Trending Games | Elder Scrolls Online | WildStar | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,377 Users Online:0
Games:713  Posts:6,174,192
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » The put your money where your mouth is thread on SWTOR success [POLL]

18 Pages First « 12 13 14 15 16 17 18 » Search
358 posts found
  ShredderSE

Novice Member

Joined: 8/25/10
Posts: 208

10/05/11 12:17:25 AM#321
Originally posted by Puremallace
Originally posted by Nazgol
Originally posted by Rogosh

Having played it , biggest fail in mmo history. Everyone will be dissapointed with thsi game but the utmost diehards.

 It's ok Rift fanboy, we know your scared that the Rift population is about to die when this game comes out.

Hey hey now I am the only real Rift fanboi here! Let me put it like this. It looks like a mmorpg and he quest are interesting to watch sometimes with the non buggy ones which can be fixed, but these wild claims of 4mil subs on the first day is not happening.

 

There are things missing from this game that WoW fans and Rift fans would rage over hard. Addons, x-server lfg and war fronts, swimming

Yesterday I found out it has no day night cycles and now I read no addons and no swimming! WTH are they doing? {mod edit}

 

  ShredderSE

Novice Member

Joined: 8/25/10
Posts: 208

10/05/11 12:35:55 AM#322
Originally posted by BadSpock
Originally posted by grawss

How many people would you say know about TOR? Five million? Twenty? Come on son, argue with me. ;)

Somewhere between those two numbers would probably be accurate.

You'd have to find (somehow) the actual data to correlate pre-order numbers with a % of how many people who "plan to purchase" pre-order or not etc.

If only 50% of people who plan to purchase TOR have pre-ordered, then you can easily say they have what, 5 million at launch?

People who KNOW about TOR that don't plan on purchasing? Few million more?

But wait!

Mass Effect 2? 2 milliion people in first week (supposedly) purchased - I bet they know about TOR just cause Bioware's marketing blitz.

Dragon Age 2? "Over 1 million" in first 2 weeks.

etc. etc.

Mass Effect 2, despite what people on THESE forums say about it, is the most critically acclaimed game EA has ever published in like.. 27 years?

Between 5-20 million people who KNOW about TOR is probably fairly accurate...

Age of Conan "broke pre-order records" and shipped 700,000 copies for their launch.

700,000... or maybe 1/3 of what TOR has on pre-order.

Anyone who thinks TOR isn't going to be HUGE is delusional. FACT

Star Wars: The Force Unleashed sold 5.7 million copies world wide...

SW Force unleashed LOOK GOOD and is so much different. SWTOR look bad and seem to be missing a lot of MMO things and it look like a game made for the very young generation, a so young generation that just learned to walk and have no idea what SW is about. They have been sucking on momies titties and seen some clips from Clone Wars from time to time, but nothing else. Bioware have failed. And they know it. 

  ShredderSE

Novice Member

Joined: 8/25/10
Posts: 208

10/05/11 12:49:59 AM#323

EA should send this to Japan, they are SW crazy and baam 150 billions sold!

Lucas should make a TV show about this time. 3000 years back, where we follow Vaders grand, grand, grand, grand, grand, grand, grand father etc. With some hot chick to spice it up a little. That would do it.

  ktanner3

Master

Joined: 3/19/06
Posts: 4142

Trolls will be ignored

10/05/11 1:40:10 AM#324
Originally posted by BadSpock
 

It's as if you folks actually believe the opinions on THIS website or Massively etc. actually account for any more then what, 1% of 1% of the gaming world?

This right here. People here like to live in their own parallel universe where Star Wars Galaxies is successful and World of Warcraft isn't. That helps explain the claims of massive complaints against TOR and massive bad previews, when in reality it is the opposite.

 

Currently Playing: Star Wars The Old Republic

  Velerak

Novice Member

Joined: 5/12/10
Posts: 20

10/05/11 1:51:19 AM#325

I went for huge success.  There are issues with the flight on rails system that people won't like but to be honest, it's a minigame and will probably be expanded on in the future.  The solo and group experience is the most polished i've ever seen in a game, so much so that I think it was at the stage where most single player games go gold months ago.

