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10/03/11 5:49:27 PM#41
i LOVE eq2. its my MMO of choice. played it the 1st day it was released and i go back to ot for a few months every year. If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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10/03/11 5:56:12 PM#42
Originally posted by Wizardry I enjoy EQ2 but I agree I never cared about gearing up - rather explore different classes |
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10/03/11 6:01:23 PM#43
Originally posted by elocke for what its worth, much of that changed last week http://eq2wire.com/2011/09/30/september-30-2011-update-notes/ update removes the need for Critical Mitigation from Velious overland zones |
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10/03/11 6:08:24 PM#44
Originally posted by holifeet I agree EQ2 is not great for innovation but there are some things - collections, first mmo to them - appearance slot gear, first mmo to have this - mentoring, 2nd mmo to offer this feature, and many mmos still dont offer it
- upcoming "design your own dungeon" in november (but you cannot play your own character) |
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10/03/11 6:10:26 PM#45
Originally posted by dagon3 I agree on this part ,however SOE managed to ruin that as well by offering the best through cash shop only.You can't get any more lame than selling items that cannot be attained by any other means. Guild halls are done pretty decent ,however in ROM we had some decent sized guild halls that also acted as a pvp base,so EQ2 could do alot better,they seem to do everything half way.Yes i know most games don't do guiuld halls even half as good,but i don't base it on other crap,i base ideas on what they could be doing. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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10/03/11 6:22:27 PM#46
Originally posted by Wizardry sadly I agree - the best player homes are station cash only
SOE added a housing leaderboard last month, allowing players to rate different player homes - they should have taken it one step farther with rewarding top rated house designers w new homes |
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10/03/11 6:43:51 PM#47
Originally posted by Golelorn They appear to not have thier "heads in their butts" as they are attempting to address this problem with mercenaries. Forever looking for employment. Life is rather dull without it. |
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10/03/11 7:06:32 PM#48
The community of this game has always been one of my favorites, and if you flag yourself for RP on an RP server and stay in character yourself others will usually follow your lead. Be the change you wish to see and all that, really does work on mmo's. |
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10/03/11 7:16:29 PM#49
Originally posted by Nadia Well that bites, just unsubbed, but anyway, I'll come back in November with the expansion as I'll have a whole new class to play, more interesting game systems to play with like player made dungeons and all the collectable type mini game stuff going in. Really wish they would overhaul the crafting system so that I could literally do it in less time and maybe have more quests throughout the whole crafting experience as opposed to just at the start of each tier. |
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10/03/11 8:10:09 PM#50
I'm shocked that anyone could give the aesthetics or innovation of EQ II anything over a five of ten. Honestly, what they're dealing with is standard at best, and less than subpar at its worst. As far as MMO's go, this game is definitely right in the middle for what it offers: it isn't good, it isn't terrible, but it's found a nice spot between quality and crap in which to call its own. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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10/03/11 8:26:07 PM#51
"Little innovation, even from its outset" Yet innovation gets an 8/10.
There are numbers besides 7, 8, and 9 that you can use to more closely correlate with the garbage you're spewing. |
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10/03/11 8:39:06 PM#52
You make a good point, and I'll definetly delve into crafting and other features I may not know much about to give an interpretation, or at least explain why I have left an interpretation out. |
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10/03/11 8:39:59 PM#53
As I explained above, I found little innovation to the genre, but innovation within the game since launch. |
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10/03/11 8:44:40 PM#54
I wish that had been in earlier too. When I got to Velious I got owned instantly by a badger; it was pretty embarrassing. I ended up getting guild help as I went through Velious, and, while I enjoy grouping a lot, it was a pain when no one was around to help |
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10/03/11 8:47:31 PM#55
Originally posted by AZAlex86 That's exactly what I was thinking. Shouldn't something that delivers little innovation, even from the outset, place somewhere around one through three on the ten point scale? "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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10/03/11 9:36:59 PM#56
I'm playing and mosting enjoying the game on the FTP server. This is my third time getting into the game since launch. My main problem with the game has always been that I have very little sence of where I am in the world. Every zone i've ever been to just feels like a large "map", and with the click of a bell or whatever i'm on some other map. I'm eagerly awaiting EQNext as I believe they are going for a more open, Vanguard'ish world. |
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10/03/11 10:38:18 PM#57
Agreed, the game is positively huge & SOE is adding to it constantly even between expansions. I've been playing on & off for 5 yrs. |
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10/03/11 10:49:39 PM#58
I'm playing EQ2 since 2005 now, had a break of about 1.5 years in 2007 but since I'm back in 2009 ... the changes and additions have made it much more enjoyable for me. EQ2 works well now for casual players like me - and I don't mind that there are a lot of things for hard core players, raiders and such I can't access. I think they did a really good job in offering content to both types. Overall I agree with the review but I think it misses a few important things. For example the PvP zones are on an extra server so player from every server are transfered at the same server for the PvP session. That helps a lot to have people available for fights from what I heard. Another thing is the addition of Chronomages, so now you can go to these and have your level for as long as you choose lowered (including skills and such) - so you can go with lower levels and have the challenge while doing content you've already outleveled. And you can switch off leveling gain, which I even as a casual do, I enjoy funnelling my XP just into AA while not gaining levels because one levels fast in EQ2 nowadays, there is so much content and XP to get. And no, that is a good thing, because it is not a grind anymore, but you decide how fast you want to level, you can go back with the Chronomages and you can slow it down or have it full speed. And having a MMORPG where you voluntarily switch off leveling because you enjoy just PLAYING - I think that is awesome. Or there is a very extensive housing and decoration system, now you can have several houses at the same time, there are skyffs, libraries, theaters, floating islands etc etc. - and there is a "publishing" system, so one can in a central menu see what is offered by players to look at and rate, what other players have rated the plate - and just teleport there to have a look oneself. And there are extremely creative and beautiful houses out there. Since player can now even craft window, floor and wall tiles too it is amazing what people come up with. And I like the new shader engine, how they rework the textures. From what I heard they are going over Qeynos and Freeport now to make them a single zone too while revamping all for the new graphics engine? Very much looking forward to that. Other smaller recent additions I liked are the Freeblood player race (vampires) and the new map system where the map is shaded as indicidation what area to go according to the quest you have selected. I prefer that over the EQ2Map plugin actually with specific points. Not completely clueless, but more of actually searching still.
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10/04/11 12:04:13 AM#59
My currently -best MMO ever- and -how you can hate SOE but love their products- award winner.. soon to also be -fallback MMO of the Century- assuming SWTOR will turn out to be peopleswise WoW 2.0..chances of which are sadly, but logically, high.. |
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10/04/11 3:42:31 AM#60
Can anyone comment on how the population on the EQ2 LIve servers is in comparation to the Extended server? |
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