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News & Features Discussion  » Dark Age of Camelot: What if... Dark Age of Camelot 2

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264 posts found
  TheRuiner

Novice Member

Joined: 8/23/10
Posts: 3

1/26/11 2:11:21 PM#241
Originally posted by Acidon
Originally posted by Vulturnus
DAoC post SI release just before ToA release was the best online gaming experience I've had.

 

Quoted this part, though I agreed with your entire post, because I feel strongly about this point.  I could not agree more.  During one of my longest breaks from EQ1 during those early years, DAoC at that point in time was one of the most amazing MMORPGs that I have played.

 

I also agree that I would very much settle for DAoC fixed rather than DAoC 2.  I would jump on DAoC 2 in a heartbeat of course, but the original fixed and rewound a bit would be just fine.

 

This thread is making me want to activate again and start at level 1 and experience the 'old content' that no one ever visits any longer again.  Level up on my terms, the way it used to be.  RvR, not sure if I would bother at this point.  I would have to wait and see.  But I wouldn't mind experiencing the PvE again.

 

Anyway.. I imagine this is all moot.  I highly doubt we'll ever see either one come to fruition.  Why no other company has tried using the 3 realm/faction model and making all the right decisions is beyond me.  Wouldn't we all flock to such a beast?  Be it DAoC 2 or another company..  Anyway, I'm just babbling at this point.  Or perhaps that's all I have done.  Either way, if you are reading this, congratulations on not being one of those people that can't seem to read an entire post!  I salute you.  Truly.

 

Acidon

fact of the matter is - now there's about a 1300 sub base constantly online, if you're an Irc buff then u can arrange 8v8 scrambles, if you play to enjoy there are pug slots 24/7, and most (most) of the a-holes stay out of general chat and just squable on the VN boards.

that solved :  Dicks in trade chat, No room for new players, Too small of a player base.

I found there is a competent competitive 21+ population. Nice to get away from the over-compensatingly competitive 12+ population I run into w/ WoW and eq2

That being said, I'm as biased as any other person here.

 

If it aint broke - dont fix it.    ~ but you can certainly polish it!

a new graphics engine would probably double the subs which isn't saying a lot.  

  TheRuiner

Novice Member

Joined: 8/23/10
Posts: 3

1/26/11 2:34:39 PM#242
Originally posted by Vulturnus

The balance issues in he game between realms & classes was small compared to the difference between the people who have a level50 and the ones that have level50, ML's CL's RR10 and all the Leet gear.

IMO this is why I think DAoC is now all but dead/reduced down to a couple of servers. The focus of the game was taken away from teamwork as a realm and put on leet buffs, gear and abilities.

doesn't matter what game you play or log into - min/max'rs are everywhere. ML's you flat out get when you ding 50. The game has literally funneled an overwhelming amount of "Help a Buddy Out" buttons. Bounty points will min max you'r gear with BP items, buy your MLs, and i think CL's too now (definitely not certain on that though).

IMO DAoC is much more of a community than eq2 w/ eq2flames . com , wow w/ the official blizz forums etc. And it's a sub 5k subscription platform who's main web forum is through VN.... 

 

Make the game into what you want. The champion quests / Epic lines are absolutely great. sure i don't want to run to lyonesse to bop a goblin and run back to CS to hand in it's eye, but the epic lines literally forced you into the content. much more-so than EQ's epic lines from Kunark, Their 1.5's and the 2.0's. (not knocking EQ's epic quests)

Player's make the community.

If you want casual/daily ease play WoW.

If you REALLY want competitive PvE load eq2

If you want a unique PvP or RvR experience load DAoC.

 

And If you want to succeed in school, you have to uninstall all 3 for your senior semester. :( FML

  Herodes

Novice Member

Joined: 8/12/03
Posts: 1488

Consumer

1/26/11 2:52:41 PM#243

I dream of a 3 faction RvR game without guilds and Teamspeak disabled.

Guilds, especially pre-made Guilds are the Death of any "Realmpride".
DAoC was good becausese 8vs8 PvP? There are millions of small scale PvP games. Go there if you want to bang with your friends.
In my opinion DAoC (and Planetside) was great when big zergs met, or 50 of your faction fought on this side, then the 3rd faction hit from another side.