There's a lot of sour grapes about SOE pulling SWG for this to replace it but in all honesty, SWG was a poorly managed project from the start.  Bioware has given the starwars brand the full attention it deserves and it will become abundantly aparent on launch.

So... predictions.  Year one, atleast a rival for WoW.  It is graphically and technologically superior and has, of course, a strong starwars fanbase following which every true starwars fan will want to try it out.

Year two will probably see a slight falloff as people reach endgame, but will pick up again with expansions and new worlds.

I think year three will finally let us see a full exploration system with a revamp of the space side.

Vel.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

 
OP  10/05/11 1:58:09 AM#326

Originally posted by Tombill
My prediction for 2012 and the setting of SW TOR

 

  1. Based on the VG charts and compared to COD XBox pre orders: SW will sell between 2.2 and 2.5 million worldwide copies in the first months (last COD XBox sold 6M copies).

 That's fine.

  2. Based on a 6 year old history of new subscription based MMORPG's: the game will have 60% retention rate after 2 months, 40% retention rate after 4 months and a further drop to 25% after 6+ months.

 That's only based on mainly disappointing mmorpgs such as AoC, WAR, etc. Not on mmorpg's which have shown continuous growth and high sub retention like WOW, or much smaller EVE for long time spans.

    Reason: SW TOR is the normal quest - level - gear based MMORPG with the exact same mechanics. I can't see why it would be an exception to the rules in the MMO industry since 6 years.

 The "exact same mechanics" bit is off. It has many cookie cutter themepark characteristics but there are many USP's to it as well. Getting bored of recanting them but here we go:

- Interesting classes with overlapping roles and unique storylines

- Full voice overs, choice and meaningful alignment

- Exploring and world pvp with rewards

- The rich sw setting, personal ships, etc

- Interesting, fresh take on crafting with companions and other uses they have

- 17 Open worlds of which some are said to be massive

- Bioware being behind it all, with a big budget suggests it will be a "big" game, content and polish wise

      SW is a new subscription game and this kind of system (even WOW and EVE)  is under heavy attack from newer F2P models like web based games, Face book games, I Pad games and attractive AAA titles going free to play. People tend to leave subscription based games these days once they saw the final levels.

Also based on past, negative experiences with all those mmorpgs which have been lacking in content at endgame / weren't polished and rich enough to keep people entertained past the honeymoon months and assuming that people don't want to pay anymore for a deeper, richer, more vast gaming experience. You might have a point here though, especially when you regard the current economic situation in the west. Time will tell.

 

    SW has no cross server game play. A necessity for popular games these days as casual players only want to stay in games where they can play any time without waiting both in solo content as group play. The present day number of concurrent players per server (3-4K) excludes spread out content being manned enough both in PvP and PVE after the usual decline in population and player activity (past 3 months).

Thank god it doesn't have that. Cross server play has been avoided because it hurts community building, which is all too true. Also it's a move towards instant-gratification and dumbing down which I hate. We have yet to see what the server cap will be.


 This MMO is a Science Fiction based land shooter. A genre that never succeeded in the MMORPG field. These kind of games are compared with Science Fiction FPS games like Gears of War. Both in graphics, responsiveness, combat mechanics and immediate gratification for the younger player, MMO's are sub par to FPS which work without GCD and grind mechanics.

Curious about how the shooter aspect will look and feel. And you might be right. But the doom scenario is based on past experiences with mmorpgs that were lacking in much more than just that aspect though.

 Take out the thin layer of "Star Wars", actually it is more like a young Clone Wars, both in look and design, and you get a 7 year old game mechanic with a standard single server play doing kill and collect quests to better the avatar in gear stats.

    If you would add that voice over is not the main reason why people play mmorpg's, then I don't see why a  normal 25% retention rate of subscriptions after 6+ months would not apply to SW TOR.

