Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,573  Online:0
Guests:0  Posts:4,845,649
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Cant find an answer to this, question about grouping.

2 Pages « 1 2 Search
28 posts found
  fiontar

Elite Member

Joined: 4/07/04
Posts: 2701

10/03/11 2:21:11 AM#21
Originally posted by Roche7

 I haves another question. I saw this somewhere but I can't seem to find it again. I saw that it was possible to up the difficulty for solo content. So far the only scaling information I can find now is about when adding more players it will get harder which makes sense.

You can always take on areas and content a little above your level if you want more of a challenge. I would mention that the game is balanced to be challenging. There is no death penalty, when you hit zero HP you go into a downed state and can access a few special skills as you fight for life. While you are in the downed state, if you finish off a mob you will be revived. If you die, anyone can rez you. I mention death and dying because even though the game is meant to be challenging, if you do push your limits and die, death is a lot less frustrating than in other games.

You will always be scaled down when taking on lower level content, but higher level PVE content requires a higher level character to group with you to get side-kicked up in level.

As to the anti-greed thing, the game design is very promising. When more than one person, grouped or not, attacks the same mob, everyone who does a certain threshold of damage (roughly 5% - 10%) gets full xp and full loot! So, there is no need for mob tagging, no such thing as mob stealing and with content scaling up with more players, it gets more rewarding for everyone. So, you will always want to help and be helped.

There are also 5 man dungeons in the game. These will offer a story mode, which is easy to play with a pick up group and then unlocks Exploration mode for your caracter on completion. Exploration mode offers three paths to the end boss and each path will be through different areas of the dungeon, so it's pretty much like having four full dungeons for each dungeon setting. The Exploration Mode dungeons are very challenging and will require well organized 5-man groups that play well together. Dungeons reward tokens to everyone for completion that can be spent on gear, so no one competes with other to role for the big items or gets left out if the boss fails to drop something you need or can use.

The personal story mode content is instanced, unlike the rest of the game (except Dungeons, which are also instanced). These combine really cool 2D animated cut scenes with full voice acting, as well as fully interactive story related PVE game content. You can invite others into your personal story. Content will scale up accordingly. Also, you can't outlevel your personal story content, the level will always be adjusted for you. During character creation, there are some background questions that you answer, which along with race and class choice determine how your personal story can proceed. It's a branching, rather than linear storyline and there are thousands of possible combinations of individual story elements, so there is much replayability. If another character invited into your personal story does happen to have that same story element, they can chose to accept your story line choices, or reserve the right to play through again and make their own choice.

As far as side-kicking, I'd just mention that the power scaling curve of armor and weapons in the game is much more shallow than in other games, so even though the higher level character in a side-kicked duo will have some power advantage over the lower level character, it won't be a huge disparity. Whether you are scaling your wife up, or scaling down to join her for lower level content, it should still be challenging and fun either way.

With the world populated by Dynamic Event Chains, rather than static Quest content, if you chose to scale down so she can progress through zones you have already played through, you will encounter a lot of events you didn't catch the first time through and the zone itself will likely be in a different state, with some villages that were friendly for you now controlled by enemy NPCs, new defensive structures built, or old ones destroyed, etc...

It really is just about perfect for a duo, or for any group of friends that like to play together, but level at different rates. :)

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1370

10/03/11 3:00:35 AM#22
Originally posted by Roche7

 I haves another question. I saw this somewhere but I can't seem to find it again. I saw that it was possible to up the difficulty for solo content. So far the only scaling information I can find now is about when adding more players it will get harder which makes sense.

Well for higher difficulty solo content there are the exploration mode dungeons which are designed to be difficult for experienced 5-man teams. You can always try to solo them and earn everlasting glory on the youtubes :)

In addition, there are elite dynamic events in the open world which are designed for a minimum number of players and theoretically are un-soloable... but you can try.

And finally you can solo in WvW and try to make a one-man army Rambo style.

(also just doing plain old conent several levels higher should be plenty difficult)

Imo there's plenty of difficult content you can attempt to solo, but there is nothing specifically designed as such. Maybe later on they'll add elite/explorable content for personal stories? Seems a logical course of action to me once the majority of players reach max lvl with at least one character.

  Roche7

Novice Member

Joined: 9/02/07
Posts: 89

 
10/03/11 3:58:01 AM#23
Originally posted by fiontar
Originally posted by Roche7

 I haves another question. I saw this somewhere but I can't seem to find it again. I saw that it was possible to up the difficulty for solo content. So far the only scaling information I can find now is about when adding more players it will get harder which makes sense.