Stop thinking about A vs B

  Quicksand

Hard Core Member

Joined: 4/22/06
Posts: 578

1/26/11 3:02:08 PM#244
Originally posted by Deleted User

Totally disagree with the article. DAoC does NOT need a sequel, it needs a graphic / tech upgrade which is doable. Sequels have a HORRIBLE MMO track record

Fans do not want a new game, they want the old game with improvements and upgrades. EVE and City of Heroes are perfect examples of this. That has been made clear so many times it's not funny, only the MMO nomads want brand new sequels so they can rip them to pieces.

DAoC is made with Gamebryo engine, the newer versions of this engine have been used to make Fallout 3, Warhammer and Oblivion.

A new game would be corrupted by todays market expectations and nothing good will come of it. 

 

Upgrading DAoC would cost a fraction of a new title.

 

MMOs and sequels just don't work out that well. In the end we will end up with a buffoon game like Warhammer.

This.

Upgrade DAoC graphics engine and I am resubbing right now!!

 

I would also buy and play a DAoC 2... But after reading this reply, I think A new enigine for DAoC would be better than a part 2

www.90and9.net
www.prophecymma.com

  TheRuiner

Novice Member

Joined: 8/23/10
Posts: 3

1/26/11 7:03:23 PM#245

Side note / Plug : Mythic offers a free 10 day Come Back and Play period. your toons your account entire game no limits etc.

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1133

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

2/06/11 11:40:42 PM#246
Originally posted by Stradden

MMORPG.com's Garrett Fuller writes this article about the possibility of a follow-up to Mythic's first RvR MMO, and what he would like to see included therein.
 

In many polls on many sites the one game that always comes up for sequel is Dark Age of Camelot. Launched in the pre-WoW era of 2001 DAOC was one of the hottest MMOs before the mainstream hit. Even though Ultima Online really set the ground work for PvP combat, Dark Age of Camelot perfected it and gave it meaning. A game that now lists in the history of MMO players, you hear it referenced many times as a "we wish" or "more like Dark Age of Camelot." Yet somehow the industry lost touch with a game that had a solid player base, a strong PvP system, and some great ideas that never made it into the latter half of the decade. So the question remains; what if Dark Age of Camelot had a sequel?

Imagine the perfect storm, Mythic is now part of Bioware all under the umbrella of EA. In a meeting somewhere among the corporate office someone decides that DAOC should be given its due again. The game having launched in 2001 with its highest numbers in the pre-WoW era of 2002-2003, is now due for a sequel. EA approves, Bioware approves, and Mythic goes to work.

Read What if... Dark Age of Camelot 2..

 Twenty-five pages on this topic, and yet DAoC will remain gagged in a basement while the Warhammer employees try to keep Warhammer from drowning - all for the sake of their investor's interests.  What a damned shame.  I just wish some wealthy gamer (Robin Williams?) who loved DAoC, would buy the rights to it and let it grow.  Damn how I wish that. 

1. New engine

2. 30 mins to 1 hour on a realm timer (if even allowed)

3. A complete deletion of ToA, Master Levels, etc (even if they are "easy to achieve" they are still not part of what made the game great).

The Warhammer folks know their struggling Games Workshop title would die if DAoC was freed from her shackles.  But, since these people are all about the money and could care less about what the fans want (at least an Origions server??!!), then it is arguably possible that a wealthy investor could buy the rights out from under their noses. 

 

Am I just dreaming?

 

/My 2 cents - Robin Williams, where are thou good sir? =D

  Grimraven55

Apprentice Member

Joined: 1/06/08
Posts: 1

2/09/11 2:37:55 PM#247
Originally posted by Comaf

Originally posted by Stradden

MMORPG.com's Garrett Fuller writes this article about the possibility of a follow-up to Mythic's first RvR MMO, and what he would like to see included therein.
 

In many polls on many sites the one game that always comes up for sequel is Dark Age of Camelot. Launched in the pre-WoW era of 2001 DAOC was one of the hottest MMOs before the mainstream hit. Even though Ultima Online really set the ground work for PvP combat, Dark Age of Camelot perfected it and gave it meaning. A game that now lists in the history of MMO players, you hear it referenced many times as a "we wish" or "more like Dark Age of Camelot." Yet somehow the industry lost touch with a game that had a solid player base, a strong PvP system, and some great ideas that never made it into the latter half of the decade. So the question remains; what if Dark Age of Camelot had a sequel?

