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News & Features Discussion  » Asheron's Call: Asheron’s Calling for a Hip Replacement

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Advanced Member

Joined: 6/14/03
Posts: 521

Dating Asian women is a longer camp than the Cleric Epic in EverQuest!

10/12/11 2:17:40 PM#21

I never played AC as I was playing EQ. Yes, these games are very, very long in the tooth and probably too far down the line from the original experience to be worth playing (EQ especially), but the old skool gameplay and freedom (open worlds as opposed to sandbox  - I don't give a crap over themepark vs sandbox as the real question in my mind, is how much of one's gaming experience is on rails) still have an allure and majesty that calls over the years to those that would hear.

Somewhere along the line, the genre has thrown away the baby with the bathwater. 

As for the review, fortunately I have read a great deal about AC on the AC forums to know enough that although AC has succumbed to the passage of time (as must we all), it is not the case that the genre has progressed too far. In fact, I'd argue precisely the opposite! The pendulum has swung too far towards solo, on-rails play with little player-freedom. As another poster mentioned, there are features in old skool games - as the poster alluded with the combat - that are still yet to be matched, let alone surpassed! As I said before, baby and bath water.

I would be interested in a 'classic' AC experience on a fresh, clean server if that were possible, to play a title that I missed during the day - and experience a game, the likes of which I cannot experience. So much for progression! ;)


"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."


Novice Member

Joined: 4/08/05
Posts: 480

10/12/11 4:24:38 PM#22

The best thing about Ac was actually discovering things. Going out to a place with a group of freinds that some guy you just met told you about... lol even getting rolled by the npc's was fun just gettingyour loot back sucked.



Or the dc while running and having no idea where your body is haha.


I think if they dont want to mak e a ac 3 then someone should evelop a game that drops you off in the worl and makes you search for places to hunt ect... The ice tachi quest ws clasic...

AC! is still the best game I played.


Advanced Member

Joined: 4/23/03
Posts: 1125

10/12/11 4:29:22 PM#23

I don't mind the graphics, which were old even in 2000. I do mind the autoattack. Its terrible.

Tried to get back into it, and the combat was just too boring by today's standards. Still I think its a great game that was way underappreciated.


Novice Member

Joined: 1/21/04
Posts: 1143

Objects in mirror are closer to Trolls than they appear.

10/12/11 5:24:10 PM#24
If it goes FTP or drops sub price down to like $4.99 a month I will return.


Novice Member

Joined: 7/07/05
Posts: 3167

10/12/11 5:32:00 PM#25

This game even looked horrible in its prime, in the days of Everquest and Anarchy Online.  I don't think anyone ever played AC for the graphics :)



When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.


Advanced Member

Joined: 5/06/10
Posts: 835

10/12/11 5:32:29 PM#26

The lore based questing was awesome , I loved leading my guild on quests and hunting partys I miss those days, todays games there is to much hand holding. They should make an AC3 with the same type  of questing, PVP, combat style some what, with it updated, graphics and more. If they did that alone, this would bring many people to play the game.


AC2 was horrid, and it was not smart to try and compete with the 1st one since it was so much better then the 2nd one. Ba dmove by turbine to make AC2 the way they did. If they make AC3 they need to do it right.  I played this for over 7years and ran my guild there and loved it, I miss this game. To one of the posters  sugesting a fresh clean server  , they tried that, it failed badly they same crap happen, people macroed , ran 3rd party apps and more, so the game just needs to be done and make a more modern AC . I 'm sure many players would play it if they did it right, they need to use the same type of questing, exploring, and more. We don't want any hand holding like WOW, or EQ, people who wanted that played EQ.


Advanced Member

Joined: 9/13/07
Posts: 1945

10/12/11 5:35:02 PM#27

 Its hard for me to take a "review" seriously after the reviewer saw no more than 0.5% of what the game had to offer. Said nothing about the combat other than he killed a couple things then died. Didnt talk about the loot system which is diabloesq in the random stats. Really didnt say anything at ALL except briefly mention customization and graphics. Verry verry poor review if one can even call it that.

AC in its time was a GREAT game. The UI, controlls, and graphics are all to outdated to think anyone could get into it again. I dont think many would argue that. Mechanics wise its still so far ahead of anything else. Except maybe Melee combat. That would definitly need tweaked to be more interactive at low levels. At higher levels you would thank your lucky horses it was nothing but auto attack since as a melee you spend the majority of your time trying to dodge spells ect so you dont die. Dodgeing spells in melee range wasnt exactly the easiest thing to do lol.

I'm one of the many who would go back instantly with updated graphics, UI, and controlls.


Apprentice Member

Joined: 9/30/05
Posts: 1208

10/12/11 6:57:49 PM#28

What a terrible an unthorough review.  The reviewer barely experienced any of the game, even after explaining that they were willing to look past its age.  Well... beneath its age, there are thousands of hours of -actual- questing, rewarding you with cool items and a very detailed story.  The loot system was one of the most innovative of any MMO to date.

