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10/07/11 4:16:00 PM#41
The fact that you gave this game a 10/10 in Innovation is telling. Look, I'm a LoL fan and I can tell you, the only innovation they've brought is the free-to-play model, and that would have come along anyways, and maybe the persistent leveling with benefits. Other than that, LoL is a simplified DotA clone. Is it fun? Hell yes. Is it innovative? Hell no. |
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10/07/11 5:06:29 PM#42
When does DOTA 2 come out? Seriously.. |
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10/07/11 5:27:01 PM#43
Shouldn't this artice be on RTSGuru?
Not a MMO |
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10/07/11 5:31:02 PM#44
so...does this 'game' have more than 1 map yet? |
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10/07/11 6:41:35 PM#45
lol @ fanboys. you call it a clone yet the guys who helped develop LoL helped make DOTA. and no HoN and DOTA players dont rape. the get pwnd cause they dont know how it works cause it is DIFFERNT style of Moba. your ratings are horrible if u think it is easy. get up to rating 1800 and make one mistake and its GG. so many biased comments. stfu and play whatever you like |
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10/07/11 8:16:10 PM#46
the game was really fun in the begining, but the community is really bad atm(aka f u c!< 3 d up) and from an 9/10 i drop it down to 5 :/ perfect example of why F2P won't go steady :P and i tried US and EU servers,btw the fact that they split EU servers to half is stupid as hell, my team had a fin a greek a british a german and hmm...another british i guess....(1 from ireland and 1 from england:P)
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Benthon
Apprentice Member
Joined: 1/11/07
Even if you can't hear me, you're still wrong. |
10/07/11 10:05:08 PM#47
Originally posted by sn0wblind00 Yes, it does. It always did. Now it has three. He who keeps his cool best wins. |
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10/08/11 12:01:30 AM#48
League of Legends is just incredibly addicting. Now if I can just stop buying champs via the in-game currency to get a nice set of runes. >_>
LoL is 'WoW of MOBA's' because for LoL players, LoL is their first MOBA-type game. Similar to how WoW was the first MMO-type game. This isn't true for HoN which had a few DOTA communities x-fer over. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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10/08/11 2:24:51 AM#49
I'm an organic open-world pvevp themepark light mmorpg enthusiast.
I scoffed at the thought of LoL for over a year,but never publically on the boards because I dont post about what I have not played or don't have a very secure thought about.
I was wrong about LoL and am enjoying playing it. Wish I had started it and within the moba genre a year ago for some immediate access coop fun. |
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10/08/11 4:29:23 AM#50
agreed with the statement. WoW of MOBAs. So many play it but who really loves it? |
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10/08/11 7:08:10 AM#51
Oh please, LoL fanatics are almost as annoying as apple faithfull... |
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10/08/11 7:22:00 AM#52
mmorpg.com could you please focus von MMORPG news again? LoL is a heavily dumbed down version of DoTa and HoN nothing else. |
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10/08/11 7:33:35 AM#53
LoL has a good quality that mmorpgs suffer from- gameplay. But to have no guild system in LoL, (or even inbuilt voice system) mmorpgs just trump that. It's inexcusable, and one of the reasons I stopped playing the game. |
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10/08/11 8:20:39 AM#54
Originally posted by Theonenoni Sorry if I laugh at that, because my experience is that the players in LOL are very competitive. If you don't play your champion well you get heaped with abuse. |
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10/08/11 10:24:50 AM#55
I feel extremely disapointed at the review section of Value. The idea that free players can't catch up to paying players is completely false. They aren't really even at a disadvantage. "this is hardly a positive for max level players wishing to enter ranked gameplay and be competitive." While "this" refers to the free champion rotation, it is implied that non-paying max level players can't be competetive in ranked gameplay. This idea is completely flawed. The reason given for such an analysis is the fact that free players can't afford to buy the new champion every 2 weeks or so. The point is: So what? You don't need the new champions to have a fighting chance in ranked. Take for example Ashe, Annie, and Amumu. These 3 champions are some of the cheapest champions to buy (buy as in buy with ip) yet are some of the "best" champions in the game (that is arguable but besides the point). People can play completely fine with older champs. LoL is a skill based game. You can't buy skill. You can only buy speed-of-progress (evens out eventually anyway; just gets you there faster), skins, and new champs. |
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10/08/11 10:45:05 AM#56
innovation 10??? So, they make a game that is a more accessible version of another, add a F2P model and get a perfect score on innovation. wow..