You can always take on areas and content a little above your level if you want more of a challenge. I would mention that the game is balanced to be challenging. There is no death penalty, when you hit zero HP you go into a downed state and can access a few special skills as you fight for life. While you are in the downed state, if you finish off a mob you will be revived. If you die, anyone can rez you. I mention death and dying because even though the game is meant to be challenging, if you do push your limits and die, death is a lot less frustrating than in other games.

You will always be scaled down when taking on lower level content, but higher level PVE content requires a higher level character to group with you to get side-kicked up in level.

As to the anti-greed thing, the game design is very promising. When more than one person, grouped or not, attacks the same mob, everyone who does a certain threshold of damage (roughly 5% - 10%) gets full xp and full loot! So, there is no need for mob tagging, no such thing as mob stealing and with content scaling up with more players, it gets more rewarding for everyone. So, you will always want to help and be helped.

There are also 5 man dungeons in the game. These will offer a story mode, which is easy to play with a pick up group and then unlocks Exploration mode for your caracter on completion. Exploration mode offers three paths to the end boss and each path will be through different areas of the dungeon, so it's pretty much like having four full dungeons for each dungeon setting. The Exploration Mode dungeons are very challenging and will require well organized 5-man groups that play well together. Dungeons reward tokens to everyone for completion that can be spent on gear, so no one competes with other to role for the big items or gets left out if the boss fails to drop something you need or can use.

The personal story mode content is instanced, unlike the rest of the game (except Dungeons, which are also instanced). These combine really cool 2D animated cut scenes with full voice acting, as well as fully interactive story related PVE game content. You can invite others into your personal story. Content will scale up accordingly. Also, you can't outlevel your personal story content, the level will always be adjusted for you. During character creation, there are some background questions that you answer, which along with race and class choice determine how your personal story can proceed. It's a branching, rather than linear storyline and there are thousands of possible combinations of individual story elements, so there is much replayability. If another character invited into your personal story does happen to have that same story element, they can chose to accept your story line choices, or reserve the right to play through again and make their own choice.

As far as side-kicking, I'd just mention that the power scaling curve of armor and weapons in the game is much more shallow than in other games, so even though the higher level character in a side-kicked duo will have some power advantage over the lower level character, it won't be a huge disparity. Whether you are scaling your wife up, or scaling down to join her for lower level content, it should still be challenging and fun either way.

With the world populated by Dynamic Event Chains, rather than static Quest content, if you chose to scale down so she can progress through zones you have already played through, you will encounter a lot of events you didn't catch the first time through and the zone itself will likely be in a different state, with some villages that were friendly for you now controlled by enemy NPCs, new defensive structures built, or old ones destroyed, etc...

It really is just about perfect for a duo, or for any group of friends that like to play together, but level at different rates. :)

 The more I read the more I am interested in this game. From all the videos I have seen there is already more polish to this game then most have at release. I feel this is really the only big advantage WoW ever has, Blizzard makes sure everything plays well and it is one of the things I have not liked about other newer MMOs.

 The fact the game looks this good while still being months away from release is a great sign to me. I have been looking for a fault and I just can't find one. I have had my hopes shattered by so many recent games that I can't help but try and pick it apart. So far I can't see any major flaws. Gear not being of value in GvG? I think... is great and something I had asked for a million times to fix WoWs pvp but I just got flamed for asking. No flying mounts is awesome and I hope they keep travle from being to fast as I have found this always seems to ruin MMOs for me as soon as near instant travel to everywhere becomes an option.

 Warhammer was rushed. SWTOR characters look odd to me, the way they move and the game sounds like a glorified single player RPG. WoW is welll.. its wow and keeps getting closer to the sterotype it always had. FFXI has been dumbed down a bit to much and is getting really old. FFXIV looks nice but looks like it will never be fixed. Everything else tried to rip off WoW and didn't even do a very good job of it.

 I like the reduced number of abilities(and the clean UI it creats). This is something that I liked about most FFXI jobs and EQ. Also something I started to hate about WoW, while some class/specs don't have or need many abilities some of them have an stupid amount of skills they need to function. Needlessly complicated imo.

 The races seem cool, not human but I don't care I have never played a human in any RPG if I didn't have to.

 Graphics are very nice looking but I hope I don't need a super computer to run the game. I am going to have to build new computers but I don't want and my wife wont like the idea of building an expensive computer for her. If I can't keep the price of hers down I don't think this will go over.

 Sound looks like it will be good. This is a big one for me. The bland music of WoW I always found annoying. How much they reused music in the original game I found really annoying.

 I think my biggest issue at this point is talking her into playing it with me. She has bascially given up on PC games but I think I may be able to talk her into this one. The fact she wont have to be a healer anymore will probably help sell her. She never wanted to be a healer before but because everytime she tried to let someone else do it they always sucked so she got tired of it.

