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10/12/11 5:23:42 PM#121
Originally posted by Boreil I really hope this was a joke because it is just hilarious to even think that money was not a factor behind EQ/UO. The only difference between now and then is that MMO players formed minority of over all gamers population. As MMOS became more mainstream so did the will to make more profits. |
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10/12/11 5:36:04 PM#122
To the OP: I am in the same boat. I have actually quit playing MMORPGs all together. I have been play about the same amount of time as you and I am sick of the whole thing. That new WoW pet that can be bought with real money and traded is dumb. The Diablo 3 cash shop is going to be dumb. It's all just dumb. Games used to be way better with way less. SWTOR is a going to be a sad story, not because of the money it will make (which will be a lot), but by the fact that a company like Bioware is doing it and it's nothing but a copy and paste of WoW. WoW had some great changes to the genre, but now all we have are copy cats. Hell WoW is a copy of it's self now.....a bad one at that. |
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10/12/11 5:39:13 PM#123
We should all start making our own games,. Check out unity blender and gimp they are all free. in a couple of hours i was able to make my own exsploring game, it was the bad landscape i created myself but was fun. I can do what i want when i want . I 'm not as educated as most are, so if i can do it then anyone can. |
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10/12/11 5:47:47 PM#124
I agree with the OP as far as item shops in MMOs but SP DLC I totally fine with. I don't have to buy a large expansion but I can buy a few small adventure packs that I feel are worth it. There still is a problem where some games are asking for much more than their DLC is worth. |
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10/12/11 6:26:19 PM#125
"I really hope this was a joke because it is just hilarious to even think that money was not a factor behind EQ/UO. The only difference between now and then is that MMO players formed minority of over all gamers population. As MMOS became more mainstream so did the will to make more profits."
The older MMORPGs were designed by people who played pen & paper games - obviously - because at the time they were the only people who knew about those kind of games. They were trying to bring their tabletop games to life. The newer MMORPGs are designed by people trying to recreate WoW's financial success. That's the big difference. What WoW did was take the worldiness of something like EQ, improve the graphics and polish (while making sure it still ran on a toaster), make it more solo-friendly and dumb it down. The copies have kept the dumbed down and solo-friendly parts but either dropped the runs-on-a-toaster part or, being another step removed from the originals, dropped the worldiness part (because they don't see the point) or both. |
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10/12/11 6:35:56 PM#126
Originally posted by tupodawg999 Every time I try to explain this, I end up with an entire wall rant and I go far beyond the point. So, very good form, sir. Nicely done. ^^ |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/12/11 6:43:58 PM#127
Originally posted by GreenHell Great post by the OP, the genre just isn't the same genre anymore. I am back playing MUDS; with 60 players online much more fun than the current MMOs. And NWN1 and 2 mods with friends. I atill have a few active mainstream subs active but rarely play them anymore. Games like Citadel of Sorcery sound like we may get the genre back on track. The sooner the remove Insta Travel/Mail/Auction Houses PvP and drop in a few us against the world MMOs that are challenging maybe we will be back on track until then. I have no need to play whack a mole ... I can spend my time more wisely. ________________________________________________________ |
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10/12/11 6:47:57 PM#128
OP, this quote is why you are disillusioned with MMO's
"We really just needed to make the game a lot more accessible to a much broader player base," said Nancy MacIntyre, the game's senior director at LucasArts. "There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves."
Sums it all up
"i don't waste my time building relationship in games" - nariusseldon |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/12/11 6:52:40 PM#129
Originally posted by VengeSunsoar What a load of rubbish.... Its about the communities and gameplay it just doesn't exist anymore there is no challenge anymore and 98% of the player base are just dumb.... There is a difference between perception and gameplay and that is what the poster was reffering to. The take a break comment is pathetic, but I guess lazy replies is what it's all about these days along with lazy development. ________________________________________________________ |
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10/12/11 6:54:51 PM#130
Originally posted by tupodawg999
I agree completely. The 1st generation clones left a lot to be desired, and in many ways missed main parts of the WoW appeal, not to mention as you said "runs on a toaster" *grin*. Additional generations aren't even close, with a few exceptions.
WoW is (or was*) a world game for free-roaming explorers, a territorial defense game for PVPers**, a solo (or coop) quester for casuals, a coop dungeon runner for mid-harcores, a raid game for hardcores, a faction based PVP game tucked away in instances so as to avoid disruption of the main world.
