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EVE Online

EVE Online 

Jita (General)  » I am so effing BORED in this game!

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73 posts found
  ultrastoat

Novice Member

Joined: 7/14/10
Posts: 183

 
OP  10/02/11 6:53:54 PM#1

I'm playing EVE online right now, partly because I heard it was complex and deep, and partly because as an art director I need some artistic influences for my work on an upcoming game, and EVE has always held a soft spot in my heart in terms of graphics.

Deep? Sure, why not, if you can ever get people to hold the same conversation and not blow you out of the sky.

Complicated? Unless you're gaming the market, not really. It's more a question of "Oh, I have a new ship! but wait, I don't have the skills to make it useful". In fact, everything so far has been queuing skills and logging out or running some smple missions / mining.

I try PVP, I get blown out of the sky each time. Even in a Rifter fitted just the way it's supposed to be. I try everything, I die. I don't care about that really because it's just a game but it'd be nice to have at least five seconds before my clone wakes up again. The "complexity" lies solely in realizing that you havent spent two weeks logged out waiting for skills to train so you can use a tech-2 weapon instead of a tech 1.

So, basically, I'm dicking around with missions that give me almost no money, getting ganked constantly, my corporation is dead, and I really have absolutely nothing to do. I'm not going to go through weeks worth of reading to play a simple friggin' video game, seeing as I've already spent plenty of time reading about it and trying out my skills.

What the hell is the redeeming quality of this game?

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1809

"Next time i log in SWG ill probably see elves and druids"

10/02/11 7:06:04 PM#2

your first mistake is that you are still in your dead corp

get out and find an active one (preferably with  the words regular roams and pvp in their description)

2nd you are not ready to solo pvp just yet. see above to fix that problem

 

if you are getting poded everytime you run a cheap ass mission, you are doing it in the wrong place.

find a high security space and run missions from there, dont eat yellow snow (cans) and keep your drones on passive

 

sry i cant actually help you in game since i have not played for a while and my accounts are offlin

 

also i was playing 3 years and still was learning stuff from the game... thats how deep it is... you still have not gotten into warfare, 0.0 disputes, bubbles, then you have stretching space, warp bubble warfare, wormholes, manufactoring high end stuff (capitals) control towers, stations oh here is a picture for you to describe what you can do in eve

http://images.mmorpg.com//images/galleries/full/052011/59040f2c-3f3e-47b7-97f0-f42a3e7249eb.jpg


  Quesa

Elite Member

Joined: 6/16/04
Posts: 1264

10/02/11 7:10:15 PM#3

Pretty much what the above person said.  I have a 2004 toon and I was still learning new stuff a year ago.   Playing for even 6 months and you'll still be considered a noobie.  It literally takes a year of strait-line training to get mid-good teir solo pvp skills.

  halobump

Spotlight Poster

Joined: 4/23/05
Posts: 379

The the Leader, the Pariah, the Victor, the Messiah - this is War.

10/02/11 7:11:31 PM#4

I remember that picture, it's a really good way of describing what one can do in EVE.

I'm looking forward to seeing DUST add to that ground element as well.

EVE is as exciting as you make it.

  ilusia

Novice Member

Joined: 10/02/11
Posts: 4

10/03/11 4:09:32 AM#5

Pretty much what the above persons said dont have much to add.

Like Quesa my main is a 2004 char and still learning things at times.

Most important part as stated above is to leave ur dead corp asap and find a active 1 again that will remedy a lot of the issues.

There are plenty of active roaming corps in Eve, try the recrutement channel ingame this may get u into a decent/good roaming corp again pretty quickly, as there always lots of corps recruting in that channel.

  Norden

Advanced Member

Joined: 1/26/06
Posts: 45

Hexagonically challenged

10/03/11 4:14:27 AM#6

Find a corp and PvP in groups. Your'e not in Azeroth anymore.

In the right corp, you'll be usefull right away.

Norden

  Eleazaros

Novice Member

Joined: 9/10/08
Posts: 198

10/03/11 8:13:22 AM#7

PvP in EVE isn't built for soloing.  Only more veteran players tend to be even moderately successful trying this.

On the other hand, PvE in EVE is massive soloing and, as many will tell you a bit boring.  Only the newest addition tends to enable group work decently - Incursions - and these are designed for competition style running.  They are also as close as you'll get to "raiding" in EVE.

