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9/27/11 4:04:26 AM#61
Originally posted by Puremallace Gee, the CEO of a rival company doesn't think that what Bioware is doing is going to be successful. Color me shocked /rolleyes. NGE killed SWG. Get over it like the rest of us did in 2005. |
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9/27/11 8:11:59 AM#62
Originally posted by Puremallace One of the big differences between Bioware and Blizzard is that Bioware has a well established voice acting stream in their development cycles. Blizzard's development scheduling clearly isn't planned according to the requirements of getting voice acting in in the same way that Bioware's is. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/27/11 8:33:27 AM#63
I would say that in a game that sells itself on personal story that continuing to provide that on a regular and even basis is a scary issue for any dev. I think fully VO and individual story driven content (which must be provided for each class across the board pretty evenly to stop rage) is EXTREMELY expensive, both in times of money and time, as proven by the game's already massive budget for what is basically a vey traditional theme park model.
Whether they are willing to invest the resource into pushing new content out at a reasonable pace is more upto EA then Bioware, and my opinion on EA is extremely low so I will leave that to others to decide/ rationalise.
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9/27/11 8:46:19 AM#64
Originally posted by GMan3 Just to point something out here, "several hundred hours" of voice overs isnt really that much. Mass Effect 2 had something like 250 hours of voice overs, and thats a game with an avarage play time of 16 hours or so. And not that I think this will be a problem really, not with subscription revenue, but voice overs is one of the most expensive things in games today. The only thing more expensive per hour is motion capture. |
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9/27/11 1:01:39 PM#65
Originally posted by BigAndShiny While it is true, many gamers like the new and shiny and will try out new games as they come out. Many, like myself, will have a hard time with other games after experiencing the new upgraded RPG questing feature in TOR.
So some will leave and try out other things or go back to WoW as you say. But many will stay or come back because other games won't do the questing any where near as well as TOR.
Have you seen some of the video of TERA? It was the click the quest giver, click to continue and click to accept. All without reading anything at all. Just kill x to complete the objective. And the combat is goofy with the 500 foot long weapons. Not for me, so I wouldn't try it in the first place.
GW2 looked to be something I would want to buy because it is a B2P. But some of the latest game play videos has made me not that interested anymore. The 2D VO reading of the text is just so wrong when compared to TOR. It just looks to be lazy programing. The fact that you will be porting everywhere and going in and out of two or three (if you count PvP) different instances (not in the same game world) to quest and level. It just didn't seem like it worked as it should. It should all be part of the same open world. And the dynamic events are just run in and kill, then leave. So I will now be passing on GW2
I haven't really been following TSW. Some of what I saw looked interesting. The VO cutscenes are actually nice and the game seems to have a very interesting setting. But let's face it, it is Funcom. They can not have a good launch. The game will probably be so unstable and bug filled that you won't be able to play for 3 to 6 months post launch.
I will stick with TOR for a long time regardless of other MMOs or SPGs. Based on the BW style of questing. And they are highering more writters and have been for a while now. They are working on post launch features and story as we post. The devs have said this during interviews and on the dev tracker. So I have no worries about post launch. And for me, I will be there for a long time. Can't say anything about others, so I won't even try. But you could be wrong with your above post obviously. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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9/27/11 1:18:24 PM#66
Originally posted by Fratman
I agree and disagree. I think the story will be good because I think Bioware does that well based on the KOTORs and others. But I think if they focus too much on the story, people will play thru it and not come back. Good stories can get someone hooked into an MMO at first, but they do not keep people subbed. Guild Wars had excellent writing and many voice overs, but if you were in a group, and didn't skip the cutscenes, you got harassed or booted. How many times have you repeated a raid and reread the quest text? or been entering a battleground, or getting a mission that gives you a bonus for capturing a flag, keep, etc and reread the text or relistened to voice overs?
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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9/27/11 1:28:47 PM#67
What is really funny is the lack of understanding here.
Yes, VO expansion will cost more to produce generally, but they take no longer to produce or slightly more.
Once storyboarding is done for a new expansion, the VO work starts. At the same time the developers (like me) start to code the new zones, class, or what ever. The VO is then added when the code is finished. The thought that the VO is done in a contiguous line after or before coding is not the case. The Code work for expansions will take much longer that recording voice overs will. The VO recordings will be sitting there when the Devs are ready for them. So if you are agruing that it will cost Bioware more to do an expansion then your point IMHO would be valid. But the time agrument really doesn't float. There would only be a minimal time difference, it is like appling any other sound effects.
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9/27/11 1:34:02 PM#68
Originally posted by MMO.Maverick I agree with your assement. In fact, I think people just want new and fresh. |
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9/27/11 1:45:35 PM#69
Originally posted by Elikal
In some ways, back in eq2 it was easier on the devs as it took so long to hit cap compared to today. It seems like some forum members think the devs are just "being lazy" about creating new content but man-hours is critical.
I wonder if someone thinks that two hour movie they watched only took two hours to make? That's a joke but it sometimes feels that's how content criers sound about it. |
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