* recent changes include lobby based coop, solo questers with deep storyline arcs, and soon lobby based raiding. ** refering to overlands like attacking / defending Crossroads or trying to kill opposing side faction bosses. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/12/11 6:59:46 PM#131
Originally posted by Isane I agree, what you stated was a load of rubbish. There is just as much community as before, in fact there are a great many communities. Dozens of communities will exist in one game now, some you will like, others you want. Go find the one you like. Further there are literally hundreds of games out there with thousands of communities. MMO's were never hard, they were tedious and time consuming, I'm sorry you find that hard. There is a difference between perception and gameplay. And in some games the gameplay is different however with most games there is not very many actual gameplay changes. So the issue now is perception not gameplay because gameplay mechanics are pretty much the same, haven't changed in a decade. Every single solitary thing you did in EQ you can do in wow. Take a break comment is completely valid. Every hobby gets tiresome after a time and people need breaks. Doesn't matter whether its' games, carving, canoeing, exercising.... after a time you need a break and guess what it's healthy to do it. Just old embittered ex-gamers still waving their signs. Venge edit - this wasn't directed at the OP. That was fairly well thought out and reasonable, I don't agree with a lot of reasons but I can't argue his feelings about them. No this was directed at all the old fogies that came after him. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/12/11 7:01:06 PM#132
Originally posted by Isane yyyyyyup. +1 |
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10/12/11 7:03:59 PM#133
@ OP Totally Agree! My favorites were AO, EQ, DAoC and SWG. Welcome to the age of cash shops, solo playing and lobby ques for dungeon running in our mmorpg's today. |
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10/12/11 7:04:04 PM#134
Posted this in another thread this morning but it is actually more relevant here. Themeparks have already reached their pinnacle and are beggining their decline. SWTOR will be the last big budget wow-formula type. Especially when sub numbers begin the tumble as in Wow/Rift model. I know this is still to be seen but I feel the same sub problems will plauge SWTOR when the shiny wears off and the grind becomes apparent. Sandboxers rejoice our era is just starting. Creating high quality tools for players to create never ending fresh content as opposed to developers creating increasingly more expensive content in quantities to appeal to the masses is the way development is beggining to shift. Being a project and operations manager at several levels for years I know profitability rules the development and publishing houses. This FTP craze is companies trying to salvage profit margins off of inferior software and human greed mentality to "grease the wheels" not because it is hip. Face it many gamers are just lazy or do not have the required time due to real world obligations. Games reflect this in the dumbing down of game mechanics. Creative thinkers and problem solvers will flourish in the new sandbox environment and gamers that lack creativity and basic problem solving skills will migrate to console gaming. |
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10/12/11 7:04:33 PM#135
It never ceases to amaze me just how little people that pretend to be educated actually know about the history of this industry, I grew up with it and with the people that founded it. Brad McQuaid still rants and raves and has posted tons of manifesto's about how the evil corporations have stolen the dream and perverted the purity of what they were trying to create. Right now he is trying for the third time to create his dream world, without it being stolen by the greedy corporations that put profit before the game as he says. Granted Brad stole his concept from Cathryn Mataga ( the programmer and driving force behind AOL's NWN ), I mean to give credit where its due, she yup, that's right a WOMAN is the mother of this entire industry. Anyway I was at Wizard's of the Coast in 1997 when we aquired TSR and had to listen to the constant hell raising over how Brad was a snake in the grass just like Bill Gates. Everyone knew Brad's wife was actually the only game designer in that house with any talent , and to give more credit where it is due, she ( yup that right another WOMAN ) was the talent and driving force behind the development of EQ 2. On the other side of the coin was Lord British, the Dungeon Master turned game designer. On numerous occasions he was quoted as saying the " suits " would destroy the industry before it ever got a chance to spread its wings. Now I am not going to deny both of these icons of the industry did not profit from their creations, but BOTH of them had their games stolen out from under them, and in Brad's case actually tried to fight a lawsuit to keep creative control of his game but lost to SOE's team of corporate lawyers. So let's not say for a second this industry was created for the money, because the industry was created by dreamers, psychotics, and nutjobs, it was just stolen by the people that made it all about the money. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/12/11 7:08:12 PM#136
Originally posted by Sorrow Can't comment on UO. But who stole Brad's games? EQ was always owned by SOE. VG he sold to SOE. Nothing stolen there. Venge edit - and face it, if AOL didn't think they stood a reasonable chance of making money they would not have paid for the development. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/12/11 7:13:03 PM#137
Originally posted by ray12k that this was the thread killer???? |
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10/12/11 7:13:37 PM#138
Can't comment on UO. But who stole Brad's games? Everquest was launched and created by Brad's company "Verant Interactive" |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/12/11 7:17:36 PM#139
Originally posted by Saxx0n And Verant was always owned by Sony. Verant interactive was a brand of Sony. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/12/11 7:18:21 PM#140
My biggest regret is that once WoW hit, innovation seemed to stop. There was a time where games were different games. UO was different to EQ just as EQ was different to AC and AC wasn't the same as Shadowbane, even SWG originally had it's own feel.
Early on it was exciting to imagine, my god, the possibilities! All of the places these games could go, it could only get better and better....then, we get saddled with 5 or so years of WoW clones. The me in 1999 didn't see that coming.
Some people defend this by saying absurdities like 'If it's not broken, don't fix it', well, if it's not broken, why shove out more and more pale immitations that ARE broken in comparison to what you're trying to mimic?
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