See my previous list of strong points^

 It's a Lotro, AOC, WAR, Aion, Rift single server play kind of launch, only with bigger numbers. 2.5 M in the launching period, 600 K subs by summer 2012. The others had 800K players going to 200K subs.

  Since this decline was always spread per server, it simply means that the single server mechanic actually destroys the initial populations by going from 100% to 25% on average per server. In clear language: you don't go from 2 M to 500K players: you go from 3K players to 600 players  per server concurrently, which renders most content useless for groups. The more land mass and content, the bigger the problems. The designers of a space opera spread over all those planets should have known better.

 They choose for a very classical and "easy" solution of single realm play. Instead they needed an EVE like design of server clusters with each planet having a proper server or group of servers. But of course that was way out of line in design risks.

Strongly disagree with that bit. Wouldn't work with a game that follows storylines. Only with games that copy generic content over multiple zones which Swtor doesn't: each little snippage of content has its own, dedicated place in the game world(s).

Avoiding dead servers due to possible drain depends on proper server management (and here too you are assuming that Swtor will drain heavily). I don't want to play in a world with 3k people ammassed in a single cantina or with 300 others queueing up for the same quest objective. It just doesn't work that well for a themepark formula. Besides, in EVE itself you hear frequent requests for another, new server as well, and EVE's pop will be eclipsed by Swtor's from the beginning.

 

    A further concern is that the game is in its final 10 weeks launching period and not even tested in Beta without dropping NDA, while the famous announced open Beta weekend was cancelled after one trial due to connection problems and the sheer time it takes to update that huge number of pre-recorded audio visual data.

2,5 months sounds like a lot more ^_^ If there won't be an NDA drop before launch I will share your concerns. So far the testing underway seems to be massive looking at all the threads and replies from people who are in on genre sites like this one. Whether it needs that "open" designation is debatable for a game with so much interest (probably very hard to accomodate all of them in a test setting).

  Furthermore the official launch will take place a few days before Christmas. It is unbelievable to launch such a heavy data driven game 2 days before Christmas eve in EU. If anything goes wrong, expect an extreme outcry and QQ all over the internet. You only get one shot to launch.

  All this because EA wanted it on their Quarterly financial reports before Dec 31.   All the above is based on earlier facts and figures in this industry which can be traced both historically in previous MMO launches as in general evolutions in the gaming field.

Well, the x'mass shopping spree also gives them certain advantages and they have always stated a 2011 release. Whether it's finished enough, we shall see :)

 I would like to add the following personal opinion though: EA is trying to conquer the Activision Blizzard market and they go for that market share both with Battlefield 3 (disastrous Beta 20 days before launch) as with SW (launching merely hours before Christmas and at the end of the... fiscal year, which is ridiculous from a gamers view but needed by the accountants).

  EA doesn't make games themselves: they go for spreadsheets, hence they try to capture market share of COD and WOW - both market leaders - by copying them to the last inch within a strict time table that suit the cooperate balance sheets. The results could be disastrous as earlier attempts (like Warhammer On Line) showed. Every sign in these latest titles shows the chances are huge that the unsuccessful history will repeat itself.

I sure hope not, but I'll be here to bow my head to you if it will.

 The problem for the EA suits is ... these games they go for are already on their "later legs" (both in design and game play value) to begin with.         

Orange bits be mine.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5506

10/05/11 2:00:33 AM#327

I voted mediocre success.  I think it will have a huge initial success in box sales (making EA and Bio-Mythic a ton of cash), but in a year from now will dwindle down to mediocre.  Compared to many MMOs it will be very successful, but it's not going to be a WoW killer.  Nothing will ever be a WoW killer, as much as I hate that idea, except maybe Blizzard's own next project.  Blizzard's installed fan base is just too huge.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

10/05/11 2:03:01 AM#328



Originally posted by Icewhite


Originally posted by GreenHell



Originally posted by maji

It will be at first very successful, beeing Star Wars and hyped like crazy. Then the numbers will slowly dwindle after two months until it's slightly above Rift in matters of subscribers.


