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10/31/11 10:45:39 PM#121
Originally posted by 8BitAvata Here's what I've seen I'll use SWG as my reference as it's the game I probably remember the most about (in terms of complaints). Questing is pointless, where's the game?, What should I be doing? Where do I go? This games sucks!?!? HOw do I join a faction the game doesn't tell me!!!!!! Why should we PVP ? All it is is one gank after another or one giant zerg.. Why do I have to play for 8 months to a year before I can win in PVP too? WOW is way better!, I'm going to WOW, they have direction and questing it's not a grind!!!!!! I could go on and on here but that's enough, I'm sorry the MMO genre today is the result of all of the complaints made back then.... Last I heard the old forums are still archived go look at the general discussion forum from 2003-2004, if you doubt what i wrote above.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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10/31/11 10:50:50 PM#122
Originally posted by VirusDancer disagree 100% the voice acting, for me adds and extra dimension. When you are watching a videogame, its kind of a broken expierience to be reading text the whole game. when we watch a film, are we forced to watch captions the whole movie? (other languages absolved) no, we get a voice to the face, it only makes sense for them to introduce voice acting to interactive story telling. |
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10/31/11 11:55:25 PM#123
No, the MMO genre today is the result of developers' continued use of the DikuMUD/EQ model. Not because people on the SWG forums failed to grasp the idea behind a sandbox game... *** We're trained monkeys now. We push a button, and a prize falls into our hands. If an MMO doesn't have a button to push with an instant reward, more than likely, we won't be interested. Can you honestly sit here and tell me the games themselves haven't contributed at all to how people behave in them? MMOs of today have become too game-y if that makes sense. It's no longer about living in a virtual world, it's about individual accolades; progression; rewards; best scores, etc, etc. Add in the fact that we can do most of these things on our own now just makes it worse. |
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11/01/11 12:03:56 AM#124
Originally posted by 8BitAvatar
Look we agree and you obviously don't see it, but the result is not because devs are dumb and can't do any better. It's because this is what the majority asked for, they don't want to live in a virtual world, they want to play a game. SWG was a sim, WOW was a game, WOW won. That was basically all she wrote for the idea of MMO's being virtual worlds. The average gamer doesn't know Skyrim being beaten in 3 hours is meaningless, they think it means the game is small they don't even understand the idea behind a virtual world to adventure and create your own story in. This concept is lost on them, their idea of a game is what the devs create for them, not what they create for themselves. They think the latter is doing the devs job for them. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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11/01/11 12:19:08 AM#125
Lots of folks lament about Ultima and it's change from an open pvp game but it was customer complaints (and dropping sales) that goaded them into changing the game to a more safe environment. (just another example of conceding to the masses to stay in business and after 15 years I guess it worked). That being said I see no reason to have concerns over a game meant for entertainment. You either like what they've done or you don't and if you don't then you kind of have to hope enough will feel the same way. Hence the reason for threads like this to try and pressure a game company by rallying support for what you want personally. That is why gaming is the way it is. UO.EQ.AC.Lineage.DAoC.E&B.AO.EQ2.SWG.MxO.EVE.Hor.COH.DDO.GW.LOTRO.Mabi.DCuo.Rift.FE. I rarely find my way back to argue.. |
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11/01/11 12:40:07 AM#126
Originally posted by plaxidia I agree and feel like a dinosour because if I group I group for the fun of a group and not the reward or that certain quest chain. The problem lies indeed with the mindset you describe and not with chainquest, so OP needs to look at his own playstyle and he might see that that's where the problem lies. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
11/01/11 12:40:57 AM#127
Originally posted by ianicus VO may add an extra dimension as you say but at the same time it also disconnects you as well. I kind of disagree with your movie analogy, text have captured the imagination of people for years. The point is there are good movies and there are bad movies, same goes for books & games. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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11/01/11 4:28:28 AM#128
It's pretty retarded Bioware has mmorpg by the gonads and 1/2 my last post was taking out due to "Trolling" because of "excessive negative comments." I just completely lost all respect for mmorpg.com. I've just been informed also that Gobla had a part to play. Still, this site has become MSM to hell with PR. Member of Talon | www.lakexeno.com |
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11/01/11 4:33:54 AM#129
Originally posted by Cameo3 dont troll if you dont wanna get busted for trolling.
i speak from experience, ive been busted for trolling this forum over 9000 times, OVER 9000!
get it, its funny, its an over 9000 joke, but seriously you can post criticism in a constructive and even humerous way and get the point out, without being a negative D bag. |
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11/01/11 4:41:08 AM#130
Originally posted by Cameo3 Sorry for a quite pointless add to the thread.. but all I could think of when reading this was a quote from Monty Python: "Come and see the violence inherent in the system. Help! Help! I'm being repressed!"
Don't want to be mistaken for a troll? Be constructive. ;) |
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11/01/11 5:01:36 AM#131
Originally posted by 8BitAvatar All analogies used on the internet are rubbish. As soon as an analogy comes up in a thread I walk away from it. |
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11/01/11 6:31:50 AM#132
Originally posted by jeddak
You see the reason is that we are concerned, not because we want something from the devs, I'm not even buying the game, but because there is legitimate concern to be had. SWTOR has so much IP/DEV clout behind it it could change the industry forever. Metrics will go off the scales, Ghostcrawler will cry, Pandas will rain from the sky, CATS AND DOGS LIVING TOGETHER...