As someone else stated above as a (stupid) reason they quit, the loot system will always give you items.  What that person failed to understand is that those items are -usually- trash.  You're not meant to keep everything.   The loot system was made of a series of tables based on quality and value.  Certain types of creatures drop more magical items, or rarer things.  Others drop a lot of trash items, and some drop items worth more.  Some creature's rewards are the items they can potentially drop, not the XP they give.  And some creatures are worth good XP but give you crap loot.  Somewhere in there, you will find truly unique and incredible items.  Pieces that complete a suit you've been working on for months, or pieces with major cantrips on them that can be extremely rare and valuable.   And in that abundance of loot, there were hundreds of items you'd come across that were part of the hundreds of other quests in the game, or had cool purposes.  Mnemosynes, keys (keys were a big one.. keys to a dozen kinds of chests you'd find around the world), shards.  There were so many things, I'd often ask around just to see if something I had was something someone else could use, if I didn't need it.

The quests in this game are epic.  Month-or-longer collection quests which require travelling around the game word and killing creatures to find certain pieces to turn into something cool and useful.  Gear isn't outdated the second a new quest comes up. Quests are actual quests.  Read something, find out where to get a piece, or what dungeon to go to..

Still remember my quest for mage armor.  Took me a week to complete, from gathering the pieces, and then completing the dungeon, not to mention the time before-hand to get my magic skills high enough that I would make the highest quality of it.  

The Shadow Armor quest back in the day would take MONTHS to complete.  It took me 6 months or more to finally collect enough dark shards and crystal shards to make my suit.  And when I did, I wore it for -years-, because it remained useful and because I felt a great sense of accomplishment when I made it finally.

It wasn't handed to me.  It was earned.  That's something a lot of MMOs don't get these days.  It's sad that Turbine is generally a stupid company and never understood certain concepts in the gaming industry.  They sold out to casual gamers in order to make money, and lost touch with their ability to innovate and make challenging gameplay.

Other quests involved getting pieces to activate certain dungeons.  Or getting flagged so you could go into certain places.  Then, you'd get a group of people together which took people of different roles.  Had to have lockpick for some dungeons, or have people ahead of time tie to certain portals to make the run faster.  And then, dungeons had dozens of paths which you could get lost in if you didn't have someone who had done the quest before to guide you through.  It wasn't just a straight shot to the boss.   Some quests even had server-wide messages to tell who just completed it.. like killing Lady Aerlinthe or the Olthoi Queen.

PvP on Darktide is as real as it gets.  When you die, you lose items and coin, and you get a 5% penalty to your stats that has to be worked off by gaining XP.  It's also one of the most skill-based experiences I've had in an MMO.  Dodging magic and projectiles, speeding up your cast, etc.  It's hard to even scratch the surface of what this game had.

In its form today, I couldn't see someone enjoying it nearly as much.  Those experiences of the past are just that.. in the past.  It is a shadow of its former glory, but there is still so much a new player could enjoy about it if they get involved in the community.


Novice Member

Joined: 1/14/07
Posts: 26

10/12/11 7:23:14 PM#29

There was a downloadable map someone made.  I would boot up the map and look for towns or dungeons I had never travelled to before...then I'd set off.

It was exploring and making your own quests...and trying not to die!

I don't think anyone has mentioned the scary 'drop your best item' death system...

It was big fun in its day!


Novice Member

Joined: 5/30/04
Posts: 44

10/12/11 8:57:45 PM#30

AC is where I started and nothing has ever measured up since.  I'm desperately looking for something as fun (even with the grind), and in particular, as customizeable as AC was.  Everything is so kid friendly now I never get to make any of the choices I want.  I remember AC having dozens of skills and tons of points ot allocate.  No one is willing to do that anymore.  I've basically given up on the genre after one too many baby games...hopefully someone in the future will show the willingness to give us something that we can mess up our first few times.  As hard as developers might find this, that is actually fun...that actually allows for replayability, something every MMO should want.


Apprentice Member

Joined: 7/23/04
Posts: 90

"From my rotting body flowers shall grow, and I am in them and that is eternity." -Edvard Munch

10/12/11 9:34:33 PM#31

I believe the author fails to realize AC was never truly about the 'grind' but the adventure, the grind was just the system of developing your character's skills and in no way overshadowed the adventure. Sometimes it was necessary to 'grind' (i.e. kill the same type of monster 100's of times). Was it boring? No. Is it boring now? Perhaps, possibly because the western person is losing patience with the rat race that is prevailing in all forms of media. Or perhaps because the player population in AC has dipped so low it feels like you're grinding in a single player game, which of course is not fun. AC was always about the feeling, the journey, and the people. I played for three years and never reached maxed level and had only a minimal desire to. The 'end game' content could be experienced with the proper gear and buffs at mid-levels. People weren't restricted by level or class, it was open, free and wild. In its prime it had over 100,000 players and you could feel the population when you explored, and when you met a person you greeted them, excited to see another adventurer. You weren't concerned with what armor they were wearing or what class they were, you didn't even care if they were on a quest. You just felt the desire to say hello, or perhaps even explore with them. I think the AC experience can never be replaced because it existed in a time that is so very different from the one we live in now. It was a gem in the infancy of this great genre and remains an alien relic that hints to the past, it will never be replaced, but it might be alluded to or hinted at in the development of some future game. I haven't seen a title to come out to match the feelings I got from that game.