Reminds me of one of my favorite quotes..
 
Advertising may be described as the science of arresting human intelligence long enough to get money from it.

Stephen Leacock


Ayup.
Just remember that "Hyped like crazy" and "Spent more than ten bucks on marketing" are semantic equivalents.
 

You don't need to spend a $ to hype a game, you just need to choose the right words during your announcements.

There is only one mmo that ever made an advertising campaign, yes WOW you got it. Others never went further than having advertisements in gaming magazines, but i'm not sure you can call that advertising campaign right? This remind me how much people though advertising would become a must in mmo too, guess those people were wrong. And yes blizzard did this to get as much as possible from the internet boom that happened at this time. Nothing even relate to how awesome this game is, but whatever people want to dream about when they think the popularity of this game is a sure proof of its superiority.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

10/05/11 2:28:02 AM#329



Originally posted by Tombill
EA doesn't make games themselves: they go for spreadsheets, hence they try to capture market share of COD and WOW - both market leaders - by copying them to the last inch within a strict time table that suit the cooperate balance sheets. The results could be disastrous as earlier attempts (like Warhammer On Line) showed. Every sign in these latest titles shows the chances are huge that the unsuccessful history will repeat itself.
 
  The problem for the EA suits is ... these games they go for are already on their "later legs" (both in design and game play value) to begin with.          

That is spot on. I was always amazed by the cold feeling Ea decisions was about, at least compared to the other big dogs like NCsoft and SOE. But now its pretty obvious why, especially when you know Soe and NCsoft are in fact quiet passionate about their mmo making. Soe is really in a bad situation now, but i hope they won't loose their passion and sold it too much to bring their company back afloat.

And nice read overall, thanks.

  AKASlaphappy

Novice Member

Joined: 7/01/06
Posts: 812

10/05/11 2:38:22 AM#330
Originally posted by namelessbob
Only needs around 1.5million subs in NA to beat out WoW.
Wrong at its peak WoW was at 2.5 million subscriptions in North America, and that break down came from the 10 million subscriber release. Since they did not break down the regions with the 11.5 million it could of potential got a little higher before there subscription numbers started dropping recently.  So you need to add another million to your number there, anyway great job at doing research before posting!
 
 
 
Originally posted by maskedweasel
 

Honestly we're talking about a very small base in comparison to a game -- like WoW.  Releasing in asia would increase the amount likely by double...  but stil,  we're looking at a maximum western base of nearly 3 - maybe 5 million max.

 

I see this  game hitting the 3 million mark...  even after being in beta and everything I know about the game,  I still think 5 million on a western base in the first 6 months is stretching it a little.  

WoW at its peak in the west only got to 2.5 million subsections, and you are saying that TOR is not only going to easily beat that number, but might come close to doubling it while we are in a recession.  I will believe that when I see it! Honestly I am curious MMO players are only 40% of gamers and that includes all MMOs not just subscription. So if TOR is going to hit 5 million in the west; why is the 60% that are not playing MMOs suddenly going to go “hey lets all subscribe and give Bioware $15 a month” when they were not willing to do that for any game when we were not in a recession?
 
Yep that makes a lot of sense, when the economy is up and I am doing pretty well financially I am not willing to spend $15 a month to play a MMO. But now the economy is in the toilet and my job is at risk everyday now seems like a good time to add too my monthly bills and pick up a pay to play MMO. Yep makes perfect logical sense!
 
 


 

 

off topic: And just because I think it is funny to poke fun at myself and fellow gamers, please do not derail this thread this is meant as a joke. 
 
Quote from an Anonymous TOR fan

 GW2 fans are nothing if not entertaining. Much more entertaing than their game will ever be. ;)

 

Quote from an Anonymous TOR fan about TOR pre-order numbers
Funny I don't see GW2 even listed.
You know threads like this make me want to play TOR even less.
 
It has nothing to do with game liking. Its things like this saying ha my game is selling more than your game or because this guy likes it more.
 