 Not sure what else might get her into the idea. How is the GW community? If it is anything like the community of EQ or FFXI that would probably help. She hates the WoW kiddies and probably would enjoy being away from that(They also invaded my FPS games which made her rather mad). Never being ninja looted again would be a plus I think.

 Now I just get to sit back and hope they don't do something stupid to ruin it for me.

  VaultFairy

Apprentice Member

Joined: 10/21/09
Posts: 436

10/03/11 4:33:18 AM#24
Graphics are very nice looking but I hope I don't need a super computer to run the game. I am going to have to build new computers but I don't want and my wife wont like the idea of building an expensive computer for her. If I can't keep the price of hers down I don't think this will go over.

 I think my biggest issue at this point is talking her into playing it with me. She has bascially given up on PC games but I think I may be able to talk her into this one. The fact she wont have to be a healer anymore will probably help sell her. She never wanted to be a healer before but because everytime she tried to let someone else do it they always sucked so she got tired of it.

The graphics are nice but you wont need a powerful PC to view the beauty of art work. It's been designed in a way that even low end PC's can see and say "wow this area is beautiful!!!". That's my take on it anyway. Haha.

Everyone will have a self heal and dodging will play an important part of combat too.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2701

10/03/11 4:50:25 AM#25
Originally posted by VaultFairy
Graphics are very nice looking but I hope I don't need a super computer to run the game. I am going to have to build new computers but I don't want and my wife wont like the idea of building an expensive computer for her. If I can't keep the price of hers down I don't think this will go over.

 I think my biggest issue at this point is talking her into playing it with me. She has bascially given up on PC games but I think I may be able to talk her into this one. The fact she wont have to be a healer anymore will probably help sell her. She never wanted to be a healer before but because everytime she tried to let someone else do it they always sucked so she got tired of it.

The graphics are nice but you wont need a powerful PC to view the beauty of art work. It's been designed in a way that even low end PC's can see and say "wow this area is beautiful!!!". That's my take on it anyway. Haha.

Everyone will have a self heal and dodging will play an important part of combat too.

Yeah, from what Arena Net has said, the game has been designed on some pretty outdated gaming PCs and still plays well on them, although there will be some graphics bells and whistles to reward someone with a better system.

They aren't close to determining final system specs, but I have a feeling that any new system you build with a some what decent video chipset will be more than up for the task. Many low end, current generation video cards notably outperform high end cards from three years ago. Some high end (though cheap for the price premium) integrated video chip sets today also perform fairly well.

The only caveat for someone who hasn't built a PC in a while is that today's video cards tend to require befier power supplies than in the past. Just don't skimp there and you should be able to put together new game systems that significantly outperform systems that are a few years old with out a high expense. There is a lot of mid range hardware that offers great "bang for the buck" today.

 

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Fozzik

Elite Member

Joined: 11/21/03
Posts: 476

10/03/11 5:03:37 AM#26
Originally posted by Roche7
No flying mounts is awesome and I hope they keep travle from being to fast as I have found this always seems to ruin MMOs for me as soon as near instant travel to everywhere becomes an option.

There will be teleport travel. There will be waypoints spread out all over the world. You'll have to travel on foot to each waypoint one time to discover it. Then, for a fee, you'll be able to teleport instantly to any waypoint you've previously unlocked. I suppose those of us who enjoy slower travel and the immersion and exploration it allows can just choose to not use the teleports. :D

  Ablestron

Novice Member

Joined: 8/31/10
Posts: 333

10/03/11 6:30:34 AM#27

about the scaling of content. While everything will tend to auto scale to the amount of players doing the content, if you want to give yourself a challenge then do a 5 man dungeon with only 3-4 people. Dungeons stay at the same level of difficulty for 5 people, but they can be completed by 3-4 man if you and your buds are skilled enough to do so. 

 

  Fozzik

Elite Member

Joined: 11/21/03
Posts: 476

10/03/11 7:01:10 AM#28
Originally posted by Ablestron

about the scaling of content. While everything will tend to auto scale to the amount of players doing the content, if you want to give yourself a challenge then do a 5 man dungeon with only 3-4 people. Dungeons stay at the same level of difficulty for 5 people, but they can be completed by 3-4 man if you and your buds are skilled enough to do so. 

 

From everything I've heard, the dungeons will be a big challenge for 5 people. I don't think 3-4 would have much luck. The story mode will take 5 reasonably competent players on their game...the explorable mode will take 5 excellent players working in perfect concert. We've heard about several play tests where groups were wiping over and over. Dungeons are designed to be very challenging 5-person content.

2 Pages « 1 2 Search