into one big chaotic mess. 

I'd rather see tools that allow players to create "events" for their friends/guildies. 

 It is definately possible for GM events to run well. As an EQ player from the old days (2001) I witnessed such GM events all over the world of Norath. Skeleton attacks in South Karanas, not just spawned giant skelletons but controlled by GMs that would give chase. Dragons controlled by GMs that did some really neat stuff in the Dreadlands. There are simply too many to list lol. Of course it is my opinion that they ran well, but everyone at the events thought them to be outstanding.

Second thing... Why should i pay additional money for  a company to care about ruleset they set up themselves? It should be by default, and while i understand it's troublesome to police several servers, each with few thousand of players with the limited staff, i still believe They could do much better jobw ith it if only they would put some effort. Currently there is almost no consequence for having idiotic name or being jack ass that disturbs RP of other's because it takes forever for the GMs to really start doing something about it. If you need 30-50 or more peopel to report a name that obviously does not belong in the setting something isin't working right. 

Unfortunately, i feel it is the quality of GMs that make a difference to the game more so than the money. It just felt like issues were adressed much quicker and the GMs were so much more involved back in those days. I really dont know what is involved in controlling GM characters in game or what it takes to do an event as a GM but what i do know is that they did it right before, and they should be able to do it again.

The GM events now are more like taking a zone, spawning a bunch of different mobs (commonlands warewolf event) turning the sky red, despawning at a specific time. No GM controlled mob or GM interaction. It just seems... I dunno ... Lazy ? lol.

Throwing money at someone does not make them good at thier job. Passion and Pride in your work, that makes you good at your job.

I have not played in a year or so, so if things have changed please by all means let me know and I will gladly part with some of my hard earned cash to be back in the EQ world once more.

Back in 2001 the playerbase of MMOs was at about what? 10% of what it is these days? Plus, personally, as events i understand something more than spawn mobs and make them attack place. I expect some story involvement, some reason for my character to care about it instead of throwing themselves blindly into hacking and slashing.  Something along the lines of what was possible back on NwN servers focused on RP. But those servers had limit of what..64 players? It was pretty easy to have 4-5 GMs that could actually do constant storyline-events for small groups and no one was left un attended. 

 

Nowadays, when You have several thousands of players per servers, spread over few servers in some cases how do see it working for everyone? When Rift ddid their event thingy with the whole Death Plane people were complaining that over x days they didn't have time to play but they are paying subscribers so they are entitled to benefit from the event. If You can't really cater to whole crowd You open Yourself for tons of complaints for nameless masses that feel they have right to everything even if They, themselves, don't put any effort in it. 

 

What i want to say is, is that the more massive the MMO becomes, the harder it is to make meaningfull events, and with GM staff that pretty much is reduced to cusotmer support these days, it's hard to hope for companies to invest into staff that would be "into" that kind of stuff. 

You do realize that I am specifically refering to EQ1 right? Back in 2001 there was not alot of MMO's to choose from. I dare to say the population of EQ1 in 2001 was probably equal if not greater than what  it is currently. I was not putting EQ1 up against the newer style MMO's that suck in 40k + people and spread them out over several servers.

 

The mobs that were involved in those events were controlled by GMs and they had themes and rewards for completing the event. They were not just spawned mobs. Thought and planning had to take place to pull them off.

 

I see no reason why EQ1 GM events cant be just as good if not better than the ones that occured back in the old days (with dedicated GMs that care). They dont need to re-invent the wheel, they just need to get back to basics and listen to what the players want. That was all I was trying to say.

Work hard Play Harder

  Loke666

Elite Member

Joined: 10/29/07
Posts: 17508

11/04/11 8:44:12 PM#40

It would really depend on how well they do this.

But sure, if well moderated and with enough events I would pay.

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