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News & Features Discussion  » Neverwinter: Game Shifting to Action MMO

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129 posts found
  etlar

Old School

Joined: 10/14/04
Posts: 688

Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00%

10/05/11 7:10:15 PM#61
Originally posted by Asheram
Originally posted by warmaster670
Originally posted by fenistil

 

Will be just another Action F2P MMO , bit of a shame that on D&D IP , which don't fit at all with 'action mmo' , but well meh.

 

Really they're kinda like Uwe Boll lol.

 

/not interested

Uh, how exaclty does it not fit as an action mmo? theres no good reason why DnD doesnt fit as an action mmo.

Yea I kind of dont understand that logic either,just because the pnp game was based on dice rolls doesnt mean the fantasy part of imagination wasnt playing out its part in the players head.I wonder if all those that are complaining about D&D and having actual action in it played the game more like playing on a craps table because somehow it doesnt seem like they are too happy about a developer trying to bring it to "actual" life.

the problem is not action, its the lack of the need of communication BEFORE the action, that makes the difference. in  my huble opinion. and offcourse the fact its no an acion game, but an rpg, you knw?...roleplaying..

  CyanK

Novice Member

Joined: 9/10/11
Posts: 20

10/05/11 7:11:01 PM#62

I reserve judgement until I see some gameplay videos and learn more about mechanics and game systems involved.




This rush to judgement displayed by so many active members of the MMO community in general passed being cliche years ago, now it's just an annoyace having to scroll through a glut of doomsayers and negative nellies anytime a game gets announced just to find a substantive post or two.




I wouldn't put much stock in a developers previous games as it weighs towards judging a new product from them either.




Think of it this way, there are a myraid of bands and artists that have put out one sublime or genre altering album/song just to have the rest of their catalog be kinda meh or worse, unlistenable because it pales in comparasion to that one moment they got it perfect.




ps




http://occupywallst.org/




 





 

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16452

10/05/11 7:15:05 PM#63

I am actually a loy more interested about the plot, how they succed making the world feel right and how the "make your own module" thing works out than the actual combat mechanics.

It wasn't the clicking that made Diablo an action game instead of a RPG, it was the story, how they portrayed the npc and how the world was done.

Sombat have nothing to do with if a game is a RPG or not, Bethesdas daggerfall is one of the best RPGs of all time and it was twitched based.

Roleplaying is about telling and experience a great story, you can have a good RPG game with no violence at all or have one that is a bloody massacre.

Compare Diablo and Baldurs gate. Diablos story: Go down to the bottom of the dungeon and kill Diablo, he is evil. Baldurs gate had loads of plot twists and told an interesting story. 

I am not saying that RPGs is better or worse than action games however, just different.

Frankly does the article sounds better than what Cryptic was pushing before, as long as I can make my own dungeon & story as was intended before of course. Say what you want about PWE but they clearly have been doing better than Cryptic and that Cryotic got bought up by them seems good to me.

  Eladi

Novice Member

Joined: 11/23/06
Posts: 1047

10/05/11 7:20:34 PM#64

its not crpytic, they are just the programmers, PW is the manager who tells them what to do.


this tittle (to me) whit PW managing it toward a action mmo does not provoke any intrest the NW ip is a good one but I doubt they can translate the core of the game (character,traits,custom content) into sometime playable .


  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1859

What happens when you get 5 stars do you get a cookie? ;)

10/05/11 7:21:51 PM#65
Originally posted by etlar
Originally posted by Asheram
Originally posted by warmaster670
Originally posted by fenistil

 

Will be just another Action F2P MMO , bit of a shame that on D&D IP , which don't fit at all with 'action mmo' , but well meh.

 

Really they're kinda like Uwe Boll lol.

 

/not interested

Uh, how exaclty does it not fit as an action mmo? theres no good reason why DnD doesnt fit as an action mmo.

Yea I kind of dont understand that logic either,just because the pnp game was based on dice rolls doesnt mean the fantasy part of imagination wasnt playing out its part in the players head.I wonder if all those that are complaining about D&D and having actual action in it played the game more like playing on a craps table because somehow it doesnt seem like they are too happy about a developer trying to bring it to "actual" life.

the problem is not action, its the lack of the need of communication BEFORE the action, that makes the difference. in  my huble opinion. and offcourse the fact its no an acion game, but an rpg, you knw?...roleplaying..

