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News Discussion  » DC Universe Online: Fight for the Light Mini-Review

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49 posts found
  Shapiro

Apprentice Member

Joined: 8/10/11
Posts: 8

9/29/11 3:26:23 PM#41

Originally posted by TUX426

 





Sure, they never could quite hit the schedule Chris Cao had once promised



 


That was Smedley, not Cao, who promised monthly updates.


http://www.eurogamer.net/articles/2011-01-14-mmo-in-tights-will-dc-universe-change-console-gaming-interview


In fact, he addressed DLC in that interview as well:


 





However, they're also going to see the advantages of a game like this: instead of DLC you get patches every few weeks and every few months you get big patches. And you get a lot more content than you do with a standard game where you might get DLC once or twice a year. You're going to be getting things every single month, and major content updates.



 


Come on Bill...the game failed beyond belief. I know your buddy RadarX works there, but the only people pushing it have been you guys here at mmorpg. I'm just curious...Why??



 


It hasn't failed yet. With the F2P model and more DLC's and content like Fortress of Solitude 2 and 3 plus others on the way I believe they will make a very good comeback.


  Shapiro

Apprentice Member

Joined: 8/10/11
Posts: 8

9/29/11 3:50:36 PM#42

Originally posted by Akais


Originally posted by Fadedbomb





Originally posted by Akais







Originally posted by Fadedbomb





Originally posted by htiger23






Can you link your sources?






Also,  why do you call it "Pay to Win"?  Can you link some of the game breaking items they are selling?



ALL "Cash Shop" supported games become, or are, "Pay To Win". Otherwise there would be no incentive to buy anything from the store, and thus they cannot support their game.




How EXACTLY do you think they support their servers on a "Free to Play" model? Why do you think they're doing it? Because, it makes them a LARGER profit than "Pay To Play" simply because people will pay $20 for a broken item that lets them "win". Hence, "Pay to Win" name used interchangably by normal MMO players.








SWG went that route, EQ2 went that route with their "F2P" server (EQ2-X), APB went thar route, and Black Prophecy is ALSO going that route. Then, queue EVERY single "Asian" MMO that toutes itself as being "Free to Play". They're ALL Pay-To-Win cash shops. DC-Online will be NO different. Oh, I also forgot that POTBS went "Free-To-Play", and quickly became "Pay-To-Win" within months with HIGH end deeds for warships being put up for $15 a pop.

 







The short answer to your questions htiger23 is, "No".







I do not have to provide links that you'd like to simply look at as "proof" when all you have to do is play these games. DC Online is going the same way as ALL the ones before it who went Pay-To-Win. Denying it gets you no where, and merely allows the cycle to continue.




Until players as a whole wake up to the fact that they're being taken for a ride for LESS quality the cycle will only continue.






You will see, and when they announce their Pay-To-Win system you can quote me.




 

  Your commentary on this is a trifle 'high-handed'. I am not saying they won't institute "i-win button" items in their cash shop. The reason being is that I don't know. I could prognosticate all day long about the subject though if you want me to, it wouldn't make me right though.


My original reply pointed directly to your inability to answer two simple questions, although your reply to them was quite lengthy. This wasn't meant as an insult but rather as a means to resolve the firestorm you have started in this thread in regard to the cash shop.


FYI:


Knowledge and Wisdom aren't the same things... You have shown that you are knowledgeable on the subject cash shop transactions, insofar as your opinions allow. Have the wisdom to allow that you don't know everything that can and will happen in regard to it though.



 


I can tell you that putting in Pay to Win items wouldn't even work because of how they set the game up. Leveling to 30 can be done in 2-3 days even for casual players because of the current XP rate. There are already armor sets and weapons in the game that you farm marks for each from content and implementing armor sets and weapons that you buy that would be better would completely break the game to the point that noone would even have to play it.


  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 1192

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

9/29/11 5:18:55 PM#43
Originally posted by Shapiro


 

I can tell you that putting in Pay to Win items wouldn't even work because of how they set the game up. Leveling to 30 can be done in 2-3 days even for casual players because of the current XP rate. There are already armor sets and weapons in the game that you farm marks for each from content and implementing armor sets and weapons that you buy that would be better would completely break the game to the point that noone would even have to play it.

It's fast - but a casual cannot max to 30 in 2 to 3 days time....depending on how you define casual. I played about 2 hours in the evenings - pretty standard for 'casuals' and it took me 2 weeks. Which, as I said is still incredibly fast - but 2 to 3 days for casuals is a pretty bold statement.

I agree that P2W wouldn't work by adding armor sets and weapons to the current system - but they probably wouldn't just 'add' it to the existing game; they'd re-tool the gear and mission rewards to coincide with the change....and SOE has changed the core of their games befor. Luckily, however, it is speculation. I think they will do fine with f2p and vanity items in the cash shop - at least on the ps3 and therefore changing the core of the game to a p2w wouldn't be necessary - anyway that's my guess. The game is fun to play - despite the peripheral weirdness.

  Shapiro

Apprentice Member

Joined: 8/10/11
Posts: 8

9/29/11 9:44:49 PM#44

Originally posted by Zorgo


Originally posted by Shapiro








 




I can tell you that putting in Pay to Win items wouldn't even work because of how they set the game up. Leveling to 30 can be done in 2-3 days even for casual players because of the current XP rate. There are already armor sets and weapons in the game that you farm marks for each from content and implementing armor sets and weapons that you buy that would be better would completely break the game to the point that noone would even have to play it.