Over the next year, this group PvE activity will become even more contended than it has been and extremely difficult for newer players to get involved with - people have found out that it makes very good income but is "open world event" style -- whomever does the most damage in a location, gets the prizes.

As for "bored" in EVE...  It is rather different at very core levels from other MMO's.

---------------------------------------------------------------

In other MMO's artifical blocks are put in your way and you learn to operate within them.

These generally start as "select your class" - classes have limits on what they can do.  "select your race" - often racial abilities/weaknesses (many games "watering down" these limits or just removing them).  So on and so forth.  You pick and choose to open options and close others - usually permanently closing some/many for that character.

Advancement in them is gaining abilities - generally a fixed list of "skills/spells" that you obtain when you "DING!" from grinding through stuff - a warm fuzzy effect.  As you obtain the highest levels possible - approaching "end game" - 'specialization' trees open up - again, artificially created to limit you.  You get to PICK wich abilities you want from a list of options but you can never obtain all those abilities at the same time - just remap to pick a different combination from the list.

Even with all those skills and all those abilities you have obtained getting to "end-game" - you then need "the stuff" - all that gear.  Things that make you even more powerful and the developers introduce MORE of this stuff, which makes what you have "obsolete junk" with each "expansion". 

Log into a game after a year away and your "top end gear" is old, outmoded junk and it's time to "grind" for the new top end stuff but you need better stuff to even grind so you'll have to grind for the lesser new stuff before going for the good new stuff to then get an expansion...  repeat like a stuck record.

---------------------------------------------------------------

EVE... There are no artifical limits.  NONE. 

Started Gallente?  Want to fly Amarr?  Feel free - train it.  The only constraint to what you can possibly do in this game is TIME - the same *REAL* constraint that we run into every single day of our lives.  TIME to do any/everything we want but we must pick and choose which things we will persue 1 at a time.

EVE's advancement HAS levels - they max at 5 and it doesn't take too long to get them to 5.  Even the top end skills take no more than 2 months training to get them to their maximum point - but they all chain to gether and interact in ways that it pretty much ALWAYS leaves things you want but just can't quite *MAKE* the time to obtain.  Everyone deals with this - started back in 2005 or just yesterday - there is stuff each wants that they just don't have the time to train.

That gear stuff?  You have veteran players from 2003 climbing into the same exact ship that a player gets for free in the tutorials - not for "lulz" but flat out for USE - to blow someone elses head off or just to get to a distant location faster.  The gear does NOT go "obsolete" in anywhere near the fasion it does in other games.

There is no "gear chase" for an *I WIN!* button here.  Bigger isn't always better.   It also isn't worse - it's just flat out a different tool to accomplish a different task.

As such, a player leaving for a year and coming back can take a few days "refresher" time and be back up and running - as if they'd never left.

If you have a "real life" and can't live in the game world, you don't fall behind the "basement dwelling kid with the catheter & caffeine drip".  They may play more, they may earn more in game currency but all the ISK in the game won't make them able to fight any better than others - it just doesn't work that way here in this game.

EVE well deserves it's most hardcore -AND- casual friendly rep because it is both.  You don't have to grind all the time just to "keep up" so those with a real life can stay competitive in this game.

---------------------------------------------------------------

These core distinctions are often lost, even on the players involved in the game.

You'll hear plenty about how it's "a sandbox" and how vicious it is and all about huge fleets battling, scammers, thieves, etc ,etc, etc....

The biggest distinctions though are that every last ability in the game is available to every last player  and, as such, each one of us must choose what the hell they want to do.  THAT is vastly different than most any other game out there and "no limits" drives some folks insane.

The newer player's problem: "well if I had a clue what the hell I can and cannot do, I might be able to choose what I WANT to do..."

Yeah... welcome to EVE. 

Find others, start asking questions, get to know them and begin learning.  It is on hell of a experience.

PS:  Don't regret any "wrong choice for what I want!" - that is part of learning this game and nothing is ever really wasted.