Well the last time I looked those "roleplaying" games that you refer to still exist so grab your friends grab your paper and dice dress up in your role and play your game.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1028

10/05/11 7:23:32 PM#66

What a great idea, Cryptic has had so much success with its first two MMO's that the entire plan should be changed to make this third game an MMO too!  Oh, and its not like there is much competition in the F2P fantasy genre so this game should be a huge success!

 

/sarcasm off

  TheCrow2k

Apprentice Member

Joined: 10/19/09
Posts: 956

10/05/11 7:23:49 PM#67
Originally posted by etlar
Originally posted by wildtalent

Come on people.  First of all, DDO is an action MMO and is widely successful .

DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. -SNIP-

 

I would like to hear your defenition of action game then.

D&DO originally required you to repeatedly cick your attacks onto creatures to do basic attacks (they eventually added auto attack by click & hold) and you had to chase and maintain striking distance using WASD. Monsters with ranged weapons would try to evade melee based attacks by moving around & staying at range requiring you to actively chase them not just click them with a mouse and let the computer do the work.

Evasion of attacks and even traps required movement by the user and some traps were simply designed to push you off walkways, into enemies etc.. most of which could be avoided. Higher level dungeons have moving walkways & other obstacles which require some player reflexes and timing to overcome. A low level/skill rogue in the hands of a good player can be more effective than a high level/skill rogue on the hands of a crap player.

D&DO melee combat feels more like a TPS than a standard MMORPG IMHO. D&DO was far more action based than any MMO I had played before it.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16452

10/05/11 7:30:53 PM#68
Originally posted by Eladi

its not crpytic, they are just the programmers, PW is the manager who tells them what to do.


this tittle (to me) whit PW managing it toward a action mmo does not provoke any intrest the NW ip is a good one but I doubt they can translate the core of the game (character,traits,custom content) into sometime playable .

Obsidian had all those things and still were NWN 2 not a great game like the first, it was so-so.

The original game was about the great story about love, betrayal and hatred, not about character traits.

The question is if PWO can make something like that? The story of their other games are somewhat... bad. And Cryptics track record for great stories are not great either.

Still, maybe they actually hire in a good writer to write the story and characters. In that case they might actually make a good game.

  Osedax

Advanced Member

Joined: 8/08/11
Posts: 15

Those who are tardy do not get fruit cup!

10/05/11 7:35:31 PM#69

This game is now completely off my list.


 


Sorry.


  Loke666

Elite Member

Joined: 10/29/07
Posts: 16452

10/05/11 7:41:17 PM#70
Originally posted by TheCrow2k

I would like to hear your defenition of action game then.

D&DO originally required you to repeatedly cick your attacks onto creatures to do basic attacks (they eventually added auto attack by click & hold) and you had to chase and maintain striking distance using WASD. Monsters with ranged weapons would try to evade melee based attacks by moving around & staying at range requiring you to actively chase them not just click them with a mouse and let the computer do the work.

Evasion of attacks and even traps required movement by the user and some traps were simply designed to push you off walkways, into enemies etc.. most of which could be avoided. Higher level dungeons have moving walkways & other obstacles which require some player reflexes and timing to overcome. A low level/skill rogue in the hands of a good player can be more effective than a high level/skill rogue on the hands of a crap player.

D&DO melee combat feels more like a TPS than a standard MMORPG IMHO. D&DO was far more action based than any MMO I had played before it.

The original version of D&D was indeed an action game, RPG is an overstatement for that. The first rules were just about controlling one or more minatures into a dungeon (it was called "Chainmail") and then they fleshed out the rules a little but it still was doubful as a RPG.

AD&D changed all that and suddenly were the game about more than just hacking and slashing monsters in a dungeon. Settings like Dragon lance, Ravenloft and Forgotten realms added a lot of other aspects into the game. D&D 3rd went a lot further and there you could play a game with no combat whatsoever if you prefer that and instead gain XP from other type of challenges depending on what you like. Pathfinder continues this even further.

D&D 4th edition went back to basics and are once again about just killing stuff, this time with a wowish feeling to it.

DDO is kinda a hybrid. But it isn't the semi twitched based mechanics that does that but the focus on killing stuff instead of the focus on an actual story.

Typical action games: Diablo 1 & 2, Dungeon siege 1 & 2, Daggerdale.

Typical RPG: Elder scrolls, Baldurs gate 1 & 2, Fallout 1 & 2, Torment.

If a story of a game is just "Go down in the dungeon and kill some monsters" it is an action game no matter of the mechanics.

