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9/29/11 8:45:55 AM#81
Originally posted by Icewhite
Simplest I can offer: A sandbox is a virtual reality environment where characters enter, take on a life of their own, and interact with the world as a participant. Sandbox games provide "tools" for interacting with the world, and rarely contain much in the way of developer provided storyline content. Their design tends to naturally promote role playing where players contribute content to the environment through their characters.
Sandbox, all the world's a stage. The drama that unfolds is through player participation. Heros are born and die, crafters eek out their existence, farmers gather from the land and its inhabitants, thieves and criminals prey on victims while trying to avoid the law, political alliances form, and great battles are fought by rivals.
How's that Ice? |
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9/29/11 8:47:07 AM#82
Originally posted by Adamantine I agree that Vanguard is more of an EQ clone. Not many people realize during Vanguard's beta it was INSANE to level (by todays standards). It was much closer to EQ leveling and there was a grind to it (not a lot of questing, more dungeon mob killing to gain XP). Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
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9/29/11 8:48:02 AM#83
Originally posted by Excalaber2
I agree that the FPS-style requirement can be an issue (when the devs can't pull it off), although I like that style myself, in any game. It spices up the pvp and pve. To your next point, again, I agree, too many sandbox devs are hell bent on shoving pvp down everyone's throats first and foremost, and sometimes to the exclusion of all else.
I also agree that sandbox games often release incomplete, but I don't think it's because their developers want it that way. It's simply that the rising pricetag of developing an MMO forces early, incomplete releases, and that's a crying shame. Until and unless the big investors get thoroughly burned by continuing to back only well-worn themeparks, indy sandboxes will release in unfinished states, or won't release at all. When and if the big backers finally get the message that they're not going to be able to keep milking the themepark cash cow, they'll either give up on the genre all together (a scary thought), or they'll invest in developers capable of actual innovation and hopefully the creation of fun games. |
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9/29/11 8:48:08 AM#84
Originally posted by ActionMMORPG Bro, Where can I d/l this game?? lol =) Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
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9/29/11 8:51:29 AM#85
Originally posted by Excalaber2
Xsyon, but even though it's been released for several months, it isn't finished. Last I checked, farming wasn't in yet, either. Nor is a satisfying criminal system, and great battles are also a thing of the future. |
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9/29/11 8:57:03 AM#86
Originally posted by luckturtz
Just like when a kid says, "There is nothing on TV".. they mean there is nothing GOOD on TV.
If you don't understand & want to ridicule people for wanting something so simple as modern Ultima... which no developer can seem to make, because they don't understand open world gaming. Just profits and catch phrases to sell their game. ArchAge will be the first shot in 11 years, of a true open world sandbox. Vanguard was close... but skimped on many things. |
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9/29/11 9:01:19 AM#87
FPS does not work in a RPG bcs it makes the RPG part redundant. FPS mmos be a whole new genre that may contain parts of adventure and action games but no rpg system and will still only be playable for the people with the better pings -> Hello Little Niche! "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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9/29/11 9:03:44 AM#88
Originally posted by Excalaber2
You tell me and we'll both know. From what I understand that discription pretty much fits with UO.
As for anything recent, DF, MO and Xsyon are all trying, or at least sort of trying. I don't know how much sand "player tools" Saga of Ryzom has nor do I know how far it leans toward themepark. Archeage (spelling?) seems to be headed that way but who knows when that'll get here. |
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9/29/11 9:09:31 AM#89
Originally posted by Blutmaul
I don't know enough about all the technological ins and outs, but that sounds like I should stop blaming dev teams for failing to pull this off and blame them instead for even trying when it can't be done (yet, anyway). Which actually makes me sad. I don't want to switch entirely to XBox for gaming, not to mention upgrade to the latest and greatest and by far most expensive ISP plan. But I do like fps style combat, even though I'm old and not very good at it! |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/29/11 9:24:20 AM#90
Originally posted by ActionMMORPG You are far overcomplicating a very simple term. You even added possible result of use (yellow) as part of your defintion of it.
