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7/19/11 5:32:54 AM#21
How can anyone assert this game is not a first person shooter? You can shoot stuff... ...from a first-person view. >_< Granted I'm an old fart who weaned off the teet of Wolfenstein, Doom and Quake, but did modern gaming over-define what qualifies as a FPS? Sure, it's simplistic in comparison to modern shooters that feature sophisticated AI and gameplay mechanics such as cover locking, but it's still a shooter. I don't understand what is so awkward about the combat either. When I want to shoot something, I press the middle mouse button and the game goes in first person view. Then I attempt to shoot things in the face. If you want to see a real hybridization of FPS and MMORPG combat mechanics, check out Neocron. |
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7/19/11 5:42:26 AM#22
The slow combat is because they messed up the patch by underestimating what effect fixing an old bug had for the chanced combat mechanics. This made them lose subs I think. Their explanation on the forums doesn't reach all players (the majority that doesnt visit forums for example). |
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7/19/11 5:44:39 AM#23
I think that the game combat is fine. I don't play it as a PvP game. Now if they added more PvP things like territory control etc. which it seems they plan to then I might be more concerned. As the game is now I am not worried.
Come to think of it I do hate all the buffs and crap like that and would be happy to see a lot of them go. I think that is a bit WoWish. Wa min God! Se æx on min heafod is! |
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WaldoCorn
Novice Member
Joined: 8/11/11
Find the truith, just beyond grasp, with eyes of steel, and a heart of solid glass. |
9/16/11 10:19:26 PM#24
One thing I think that bogs it down for me, is the lack of self targeting heals. To be moving, firing, then have to stop firing, target myself, then heal, then go back to firing, breaks any fluid action. Granted there is one alpha heal that selftargets, but it is usless at lvls above about 35. I dont mean to say there should be more heals, or less heals, but what heals there are that one can use on self, would be better if they self targeted, and, didnt heal my oponent or target, should I fire a shot, or swing a weapon at it while using the heal. Perhaps this would make the need for more heals IDK, I guess there would need to be heals just for a team healer, in addition to at least two or three self targeting heals. Perhaps make the AP requirements high enough for the team healer heals, that one would be nearler a dedicated healer, so one mellee or rifle/pistol, would not be too likely to stack a huge array of heals, via macro or whatever, less they gimp themselves in AP they need for combat, and be in effective at either. One other thing would be helpfull I think is colored tags for Team or Raid members. This would add some smoothness to group combat, and allow same factions and shoulder factions, playing on different teams, not shoot the wrong guy, without some kind of friendly fire. I really dont think FF is needed. Color coding team/raid tags, I believe would help bring the situational awareness, to a more realistic level, albeit via a purely virtual method. I mean its not like we are wearing uniforms.
See the world and all within it. |
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10/05/11 7:48:22 AM#25
1.9.3 just made things alot worse, so... yeah... I'll be leaving that in the virtual dust and leave it to slowly die out as more of us leave. |
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10/10/11 3:08:17 PM#26
Originally posted by mrcalhou I played in beta and the lag was waaay too much for a FPS. That may have been part of your problems. This said, Fallen Earth will go free2play soon and I think I'll give it another try. The devs had a lot of time now to fix things... ... but if they didn't, it won't cost me much to check it out. |
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10/12/11 3:06:37 PM#27
I played in beta and the lag was waaay too much for a FPS. That may have been part of your problems. This said, Fallen Earth will go free2play soon and I think I'll give it another try. The devs had a lot of time now to fix things...
The EULA was odious as usual, but tolerable as a normal player is unlikely to be targeted for violating it.. But rules for in-game behavior that explicitly forbid being rude? In a post-apocalyptic world where it is guaranteed that some people are mentally unhinged? Where at least one faction (the CHOTA) is depicted as violent savages? Sorry, but that is designed to kill any role-playing that might exist despite RP being somewhat out of fashion
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10/12/11 3:08:38 PM#28
I don't understand how you even remotely compare FE with WoW. "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
10/12/11 3:09:21 PM#29
The combat both meele and fps feels horrible last time I played it. Not ot mention it feels like one big grind. Character models look pretty bad too. Well, anything the opposite of WoW is a good thing so yeah I would give it a try again if that happened. |
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10/12/11 3:11:33 PM#30
I would play it if it was more like WoW. |
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Urvan
Hard Core Member
Joined: 7/28/04
"How do you prove that you exist..? Maybe we don't exist.." Vivi, Final Fantasy IX |
10/12/11 3:12:25 PM#31
No, I'll play it when it goes free to play cus the combat was so difficult I died alot and would prefer not to take so long, imo this isn't like WoW at all. |