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Warhammer 40K: Dark Millennium Online

Warhammer 40K: Dark Millennium Online 

General Discussion  » Tyranids: To Be or Not to Be?

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64 posts found
  cagan

Advanced Member

Joined: 6/16/04
Posts: 245

9/14/11 7:35:24 PM#21

well if you change the lore of every faction fighting with each other into 2 factions, the super racist, elitist, xenophobic space marines are now figting hand in hand with eldars etc... it will be super hit game! (/sarcasm off)

Another 2 faction WAR, when will they learn...

  Ichmen

Elite Member

Joined: 4/15/06
Posts: 1182

hatred enriches.
life is a prison, death a release.

9/14/11 7:42:46 PM#22

nids and necrons cant be playable. reason being nids are a horde army they only work as a swarm. where as orks can work solo/smaller scale, its very hard to pull that off with a nid unless you break out the synap units but then you wind up getting the OP complaints i mean how would a bulk marine kill a rampaging carn?? the odds of a 1 v 1 fight and the marine winning is next to nill. 

as for necrons.. they allie with no one period they clense every thing of life.. so they would not work well in a "team" based mmo 

you can get away with orks helping DE and chaos as there are storys in the fluff of orks being absorbed by chaos gods. making chaos worshiping orks though its rare as orks tend to kill the chaos ones. weirdboyz are a good example of chaotic orks. 

heck in the first few misisons of DoW2 you deal with orks being used by eldar against imperials, so orks can work solo and team based. im sure the same is true for DE...

the "good" side is more iffy cause soo many refuse to work with either side.

though im a semi-retired TTer soo i would love to see a MMO that had every race or a FFA faction based war allow me to play gaurd or marine and form a temp ally with eldar or something then turn around and kill them :3  BUT then you get gameplay blance and all that crap

CPU: Intel Core i7 CPU 860 2.8GHz
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<

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/15/11 2:11:18 PM#23
Originally posted by Ichmen

nids and necrons cant be playable. reason being nids are a horde army they only work as a swarm. where as orks can work solo/smaller scale, its very hard to pull that off with a nid unless you break out the synap units but then you wind up getting the OP complaints i mean how would a bulk marine kill a rampaging carn?? the odds of a 1 v 1 fight and the marine winning is next to nill. 

as for necrons.. they allie with no one period they clense every thing of life.. so they would not work well in a "team" based mmo 

I've wondered why so many people think like this.

remove the concept of playing a single character.  Imagine instead, playing a single group.  You start play as a 3 Hormagaunts.  together they make up your 'character'.  As you advance in level your group evolves into larger numbers or just larger units.  Instead of picking skills for your individual character you're picking new mods for your unit or different units.

To simulate the 'hive' mind, if you stay close to other nid players and work with them you'd get bonuses like + to hit, damage, or xp.  There is no loot just new genetic mods available to your units. 

Obviously you can't MAKE the nid players follow 'the hive mind' but then again, you can't make the IG stay in their 'squad' and not move around a bunch.

 

My main hope is they don't do anything uber silly like put necrons and nids on the same world.  I'm willing to accept plently of lore 'bending' but since nids avoid any world with ANY necron presence no matter how much bio-mass there is, it would be too much of a break of the lore to have both on the same world.

Though I suppose it's theoretically possible for necrons to attack a world that's already being attacked by the nids.

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/15/11 2:17:11 PM#24

Alternately, you could do the necrons the same way.  Start play at a trio or warriors.  As you battle it out you gain more units, upgrades to current units, ect.

Again, to simulate the necron group mind you can award bonues for sticking with other necrons, not retreating or running for cover. 

Imho I don't see reason nids or nocrons couldn't be a playable race.  They would just have to be a private faction.  Be honest, how many WOULDN'T want to at least try playing as a nid or necron?

  shantideva

Advanced Member

Joined: 6/15/09
Posts: 162

9/17/11 9:48:28 PM#25

I want to be a Dalek! or is that the wrong game? Can i atleast be Robocop? thats Warhammer40k right? i'm sure we could discuss a way to fit it into the lore? right?...sheesh!!!!!!!!!!!

"Train by day, Joe Rogan podcast by night, all day!"

  grawss

Novice Member

Joined: 9/07/11
Posts: 438

9/18/11 1:05:50 AM#26
Originally posted by cheshyrecat

Alternately, you could do the necrons the same way.  Start play at a trio or warriors.  As you battle it out you gain more units, upgrades to current units, ect.

Again, to simulate the necron group mind you can award bonues for sticking with other necrons, not retreating or running for cover. 

Imho I don't see reason nids or nocrons couldn't be a playable race.  They would just have to be a private faction.  Be honest, how many WOULDN'T want to at least try playing as a nid or necron?


