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10/22/11 10:04:59 PM#181
Originally posted by Herodes
So what is the cutoff between a co-op game and an MMO? 5 players in a group? 6? Sorry, that doesn't make any sense. If anything, having groups of 4 players will make it easier to group up with people for flashpoints than making a group of 5-6. And there are 8 and 16 man raids in this game, as well as world PvP. I'm not sure how anyone could say this isn't an MMO. That's just silly.
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10/23/11 5:18:05 AM#182
Originally posted by Biggus99 Don't use Rift in a sentence with WoW please. |
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10/23/11 7:51:40 AM#183
1. Any Negatives? yup 1 charactor creation, is pretty much non existant, other than that nope 2. Light and dark choices has minor effects on storyline but it still ended up in the same general direction if thats what you're asking... if you're asking the effect on you, its just appearence of the gear you get. 3. The crew skills works great, it only takes companions about 1 minute to make most things and ou can send them out gathering resourses and stuff too, however the one problem I have with it is you can only que up 5 items to be created at a time so you need to come back and add more every 5 minutes, if that makes sense. 4. There are speeder bikes you can hire similar to gryphons in wow that are a fast way of getting round planets, each planet is massive so you do need them. 5. Combat is great fun and it works so well, ill answer question about auto attack here too, it is like having an auto attack exept its an auto attack that you click to use but it uses no ammo or whatever your class uses, and healers can change it into a heal which is effectively a free heal (well for troupers at least that's all I've played) the other great thing about combat is the animations, they are amazingly done and so awesome to watch i never thought they'd make a difference but they really do. 6. User interface is good but it'd be nice to have a bit more costomisation 7. Yes there are mounts but they are only vehicles you won't find people roaming the deserts of tatouine riding a tawntawn ( or whatever they are called) hope this helped :) |
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10/23/11 8:01:19 AM#184
SW:TOR is just a real blast. It is the ScyFy MMORPG we have all been waiting for, a hell of a ride and definitely worth playing I think. The next generation of MMO are finally arriving in the form of SW:TOR and later on next year in the fantasy of GW:2. WoW will be dead in 12 months more or less, or possibly in a free-2-play model. |
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10/23/11 11:43:57 AM#185
Have they said anything about the main social hub for the empire side? HEAVEN OR HELL |
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10/23/11 12:04:21 PM#186
So did MMORPG.com staff all go on vacation or has MMORPG.com become horribly biased?
Review has been main article for the past 3 days now. Personally, Star Wars:The Old Republic = Star Wars reskin of World of Warcraft to me. Not exactly a bad thing, might try it out rather than going back to WoW but not something I'm holding my breath or even excited about (post your comments or save your breath Fanboi's [including MMORPG.com staff members that qualify as the same] as I can make up my own opinion and its already been made).
Bad enough its been over-hyped, over marketed and hotly debated between fanboi's and critics so much that a lot of people automatically hate SWTOR for its disruptiveness to their activities (myself included) kind of like those News stories about some stupid whatever thats gets swarmed by every media outlet out there and makes getting any Other news near impossible but very easy to get the most mundane and stupid details about the tragedy/story/what-not of the month.
Don't suppose there is an Estimated Time of Arrival of another article so the SWTOR advertisement banner story can come down?