This thread could be more useful if you left out the GW2 disses. It just seems like you are trying to justify your game over another game. Why bring GW2 in it at all? Why not just say oh look this game is selling awesome or this person likes it more? It just seems like your trying to tick off the other fans.
 
Now by biggest problem so far with this game is the community, you can’t go anywhere without hearing how great TOR is, how the story is awesome, how great Bioware is, and how great the combat and animations look, and how much better it is then other games. I hope you are happy you drove off a potential customer; I am sure Bioware will thank you for it.
 
I am just tired of it all, thanks for the ride but I am getting off the Bioware express. I will not be buying this game now if this is how the community acts. Some of you are so full of it that it actual made your eyes and hair turn brown.

/bow

Tip your waitresses I will be here all week! 
  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/05/11 2:58:19 AM#331
Originally posted by AKASlaphappy
Originally posted by namelessbob
Only needs around 1.5million subs in NA to beat out WoW.
Wrong at its peak WoW was at 2.5 million subscriptions in North America, and that break down came from the 10 million subscriber release. Since they did not break down the regions with the 11.5 million it could of potential got a little higher before there subscription numbers started dropping recently.  So you need to add another million to your number there, anyway great job at doing research before posting!
 
 
 
Originally posted by maskedweasel
 

Honestly we're talking about a very small base in comparison to a game -- like WoW.  Releasing in asia would increase the amount likely by double...  but stil,  we're looking at a maximum western base of nearly 3 - maybe 5 million max.

 

I see this  game hitting the 3 million mark...  even after being in beta and everything I know about the game,  I still think 5 million on a western base in the first 6 months is stretching it a little.  

WoW at its peak in the west only got to 2.5 million subsections, and you are saying that TOR is not only going to easily beat that number, but might come close to doubling it while we are in a recession.  I will believe that when I see it! Honestly I am curious MMO players are only 40% of gamers and that includes all MMOs not just subscription. So if TOR is going to hit 5 million in the west; why is the 60% that are not playing MMOs suddenly going to go “hey lets all subscribe and give Bioware $15 a month” when they were not willing to do that for any game when we were not in a recession?
 
Yep that makes a lot of sense, when the economy is up and I am doing pretty well financially I am not willing to spend $15 a month to play a MMO. But now the economy is in the toilet and my job is at risk everyday now seems like a good time to add too my monthly bills and pick up a pay to play MMO. Yep makes perfect logical sense!
 
 

Eh you might want to check your facts there buddy, it said that WoW had 2.5 million in NA and another 2 million in Europe which counts as the west, and that was listed at when WoW was around 10 million subscriptions, thats hardly at its peak when they released numbers recently totalling nearly 12 million.  We've been a a recession for a while yet,  WoW is still rolling in the subscription numbers, and thats still a small subset of the entire MMO population.  BioWare games still sell in the 3- 5 million copy range cross platform over a set amount of months.  Even analysts predicted SWTOR could easily reach the 3 million mark in the most recent article.. UP from the 2 million they originally stated.
 

 

 
You know threads like this make me want to play TOR even less.
 
 
I am just tired of it all, thanks for the ride but I am getting off the Bioware express. I will not be buying this game now if this is how the community acts. Some of you are so full of it that it actual made your eyes and hair turn brown.

/bow

Tip your waitresses I will be here all week! 

I'm sure we'll get along in game without you,  but, judging from how often you post in the SWTOR threads, love it or hate it,  you'll end up buying it anyways.  See you in game!

"Loan me a Dragon I wanna see space"


  wormywyrm

Novice Member

Joined: 11/01/04
Posts: 1719

10/05/11 2:58:20 AM#332
Originally posted by GreenHell
Originally posted by maji

It will be at first very successful, beeing Star Wars and hyped like crazy. Then the numbers will slowly dwindle after two months until it's slightly above Rift in matters of subscribers.

Reminds me of one of my favorite quotes..

 

Advertising may be described as the science of arresting human intelligence long enough to get money from it.