Imagine the perfect storm, Mythic is now part of Bioware all under the umbrella of EA. In a meeting somewhere among the corporate office someone decides that DAOC should be given its due again. The game having launched in 2001 with its highest numbers in the pre-WoW era of 2002-2003, is now due for a sequel. EA approves, Bioware approves, and Mythic goes to work.

Read What if... Dark Age of Camelot 2..

 Twenty-five pages on this topic, and yet DAoC will remain gagged in a basement while the Warhammer employees try to keep Warhammer from drowning - all for the sake of their investor's interests.  What a damned shame.  I just wish some wealthy gamer (Robin Williams?) who loved DAoC, would buy the rights to it and let it grow.  Damn how I wish that. 

1. New engine

2. 30 mins to 1 hour on a realm timer (if even allowed)

3. A complete deletion of ToA, Master Levels, etc (even if they are "easy to achieve" they are still not part of what made the game great).

The Warhammer folks know their struggling Games Workshop title would die if DAoC was freed from her shackles.  But, since these people are all about the money and could care less about what the fans want (at least an Origions server??!!), then it is arguably possible that a wealthy investor could buy the rights out from under their noses. 

 

Am I just dreaming?

 

/My 2 cents - Robin Williams, where are thou good sir? =D

 

I'm right there with you.  I'm so disgusted with the way current MMOs are going, I'm thinking about re-subscribing to DAoC.  Downloading the trial now.

  Goreignak

Apprentice Member

Joined: 9/17/04
Posts: 11

2/20/11 1:02:39 PM#248

EQ1 was my first that opened my eyes to the world of MMOs, DAoC was my second and was the MMO I called home for years.

 

Going go D/L the trial and give it a spin.

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1133

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

2/20/11 1:12:02 PM#249
Originally posted by Stradden

MMORPG.com's Garrett Fuller writes this article about the possibility of a follow-up to Mythic's first RvR MMO, and what he would like to see included therein.
 

In many polls on many sites the one game that always comes up for sequel is Dark Age of Camelot. Launched in the pre-WoW era of 2001 DAOC was one of the hottest MMOs before the mainstream hit. Even though Ultima Online really set the ground work for PvP combat, Dark Age of Camelot perfected it and gave it meaning. A game that now lists in the history of MMO players, you hear it referenced many times as a "we wish" or "more like Dark Age of Camelot." Yet somehow the industry lost touch with a game that had a solid player base, a strong PvP system, and some great ideas that never made it into the latter half of the decade. So the question remains; what if Dark Age of Camelot had a sequel?

Imagine the perfect storm, Mythic is now part of Bioware all under the umbrella of EA. In a meeting somewhere among the corporate office someone decides that DAOC should be given its due again. The game having launched in 2001 with its highest numbers in the pre-WoW era of 2002-2003, is now due for a sequel. EA approves, Bioware approves, and Mythic goes to work.

Read What if... Dark Age of Camelot 2..

 http://reviews.cnet.com/pc-games/dark-age-of-camelot/4505-9696_7-30976101.html#reviewPage1

...

Developed by the experienced but heretofore little-known Mythic Entertainment, Dark Age of Camelot squarely takes aim at other popular online role-playing games--namely, Sony and Verant's definitive EverQuest, Microsoft and Turbine's Asheron's Call, and Funcom's recent sci-fi-themed Anarchy Online--and, by and large, it blows them away.

Read more:
http://reviews.cnet.com/pc-games/dark-age-of-camelot/4505-9696_7-30976101.html#ixzz1EWlZXKal

 

and

 http://pc.ign.com/articles/164/164162p1.html

Massively multiplayer game launches have pretty much become a joke lately. After the chaos at the EverQuest launch and the clumsy launches of both WWII Online and Anarchy Online, most people just decided that any MMORPG wouldn't be worth playing until it has been out for a month or so.

Dark Age of Camelot from Mythic Entertainment takes that perception and shatters it. From day one, the game has been stable with only a few minor bugs to cause players grief. Instead of logging on to find the servers down on day one, each was up and I was able to get right into the game with no problems.

