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News & Features Discussion  » EverQuest II: A World of Adventure and Discovery

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  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14196

 
OP  10/02/11 11:22:43 AM#1

Norrath, as MMORPG.com's Robert Schroeder says, has been the MMO "home" of countless players for many years. Everquest II is an enduring classic game that continues to attract new players. In our ongoing effort to re-review games that consistently show progress and improvement, MMORPG.com takes a look at Everquest II. Read what Robert has to say and then leave us your thoughts in the comments.

The land of Norrath has always been a home to me. From its creation and growth in Everquest, to its destruction and slow rebuilding process through Everquest 2, I’ve found that it is a world of adventure and discovery. Almost seven years after launch, Everquest 2 has done a good job of keeping content fresh, exciting, and mysterious. Since launch there have been numerous expansions, which have extended the game world past twice its original size.

Read more of Robert Schroeder's Everquest II: A World of Adventure and Discovery.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Cikbik

Novice Member

Joined: 7/06/04
Posts: 131

10/03/11 9:39:24 AM#2

not a bad rating for such an old game. Im honestly suprised on how well its holding up, we will see how it remains once eq-next comes out though

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

10/03/11 9:46:09 AM#3

I tried going back to EQ2 recently but I couldn't stay. The graphics are pretty good, but the art design isn't. The gameplay is what killed it for me, as X of Y quests dulled my senses to the point that I gnawed off my leg to get away from my friends who are playing the game. It's polished, full-featured (the mentoring system is great), and there is a community.

Survivor of the great MMORPG Famine of 2011

  Hexcaliber

Novice Member

Joined: 5/10/06
Posts: 172

10/03/11 9:49:28 AM#4
Being at a lose end, I decided to resub two weeks ago and have been having a great time and I am enjoying it more than I ever did previously. Something of a surprise for me, as I had become somewhat jaded and bored with all other mmos of late.

My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.


Regards Hexcaliber

  hercules

Hard Core Member

Joined: 4/21/03
Posts: 4816

10/03/11 9:51:24 AM#5

if current EQ2 was like this at launch i think wow would have had stiff competition.just to add eq2 was the first i know to implement the collection quests which gives tons expand good items.in kunark some of the best trinkets were only gotten thru collections which meant the market for it was steep and someone could make a very descent living from selling collectibles.

sadly soe during beta ignored a lot of us testers(at one point i wondered why we were there) in favour of some hardcore guild from eq1 that was testing it .

thinhs like death penalty from group member dying,the over dependant crafting system on other crafting classes ,lack of solobility etc were all things we mentioned as bad in beta but despite popular voice got ignored.all this got changed but took a while by then wow became king.

hopefully soe has learnt their mistake.

  TheMaelstrom

Novice Member

Joined: 7/02/04
Posts: 395

Nobody loves you.

10/03/11 10:23:53 AM#6



Originally posted by hercules



if current EQ2 was like this at launch i think wow would have had stiff competition.just to add eq2 was the first i know to implement the collection quests which gives tons expand good items.in kunark some of the best trinkets were only gotten thru collections which meant the market for it was steep and someone could make a very descent living from selling collectibles.




sadly soe during beta ignored a lot of us testers(at one point i wondered why we were there) in favour of some hardcore guild from eq1 that was testing it .




thinhs like death penalty from group member dying,the over dependant crafting system on other crafting classes ,lack of solobility etc were all things we mentioned as bad in beta but despite popular voice got ignored.all this got changed but took a while by then wow became king.




hopefully soe has learnt their mistake.







 




I agree with most of your assessment, having been there for beta I remember the criticism and the fact that SOE didn't seem to be listening.


I don't think EQ2 would have been that much of a competitor to WoW though. EQ had a die-hard following of gamers, but Blizzard had an IP loved by millions (Warcraft games), plus the millions of people who played their other games (including Diablo and Starcraft). I think it was a perfect storm as far as Blizzard's success with WoW, and I don't think any company, no matter how polished the game was, could compete with it.


Not trying to sound like a fanboy. I'm definitely not a fan of WoW or its effect on MMORPGs. Just saying I don't think EQ2 had any real chance of competing with WoW.



<edit - holy frikkin' typos, batman!>

No godless person can comprehend those minute distinctions
in doctrine that provide true believers excuse for mayhem.
-Glen Cook

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

10/03/11 10:45:28 AM#7

I think games like WoW, EQ2, Rift, and LotRO are excellent for the first two years, but then you get bored with "kill x number of bots" quests.

It doesn't matter how you present it - even the new Star Wars MMORPG looks tired before it's born in this respect (even though it has lots of speech).

I think The Secret World will offer more because it's based on storytelling, and it's not an obvious WoW-type.

Eve Online should be really good once DUST comes out.

However, in summary - the whole MMORPG market looks really tired because they are all too WoW-like.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

10/03/11 10:52:29 AM#8

If you want to play a new game, Battlefield 3 is the one to get at the moment.


  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7002

Perhaps tomorrow will be better.