It's fast - but a casual cannot max to 30 in 2 to 3 days time....depending on how you define casual. I played about 2 hours in the evenings - pretty standard for 'casuals' and it took me 2 weeks. Which, as I said is still incredibly fast - but 2 to 3 days for casuals is a pretty bold statement.


I agree that P2W wouldn't work by adding armor sets and weapons to the current system - but they probably wouldn't just 'add' it to the existing game; they'd re-tool the gear and mission rewards to coincide with the change....and SOE has changed the core of their games befor. Luckily, however, it is speculation. I think they will do fine with f2p and vanity items in the cash shop - at least on the ps3 and therefore changing the core of the game to a p2w wouldn't be necessary - anyway that's my guess. The game is fun to play - despite the peripheral weirdness.



 


I agree that depending on your level of casual 2-3 days might be too fast. I honestly don't think they will be Pay to Win because alot of people forget who actually runs the game. SOE is the development company but DC Comics tells them what, how and when to do it.


  DogPeeTree

Advanced Member

Joined: 4/17/09
Posts: 92

10/02/11 2:22:22 PM#45

no there are not better


  Omnifish

Elite Member

Joined: 2/16/11
Posts: 190

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

10/02/11 2:48:03 PM#46
Originally posted by Shapiro

Originally posted by Zorgo


Originally posted by Shapiro








 



I can tell you that putting in Pay to Win items wouldn't even work because of how they set the game up. Leveling to 30 can be done in 2-3 days even for casual players because of the current XP rate. There are already armor sets and weapons in the game that you farm marks for each from content and implementing armor sets and weapons that you buy that would be better would completely break the game to the point that noone would even have to play it.


It's fast - but a casual cannot max to 30 in 2 to 3 days time....depending on how you define casual. I played about 2 hours in the evenings - pretty standard for 'casuals' and it took me 2 weeks. Which, as I said is still incredibly fast - but 2 to 3 days for casuals is a pretty bold statement.


I agree that P2W wouldn't work by adding armor sets and weapons to the current system - but they probably wouldn't just 'add' it to the existing game; they'd re-tool the gear and mission rewards to coincide with the change....and SOE has changed the core of their games befor. Luckily, however, it is speculation. I think they will do fine with f2p and vanity items in the cash shop - at least on the ps3 and therefore changing the core of the game to a p2w wouldn't be necessary - anyway that's my guess. The game is fun to play - despite the peripheral weirdness.



 

I agree that depending on your level of casual 2-3 days might be too fast. I honestly don't think they will be Pay to Win because alot of people forget who actually runs the game. SOE is the development company but DC Comics tells them what, how and when to do it.

It's fine with a joypad, I wouldn't even try with a keyboard,(using a joypad does ruin the social element tbh, I guess it's the detachment from using one control method for everything).

 

I played hardcoreish when it first launched and after about 3 days I was around lv19, (by hardcore I mean over 5 hours a day).  Evryone has different definitions of what hardcore is but I would say max level after 3 days is a bit steep.  After a week? Maybe but the rate of things did seem to slow down a bit after lv20.

 

The Light powers are pretty fun but they don't really mask the lack of, substance with this game.  I guess it didn't also help that the entire line of books has been changed again but it seems just to lack that bit of superhero wonder you need for these sort of games.

  OSF8759

Advanced Member

Joined: 5/27/07
Posts: 231

10/02/11 5:35:37 PM#47
Originally posted by WhiteLantern

Originally posted by Kenze

it was NEVER  lack of Light Powers or exploitable pvp or the SOny hack that drove me away. It was the the hyper clicky combo combat and until thats chnaged DCUO is dead to me.





 

The hyper-clicky-combo-combat is what sets DCUO apart. Its hook, if you will. Don't expect it to change.

It's a hook, all right. And by "hook" I mean the carpal tunnel this game gives you feels like actual hooks.

  MysteryB

Novice Member

Joined: 9/25/08
Posts: 145

Love Gives You Courage
Being Loved Gives You Strength

10/04/11 11:38:53 PM#48

DCUO was probably the game I wanted to succeed more than anything. I checked the facebook every single day, checked their website, talked on the forums for hours everyday trying to get every detail I could, and for what? I played the beta for a month, had my first 30 within 4 days, by the end of that month I had 4 30s, had tried every power set and every contact and had nothing left to do. This might help the game some, but Light should have been in at launch so its stupid how long they took to get here, and the bad thing is they have 50+ years of content that could take players years to play through but instead they put in enough to last 1 character days, maybe a few weeks if your casual.


Mystery Bounty

  cooms

Novice Member

Joined: 1/24/05
Posts: 217

10/04/11 11:46:05 PM#49

Yeah DCUO was failed to lose just being a SONY title. You reached end level far too quickly with almost nothing to do but grinding dungeons, the pvp exploits weren't hotfixed and ruined it. They are also not active on the forums basically at all. One thing that I really appreciate is having contact or some words from someone actually making the game. Riot games does this the best probably and because of how good their PR and repor is with the community things(read as disasters) seems to go down a bit more smoothly. Blizzard is also ok in this department to the point they keep the forum community content for the most part.

I really liked DCUO. After the first week and the sever populations all went to low I knew it was a bad sign. When everyone is just standing around in the main city after the first month it was another bad sign. Finally when we got no communication from the devs at all concerning the many problems with the game we got nothing.

They put out an unpolished product and then turned a blind eye.

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