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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Can we get a hardcore pvp server for launch with a different ruleset please?

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49 posts found
  Beacker

Novice Member

Joined: 7/28/06
Posts: 425

 
OP  10/27/11 6:29:53 PM#1

I know this is not everyones cup of tea but there is a group of us out there who prefer a hardcore pvp server. We like harsher penalties and to maybe drop a piece of loot from our inventory or something to that effect that is not soul bound. Also the less guards to run to the better. Something similiar to how AoC Deathwish server is or something. Be able to kill our own faction too maybe unless they are in your guild. This would be a server your reputation really would matter.

I don't know how many people would have an interest in this but even if it is just one server to start I think there is enough population to make it well populated. If it turns out to be really popular create another one. I just think it would be awesome to have something more hardcore than the regular pvp ruleset servers. It is nice to cater to the small majority of your game masses as well as your larger ones. The smaller ones tend to go unnoticed but it would be nice if we could be happy in our new hardcore pvp server home. Not asking you to move the moon here, just one little server to try it out please!

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 7017

10/27/11 6:51:47 PM#2

I'm going on record saying, "Won't happen".

Join the League For Gamers.

  leojreimroc

Apprentice Member

Joined: 7/07/09
Posts: 355

10/27/11 7:44:35 PM#3

Who knows what will happen in the future, but I'm thinking this will definitely not be in for launch.

  Beacker

Novice Member

Joined: 7/28/06
Posts: 425

 
OP  10/27/11 7:46:55 PM#4

It gives them at least something to think about. I'd reroll to it if I had to down the road.

  ktanner3

Master

Joined: 3/19/06
Posts: 3936

Trolls will be ignored

10/27/11 8:07:32 PM#5
There are already games available for that type of gameplay.

NGE killed SWG. Get over it like the rest of us did in 2005.

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

10/27/11 8:11:42 PM#6

For some reason, this thread made me think about the way I often see fans of SW separated:

Ep IV + V

Ep VI

Ep I-II

Ep III

Still, as has been said - I cannot see them doing anything like this for launch - nor really can I see them doing anything like this along the way.  Given the design of the game, it does not really fit it...imho.

It would...probably have to be a different game based on the IP.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

10/28/11 1:28:00 AM#7

I'd play on that.

What annoyed me most in WAR, for instance, was the shallow death pennalty: Res, repair, jump into the zerg, die, res, repair, jump into the zerg, die, etc. Dying became so meaningless that you didn't care about it anymore. At least I didn't.

Even in WOW the death pennalties were harsher with longer corpseruns, steeper res costs and more significant debuffs. (When I played it that is).

This made "not wanting to die" a more compelling feeling and world pvp had a little more excitement. Whereas EVE frequently had me shaking and trembling so badly in pvp that it impaired my gameplay, lol. The more there is to lose, the higher the excitement. Even in PVE.

I agree that it shouldn't be full loot though: it still remains a themepark game with some items probably requiring weeks of work or more to obtain. A perfect system would be giving people the option to lock out around 50% of their slots from looting; when you die your corpse might contain one of the unlocked items.

 

 

 

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3175

War is not the ultima ratio, but the ultima irratio - Willy Brandt

10/28/11 2:02:36 AM#8

What gives you the idea that Bioware would read this forum?

Post any ideas you have about SW:TOR in the official forum and then at least there is a chance they will consider it a good idea and implement it, if not right at release, then maybe later.

 

  IAmMMO

Advanced Member

Joined: 5/17/08
Posts: 1301

10/28/11 2:07:01 AM#9

Nothing skilled or hardcore about tab target mash PVP.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

10/28/11 2:13:41 AM#10

    I have no problem with them implementing a server like this, as long as it is clearly marked and explained.  At least then you can always tell people you got waht you asked for, both before and after they played on it.  I just don't see the population being very high.

"If half of what you tell me is a lie, how can I believe any of it?"

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15560

10/28/11 2:19:51 AM#11

I don't really think this games mechanics really will work for the "hardcore PvP lobby".

The mechanics are made to maximize profit of course, if you want a good hardcore PvP game you need to think about that when you make the mechanics from the start.

The whole reason PvP isn't so popular in MMOs as other genres is that the first MMO (meridian 59) originally were made for PvE but they made some PvP servers because the players wanted it. Almost every single MMO have copied those mechanics since then and they just ain't good enough to make PvP as popular as it is in other genres.

A truly awesome PvP MMO will need it's own mechanics, not stolen from other games. Adding hardcore PvP servers to a in all ways casual game is a misstake that will cost more players than it generates.

  aaradun

Novice Member

Joined: 3/07/04
Posts: 86

10/28/11 2:20:39 AM#12

won't happen, this game is mainly pve centric. And want it or not the hardcor crowd is not enough for EA to go spend all that money on building server for them and coding different ruleset for that matter.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 5099

Waiting for Archeage but not banking on it.