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10/23/11 1:25:15 PM#187
Its gonna be a great single player game with coop and multiplayer features. |
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10/23/11 5:10:11 PM#188
Another thing I worry about is if I'm in a group doing a quest, and let's say it's a choice of saving children (light side choice) or saving the ammunition (dark side choice), and you want to save the kids. Well, another person in the group says to save the ammunition, and that's what the game chooses. Your quest now is to save teh ammunition, even though you wanted to save the kids. So you go through the quest (because you have to) and its over. Can you go back and redo the quest so you can save the kids? I doubt it. That's something that just really annoys me. The ability for other people in your group to determine your quest. It just means I'm going to have to be extremely careful about who I group with so that we all select the same thing in each situation...but how will I know that ahead of time without already knowing the quest options? Hence, it seems safer to do the quest solo so you can do the parts you want. |
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10/23/11 6:50:58 PM#189
You should try City of Hero's or Dungeons and Dragons Online. There are certain classes that are next to impossible to lvl without a team. Those 2 games have team play unlike any I have seen in any of the other MMORPG's |
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10/23/11 6:59:13 PM#190
Originally posted by Warzod
You're conveniently leaving the part out about the choices you make having an effect on the missions as well, particularly in the class quest lines. Yes, there will be repeat missions, particularly in the side quests, but to say the game will be repetive in nature is simply wrong. This game will have much higher playability than any other MMO on the market. 8 different class questlines to choose from is a pretty significant amount, especially when you consider that you can alter how those quests turn out by the choices you make. Stop trying to make it sound like this game is going to be repetitive, because it's not. If you want repetitive and boring, check out Rift. |
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10/23/11 7:32:38 PM#191
Reviews, by their very nature, are biased; they are opinions. Game Reviewer, Game Player, Game Blogger - sensing the theme? |
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10/24/11 9:08:15 AM#192
I am worried about replayability. Some games, like Vanguard for example, have multiple places to level for each level range. If you are level 15, for example, there are several whole continents and zones for that level. You literally could not see all the content unless you stopped leveling. You could play three different characters, and never repeat a mission. Is SWTOR like that? ------------ |
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10/24/11 9:40:53 AM#193
I think this is an area of the least concern actually. Each of the eight character classes has a specifically developed story line with little to no overlap (thought you may be on the same planets). While debated hotely, there is estimated to be 200 hours of unique class story for each of the main classes. if you play a character from the opposing faction there is NO overlap in the personal story lines at all. Additionally, each planet has a multi-part world story arc that will run over several long quests to complete. This is not including the flashpoints for each faction either. Then add warzones and world PVP on Illum plus Operations and you should be good. Again, being Bioware and treating these story arcs like the RPGs they have produced before, replayability is not an area I am concerned about at all. |
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10/24/11 10:07:35 AM#194
Pesonally I dont think it makes much difference if the starting areas are polished, fun and packed with content. All companies focus on that and would release a game that is good and fun the first 20 levels. The difference between a good and a bad game is mid and higher level areas. They must be ready when the game is released and have as much content as the starting areas. The same quality and polish. And I dont think we know enough to have opinions based on facts about this. And if answeing questions in detail about that is still forbidden by NDA there is good reason to believe mid and high level content is not yet polished enough or complete enough to be ready. And not something they want people that know the truth to discuss at this time. Of course there is still almost two months til release. But if people are not yet allowed to talk about this when we are really close to release it will be a bad sign. And its to early to decide if this game will be good or bad. |
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10/24/11 8:18:29 PM#195
At least this game won't have any stupid Pandas. Imagine that, Pandas? |
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10/25/11 1:38:35 PM#196
Warzones, warfronts... Blah. I hate that stupid end game grind mmorpgs nowadays have. Oh well, let's hope the journey to the max level is at least fun and long. |
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10/25/11 7:43:48 PM#197
Originally posted by Yamota I love / hate your signature.....OMG.....Godric was such a hottie. It really pisses me off that they killed him off. Sorry for the off topic comment, but I love True Blood :) |
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10/25/11 8:14:09 PM#198
thanks for the article! my son wants me to sign up for the beta but I'm not interested, I don't want to take anything away from the total exploration and fun at launch. With these games the absolute best thing about them is finding your way with other people in the beginning |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
10/25/11 8:36:25 PM#199
Originally posted by erikk3189 ~True but the SW IP has Jar Jar Blink~ Imagine that ! Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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10/25/11 8:54:27 PM#200
Originally posted by SaintViktor Wasn't the IP that killed WAR and AOC it was the execution. SWtoR is the best execution of it's type yet. It's the game LotRO should have been. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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