  User Deleted
10/03/11 9:33:42 AM#8
OP, EVE isn’t your typical video game and is targeted at a niche market.  CCP developers for EVE will tell you directly that they are the only team in the industry where the term fun is not in the design documents. They worry about making it feel real instead for better or worse. This is reflected in play when you engage in rote activities from mining, research, mission running, and exploration in that they are tedious tasks that can feel like a day’s work at the office rather than a fun play experience worth the dollars.
 
 
It has a lot of detail but in truth EVE isn’t that complicated at all compared to most old school sims and tactical board games like SFB with its thousand page binder.
 
 
From a design analysis perspective PVP is “supposed to be” where the fun is in EVE and the other “chore activities” are meant to support it. Truth is that metagaming decides too much of PVP tournaments and corporation activities in game while PLEX is the beginning of a pay to win model to skip the grind.
 
 
A few years ago, I would have told you solo PVP was a viable pass time but that simply isn’t entirely true anymore outside a few leet vets due to the way things have spiraled in 0.0, lowsec, game imbalances, and a dated design philosophy (compared to modern MMOs where you can solo to cap) that wants to force people into groups to accomplish tasks.
 
 
Now, to have fun in PVP you really need a corporation that can support at least a small gang roam. I would point you toward wormhole space right now. Though understand CCP is nerfed WH sites and mining there to favor 0.0 activities more. But it can still be fun. It will just take a goodly time to train the needed skills to really participate in WH space.
 
 
Though, I’d warn that the Russians are considering a major move that way. They launched a 140 man attempt recently to test predicted patch changes, test some future strategy, amongst baser reasons but a “much larger” push is being considered by the big corps to crush a few key systems and take some control in WH space now that the AAA business has a light at tunnel’s end. It all has to do with winter coming… and no one really has the numbers to compete with that brewing storm.
 
 
Redeeming qualities? It's like beauty, a subject best left to the eye of the beholder. I can tell you that if you don't see any positives now you will not see them later either...
  hansolo42

Novice Member

Joined: 8/05/11
Posts: 30

10/03/11 2:08:56 PM#9

eve is build for people who don't give up quickly. Thats the exact opposite of most other games you can find out there.

pm me for eve online invites

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3128

10/03/11 3:59:35 PM#10

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1809

"Next time i log in SWG ill probably see elves and druids"

10/03/11 11:34:17 PM#11
Originally posted by Bladestrom

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

i like how you think, so ill give you advise too :)

you need to specialize in something... you could go out in a tangent from your specialization but not to much. 

you could still do what you are doing now... but it will take a hell of alot of time to get anywhere (in a reasonable amount of time)

example, pick anything you want to say... getting the Tengu for solowing NPCs in wormholes. you could also dabble in coaking (highly recommended) get the skills to fly a buzzard or a manticore and to be able to use tech 2 cloaking device. and you have everything you need to explore the universe unhindered (assuming you know how to manuver around a bubbled gate surrounded by 20+ reds and a good dozen cans, WITHOUT getting closer than 2000m from ANY object and hope to god they dont have interceptors)

 

but i digress, pick a specialization and stick with it until you are satisfied,

 

also, if you are PvPing and both sides are fair... you are doing it wrong or its an ambush/scam. thus a 1vs1 usually ends up bad for the defendant regardless of skills or veteranship (only difference is a veteran will know to avoid that 1v1)


  Norden

Advanced Member

Joined: 1/26/06
Posts: 45

Hexagonically challenged

10/04/11 2:12:25 AM#12
Originally posted by Bladestrom

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

Sounds like you do well. Still, I recommend trying a corps sooner then later. Yes, you may not find the right people right away and have to try again. Training to be ready - I did the same many years back. There was allways juuust some more one needed to be ready for the big push. If you aim at PvP and thus a corp, get there now. Else, you wind up a PvP-noob in an expensive setup :-) . Its your personal skills that need to be honed more then your toons. Your coolness under fire, you need some drilling, to be able to react when YOU get ambushed instead of freezing. But imagine you find out you dont like PvP after all - after having trained for it for many months, well combat skills will allways be usefull of course.

Get some buddies now, let them show you the ropes, gear-choices, tactics, do OPS together... Trust me, it can be fantastic.

Ahh, I miss EvE - again - sigh.

