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10/23/11 12:59:52 PM#261
Originally posted by Orious Every fight I ever had in EVE or DF was a one-sided slaughter where one or the other side had zero hope of victory. 95% of world PVP fights I have in themeparks are the same. If you take a 5v5 and suddenly let one side bring 5 more friends, that is not more balanced. It's less balanced (or at best equal.) And you make the common mistake of assuming MMORPGs aren't games. They live or die on being good games. Whether they're massive or alternate realities is simply irrelevant to most players. Therefore the same rules of what makes PVP good apply (and it's clear that they've worked, given the popularity of WOW style PVP.) |
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10/23/11 1:19:42 PM#262
Originally posted by bunnyhopper The discussion, simply put, is this:
Those are the facts of what people are playing and paying for. You may not agree with my breakdown (you certainly don't feel the same way personally), you can't disagree that world PVP is less popular because most players find it to be worse PVP. All you can do is state a personal preference for world PVP.
Ganking doesn't occur in instanced PVP, because in instanced PVP it's purely about PVP. You can't be ganked.
Lopsided PVP still occurs. When it's due to progression (non-skill factor), it unbalances PVP and makes it less interesting. When it's due to skill, PVP is balanced and that player deserves to win. And hopefully the game can match that player up with someone of near-equal skill so that those two can have better combat theatrics.
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10/23/11 1:46:05 PM#263
Originally posted by Axehilt Boom. Right there. You just exposed yourself. If that was your experience in either of those games (both of which I have played extensively), you were either a) terrible at both games and quit before learning anything about them, or b) picked terrible corps/clans, and never really got to experience how great the PVP can be in either title. Either way, when I read your incessant posts about PVP and sandboxes, I'm not going to able to take you seriously. You simply do not have the experience to know what the heck you're talking about. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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10/23/11 2:12:33 PM#264
Has it occurred to you that if you dismiss Axehilt out of hand you might not have much success with investers or developers that think like him. You have to find more convincing arguments not just give up and say a person is not worth talking to or respecting ,by just putting them down you have not gained anything just perhaps only solidifying his point of view.
What do you think has lead to the the scarcity of world PvP over bgs and should you not try to find better ways to advance your points of views without alienating people . Help them see your point of view and while on that subject it is also pointless to blame PvEers because they are just merely lobbying for thier interests and they seemed to have gained more purchase if like the op says they are ruining pvp servers. Uploaded with ImageShack.us |
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10/23/11 2:20:37 PM#265
Originally posted by Axehilt Instanced pvp in mmorpgs is as popular as it is because of accessibilty and ease of use. You have still failed to come up with any reasonable counter to that.
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10/23/11 2:37:48 PM#266
Originally posted by Axehilt Yet no one would participate in BG's without the reward. Thats why they are rewarded. If people played the hell out of them for fun devs wouldnt need to add rewards. Yet they NEED to add them to BG's. Why? Explain the need to add rewards that hinder the activity, make it less fair, less fun if they didnt need to. Let's start there and maybe we can have a serious discussion:) I assume you disagree that pvp was purposely transformed into a gear grind because it benefited the devs. Fair fights rarely happen anywhere. People always look for an advantage. BG's are responsible for some of the lamest unfair pvp ever seen. We can nitpick each to death if you want. Really want you to change my mind btw.
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10/23/11 2:48:15 PM#267
Originally posted by bunnyhopper If by "ease of use" you mean "It's easier and much more common to have good, fun fights" then we're in agreement. It's superior PVP design. No question. |
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10/23/11 2:49:26 PM#268
Remove instanced PvP all together, hell for that matter remove instanced PvE too.
Create super huge land masses with sectioned off areas , underground dungeons (like in DAoC) or huge mansions/castles that are used as a source for PvE groups.
Have resource driven PvP objectives to foster combat, such as guild claimable keeps or better yet cities. The thing that makes world PvP in games like AC and DAoC is you fight for resources, whether they be spots where the mobs drop more greater then average loot or crafting materials, or a location that have quicker spawns or spawns that grant a greater XP reward. you could also have guild/alliance/faction (I prefer the first 2) claimable cities & Keeps that lets those groups fight over.