Stephen Leacock

Great quote, and I think it applies to a lot of MMORPGs, SWTOR definitely looking like it will be one of them.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  wormywyrm

Novice Member

Joined: 11/01/04
Posts: 1719

10/05/11 3:00:27 AM#333
Originally posted by ShredderSE
Originally posted by Puremallace
Originally posted by Nazgol
Originally posted by Rogosh

Having played it , biggest fail in mmo history. Everyone will be dissapointed with thsi game but the utmost diehards.

 It's ok Rift fanboy, we know your scared that the Rift population is about to die when this game comes out.

Hey hey now I am the only real Rift fanboi here! Let me put it like this. It looks like a mmorpg and he quest are interesting to watch sometimes with the non buggy ones which can be fixed, but these wild claims of 4mil subs on the first day is not happening.

 

There are things missing from this game that WoW fans and Rift fans would rage over hard. Addons, x-server lfg and war fronts, swimming

Yesterday I found out it has no day night cycles and now I read no addons and no swimming! WTH are they doing? Are they retards or something?

No joke and no trolling, I'm just sad how they seem to screw it all up by being so damn stupid.

The funny thing is, if you are going to copy a games gameplay and features then you better do it right and do it better.  That is what WoW did.  Obviously SWTOR is NOT doing that, despite their choice to copy another game.  So why would someone play SWTOR?  Its new and its star wars?  Haha, that has longevity written all over it huh?

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  GrumpyJester

Novice Member

Joined: 3/06/08
Posts: 96

10/05/11 3:04:45 AM#334

I think the game will end up retaining 1 million subs, which I would say is a mediocre success.

 

Though burn-out/boredom is a big risk (same endgame options as WoW), I think people are more likely to stick to this game because of the storyline. It helps you to bond more with your character, which increases retention.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/05/11 3:07:40 AM#335
Originally posted by wormywyrm
Originally posted by ShredderSE
Originally posted by Puremallace
Originally posted by Nazgol
Originally posted by Rogosh

Having played it , biggest fail in mmo history. Everyone will be dissapointed with thsi game but the utmost diehards.

 It's ok Rift fanboy, we know your scared that the Rift population is about to die when this game comes out.

Hey hey now I am the only real Rift fanboi here! Let me put it like this. It looks like a mmorpg and he quest are interesting to watch sometimes with the non buggy ones which can be fixed, but these wild claims of 4mil subs on the first day is not happening.

 

There are things missing from this game that WoW fans and Rift fans would rage over hard. Addons, x-server lfg and war fronts, swimming

Yesterday I found out it has no day night cycles and now I read no addons and no swimming! WTH are they doing? Are they retards or something?

No joke and no trolling, I'm just sad how they seem to screw it all up by being so damn stupid.

The funny thing is, if you are going to copy a games gameplay and features then you better do it right and do it better.  That is what WoW did.  Obviously SWTOR is NOT doing that, despite their choice to copy another game.  So why would someone play SWTOR?  Its new and its star wars?  Haha, that has longevity written all over it huh?

 

And there we have it folks, SWTOR isn't a copy of WoW.  Finally people are starting to understand.   Theres no swimming because theres no swimming content.  Theres no addons because addons should stay in WoW for the complainers who need to min/max and use DPS meters and so on.  Theres day and night in the areas where there needs to be for aesthetic effect,  (and besides, planets wiith multiple suns and moons,  not really much of a day/night cycle on some planets anyways.)

 

This game isn't WoW,  and those that have been expecting it to be, should stick with WoW.  This game is a masterpiece,  and a step forward on just about everything in the sense of the traditional MMO genre.   It caters to what it has content for and rids itself of the excess as you should do when launching a game of this magnitude.

