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10/03/11 9:57:33 AM#101
Originally posted by whilan This |
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10/03/11 10:05:19 AM#102
I think it'll be a huge success, for the first year at least, and perhaps a little while after that. I was going to give it a try myself when it released, that was up until they decided the Oceanic community wasnt worth their 'Customer Service Quality' and didnt offer any pre-order specials. So... screw EA, and that goes for BF3 and their Origin system as well. Just means I will be able to spend the money I would have on the box + subs on GW2's cosmetic items and whatever else they will be offering. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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10/03/11 10:06:20 AM#103
Success means nothing to the individual,the ONLY thingh that matters is how good the game is to ME. I know as does EA that just making a game based on a known IP will have decent sales numbers and so happens that the Star Wars brand is maybe the most well known ip there is.So it is a no brainer that this game wil lahve large sales numbers. Does this equate to a game being good?Not a chance and by sheer fact so many are willing to pre oder a product they have never even tried shows sales alone man almost notihng. One huge blemish is RMT,does the game have a player driven economy and if it does ,has Bioware made any indication of making the game RMT ready? IMO the most important factor is does or wil lthe game offer a true MMO experience,or will it be more of the current trend to solo to end game level then raid or pvp?If the game cannot deliver a MMO experience then it fails at what it claims to be. Does the game have chance to be a success as a MMO?I think it maybe has a small chance,it is still imo a game thaty needs to be played for a bit,early indications are not even close to being enough to fully judge this game yet.One HUGE mistake is personal stories,that is a single player design,the game is suppose to carry a MMO story line not a solo player story line. My gut feeling is that Bioware does not understand a MMO design,they are still going to make a Single player game with added internet. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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bumfman
Novice Member
Joined: 2/27/09
If I were a canibal I would eat vegetarians because like cows, they would be delicious |
10/03/11 10:06:29 AM#104
I voted Mediocre, though i thought the terms for that were a little vague and I thought there should have been a choice between the two. My reason is simply because there will be enough fans of Star Wars to support the game even if it does not get support and monthly content updates. Behold the power of a fan base, a fan of a franchise is far more forgiving than someone who is not one and will tolerate alot before that person bails on the game. Work hard Play Harder |
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10/03/11 10:09:57 AM#105
Originally posted by bumfman Same could be said of GW1 edit: ... or any other game for that matter. Eve had a less than stellar first year. |
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10/03/11 10:15:28 AM#106
Originally posted by Wizardry MMO design really isnt that big of a secret. I'm pretty sure they did their homework. If Bioware were a new developer I might agree with you, but they've been around for 15 years. They're not going to screw up the single player/multiplayer thing. |
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10/03/11 10:18:51 AM#107
I voted Mediocre. I don't think it will have WOW's sucess, but I think it will do better than all others that have come out after it. I think it will at least keep a million subs on average. |
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10/03/11 10:20:07 AM#108
Originally posted by Wizardry Sorry to burst your bubble, but solo ability is now deemed an essential part of the MMO experience. MMOs still offer plenty of group and raid content, so I'm not sure why you define one that has solo content as not being a "True" MMO. Bioware knows exactly what they're doing and they know exactly what a MMO is and what it entails. These guys have been and currently are professionals in their field and have done nothing to deserve being labeled as clueless. |
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10/03/11 10:20:08 AM#109
I didn't care for the definition of option 2 so I went with "Other". I feel it will be a strong success for its fan base but the fan base isn't as large as WoW.
I have played it and am ecstatic that I preordered the collectors edition!
Played:EQ,AO,EQ2,WoW,EvE,War,FE,STO,DCUO,Rift,SWTOR |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
10/03/11 10:29:03 AM#110
My opinion is thus, it will have a steady incline in population... more than we've seen in any MMO for years. It will not get to WoW numbes, because you're missing a large subset of WoW subscribers.. but it will have the largest populations since WoW.
Only the ultra hardcore PvE content players will likely get tired of the game in the first 6 months. The major, casual fanbase will stay. BioWare will release a few changes and new content not too long after release.. withing 3 - 6 months, with a major first year update that will expand the content generously.
