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With Fallen Earth poised on the edge of a new life as a free to play MMO, Managing Editor Bill Murphy had the opportunity to speak with Associate Game Director Joseph Willmon about "The Free Apocalypse". The discussion meanders from why the F2P decision was made to the awesomeness of the Commander's Aura. Check it out!
Read more of Bill Murphy's Fallen Earth: The Free Apocalypse Interview. Associate Editor: MMORPG.com |
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10/10/11 4:10:49 PM#2
This game never really came accross my radar prior to the announcement it was going F2P, but I have now downloaded the client and look forward to trying it out on F2P launch day =) Check out my blogs here: http://www.mmorpg.com/blogs/Grand_Nagus |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/10/11 4:14:35 PM#3
I was in the alfa and the beta, I had a years sub before I gave up on this game. I am looking forward to it being free, It will be something I tinker with now and then. |
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10/10/11 6:09:59 PM#4
between this being free and the changes to AP accumulation & the removal of the need for faction wheel grinding I cannot wait to get back to the wastelands and re-activate my clones. |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
10/10/11 6:12:47 PM#5
Great game, anyone who hasn't played it should give it a go. Even just playing it as a single player style game you can have a few months of good fun and the crafting/gathering rocks :) S1 feels like home to me too, haha. |
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10/10/11 11:04:39 PM#6
FE is really a unique and fabulous game that i've been subbed to for a long time now. i haven't played much the last six months because i've been involved with testing SWTOR, yet i still spend a week or two at a time crafting, questing and such, because it is something i will play no matter what else is released in the near future. i'll continue to pay for it, and enjoy the influx of new players, and hopefully some more active faction PvP down the line. |
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10/10/11 11:17:02 PM#7
Glad to see they are atleast talking about making it more of a sandbox. I was turned off by the game at launch because it felt too much like a themepark, being led by the nose from one quest hub to the next.
Now that it is free I will definitely give it another try. Anyone know if the PvP has improved at all? I have bad memories of spending hours running around the S1 PvP area hoping to fight someone and eventually getting steamrolled by lvl the 20+s coming back to farm newbies. I asked about PvP a few months ago on the official forums and most of the replies were that PvP was still horrible at that time. I really hope they can do something to make it fun. www.agonysend.org |
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10/11/11 1:31:33 AM#8
Great game! Already subbed, but i'm glad that there isn't game breaking restrictions, when it goes F2P...
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10/11/11 9:53:56 AM#9
The real news in this interview is that aspects of the premium benefits will be sold ala carte instead of being only accessible with a premium subsciption. My main concern is the 8-hour crafting limit for free players, which I believe can and will prove game-breaking once free players advance far enough into the game to where they must craft a lot in order to stay competitive with paid players. Given how intrinsic crafting is to advancement in this game, those who are limited to a mere 1/3 of the crafting time paid players enjoy will quickly find themselves without the ability to stay competitve and be effective at the higher levels or in PvP. If the ability to negate the ridiculously short crafting limit for free players is sold at a reasonable price in the premium store that may well go a long way toward keeping the game fair and balanced, but I strongly suspect that Fallen Earth will lose a lot of free players and the potential income they represent once they begin bumping up against this ill-considered and quite possibly game-breaking limitation to find themselves playing a very different game from those who choose to pay. For my full take on this issue, check out my latest posts at Fallen Earth Bloggers. |
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10/11/11 10:23:48 AM#10
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10/11/11 11:16:08 AM#11
in case you want to try it, alienwarearena has a 30 day free trial + free gun if you want to check out the game. http://www.alienwarearena.com/giveaway/fallen-earth/ |
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10/12/11 9:57:44 AM#12
I would argue that now that many craftable items have been removed from merchants, avoiding crafting will no longer be as feasable as it used to be, thus making the 8-hour crafting limit a far more significant factor in advancement for free players. In addition, even before the recent patches the merchant price of higher levels of ammo, particularly heavy ammo, was already pretty steep, making the ability to be able to craft it oneself pretty much an essential skill in order to stay competitive in the game. As I said above and on FEB, I believe that being able to buy a 24-hour crafting buff as a premium store item will go a long way toward helping to balance things out for many, but for those who choose not to pay at all Fallen Earth is going to be a very different game than for those who play, and I don't think it's going to be someting that inspires free players to spend money but rather something that encourages many of these players to give up on FE and move on to other games. |
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