Norden

  Phry

Elite Member

Joined: 7/01/04
Posts: 5093

10/04/11 2:25:14 AM#13
Originally posted by Norden
Originally posted by Bladestrom

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

Sounds like you do well. Still, I recommend trying a corps sooner then later. Yes, you may not find the right people right away and have to try again. Training to be ready - I did the same many years back. There was allways juuust some more one needed to be ready for the big push. If you aim at PvP and thus a corp, get there now. Else, you wind up a PvP-noob in an expensive setup :-) . Its your personal skills that need to be honed more then your toons. Your coolness under fire, you need some drilling, to be able to react when YOU get ambushed instead of freezing. But imagine you find out you dont like PvP after all - after having trained for it for many months, well combat skills will allways be usefull of course.

Get some buddies now, let them show you the ropes, gear-choices, tactics, do OPS together... Trust me, it can be fantastic.

Ahh, I miss EvE - again - sigh.

i think thats one of the strengths Eve has when it comes to PVP... and one of the easiest things to overlook, you can have a really poewrfully fitted ship, but unless you know what your doing with it, how to use it in PvP etc.. then you might as well be flying a ship without any modules, Eve more than any other game that encompasses PvP, requires a more 'hands on' approach to gameplay, where personal abilities count, and where lack of it.. can be a huge factor as to why you just got hulled... the game might have more than a few 'Carebears' but.. it also has a tonne of 'Wolves' and they don't always stay in Null/Low sec..

  Norden

Advanced Member

Joined: 1/26/06
Posts: 45

Hexagonically challenged

10/04/11 2:47:20 AM#14
Originally posted by Phry
Originally posted by Norden
Originally posted by Bladestrom

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

Sounds like you do well. Still, I recommend trying a corps sooner then later. Yes, you may not find the right people right away and have to try again. Training to be ready - I did the same many years back. There was allways juuust some more one needed to be ready for the big push. If you aim at PvP and thus a corp, get there now. Else, you wind up a PvP-noob in an expensive setup :-) . Its your personal skills that need to be honed more then your toons. Your coolness under fire, you need some drilling, to be able to react when YOU get ambushed instead of freezing. But imagine you find out you dont like PvP after all - after having trained for it for many months, well combat skills will allways be usefull of course.

Get some buddies now, let them show you the ropes, gear-choices, tactics, do OPS together... Trust me, it can be fantastic.

Ahh, I miss EvE - again - sigh.

i think thats one of the strengths Eve has when it comes to PVP... and one of the easiest things to overlook, you can have a really poewrfully fitted ship, but unless you know what your doing with it, how to use it in PvP etc.. then you might as well be flying a ship without any modules, Eve more than any other game that encompasses PvP, requires a more 'hands on' approach to gameplay, where personal abilities count, and where lack of it.. can be a huge factor as to why you just got hulled... the game might have more than a few 'Carebears' but.. it also has a tonne of 'Wolves' and they don't always stay in Null/Low sec..

So, what Phry and I are saying is: Be the wolf ! :-)

 

Norden

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3481

10/04/11 5:08:15 AM#15
Originally posted by Bladestrom

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

If you want to experience something without the 'loyalty' baggage, join EVE-University.

As long as you can form a coherent sentence and not come off as a 'insert bad word', you'll be accepted. :)

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  User Deleted
10/04/11 7:04:10 AM#16

EVE University can still be a good learning ground and forum for establishing solid social connections for a new pilot but keep in mind that its reputation is no longer untarnished after the internal turmoil and API Key thefts of not so long ago... There is also RVB for some hisec PVP fun but its not so new player friendly as it once was.  

  palulalula

Novice Member

Joined: 9/07/11
Posts: 669

10/04/11 7:39:43 AM#17

  ''I am flying in Rifter''  You really except to kick some ass in Rifter or what????  This time is over, almost everyone is flying some faction ships or t3. Maybe if some guy like you comes to low sec with Griffin :) you have chance to kill him . I am in my own corp with my friend and  most of the time i play solo and i still have fun, some times 4-5 hours are gone only in fiting of new ships and duels with my friend. First you should try to scout system before you enter  blindly, level skills for interceptor and you will see how fun it is annoying big corps when they try to catch you  or level skills for Tengu and you will have a chance in fight.About that what you said about complexity of the game is part true-- game is not so hard to learn and comunity like to think they are something special in gaming world  and normaly like in rest of the games there is competion who will better spit on WOW. Game is simply awesome if you are fan of  SF, but if not try some other games on the market .