Other games will come out, and people will divert from SWTOR for a bit.... but SWTOR will not drop too sharply. The time people have between now and the next launch will have them attached to their characters, and the universe. Those that leave. Will return. |
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10/03/11 10:29:10 AM#111
Originally posted by R3born On the other hand, a sizeable portion of SW fans are not MMO players (yet). Pretty much up to Bio how good they are at marketing and new gamer creation. Any guesses as to the effect of either question long-term are just that, soothsaying. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
10/03/11 10:31:46 AM#112
I think it will have a very successful launch, sell millions of boxes, and then slowly shrink over time like as most people come to the realization that the gameplay isn't much different from WoW's after the novelty of fully voiced storyline wears off... and content runs out and leaves people in the same old endgame grind that's been around for years. It's the same fate as Rift, which don't get me wrong, Rift is a solid game, it's just nothing we haven't all seen before. |
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10/03/11 10:34:26 AM#113
Originally posted by Icewhite I also have a feeling that once they release in Asia, this type of gameplay will have a huge following there. It will be new and interesting to them and market analysts for that region have stated over and over again that Asian gamers are bursting at the seams for more casual oriented games, that they are tired of the typical Asian grinders. |
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10/03/11 10:37:02 AM#114
Originally posted by Ceridith Even if that scenario were true, I for one would rather do the same old, same old in a new setting, than go back to WoW or any of the other games that I have played for years. I doubt very seriously that I would be the only person with the same sentiment, if that was how things played out and I do not think it will. |
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10/03/11 10:39:56 AM#115
Ok my bets is that it will between 1-3 million players by the end of January . Beyond that its very much a case of what the end games like how polished and addictive it is . If it is the game we hope it is then given it is the largest franchise on the planet we really could see another game on the scale of success of Warcraft in its first couple of years . But you have to remember WoW didn't have 12 million players overnight . When I joined the game it was around 5-6 months old and had something like 3-4 million players . I personally think StarWars wont ever reach the 12 million mark but once its released neither will Warcraft ever again and will most likly see huge losses in subscriptions . (not only WoW though most games will be hit). We have all been here before only to see games we hoped would be WoWkillers fail badly . There proberbly will never be a definative WoWkiller. Too many people are addicted to it and will only leave kicking and screaming when Blizzard finally closes down the servers in 20 years time . What it will do I think is inflict a mortal blow from which WoW will never recover . I expect to see massive trolling on the part of Warcraft players as the fear sets in early next year and the realisation that their beloved game is sliding in popularity . What I have to say to them is DONT PANIC WoW will survive and you'll still be able to enjoy it even if there are less servers . Those that remain will be well populated still . Its games like RIFT that have far more to lose which is doing well now but I can see it being decimated when StarWars is released
My hope is that strong competition from another game will make Blizzard sit up and take notice and listen . They've had it easy for too long and a virtual monopoly in any market is always bad . I predict StarWars will settle at around 4-6 million players by the end of its first year . (if its any good) |
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Editted the OP to elaborate on the lack of a "good success" inbetween "huge" and "mediocre" with the following bit: Based on feedback received, I agree that the poll is kind of lacking a "good success" option. But that is kind of how I intended the "mediocre success" option. As in: it can still be a succesfull, highly profitable game, even when there isn't much evidence in a year from now that it will ever be able to directly compete with WOW in sub numbers. Of course it is naive to think that any mmorpg can reach WOW's sub numbers in just a year, WOW needed the good part of a decade and a lot of porting to other languages and regions for that: The "huge success" option is meant to reflect the option that Swtor is really having the prospect of becoming WOW sized by still growing in sub numbers at a very high rate in a year from now as well as having a very high sub retention. I agree that "mediocre" is probably a bit badly chosen but I can't edit the poll options anymore. I hope that explains. |
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10/03/11 10:45:54 AM#117
Originally posted by OkhamsRazor even wow took 4 months to hit 1.5 million http://www.gamershell.com/companies/blizzard_entertainment/219363.html
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/03/11 10:49:56 AM#118
Originally posted by Nadia With 12 weeks to go, they are already on a trajectory to get over a million retail sales. http://www.vgchartz.com/preorders.php Keep in mind, vgchartz doesn't keep all preorder statistics - only the retailers that allow them access to that info. EDIT - I should note that Bioware has explicitly stated that they are limiting pre-orders on purpose. That limit has not been reached yet. Apparently, they are trying to stagger launch to ensure for a smooth operation. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
10/03/11 10:57:53 AM#119
Originally posted by BadSpock Do not underestimate the power of the Fantasy, or their predecessors fate will suffer they! Or something. ... No really. I know a handful who just for the sake of don't play Sci-Fi. If TOR can win them over just because it is so good? In constant movement the future is. ;) Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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10/03/11 11:00:48 AM#120
Originally posted by Silax I've not preordered because I'm away over Christmas and there will be many like me that will want to get the holidays out the way before we settle down to play it early in the new year . Its already beating Vanilla Warcraft in pre-order numbers then by the sounds of it ? I have a bad feeling about this (for the inhabitants of Azeroth) lol
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