"Loan me a Dragon I wanna see space"


  Lanfea

Hard Core Member

Joined: 10/19/04
Posts: 187

10/05/11 3:11:39 AM#336

 

in the end it comes down to two major factors: 1) how big is the marketing budget and can they reach new customers, who didn't played a client based mmorpg yet and 2) how bugfree, polished and fun to play sw:tor will be. and because i only can speculate about both factors i will not throw in some numbers out of the air.

  wormywyrm

Novice Member

Joined: 11/01/04
Posts: 1719

10/05/11 3:24:13 AM#337
Originally posted by maskedweasel

And there we have it folks, SWTOR isn't a copy of WoW.  Finally people are starting to understand.   Theres no swimming because theres no swimming content.  Theres no addons because addons should stay in WoW for the complainers who need to min/max and use DPS meters and so on.  Theres day and night in the areas where there needs to be for aesthetic effect,  (and besides, planets wiith multiple suns and moons,  not really much of a day/night cycle on some planets anyways.)

 

This game isn't WoW,  and those that have been expecting it to be, should stick with WoW.  This game is a masterpiece,  and a step forward on just about everything in the sense of the traditional MMO genre.   It caters to what it has content for and rids itself of the excess as you should do when launching a game of this magnitude.

Lol...  Add-ons was probably one of the only contributions WoW made to the genre, and you are dismissing it.  Why do WoW add-ons revolve around DPS meters?  Because WoW is a game about grinding gear.  Add-ons could be helpful to any MMO though, not just ones based heavily on DPS.

Add-ons are probably the only place that WoW really opened itself up to allow the community to express creativity and make a contribution to the game that can expand the game into something more enjoyable and complex.  It is a pretty big deal, and SWTOR will be worse off without it.

Also, I remember hearing about SWTOR supporting add-ons, so I guess they scrapped this somewhere into development yes?  I know they scrapped a few things but I didn't know add-ons were among them.  I think they were just mentioned in passing before; maybe it was never a guaranteed plan.

PS: Almost every preview of this MMO so far has talked about how much like WoW it is, even the developers themselves admit it. 

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/05/11 3:35:12 AM#338
Originally posted by wormywyrm
Originally posted by maskedweasel

And there we have it folks, SWTOR isn't a copy of WoW.  Finally people are starting to understand.   Theres no swimming because theres no swimming content.  Theres no addons because addons should stay in WoW for the complainers who need to min/max and use DPS meters and so on.  Theres day and night in the areas where there needs to be for aesthetic effect,  (and besides, planets wiith multiple suns and moons,  not really much of a day/night cycle on some planets anyways.)

 

This game isn't WoW,  and those that have been expecting it to be, should stick with WoW.  This game is a masterpiece,  and a step forward on just about everything in the sense of the traditional MMO genre.   It caters to what it has content for and rids itself of the excess as you should do when launching a game of this magnitude.

Lol...  Add-ons was probably one of the only contributions WoW made to the genre, and you are dismissing it.  Why do WoW add-ons revolve around DPS meters?  Because WoW is a game about grinding gear.  Add-ons could be helpful to any MMO though, not just ones based heavily on DPS.

Add-ons are probably the only place that WoW really opened itself up to allow the community to express creativity and make a contribution to the game that can expand the game into something more enjoyable and complex.  It is a pretty big deal, and SWTOR will be worse off without it.

Also, I remember hearing about SWTOR supporting add-ons, so I guess they scrapped this somewhere into development yes?  I know they scrapped a few things but I didn't know add-ons were among them.  I think they were just mentioned in passing before; maybe it was never a guaranteed plan.

PS: Almost every preview of this MMO so far has talked about how much like WoW it is, even the developers themselves admit it. 

 

While it has similarities,  MOST mmos have at least some similarities to WoW.  The ones furthest away are sandbox titles, and most of those aren' successful enough to even mention.  Hybridized versions and other themeparks can be picked after point for point,  even with upcoming games.  This game is an evolution of the themepark genre,  it isn't meant to be played with the WoW mentality of rush to end game and grind,   while it will cater to end game players as well,  the journey will be much more interested in many more ways than just 1 large overarching story.