There are issues with the two faction system enough. Adding in necrons or tyranid would be probably push the fans of the IP over the edge. They're already strained as it is. :P

 

Something interesting which you may like the sound of was posted here: Link

It could easily be expanded to handle a tyranid war or two, especially since it wouldn't interfere in the main game at all; just use the framework for it. You wouldn't be a full-time tyranid, running around singlemindedly killing and devouring flesh, but I doubt people would complain about a part time job for the sake of reliving epic battles the fluff itself has given us.

 

But in the game? No thanks. And this is from a person who wants everyone to huggle and be merry (while killing each other of course). :'(

Sarcasm is not a crime!

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/19/11 1:23:32 PM#27

That 's an interesting concept but I'm not sure if I like the Idea of playing a character that I couldn't keep or advance.  That only existed for the duration of the fight.  That sounds like a FPS.  fun in the short term but debatable in the long term.

 

 

  Razephon

Apprentice Member

Joined: 6/22/05
Posts: 535

9/20/11 8:53:45 AM#28

As I've said before, whatever decision they make people will be disappointed.

Tyranids just can't be a player race rofl. People wouldn't get used to them. Sure you could have 'biological' implants or extra limbs as 'gear' lol, but erm yeah...

Tyranid talks to Tyranid NPC or hell Another Race.

[Insert Riveting Conversation here]

Enuff said.

 

MAIM KILL BURN MAIM KILL BURN!! 

Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/21/11 4:42:35 PM#29
Originally posted by Razephon

As I've said before, whatever decision they make people will be disappointed.

Tyranids just can't be a player race rofl. People wouldn't get used to them. Sure you could have 'biological' implants or extra limbs as 'gear' lol, but erm yeah...

Tyranid talks to Tyranid NPC or hell Another Race.

[Insert Riveting Conversation here]

Enuff said.

 

I see where you're going on the conversation end of things.  But I don't think it's a problem that can't be fixed.  Most quests are phrased in a fashion like you have a choice.

For nids, give them the choice to choose but phrase it like they don't.  For example, you see the quest and accept it.  You then get a directive from the hive mind to go do the quest.

The hard part I think would be how would the players GET their quests.  It would be awkward to have to go talk to an NPC nid with a question mark over his head.  That wouldn't work for nids or necrons.

 

  Dnomsed

Novice Member

Joined: 3/05/07
Posts: 261

"I have no special talent. I am only passionately curious." -Albert Einstein

9/21/11 4:56:30 PM#30

I say leave the 'nids and necrons as an npc race, hostile to everyone.  If people wanted to run around as those 2 races then why not make it as a monster play option that you would unlock with your regular character through questing or achievements.

Warhammer fanatic since '85.

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/21/11 5:45:13 PM#31
Originally posted by Dnomsed

I say leave the 'nids and necrons as an npc race, hostile to everyone.  If people wanted to run around as those 2 races then why not make it as a monster play option that you would unlock with your regular character through questing or achievements.

I think that's a perfectly viable idea.  However, I think a lot of people would like to play one of these races as opposed to the others.

 

 

  Dnomsed

Novice Member

Joined: 3/05/07
Posts: 261

"I have no special talent. I am only passionately curious." -Albert Einstein

9/21/11 6:00:52 PM#32
Originally posted by cheshyrecat
Originally posted by Dnomsed

I say leave the 'nids and necrons as an npc race, hostile to everyone.  If people wanted to run around as those 2 races then why not make it as a monster play option that you would unlock with your regular character through questing or achievements.

I think that's a perfectly viable idea.  However, I think a lot of people would like to play one of these races as opposed to the others.

 

 

I agree, though I think the basis of a race like the 'nids precludes much in the way of depth and staying power for playing full time.  The races in 40k with sentience along the lines of reality are far easier to write story for and create meaningful content.

 Imagine if you will a 'nid infested world in DMO:  You have tons of npc's all over the place wreaking havoc plus all the trappings gamers are used to in MMO's, quests, dungeons, pvp areas, etc.  At the culmination of a group based dungeon, one of the achievements for downing the last boss is the 'nid playable unlock.  Now that players run through the dungeon his accounts unlocked for 'nid play.  He can start as part of the ravening horde as a nameless 'gaunt and through 'nid unlocks eventually "evolve" (unlock) the ability to gradually take on the role of more advanced synapse creatures.

 Would be one helluva lot of fun and the most bad@$$ pet classes ever invented, hehe.  The potential for development is vast.  'Nid players could be initially limited to running in open world pvp and eventually earn the right to join scenarios and possible even take up the mantle of sub-bosses in a pvevp styled dungeon.  