10/28/11 2:22:35 AM#13

Tha type of server has too many flaws.Would you want it to end up like Eve and have a couple giant corps running the game?In most cases even with a server like this players still tend to ignore pvp,so really it changes nothing.The only way pvp becomes serious as i mentioned when you start to get a giant guild that can zerg everyone else on the server,a guarantee win seems to be what makes pvp players happy ,a challenge is usually avoided unless it is a sure win.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Supersoups

Advanced Member

Joined: 1/15/11
Posts: 1062

10/28/11 2:22:43 AM#14

Every time a new MMO is about to release one post for 'hardcore pvp server phuleesee' is mandatory. And it seldom happens. The only exception is AOC but it took Funcom 3 years to release hardcore server.

  museandali

Novice Member

Joined: 10/24/07
Posts: 50

10/28/11 2:26:45 AM#15

Dude, this ain't darkfall,  you want to get your indescriminate gank on, go play that, or shadowbane, or any number of "open pvp" games that are failing and/or closed now.

 

 

I'm sorry, I'm a lorehound.   and a jedi pulling out their saber and just randomly gutting down other jedi? or walking into a republic military barracks and getting his gank on?  yeah, that makes about as much sense as the idiots in SWG that would crowd in front of the spaceport and duel with lightsabers

 

 

Look, I understand there's a large group of people that like PVP, and like to pvp people any time, any where, with zero consequences. 

{mod edit}

  daemon

Advanced Member

Joined: 1/04/04
Posts: 632

From all the things I''ve lost I miss my mind the most.

10/28/11 2:28:46 AM#16
Originally posted by Adamantine

What gives you the idea that Bioware would read this forum?

Post any ideas you have about SW:TOR in the official forum and then at least there is a chance they will consider it a good idea and implement it, if not right at release, then maybe later.

 

This guy is right. Why post here and not try the official forums ? not that it would help anyway :p

  OhMyGoth

Advanced Member

Joined: 6/07/10
Posts: 52

Play the game for what it is, not what you expected it to be.

10/28/11 2:56:08 AM#17
Originally posted by Wizardry

Tha type of server has too many flaws.Would you want it to end up like Eve and have a couple giant corps running the game?In most cases even with a server like this players still tend to ignore pvp,so really it changes nothing.The only way pvp becomes serious as i mentioned when you start to get a giant guild that can zerg everyone else on the server,a guarantee win seems to be what makes pvp players happy ,a challenge is usually avoided unless it is a sure win.

^This right here, in Tor, you can have 500 members in a guild, thats a lot of members. And on a server like the OP is talking about, all it takes is one guild to establish themselves and slowly start to own the server. Then when that happens, people will start to get mad and use the saying "if you can't beat them, join them" and most likely reroll on that faction side. Then you have one full guild of 500 members owning everything, till everyone else either bans together to battle them or rage quit. Same would happen if you could attack your own faction, people would run to the big guild to be safe from their wrath.

I Imagine even the pvp servers now will have this problem eventually when a guild establishes them selves as the dominat pvp guild. So i doubt Bioware/EA will commit resources to make this kind of server to please the handful of so called "hardcore" pvpers out there.

  User Deleted
10/28/11 3:20:08 AM#18
Originally posted by Wizardry

Tha type of server has too many flaws.Would you want it to end up like Eve and have a couple giant corps running the game?In most cases even with a server like this players still tend to ignore pvp,so really it changes nothing.The only way pvp becomes serious as i mentioned when you start to get a giant guild that can zerg everyone else on the server,a guarantee win seems to be what makes pvp players happy ,a challenge is usually avoided unless it is a sure win.

People who group together and work efficiently have the most impact on a sandbox game shock horror!!! Oddly enough many actually like that in what are meant to be open world, sandbox, player driven games. Not everyone gets bent out of shape because others are more dominant then them.

 

@OP, I very much doubt there will ever be a "hardcore" ruleset in SWTOR, it really is just not that kind of game.

 

 

  Biskop

Advanced Member

Joined: 10/06/11
Posts: 673

10/28/11 3:27:07 AM#19

if there was a server like that, I would try SWTOR.

alas, it won't happen, and alas, I won't try SWTOR.

 

 

  krea

Novice Member

Joined: 6/30/09
Posts: 163

10/28/11 3:27:20 AM#20

Dont think thats ever gonna happen not enough ppl in general that wants hard penaltys . Like player loot etc is just more resources for them and cost extra cash for what maybe few thousend ppl maxx  not even enough to populate 1 server , so realy doubt they make something like this .

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