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3128

10/04/11 12:10:56 PM#18
Originally posted by Norden
Originally posted by Phry
Originally posted by Norden
Originally posted by Bladestrom

Im 3 months in with my newbie account, and still really enjoying the game PVE only. I think working to long term goals is clearly the trick to enjoying this game to the max,  which for me is to develop along several lines: specialise in a pvp role at which point I will join a corp, Working towards a lazor battleship for level 4(I like the look of beam weapons hehe) aiming for Tengu for WH level 3 goal (which will take much longer as I am focusing on Amar/Lazor/Drone skills) Fancy also developing along Covert lines for exploration.  Im also thinking about the planetary stuff.  Still wary about joing a corp as I want to feel comfortable joining one and not go in blind or forced into a role i dont want :)  Currently also working on market skills to get some cash flow from that avenue.

Clearly probability means 1 on 1 pvp is more likely to go bad for me, so ill avoid that one and aim for filling a single PVP role and specialise skills over time in that area.  

 

Sounds like you do well. Still, I recommend trying a corps sooner then later. Yes, you may not find the right people right away and have to try again. Training to be ready - I did the same many years back. There was allways juuust some more one needed to be ready for the big push. If you aim at PvP and thus a corp, get there now. Else, you wind up a PvP-noob in an expensive setup :-) . Its your personal skills that need to be honed more then your toons. Your coolness under fire, you need some drilling, to be able to react when YOU get ambushed instead of freezing. But imagine you find out you dont like PvP after all - after having trained for it for many months, well combat skills will allways be usefull of course.

Get some buddies now, let them show you the ropes, gear-choices, tactics, do OPS together... Trust me, it can be fantastic.

Ahh, I miss EvE - again - sigh.

i think thats one of the strengths Eve has when it comes to PVP... and one of the easiest things to overlook, you can have a really poewrfully fitted ship, but unless you know what your doing with it, how to use it in PvP etc.. then you might as well be flying a ship without any modules, Eve more than any other game that encompasses PvP, requires a more 'hands on' approach to gameplay, where personal abilities count, and where lack of it.. can be a huge factor as to why you just got hulled... the game might have more than a few 'Carebears' but.. it also has a tonne of 'Wolves' and they don't always stay in Null/Low sec..

So, what Phry and I are saying is: Be the wolf ! :-)

 

 hehe well being a nub in a powerful ship is funfodder for someone thats for sure :)  Ive no doubt Ill join a Corp at some point as a little wolf, but im enjoying the ride so no rush and it gives me some nice research material to keep me occupied.  At mo its managing optimal range, falloff range, next week probably signature stuff, god knows what next :) 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  liberalguy

Novice Member

Joined: 4/14/09
Posts: 122

10/04/11 5:28:22 PM#19

Go mine some ice in Gallente space. I hear that's entertaining these days...

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3541

Hipster

10/04/11 6:44:55 PM#20
Originally posted by nhavas

I'm playing EVE online right now, partly because I heard it was complex and deep, and partly because as an art director I need some artistic influences for my work on an upcoming game, and EVE has always held a soft spot in my heart in terms of graphics.

Deep? Sure, why not, if you can ever get people to hold the same conversation and not blow you out of the sky.

Complicated? Unless you're gaming the market, not really. It's more a question of "Oh, I have a new ship! but wait, I don't have the skills to make it useful". In fact, everything so far has been queuing skills and logging out or running some smple missions / mining.

I try PVP, I get blown out of the sky each time. Even in a Rifter fitted just the way it's supposed to be. I try everything, I die. I don't care about that really because it's just a game but it'd be nice to have at least five seconds before my clone wakes up again. The "complexity" lies solely in realizing that you havent spent two weeks logged out waiting for skills to train so you can use a tech-2 weapon instead of a tech 1.

So, basically, I'm dicking around with missions that give me almost no money, getting ganked constantly, my corporation is dead, and I really have absolutely nothing to do. I'm not going to go through weeks worth of reading to play a simple friggin' video game, seeing as I've already spent plenty of time reading about it and trying out my skills.

What the hell is the redeeming quality of this game?

 

It's because it's so complex and deep.
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