10/03/11 10:53:43 AM#9

I am playing eq2 right now and imo the scores are all too high.Instead of innovating or creating some new ideas or combat structure,the game has tried to streamline everything.Imo the game as most others do as well,need a sub class system.To login on a level 90 player is imo a waste of time,why bother?If you enjoy the classes and game ,then you might as well shelve that 90 and make a new player.

Selling loot rights is a very lame mechanic that should have long ago been fixed.IMO it seems like soe is just trying to hang onto players by adding mounts and making the game easy mode to solo.It is nice to have that super uber raid fight drop,but in the end it doesn't make that much of a difference and is not needed to continue leveling to 90.

Crafting has been ruined because SOE was lazy in their changes to items.Now you can get simple quests or any treausred item that can be as good as a legendary or crafted item.This leaves perhaps food?Nope food in eq2 is laughable it means almost nothing.The ONLY thing food is good for is power regen and that is ONLY if you are speed killing and even then it is hardly needed.In FFXI food actually means alot "during" combat[accuracy for example],eq2 it means nothing during combat,which is dumb.

I just hope SOE can innovate for their next MMO project as more of the same old will simply not cut it.So far i have not seen SOE ever use any thought to innovation thorughout the entire game,so i don't  have a lot of confidence.It could however be a simnple case of SOE is afraid to make change after their SWG debacle.I however played FFXI and sqaure without making a huige change [until recently] was able to add several new gameplay/ combat ideas and creative new classes.

In Eq2 for example your choice is to do that quest or kill mobs there is no variance in game play.In FFXI you could raise a npc fellow,raise your own chocobo utilize gardening or chocobo digging.You could capture a mobs picture and use it  make an Arena mob for Arena fighting.Ideas like Salvage/Einhejar to name a couple allow you to get away from the same old everyday boredom.This is what EQ2 needs,it is called innovation or some simple tohught put into each new xpac,not just more maps and maybe a new levels and questline.

IMO the original FFXI was the best most innovative design,EQ2 comes in at number 2 and is pretty much lumped in with all lhe other games doing the sme old same old.There is an argument that VG is maybe the second best game in the market,it just has no players.Wow has tons of players overall,the same server to server cpaacity however ,but offers nothing to change game play either.

 

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  User Deleted
10/03/11 11:00:33 AM#10

You forgot to mention the housing and guild halls. Has to be the best game out there for decorating and owning multiple houses. There are over 98,000 items in eq2 according to mmo database, its just a very in depth game , they also now have outside areas you can purchase to build your own house on ect.




Well so far im enjoying it .




 





 

  Abdar

Novice Member

Joined: 3/20/04
Posts: 402

10/03/11 11:04:10 AM#11

Not to sound like a dick to the poster two above me, but if you want people to read your stuff after you put all that effort into it, you need more newlines and please put spaces after your punctuation.





 

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3517

10/03/11 11:14:53 AM#12

After reading this, I was looking for page 2. Because somehow the writer fails to mention crafting and housing. Which are major selling points for many EQ2 players.


Not to mention how AA isnt just a mix of talent trees. The fundamental difference with talent trees or other comparable alternate advancement systems in other games, is that you as player can chose how much xp is going to lvling and how much xp is going to AA. So you can even put 100% XP into AA. So fleshing out AA without lvling.


Then there is no mention of the mentoring system. Another very important feature for anyone who likes to group (like the writer). It makes it possible to always group with your friends regardless of lvl difference. The bonus xp that it gives makes it another incentive.


The write up is very shallow and incomplete, written by someone who only mentions what he/she is interested in.


 


  Willa2

Novice Member

Joined: 11/26/03
Posts: 49

10/03/11 11:53:40 AM#13

Theres alot of whiners in comments as usuall. 


there's tons and tons of great content youll be spoiled with that many new MMO's dont have (quantity) and a great playerbase on the live servers, not so mutch on the free server where many young kids come to play.


Theres still so many cool features this MMO have that others havent, like leveling up and decorating your guild, having special amenities, gatherers, miners, crafting stationsn Houserating system etc etc.


Most classes feels deep and takes a while to master, and youll notice who know their classes in group/raids etc, super rewarding.


 


If you havent played the game before give it a try!


  gbooster

Novice Member

Joined: 11/27/06
Posts: 716

10/03/11 11:59:31 AM#14
Originally posted by someforumguy

After reading this, I was looking for page 2. Because somehow the writer fails to mention crafting and housing. Which are major selling points for many EQ2 players.


Not to mention how AA isnt just a mix of talent trees. The fundamental difference with talent trees or other comparable alternate advancement systems in other games, is that you as player can chose how much xp is going to lvling and how much xp is going to AA. So you can even put 100% XP into AA. So fleshing out AA without lvling.


Then there is no mention of the mentoring system. Another very important feature for anyone who likes to group (like the writer). It makes it possible to always group with your friends regardless of lvl difference. The bonus xp that it gives makes it another incentive.


The write up is very shallow and incomplete, written by someone who only mentions what he/she is interested in.


 

The Housing system and crafting is really the best part of the game any more. It is very deep with a rating system. However, while this area of the game is thriving, the rest of the game is seriously hurting.