Anytime you foster world PvP through group resource driven goals (as above), instead of character specific goals (i.e. honor points or PvP gear) you cater to the lowest common denominator and remove incentive for people working together. |
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10/23/11 2:50:57 PM#269
Originally posted by Cecropia Very common, but alas very weak argument. Is that really the only reason you can come up with why people don't like open world PvP? That they haven't had enough experience? I played Eve for 13 months, was a co-CEO and an FC in a PvP corp in a PvP alliance who held sovereignty in nullsec and the region we were, was commonly one of the most violent regions in the game. No shortage of action then. My responsibilities included training and teaching new recruits how to PvP. Many vets who had older characters than I, commended my abilities. Still I think much the same way as Axehilt. Is that not enough experience for you? Action is more scarce in open world PvP and great majority of times that action is one-sided. I pick well made instanced PvP anyday. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/23/11 2:58:51 PM#270
There's still way more depth in Open PvP games than there is in sports PvP. Sports PvP is a subset of open PvP.
To say that open PvP is wrong is shallow and ignorant. |
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10/23/11 4:02:47 PM#271
Originally posted by bunnyhopper You forgot 'Because some people like the idea of a fair fight'. Just look at pretty much all sports ever (Including things like martial arts). They all extoll the virtue of a fair fight, balanced sides (In numbers, anyway, if not neccessarily skill) and such. You don't go to a soccer match where the referee says 'Okay, to make this more interesting, it's an 11 on 3 match today. Also, if you can ambush the 3 people from behind, that's cool. Today is a 'I don't care if there's fouls' day. The concept of sports and fair play is deeply ingrained in society, and what people expect. You know where they team up multiple people on one, and there's a strong 'anything goes' mentality? Pro wrestling. Not that I'm suggesting that open PvP holds a strong resemblance to pro wrestling. |
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10/23/11 4:15:52 PM#272
Originally posted by Meowhead But fair fights and gear grinds are 2 different things. But BG proponents wont admit it, nor will they give up the rewards. We understand they're fair, but they only became more popular when rewards were only offered to that specific form of pvp. And to people whether they succeed or not. It's simply a gear grind. A fair one hehe. Faction vs faction. We can tell which is better by their pants. Awesome lore there. |
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10/23/11 4:33:56 PM#273
Originally posted by Quirhid
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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10/23/11 4:39:46 PM#274
PvPers ruin PvP. Mostly, the balance babies....They see mto thin keverything should have the same power against anything else, instead of a proper paper/rock/scissors style of balance. But no, things get changed for the PvEers which are the vast majority, but pvPers see mto encompass the biggest forum whiners, so they mess up balance over and over trying to pander to the 10% who happens to be the loudest crybabies in the game.
PvPers ruin PvE games. Not visa-versa. |
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10/23/11 4:40:32 PM#275
Originally posted by Meowhead but not all MMO players want to do sports when they log in. believe it or not, but there are actually players who want to play a Massive Multiplayer Online Roleplaying Game, in a persistent world, were character development, strategy, planning and teamwork on a massive scale (like alliances, territory control, etc) are important - not fast and shallow deathmatches. that's why PvP in sandbox games are more about unexpected situations, player politics and total freedom, than about "fair" fights trying to simulate some kind of sports logic on a static playfield.
besides, instanced PvP games are not necessarily "fair" - I remember in WAR, high-ranked players from the top guilds would steamroll PUGs all day long in scenarios. it didn't matter if you where a low-ranked solo player with crap gear, you still got thrown in there together with some random players (often in a group with a totally random class combination) and then you where supposed to fight against six high-ranked players with top-end gear, on vent and using the ultimate class setup. 15 minutes of pure humiliation. so those trying to argue that instanced PvP is "pure" PvP without ganking are totally clueless, as are those trying to argue that PvP is about "fair" fights. PvP is about winning, in any way you can, and anyone claiming otherwise is just doing scrub talk.