Tough times in the online gaming industry my friends.
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10/08/11 4:46:34 PM#57
I agree. It's basically just the arena pvp part of a real MMO. the only people I know that play this are below the age of 20. Kids like that sort of thing. What REALLY freaked me out was their rule about quitting. If/when you want to stop playing, you get your account suspended for a day. IN what kind of world is this a good business model and why do players put up with that rule? |
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10/08/11 4:54:45 PM#58
Originally posted by shoziku It's called a leaver penalty. I don't know how this rule can offend anyone, at all, ever. If you go and play a match, you're forced to sit there for the whole match. It's a commitment; if you leave you're penalizing you're 4 other teammates. They're basically screwed in most cases too. To sum it up, it's basically an anit-griefing mechanic. So the person that keeps on leaving doesn't screw over more and more people. I don't know what you're goal was in your post but you come off as a really ignorant person. If you don't have the time to play, don't queue, if you don't think you can play a whole 5v5, don't queue. Dominion is a short match for those with ADD and there's also twisted treeline, the 3v3 map. I'm not a fanboy or anything and i also dislike a lot of things they're doing with the game recently and in the past, but i feel like just way too many people who haven't given it a shot are knocking it on basic things they can't comprehend. |
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10/08/11 11:19:56 PM#59
I don't think I said anyting about needing a new champion to succeed in ranked. What is absoluetly true though is that you spend all that IP you get while leveling on runes you won't be able to even play ranked (you need 14 champs to even play it, not counting free ones). Likewise you don't need to own every champ, but at the very least two from every category of play one should be at the very least proficient at before trying to be serious in ranked. I own every champ. I own most of the runes. To be competitive at the highest level you're going to need to either play a variety of champs well (at least in solo queue, being competitive in team ranked is different altogether) or play one style of champ so superbly you can carry entire teams. Either way you also need to have champs available to trade with others in solo queue to maximize your effectiveness, you need a variety of runes pages so you can customize for each lane enounter to have the as much as an advantage as possible. When I'm AP carry mid and see a mage that I can't beat outright (LeBlanc for example) I run health quints with MR blues instead of my standard AP mage page, other times movespeed quints for champs who rely on a 625 range harassment that I can outrange. These little edges are expensive IP/time wise. Plus I was also considering it from the standpoint of "normal" games. The F2P model of not having all content available is new, most gamers are used to having almost all the content available from minute one (ala other competitive games like Street Fighter or whatnot, or an RTS). LoL is a competitive game where this isn't the case (unless you're in a tourny), and if you start playing today short of playing 40+ hours a week you won't make enough IP to buy all the champs and get runes to be "competitive." There have been plenty of mathcraft posts about it on the forums, it simply isn't feasible. Likewise to unlock all the champs immediately and divert all IP to runes (to maximize theoretical competitive edge) you'd be spending enormous amounts of money. In that light the game isn't a terribly good value, but if you buy a couple champs you truly love and only play them for thousands of hours of gameplay, then yes its a great value. That is why I didn't give it like a 2 in value, because there are cases that add favor to both arguments, but considering how Riot takes themselves as serious competitive people and gamers I find the utter inaccessibility of unlocking large amounts of content daunting for players seeking to be competitive, evne though it is a terrific business model for them.
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10/08/11 11:57:15 PM#60
All the people saying this is for noobs etcetc., try to get out of Elo hell (1800+ Ranked rating) and then tell me the dramatic way errors are paid. Ofc you gotta get to high elo. (I lol'd already thinking of you trying) Btw there are a lot of professional gaming teams sponsored by Razer, Acer, Gigabyte, Nvidia, Fractal, and bigass trademarks, FnaticMSI, TSM, CLG, WE, AEON... blabla... Get off your retarded idea of common MMO PvP, there are people making a lot of money from this game via tournaments and sponsors/streaming. LoL is right now considered an eSport as CS or SC, so from now you will see it always in IEM, IGN PRO League, Dreamhack GC.. many more to come. GL/HF.
PS: For all the comments Dota/HoN pro players outplay LoL pro players, i gotta say they have not frickin idea, since in the last 2 Dreamhacks all these teams got their ass kicked off the comp in the qualifiers, not even getting in, just L0L. PS2: You mad now? You mad cuz bad for sure. PS3: Watch Own3d.tv for some cool streaming. |
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