Sandbox design is the addition of tools and toys. Themepark design is creation of scripted entertainment. Every MMO has some of each. It really is that simple, guys. So many of the defintions created here are pile-ons of personal wishlists and desired outcomes, both of which have nothing to do with what the actual definitions. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/29/11 10:14:51 AM#91
Originally posted by Madimorga Yeah, I don't know about Xyson. It seems really cool but I'm very scared about the lack of combat. It gives off a feeling of not giving "authenticity" to anything else. LIke there should always be good combat to back it up. I made cool armor, I want good combat. I make awesome weapons, I want to use them in good combat. I tailored clothing to look cool and wear it over my armor --> I want to be able to see my character look cool in combat. Otherwise it becomes like.....customizing an avatar. Am I correct in assuming Xyson feels a bit like minecraft? Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you. |
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9/29/11 10:16:56 AM#92
im waiting for criss angels new mmo mindfreak |
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9/29/11 10:23:18 AM#93
Originally posted by Excalaber2 Yeah, I don't know about Xyson. It seems really cool but I'm very scared about the lack of combat. It gives off a feeling of not giving "authenticity" to anything else. LIke there should always be good combat to back it up. I made cool armor, I want good combat. I make awesome weapons, I want to use them in good combat. I tailored clothing to look cool and wear it over my armor --> I want to be able to see my character look cool in combat. Otherwise it becomes like.....customizing an avatar.
It is a bit like Minecraft in some ways. The lack of combat is an issue, the lack of pve is an issue as well. It's just not finished yet, and that's why I'm not currently playing it either. But it does aspire to be what you seem interested in. It's a game that I'd really love to see attract the appropriate investors and then get taken back into beta (or even alpha, depending on the coding issues), then released again in a polished, complete state. |
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9/29/11 10:26:56 AM#94
Originally posted by luckturtz Why do people think Aion is a failure in the west? It's the second most played MMORPG in North America. People consider it a failure because even though it's the 2nd most popular, it's an asian MMO and in North America it doesn't even scratch 10% of what WoW has. However thats just a tribute to how big WoW is compared to it's competition. |
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9/29/11 10:33:20 AM#95
Originally posted by Agricola1 AAA Game Costs + Niche Audience = Bad Idea The games which are in decline or being shutdown are experiencing precisely why it's a bad idea to develop an expensive MMORPG for a niche audience. |
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9/29/11 10:52:58 AM#96
This genre is pure shit and has been pure shit for nearly a decade. If only the developers didn't make games with the intention of making money. We probably wouldn't see as many games like WoW out there. Who cares though? This genre continues to decline every year. You guys remember when we all thought Warhammer was going to be our savior? Or Aoc? Pretty funny. Oh well, we can hope on the next couple of titles coming out next year. I, however, won't be getting my hopes up. |
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9/29/11 10:54:32 AM#97
Originally posted by Axehilt
And again, this is where gamers would really benefit from knowing what devs, investors, and marketing firms know about those numbers. What is defined as niche? How many interested players are required before an idea can be considered mainstream? What is the actual range of AAA game costs, including interest rates and post development maintenance? In other words, what is the lowest and highest breakeven number possible for a game categorized as niche? What are the average behavior patterns of gamers and groups of gamers over many years? How accurate have estimations of all of the above by marketing firms proven in the past? Can they even be relied on, or might we take them completely by surprise on a regular basis? |
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9/29/11 11:04:14 AM#98
Originally posted by Tenk575
I do remember that happening. War, AOC, Aion, Fallen Earth, Allods, Runes of Magic. All were supposed to "save" the genre.
Shortly after that, it was super-hero games. They seem to die quicky too.
Then STO was going to conquer EVE. *chuckles* |
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9/29/11 11:05:34 AM#99
Originally posted by Tenk575 As gamers' evolve and mature, more and more will notice how the very essence of the genre has been nothing but corporate crap. Perhaps the future will be different but it appears that what ideas and visions developers' have, it'll always be controlled in the end to what makes the most revenue, in the shortest amount of time. it's sad that the real innovations in the genre never see the light of day, thanks to the suits crunching numbers. |
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9/29/11 11:06:27 AM#100
Yup. After a while you just sort of give up hope. |
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