 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

The above were two reviews from 2001.  Note how the second review sounds like a lot of things have not changed in 10  years.  Massively multiplayer game launches have pretty much become a joke lately

 

So, here we have two references from 2001 - one month after Dark Age of Camelot released.  The game broke barriers, raised the bar, and blew away the competition.  They saw EQ's endless quest grinds and made a mistake in 2003 or so with Trials of Atlantis - but even with that - the game was still far more pvp depth than anyone has yet to experience (eat your heart out Warhammer).

 

But, DAoC is dead if you discount the 3k players on Ywain server.  The game lost its luster for me when they allowed you to transfer to an enemy realm on the same server in under 6 minutes.  What happened was the pvp' die hards that needed daoc until a new sandbox came out (Darkfall, Mortal Online), ended up just logging on whatever realm that was "pwning" the most at any given moment.  Twenty-five players of Faction A would log and twenty-five players of faction C would log in - in about 6 minutes.  Realm pride died, and the sense of Us vs Them vs The other guys died.

 

Mythic was bought up by EA/Bioware and DAoC, a game that with a little investment could had destroyed any concept of Warhammer, was instead swept under a carpet with a lot of her staff including Mark Jacobs (president) were fired/layed off.  It was a buy out and delete move and very corporate.  Good for Warhammer since they created a propoganda team that lied non stop about game imbalancing and endless boredom what they referred to as RvR IN THE FACE - myself and all my daoc buddies referred to as "oh god, seriously?."

 

DAoC 2 had a great start.  Made a mistake a few years down the road, then WoW came out and every developer since has tried to create their own capture the flag battleground game with 2 factions and generic lore.

 

What a shame.

  bluewindtg

Apprentice Member

Joined: 4/09/11
Posts: 2

4/09/11 9:37:43 AM#250

The biggest draw back to bringing back DAoC community in this day in age is almost impossible. You think now about all the Vet. DAoC players and think of how much they've aged. Most people who truly played within the first 4-5 years of the game have a completely different mindset to the players of today. WoW was the breeding ground for trolls, and since it's inception has only increased by 1000x fold.  The same courtesy you'd see in DAoC today isnt the same you'd see in most MMO's of today. It suck b/c DAoC had an amazing array of revolutionary ideas, even though some like to say it was the bane of the game. CC and an exorbinant amount of classes, RVR, Guild houses, unique grinds, world bosses that werent as bad as EQs, etc. I mean the things it brought to the table are limitless but, I think bringing back DAoC would be a terrible call. It would be like putting two warring tribes together in the same house without any restrictions. Not only would you alienate an older crowd, you'd cause an outcry to a company that kinda has a track record after Warhammer of not being able to keep up with its customers.


  flibodob

Novice Member

Joined: 12/20/05
Posts: 1

5/17/11 9:48:46 AM#251

new frontiers and toa killed daoc, the game was soo much fun and you never had to look far for people to kill. just get to a mile gate, or past a mile gate and find some lowbies to kill, always made the big boys come out in force


  Taegan

Novice Member

Joined: 5/20/07
Posts: 18

10/05/11 6:52:01 PM#252

DAoC was the best pvp mmo ever made, simple. Mythic's warhammer made me sick... how could they have fallen so far from what they first created. DAoC 2 would challenge and beat WoW IMO.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/05/11 7:07:14 PM#253

Honestly, if I were Mythic, I wouldn't touch it with a ten foot pole.

No matter what you create as "2nd Edition", it will not live up to the rose-colored memories from years past.  See:  EQ2.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Kaomond

Novice Member

Joined: 1/09/12
Posts: 1

1/09/12 5:18:42 AM#254

I agree with pretty much most of the article, however there is one part i strongly disagree on.

Limiting servers.

Although there is a valid point there, stating that it would create a closer comunity, limiting server population in this day and age just not advisable. We now live in an age where people are measuring and comparing the health of mmo's and the amount of people seen online at once factors heavily in that comparison.

As an example head over to the EVE online forums, you will on a daily basis see posts complaining that EVE is dying and losing players, heck they have 40k people playing on one server at a time.

Age of Conan is another one, thye usually have roughly 1.5k to 2k people playing on each server at one time in peek hours, a similar number to what is proposed. Look at their forums . "the game is dying" is a common theme.