"Loan me a Dragon I wanna see space"


  wormywyrm

Novice Member

Joined: 11/01/04
Posts: 1719

10/05/11 3:43:39 AM#339
Originally posted by maskedweasel

While it has similarities,  MOST mmos have at least some similarities to WoW.  The ones furthest away are sandbox titles, and most of those aren' successful enough to even mention.  Hybridized versions and other themeparks can be picked after point for point,  even with upcoming games.  This game is an evolution of the themepark genre,  it isn't meant to be played with the WoW mentality of rush to end game and grind,   while it will cater to end game players as well,  the journey will be much more interested in many more ways than just 1 large overarching story.

Some similarities = total understatement.

The controls and gameplay are identical, including the PvP features, quest progression, 2 faction system.  The only other MMO that is that much like WoW is Rift.

Can you name another?  Maybe there is one but I can't think of any at the moment.  LOTRO comes to mind but it definitely was not as much like WoW as Rift or SWTOR seems to be playing out.

And I don't think Bioware is dumb enough to think that they can tell the playerbase "this game isn't meant to be played as a rush to end game gear and level".  It is a game with a 99% combat focus, complete with PvP.  It will be just as much of a game based on grind as WoW, and I hope Bioware isn't going into it thinking otherwise or they will be in huge trouble.  If you think it will be something aside from this, you're setting yourself up for disappointment.  If Bioware did a REALLY good job on these cutscenes then most players will not click through them, but that is about it, its still going to be a gear griding game.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/05/11 3:53:51 AM#340
Originally posted by wormywyrm
Originally posted by maskedweasel

While it has similarities,  MOST mmos have at least some similarities to WoW.  The ones furthest away are sandbox titles, and most of those aren' successful enough to even mention.  Hybridized versions and other themeparks can be picked after point for point,  even with upcoming games.  This game is an evolution of the themepark genre,  it isn't meant to be played with the WoW mentality of rush to end game and grind,   while it will cater to end game players as well,  the journey will be much more interested in many more ways than just 1 large overarching story.

Some similarities = total understatement.

The controls and gameplay are identical, including the PvP features, quest progression, 2 faction system.  The only other MMO that is that much like WoW is Rift.

Can you name another?  Maybe there is one but I can't think of any at the moment.  LOTRO comes to mind but it definitely was not as much like WoW as Rift or SWTOR seems to be playing out.

And I don't think Bioware is dumb enough to think that they can tell the playerbase "this game isn't meant to be played as a rush to end game gear and level".  It is a game with a 99% combat focus, complete with PvP.  It will be just as much of a game based on grind as WoW, and I hope Bioware isn't going into it thinking otherwise or they will be in huge trouble.  If you think it will be something aside from this, you're setting yourself up for disappointment.  If Bioware did a REALLY good job on these cutscenes then most players will not click through them, but that is about it, its still going to be a gear griding game.

 

I'm not disappointed at all with the game.  It has different ways for progression,  it has a 2 faction system (lots of games do)  it has PvP features (lol, which MMOs nowadays don't, even fallen earth has similar features to WoW now, along with WAR, EQ2,  name some games that don't)   Controls and gameplay?   Name some MMOs that don't have similar controls and gameplay as WoW?  You move with wasd,   you hit hotkeys for skills.  SWTOR doesn't have an auto attack,  it utilizes a cover system, and other such things I feel are important but can't go into due to an NDA.

 

It has more than just a combat focus as well,  as you have stories to follow, which gives you options,  possibly in the non combat sector as well,  crafting and a mission skills system,  social point gathering, and the space game, which is combat focused, but still different from the run of the mill combat.    You won't have to deal with grinding for gear as much, as the gear system  has a great upgradeable mod system BioWare recently outlined in one of there friday updates.  You can upgrade your gear and the better gear just has more slots, so lower level gear, or crafted gear will be viable for longer as you level up, and PvP gear at its MAX is only 10 % better for PvP then comparable PvE gear.

 

All this is common knowledge,  nothing here breaks the NDA,  but what lies behind the NDA is even more compelling.

"Loan me a Dragon I wanna see space"


18 Pages First « 12 13 14 15 16 17 18 » Search