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10/23/11 4:45:49 PM#276
Originally posted by Archeminos LOL, no thats developer BS. They change and nerf classes on purpose, it's part of how they keep people playing. The only balance devs give a shit about is pve balance. Is the instance to hard or not ect..If they wanted pvp balance they would have balanced it. this is what ive heard, i dunno if its true. |
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10/23/11 6:09:41 PM#277
Originally posted by Biskop Correction -- that's what non-instanced PvP, and especially FFA PvP *should* be about. That's the theory behind FFA PvP. The reality is that those games just end up becoming a mindless gankfest with herds of roaming players going around and killing anyone who is sufficiently low enough. There's no challenge and no virtual world at all. It's just pointless. |
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10/23/11 6:11:35 PM#278
Originally posted by Biskop The argument I outlined in red would be really compelling, and I'd be forced to admit that you won, if I oh... say for example... ever tried arguing that's all anything people wanted. Which I didn't. I was saying a benefit and attraction for instanced PvP. Sort of like if I was saying why some people like to eat tacos instead of hamburgers, and you tried explaining to me that not everybody likes to eat tacos. Duh. No kidding, really? Never said they did. My message was to explain the benefits people see in instanced PvP, not to invalidate the existence of world PvP. Don't be so sensitive. I actually like both kinds of PvP. BOTH. I enjoyed DAoC, I did open world PvP in vanilla WoW... I wanted to do it in Aion, but I couldn't get through the PvE content in there far enough to get to PvP (Ugh, hated that game. No offense to people who like Aion.) As far as the argument I outlined in green (Yay color coding), that's why a lot of people are looking forward to GW2's take on instanced PvP, why they enjoyed the GW1 take on instanced PvP, and one reason why generally speaking, FPS games and most forms of competitive gameplay online are balanced, and why people complain about lack of balance. Yes, gear/level imbalance in MMORPGs can make it relatively lopsided. Which is why the arenas are far from optimal so far as an actual e-sport goes. ... but at least in a 5v5 fight, or whatever, you know the enemy will bring 5 enemies, and you have a rough idea of the power ceiling they can bring, while in open world, it can be one person against 50, all which are drastically higher level and better geared. The range of possible imbalance is significantly more extreme in open world PvP. I outlined your last argument in pink, because it seems kind of like a weak, childish argument. That's what open world PvP is about. Sort of. Which is what makes it so unpopular to so many people. There's still rules though. Sure, the idea of no fouls boxing sounds pretty fun... until you're actually one of those boxers (Oh god, you punched me in the CROTCH.' '... that's what you get for stabbing me in the neck with a knife' '... you gouged my eye first') Except for actual real fights (To the death. Even street fights and... heck, most wars use actual rules. Whoa.), pretty much any form of competition humans do relies upon certain sets of rules. ... and, I'm going to totally blow your mind here... even open world PvP fights online? Merely simulations of real fights. THey're not real fights. Unless you think that uploading viruses to opponent's computers, and driving over to stab them in the kidneys all fall under 'fair PvP'. Seriously, scrubs? Talk to me about people being scrubs when you're an expert RL knife fighter and have killed a few people. Then you can say 'Yeah, people who aren't willing to stab other people to death with KNIVES are scrubs'. Boasting about your elite prowess in open world PvP, and calling people who want to play games in other ways scrubs? That's just sort of embarrassing. For everybody involved. Mostly you though. Originally posted by FikusOfAhazi Are you kidding? THat's why I (and many others) are totally looking forward to GW2 PvP. If you want actual gear progression, you have to go into WvWvW, which is sort of like DAoC realm vs. realm... If you do the instanced PvP? Everybody is max level with access to all max level skills and equipment. It's a completely fair fight (Well, unless the other person is more AWESOME than you, and that's more your fault than their fault), or at least as close as you're going to get with internet latency and stuff. All the rewards? Merely cosmetic. Ideally, that's the perfect form of fair, balanced eSport style PvP (Where even the rewards don't make you a better character, just let other people know you're a better player) I welcome this with open arms. I don't want or need better gear from an instanced PvP fight, I just want to wear a hat that says I kicked people's ass because I'm more skillful. :D ... and if I feel in the mood for imbalanced fight where I can earn gear and where gear makes a difference, I'll just hop on over to WvWvW and try to get in a fight where it's 10 against 300, and see if I can survive. :D |
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10/23/11 6:27:12 PM#279
Originally posted by Meowhead That's the answer I was looking for. Thank you:) |
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10/23/11 6:38:07 PM#280
Oh WAAAAAH - PvP'ers did this by their own silly actions. Like ganking noobs. I play a game to play a game, not worry that twitchy 12 year olds are going to trash my char. |
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