Simply put nowdays people compare player numbers with other high population games such as WoW and EVE, if they don't see at least a 10% figure they will say the game is dead and move on.

Add into that people who play and invite their friends to play only to find the server is cap'd and their friends can't play on the same realm/server as them, the new player might say screw it i'll play something else, leaving the existing player with a decision .. to stay and lose a friend or to fidn another game to play with that friend .. i knwo what my choice would be.

  Garrock

Apprentice Member

Joined: 1/11/12
Posts: 1

1/11/12 6:34:49 PM#255

Wow... DAoC. I tried a couple of other games a couple of years post DAoC... nothing ever challenged, thrilled, or inspired like DAoC. I haven't played a MMO for 5 or 6 years, and not interested in playing one again... A DAoC 2.. I'd play.


Like most people here, and those I am still in contact with, I think Mythic lost its customer base, or began to with ToA... I was okay with the idea of expansions, new races, new classes, but what truly aggravated me, along with so many others I know is that it forced a person to recreate their characters. I began DAoC 1 month after launch... I grinded to 50... and oh  what a grind it was in early DAoC, all of that so that I could RvR...


I loved the realm pride, and guild pride that was in DAoC... I'm kind of gettng to be an old guy, but I'd play DAoC released in its early form again in a heartbeat, or a sequal that emulated the early edition....


 


Garrock "The Hand of Uruz"


Arsham Applefinder rr11 shaman


  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2434

"Always borrow money from a pessimist. They won't expect it back."

4/18/12 9:25:54 AM#256
Originally posted by flibodob

new frontiers and toa killed daoc, the game was soo much fun and you never had to look far for people to kill. just get to a mile gate, or past a mile gate and find some lowbies to kill, always made the big boys come out in force

Those two things killed the game for me too.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

4/18/12 1:27:04 PM#257

      WAR was supposed to be the successor to DAoC but failed......ALot of people would like to see DAoC remade with todays graphics though......Like a previous post said, the CC in both WAR and DAoC made both games a nightmare.....

  JManning

Apprentice Member

Joined: 7/08/12
Posts: 1

7/08/12 1:49:20 AM#258

If Dark Age of Camelot updated and released a new version of the same game, I'd be fighting for a chance to be on the list of playtesters. DAoC was the first MMORPG I ever played and the only one I still miss.  My friends and I still talk about it. I still chat occassionally with friends of mine who I met through DAoC. We always mention that if DAOC ever released a DAOC: 2 that we'd get the guild back together and own RVR again!  We all stopped because it wasn't being updated well enough. There weren't enough CSRs to handle issues quickly and it started to die. It just needed a CGI makeover and more CSRs and it would have been set up. It truly was the best MMORPG ever. It was...EPIC. And I agree wholly with what was stated about how keeping the realms small made it more personal. Our guild knew what guilds to watch out for in RVR. We knew to avoid certain areas because they were "camping" areas for certain guilds and we knew the guilds (and lots of times the names of the characters and/or people). It was amazing and I challenge Mythic to bring it back. I think they'd be overwhelmed with the positive response. Just gotta update the graphics, races, etc. and you'll be all ready to roll. The premise and the setup of the game were the best. 3 realm RVR was epic.  BGs were perfect.  Yeah...I'm 31 years old and it makes me giddy like a school boy. I miss this game.

 

Joshua Manning

TPO Giankarlo-Guinevere

UNWAKEABLE NIGHTMARE

  atziluth

Advanced Member

Joined: 9/18/04
Posts: 1221

Killer 73.33%
Achiever 60.00%
Socializer 40.00%
Explorer 26.67%

7/08/12 1:59:04 AM#259

After WAR and TOR... I definitely do not want a sequel. DAOC2 would end up being some frankenstein monstrosity. I have no faith in either development group after those products. Things can change, but they will have to earn my respect again. Until then I am more than happy to let DAOC2 sit on a back burner. 

-Atziluth-

- Never underestimate the predictability of stupidity.

  Mastara

Novice Member

Joined: 9/12/12
Posts: 9

9/15/12 3:22:30 PM#260
DAoC 2!!!!!!!!! Make it happen people. I can't beleive we've waiting this long and still nothing.
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