If the story is interesting and complicated with well fleshed out npcs it is a RPG.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1878

May the game be ever in your favor.

10/05/11 7:41:47 PM#71

I blame Vindictus and Dragon Nest for this. As amazing as those two games are I don't want a bunch of copies of them and several companies are copying this idea. i want an open instanced world so I hope they change their minds. Gamania is doing the same thing with Core Blaze. Enough is enough. Jeeze, one game type is a big hit and other companies just jump on the band wagon!


Smile

  TheMaelstrom

Novice Member

Joined: 7/02/04
Posts: 395

Nobody loves you.

10/05/11 7:47:07 PM#72
Originally posted by Talthanys

Ah, Cryptic. You are the Snidely Wiplash of the MMO genre, sneering grandly and waxing your handlebar moustache with but two oily fingers as you tie a respected and deserving Nell Fenwick to the traintracks.

There was no Dudley Do-Right to save Star Trek. There shall be none to save Neverwinter. May you and Mythic's DIck Dastardly, with his erstwhile victim Warhammer IP, continue to be the champions of the shallow and inane, for without villains we'd see no heroes.

But, seriously, stop it.

Best. Post. Ever.

No godless person can comprehend those minute distinctions
in doctrine that provide true believers excuse for mayhem.
-Glen Cook

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16452

10/05/11 7:47:43 PM#73
Originally posted by Razeekster

I blame Vindictus and Dragon Nest for this. As amazing as those two games are I don't want a bunch of copies of them and several companies are copying this idea. i want an open instanced world so I hope they change their minds. Gamania is doing the same thing with Core Blaze. Enough is enough. Jeeze, one game type is a big hit and other companies just jump on the band wagon!

On the other hand did they say that they would make the game with an open world instead as like a CORPG which they planned before, so it seems like they are inspired by those games but not cloning them at least.

  Asamof

Advanced Member

Joined: 9/19/04
Posts: 684

10/05/11 7:55:21 PM#74

cryptic studios?? lmao, so much for this game


  Ephesym

Novice Member

Joined: 9/08/11
Posts: 11

10/05/11 8:01:22 PM#75
Originally posted by Loke666
Originally posted by Eladi

its not crpytic, they are just the programmers, PW is the manager who tells them what to do.


this tittle (to me) whit PW managing it toward a action mmo does not provoke any intrest the NW ip is a good one but I doubt they can translate the core of the game (character,traits,custom content) into sometime playable .

Obsidian had all those things and still were NWN 2 not a great game like the first, it was so-so.

The original game was about the great story about love, betrayal and hatred, not about character traits.

The question is if PWO can make something like that? The story of their other games are somewhat... bad. And Cryptics track record for great stories are not great either.

Still, maybe they actually hire in a good writer to write the story and characters. In that case they might actually make a good game.

The first Neverwinter, while having a great single player campaign, was about the toolset and dm client.  People creating content for their friends and then actively guiding them through the adventure.  

I highly doubt that this will be the case for the new neverwinter.  Looks like its going to be more copy/paste bullcrap.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2050

10/05/11 8:03:57 PM#76

An action rpg would be more fun than most MMO combat.  Turn-based, or strategic would also be cool, but there's no real reason to diss an rpg for being action based.

As far as I knew this game was always going to be action based though.

  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 12962

 
OP  10/05/11 8:27:43 PM#77

Originally posted by Ephesym


The first Neverwinter, while having a great single player campaign, was about the toolset and dm client.  People creating content for their friends and then actively guiding them through the adventure.  

I highly doubt that this will be the case for the new neverwinter.  Looks like its going to be more copy/paste bullcrap.



 


Actually, I don't think that's true. One of the most innovative things that Cryptic has done is create the Foundry in STO, something that I believe they have every intention of carrying over to Neverwinter. If that's true, we could see a LOT of user-generated content. I hope so!


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  vonslasha

Novice Member

Joined: 9/18/05
Posts: 32

10/05/11 8:46:14 PM#78

if you want to make a D&D action game thats fine, just  dont call it D&D, infact take the "D&D" completley out of the title. or change it to " dollars and  dumbies"

  bs403

Novice Member

Joined: 9/21/09
Posts: 1

10/05/11 9:13:51 PM#79

oh look another action mmo from cryptic what a surprise....


  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 1008

10/05/11 9:18:27 PM#80

RIP Neverwinter...


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