Threads like these are here for the community to exchange ideas and concepts, to discuss an issue, they might be ranty, cynical, or just taking the piss, but they are not here to garter support, seriously. This is less about gamer-conservatism rather than anti-conservatism, trying to make devs push the envelope.
But good that you found a way to feel superior to both the trolls and the intelligent posters. |
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11/01/11 6:58:28 AM#133
Originally posted by AdamTM Here's a tip. If you have no intention of buying the game Bioware doesn't give a damn about your "concerns." Nor should they. Filling this forum with posts about it, no matter how well intentioned, is a complete waste of time. If there is a market for the game you would like someone will make it. If there isn't a market no one will and no level of concern will change that. What you need to do is find a forum that will reach people who might be influenced to believe there is a market. Bioware is not the droid you're looking for. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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11/01/11 7:16:27 AM#134
Originally posted by zymurgeist So, in a nutshell, you're basically saying the entire concept behind this website is a complete waste of time. That a place where fellow MMORPG fans can discuss, debate and share ideas doesn't need to exist. Gotcha. I'm sure those 3,000+ posts of yours weren't a waste of time though, right? *** On a side note, you're kidding yourself if you think people from the industry don't frequent these forums. |
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11/01/11 7:19:59 AM#135
Originally posted by Distopia I remember those complaints very well so I can vouch for them. Not to mention the constant complaints about Jedi getting all the good updates while other professions were still broken, the constant nerfs, having to change your template because the last patch nerfed it, jedi ruining PVP etc.etc.etc.. I also agree with the poster who said that players haven't all of a sudden become anti-social, we just have a larger pool of players playing than when this genre first started. Far as I'm concerned, MMOs are still playing catch up with single player games, though it is hard to do so when you have that loud minority constantly bitching that MMOs haven't stayed the same boring,forced grouping grind fests that they used to be. We would be so lucky to have MMOs that are as vast and fun as games like Arkahm City. NGE killed SWG. Get over it like the rest of us did in 2005. |
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11/01/11 7:25:37 AM#136
after a lot of thought, ive decided my collector's ed wil be going up on ebay...
ive been reading WAY too many horror stories about the absolutely abismal customer service that origin gives.
its just another theme park anyway, so, i figure ill just keep playing the one i'm playing now. i dont need another theme park reskinned.
with what ill be able to sell it for, ill be able to pick up the starcraft II expansion, and the wow expansion, with some change left over. |
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11/01/11 8:27:32 AM#137
Originally posted by plaxidia Totally agree, also hard-core players and hard-core guilds makes MMOs null for the rest of the normal people, also some addons like damage/healing metters reduces the posibility to make groups, so developers need to think more to normal people than hard cores, because normal people are mayority, period. |
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11/01/11 10:53:06 AM#138
Originally posted by MMO.Maverick I think I'm looking at the grouping situation at a much more fundamental level than you are in your post. I remember when grouping didn't exist. Players just cooperated sometimes...it wasn't perfect, but it happened. With EQ, grouping became a mainstay MMO feature, but its purpose was just to allow player cooperation. It did this by letting players share rewards (exp/gold) when they killed monsters. It was a means to an end, that's all. I think you have to see "grouping" as a TOOL to allow cooperation, that's all it is. Many folks seem to look at grouping and cooperation as one in the same. They assume that, in order to cooperate, players must be grouped. This is not correct. There are plenty of ways for players to cooperate without having to join a formal group. In fact, the main reason that groups were absolutely required in older games like EQ is because of how EXP distribution worked. Whoever dealt the most damage got ALL the exp. So you HAD to group with people if you wanted to share exp. Another reason is that it wasn't really possible to support your fellow players if you couldn't see their health bars...grouping allowed this. So the point is, if you change the things like EXP distribution that make groups REQUIRED for cooperation...it really opens the door to a lot of things. You can have players just casually cooperate when they run into each other without having to join a formal group. And personally, I think for general purpose cooperation, this is best. Grouping, IMO, should be reserved for things that require a formal team like dungeons or competitive PvP. For informal things like just casually running into other players, I don't think grouping should be required. You generally want to just help or be helped by the other player and then get on with your business. Having to formally ask the other player to form a group puts an unnecessary formality in the game that most people won't even bother with. So in conclusion...I really think you have to look at the basic question of how players can cooperate. There are ways that players can cooperate without being formally grouped and this is something that really should be examined. Limiting the scope of your vision to "grouping" is exactly that...limiting. Are you team Azeroth, team Tyria, or team Jacob? |
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11/01/11 11:23:12 AM#139
Originally posted by zymurgeist
Apathy is bliss... This is not about a game that i would like, this is about the carved-in-stone concepts the industry uses. Its not about if I -LIKE- SWTOR or if I LIKE GuildWars 2, these things are purely subjective. Its about what is -GOOD- for the industry. Which concepts are -good- concepts in of themselves.
Right at this point I'd like to remind people that popular =/= good.
If you however want to argue that popular = good, because its all about $$$ then I wont necessary stop you. However I will point out that this is the way to commitee games and metric driven design, creating a grey pulpy mass of corporate entertainment and not a game.
If this is indeed your argument, we can just both agree to disagree and put eachother on ignore.
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PS: I agree with everything Creslin321 said in his post. Cooperation =/= Grouping its a false meme in MMO-design |
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11/01/11 11:28:13 AM#140
Originally posted by cerebrix That's cool if that's what you want to do, but just as a heads up. Origin is not needed to run TOR. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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