Would give players options for running in their favorite units shoes (hooves?  hehe) but not break the lore so much as to have genestealers standing shoulder to shoulder with Chaos and whatnot in the auction house, lol.

Warhammer fanatic since '85.

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/22/11 12:52:37 PM#33

That idea has potential.  Honestly, I'd just wanna play one of those races (necron/nid).  As long as I get to pounce on a smurf marine or 3 and rip them to shreds or hit him with a gauss blast to turn him into vapor, I'd be pretty happy.

 

 

 

 

 

  cheshyrecat

Novice Member

Joined: 10/21/06
Posts: 140

We're all mad here. I'm mad. You're mad.

9/22/11 1:00:20 PM#34
Originally posted by Dnomsed

Would give players options for running in their favorite units shoes (hooves?  hehe) but not break the lore so much as to have genestealers standing shoulder to shoulder with Chaos and whatnot in the auction house, lol.

 

I'd be pretty annoyed if I see any of the races standing shoulder to shoulder in an auction house (ala wow).  I love auction houses but considering the level of xenophobia throughout the 40k universe.... i hope I never see any 2 races hanging out at the bar having a cold one.

 

  Though, come to think of it I vaguely remember an instance of a small group of greenskins in a tau encampment.....So maybe there are a FEW exceptions to the xenophobia rule.

 

 

  Dreawing

Novice Member

Joined: 7/13/07
Posts: 357

10/12/11 1:36:54 AM#35

tryanids could work, but i would not want them to be playable.

 

I am hoping tyranids are more like a left for dead zombies idea like.  were your zombies are the hormagraunts and stuff, then your lictors and stuff are the witches and gas like zombies.

 

Have it as a world event. Put on planet. tyrannic envasion. Then you can advoid helping the planet or help the planet. you will get the best loot if you succeed. Though it will be hard. And have quests that go through stages . in your city.

kill 9 thousand small tyranids

or later on. find 13 generation lictor and get it to the inquisitor of the ordor xenos. To bisect it to make a chemical bullet to kill the overmind and space by taking you and everyone to the hive mind to destory it :D who ever destorys the hive mind and everyone helping wins :D 1 in every 4 months event :D on random planets.

 

Though why i think tyranids can be playable is that. Some of the bigger tyranids can survive on there own with out the minds control and can fend for themselves. or lead a huge lot of little ones to battle for 1 basic mission.

Though i am hoping there will be npc squad mates with your character you can control.

and 1 more thing. No one said orkz are playable. Though i am senseing this game to be more of a chaos vs imperium. with orkz as the main 3rd npc faction. nothing been called yet but 2 factions and 1 playable race. with other 2 going to be adeptus mechanicus , and imperial guard.

  User Deleted
12/09/11 10:27:22 PM#36

If they go Bubblegum Two faction holy trinity Gear Grind you can forget it. I think from what I see so far you will be lucky to play something other than just human. Two factions in this game is just rediculous. In Warhammer everyone can fight anyone at any time. If they rip off WOW this game is vaporware just like that other Warhammer wow rip off Dead on Arrival.

  StMichael

Apprentice Member

Joined: 11/13/10
Posts: 146

God said "Vengeance is mine." Don't think to bear his burden lightly.

12/10/11 6:41:07 PM#37

Good, that means you'll stay the fuck away from my awesome 40k MMO so I don't have to deal with yet another 3 faction whiner. Go ahead, lead a revolution. Find all the people who are ever going to piss and moan about not having a 3rd faction and rally them against this game so that the rest of us never have to see you ruining our game with your drivel.

There have been hundreds of attempts in as many different forums, videos, comments and blogs to convey the fact that games workshop doesn't want a 3 faction conflict, and still you drones persist. If you can't find one, or simply refuse to read them, my one hope is that you and yours will continue to be this stupid for the rest of your lives, thus reducing the chances of you ever procreating.

  Entropy14

Apprentice Member

Joined: 2/14/10
Posts: 535

12/10/11 6:43:10 PM#38

Is this Blizzards new MMO ?

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1511

12/10/11 6:54:54 PM#39

I'd say nay for tyranids, they are too much of swarming faction and I dont see how individual play would suit that well. I see tyranids being an awesome AI enemy that tries to overwhelm you, but not really as a playable race. I dont think there would be any good system to present mission objectives or general... Well anything, the race just does not suit individual play imo, at all.

  warmaster670

Apprentice Member

Joined: 1/04/08
Posts: 1441

12/18/11 2:22:23 PM#40
Originally posted by Entropy14

Is this Blizzards new MMO ?

Hope this is some kind of bad joke, or else its reeeeaaaally sad.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

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