There is alot of content to enjoy, but the testing and development crew is so utterly incompetent that the makers of this game are their own worst enemy. This becomes more and more apparent as you advance in the adventure side of the game. Anyone who has been playing the last month knows what a mess the adventuring side of the game is. We had a massive game update which was so broken and untested it was insulting to any paying player. The raiding part of the game is so messed up right now, it has become an example of how not to run a game for every other developement team out there.

It is not a game to play as an achiever, it is a game to play very casually and live out your interior decorating fantasies. If you can look past the complete ineptitude of SOE's developer and testing teams there is some fun to be had still. Do not play this game hoping for any type of good raiding and end game progression.

2007 EQ2 - 7/10

2011 EQ2 - 5/10

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3517

10/03/11 12:05:10 PM#15
Originally posted by ghettobooste
Originally posted by someforumguy

After reading this, I was looking for page 2. Because somehow the writer fails to mention crafting and housing. Which are major selling points for many EQ2 players.


Not to mention how AA isnt just a mix of talent trees. The fundamental difference with talent trees or other comparable alternate advancement systems in other games, is that you as player can chose how much xp is going to lvling and how much xp is going to AA. So you can even put 100% XP into AA. So fleshing out AA without lvling.


Then there is no mention of the mentoring system. Another very important feature for anyone who likes to group (like the writer). It makes it possible to always group with your friends regardless of lvl difference. The bonus xp that it gives makes it another incentive.


The write up is very shallow and incomplete, written by someone who only mentions what he/she is interested in.


 

The Housing system and crafting is really the best part of the game any more. It is very deep with a rating system. However, while this area of the game is thriving, the rest of the game is seriously hurting.

There is alot of content to enjoy, but the testing and development crew is so utterly incompetent that the makers of this game are their own worst enemy. This becomes more and more apparent as you advance in the adventure side of the game. Anyone who has been playing the last month knows what a mess the adventuring side of the game is. We had a massive game update which was so broken and untested it was insulting to any paying player. The raiding part of the game is so messed up right now, it has become an example of how not to run a game for every other developement team out there.

It is not a game to play as an achiever, it is a game to play very casually and live out your interior decorating fantasies. If you can look past the complete ineptitude of SOE's developer and testing teams there is some fun to be had still. Do not play this game hoping for any type of good raiding and end game progression.

2007 EQ2 - 7/10

2011 EQ2 - 5/10

Im not sure why you quoted me. I was just pointing out that the review was far from complete. You dont have to tell me that the EQ2 devs have some of the worst testers in the business. I know that they are able to botch any major update with missing sometimes quite obvious bugs.

  Dragim

Apprentice Member

Joined: 1/30/04
Posts: 859

10/03/11 12:07:22 PM#16

I really tried to like this game, but it ran so horrible on my computer that I just couldn't stand it.


The gameplay I am sure is great, I got to about 26 myself before I decided I just couldn't keep playing with the way the game performs on my system.


I can run age of conan at medium to high settins, but yet even at low settings EQ2 runs like crap on my computer.


I was really liking the game, but I just cannot play a game with such horrible performance on my computer.


 


I am entitled to my opinions, misspellings, and grammatical errors.

  godzilr1

Novice Member

Joined: 10/09/06
Posts: 552

10/03/11 12:10:56 PM#17

i played eq2 for about 2 months.  i got to lvl 60 or so i really did want to like it.  problem was i was constantly solo-ing all the time everywhere i went, and that killed it for me.  i like the way the skills had different lvls of power like apprentice, novice, etc.  graphics were ok.  i always felt like i was watcing action figures moving and fighting on a tupperware looking environment.

  Volgore

Tipster

Joined: 6/15/08
Posts: 2092

Posts deleted: 12589457

10/03/11 12:32:02 PM#18

I don't think the graphics and the art design are bad, but what's really bringing down the visuals for me is the very bad atmospheric lighting in the game. The overall scenery looks like in the cheap old hollywood movies in which they shot supposed to be outside scenes in a studio with floodlight. It doesn't look like you are being somewhere "outside" at all.


Still i loved Eq2 all the way, but couldn't get over the bad performance for years. Now that i can finally run it at max settings with 60 fps, they've build in an item shop :(


  SkillCosby

Spotlight Poster

Joined: 8/23/08
Posts: 694

10/03/11 12:34:11 PM#19

To me, EQ2 is like an adult version of WoW. However, both are linear and simple.








 








I liked EQ2 a lot back in 2006 - World PvP, No BGs, Plenty of End-Game, etc. I started to hate it back when they tossed in Battlegrounds (Arenas). When BGs became a good soruce to grind out PvP Gear, I flat out quit.


Why anyone would enjoy grinding out PvP points via the same 4-5 small arena maps is beyond me.





 





 




 

  Niieh

Novice Member

Joined: 9/15/08
Posts: 46

10/03/11 1:12:45 PM#20

Great to see a re-review of EQ2!

I love this game, yes it's a themepark  and it is very linear, but it is also very immersive and I love the lore.

Anyone else excited about the new expansion? I can't wait to try the build-your-own-dungeon feature :-) 

http://www.questhard.com

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