Apprentice Member

Joined: 11/28/08
Posts: 161

10/12/11 9:48:18 PM#32

Very poor review.  I've seen forum rants that provided more information and actual fact.  Asheron's Call never handed you anything.  You had to earn it.  It's quite obvious that this concept is foreign to the "reviewer".

I can't believe that I'm actually going to say this, but it's never been more deserving...

Go back to WoW.


Advanced Member

Joined: 9/18/04
Posts: 77

10/13/11 12:01:12 AM#33

When I played Two Worlds II recently all I could thing of was AC3 with this engine or feel of it.  Not the Two Worlds II UI though as it is horrible.

I played AC somewhat recently and I believe the biggest thing was definitely UI/Controls.  They are horribly outdated.  I am not talking about looks so much a functionality. 

As for the review I think it is justified.  If the game doesn't compel you to play it further then you won't either.  This was afterall an article about him trying to find a new/old MMO to play and his opions on one he tried.  Not really a full game review.

From here down is just me barfing up my thoughts on MMOs and thngs I want

I also was thinking about the whole quest railroad in most MMOs today.  I believe the new "quests", to some degree, should be achievement style.  Or rather pop up rewards.  You know you get rewarded with xp/items from just doing things.  Stop making me find this NPC or that just to start doing what I want to do. 

Killed so many of that NPC or killed that specific NPC, boom here's your XP and reward.  You found this dungeon, boom here is your reward.  Made it to a certain point in a dungeon, boom here you go.  Made it to this point at a certain pace from entering, boom there you go.  You haven't died from falling, traps, monsters, lava or whatever for a certain time periods, boom there you go.

I just really like the mechanic employed by games recently that reward you for doing what you enjoy in the game.  This has recently been driven home while playing the BF3 beta.  I know it is an FPS but lots of the MMOs have achievments already, but you are not rewarded like you are with quests.

One thing I really want from  almost all MMOs now is CoH style looting.  I am not saying it is for everyone, but I really like loot I get just being put into my pack.  I can't imagine how much time I have spent in MMOs looking at loot and deciding what to take, bleh.  I expect many enjoy that aspect though.


Novice Member

Joined: 5/06/05
Posts: 5

10/13/11 2:01:00 AM#34

Great game. I disagree with the writer. I have played it for many years and still do every now and then. There is no game where exploration is such a thrill as in AC. Thank God no classes. You can be who you want to be.


Hard Core Member

Joined: 10/10/03
Posts: 5651

10/13/11 4:13:44 AM#35

What have gained? Reading the article I see we now have better graphics, a better UI and the grind is coated with more sugar pilled quests. That’s it.

Well computers have been giving us better graphics each year since they began; same for user interfaces. So in all this time MMO’s have managed to hide the grind better, that’s all.

What have we lost, well talking AC we have lost GM driven world changing events and enough roleplaying tools to keep Frodo happy. You could take an in game book, write in it and leave it for another player to find. The lore was immense, the story of the world second to none.

But MMO’s have learnt how to mask ‘kill 10 rats’ with a better looking quest, not exactly come a long way have we baby?


Advanced Member

Joined: 7/09/04
Posts: 3608

If you can't kill it, don't make it mad.

10/13/11 4:58:19 AM#36

Totally agree at this point.  I played AC for more than a year, way back when. Great game for its time, but I REALLY hated the corpse runs and the lost gear if you couldn't get it back. I used to keep two entire sets of armor and weapons in the vault, just so I'd have a chance. But some times, it was better to just write it off. 

Graphics wise, its WAY beyond its USE BY date.  I seriously doubt that WB would allow Turbine to invest the resources required to update the AC engine.  I have some fun memories from that time, but I'm never going back. Let the past stay in the past. 


Advanced Member

Joined: 5/25/09
Posts: 199

10/13/11 6:30:54 AM#37
At what point is this referred to as a review? Was it the General Article tag line or perhaps the lack of a score that confused you?

Novice Member

Joined: 11/18/03
Posts: 49

10/13/11 6:52:28 AM#38

I like the system, with a few changes and a new engine this game could be reborn. It's been a long time since I have played Brom the Mediocre. :) Adding points directly to the skills you want to improve was/is a great idea.


Advanced Member

Joined: 8/21/10
Posts: 1682

10/13/11 10:51:36 AM#39

This columnist will write 5 pish posh things about other games, and then wring 10  things that are super duper Star Warsm, it is so clear I dont even know why mmorpg has him writing at all.

The fact that even attempted to diss AC , should e a perma ban from the site :P


reviews are !@#$ing stupid. Play what you love.


Novice Member

Joined: 9/12/06
Posts: 954

It''s not the fall that kill''s you. its the sudden stop at the end....

10/13/11 10:54:34 AM#40

is AC f2p yet?

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