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News & Features Discussion  » General: Dead Island: Recipe for the Perfect MMO?

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64 posts found

Novice Member

Joined: 9/11/10
Posts: 400

Facta, non verba.

9/26/11 6:59:32 PM#41

if it were a sandbox and one shard/server that was might work. Establishing a base of ops for your group would be good, but the zombs would easily tear it down when you all logged out. What would be really awesome, is playing with other idiotic human players as they would be the real threat.

It could work..but it would lose it's creepiness if it was instanced and if you could restore electricity permanently, etc. Then again, if the reason there were zombies was due to a plague/disease i wouldn't think all the cities would be destroyed, just empty. Sorta like I am Legend.

It could work, but skill caps would be needed and perma death would be awesome, esp if you could only raise your skills a few points anyway. I mean on a 1-10 scale what's the difference in driving a car from a professional driver to a teenager..if you are driving an abandoned POV down an empty street? Not much.


Playing: BF4/BF:Hardline, Subnautica 7 days to die
Hiatus: EvE
Waiting on: World of Darkness(sigh)
Interested in: better games in general


Novice Member

Joined: 10/18/04
Posts: 3247

9/26/11 7:20:17 PM#42

Left 4 Dead would be better in my opinion, but honestly I probably would not play such a game. They are fine just the way they are. If they were made into an MMO, it would be just like playing WoW, not LFD or DI.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.



Joined: 8/14/07
Posts: 4933

9/26/11 7:35:06 PM#43
Originally posted by Terranah

Based on todays loose definition of an mmo, all you need is about 5 players and it is an mmo.  Just have a lobby and join up with peeps ingame....presto!  MMO.


Hilarious isn't a really sad, sick, perverted way.  Amazing how fast the meaning of words and acronyms can change, isn't it?

President of The Marvelously Meowhead Fan Club


Novice Member

Joined: 1/01/06
Posts: 173

9/26/11 7:38:51 PM#44

those pics are bollocks. i run the game on max settings and it still dont look as good as those images


Hard Core Member

Joined: 1/25/07
Posts: 3573

9/26/11 8:11:38 PM#45

I can understand the combination of a post apocalyptic setting and rebuilding. But that is more then just 'fleshing out' this game. If you want players to build or even terraform in a massive persistant world, you will encounter many problems that I havent seen solved yet in any MMO. The most obvious one being that all the players would like to build something so you might run out of room to build very fast (SWG anyone?).

Then the zombie theme. Just zombies is way too limited imo. I prefer the approach of Fallen Earth/Fall Out. Not just zombies, but all kinds of mutated animals/people and factions of healthy people. Just zombies as foes would never catch on, it is just too limited for a MMO. Actually, I think that the post apocalyptic world is niche to begin with. I like it, but I wonder if the masses like to see an ugly scorched world.

Fallen Earth seems closer to this then any other MMO so far. Its just bad that their development speed is so slow that any building or terraforming would probably take 10 years or so for them to develop this.



Novice Member

Joined: 5/09/06
Posts: 124

9/26/11 8:22:21 PM#46

I love the idea!! +1 votes from me!!!


Novice Member

Joined: 10/19/09
Posts: 957

9/26/11 8:29:57 PM#47

Originally posted by scotty899

those pics are bollocks. i run the game on max settings and it still dont look as good as those images


The second pic (the one where she has the axe) is pretty much how it looks on my PC.......

The first image however looks too good.

Would it work as an MMO ? hell yes. Call it Dead world & start with a large city & expand from there. Survivalist hideouts in the subway (like in metro 2033), airport shops (like in 28 days), bus depots etc would be interesting.

I would totally be up for that.


Novice Member

Joined: 7/03/04
Posts: 3618

9/26/11 9:04:11 PM#48
Originally posted by just1opinion
Originally posted by Terranah

Based on todays loose definition of an mmo, all you need is about 5 players and it is an mmo.  Just have a lobby and join up with peeps ingame....presto!  MMO.


Hilarious isn't a really sad, sick, perverted way.  Amazing how fast the meaning of words and acronyms can change, isn't it?

People make their living altering and shaping perception.  I see a lot of people questioning the current definition, but also a lot of people blindly accepting because it's listed on this site or has mmo listed on the box or download.


Apprentice Member

Joined: 4/04/11
Posts: 756

9/26/11 9:11:47 PM#49

The entire premise of the game (it seems from the trailers) is that you are not really fighting toward something, rather trying to stave off death for a few more minutes.  To be an MMO, you'd have to alter that concept somewhat to have something to work towards, seeing as most players in this genre are driven by goals that are more long-term than "don't die within the next five minutes, and if you live then you get to not die some more."

That, and there would have to be more of a practical approach to zombie killing than run up to it and bludgeon it to death.  You generally don't want to get within range of something whose attacks are bite based, and will kill you in one shot if they land.


Spotlight Poster

Joined: 3/11/11
Posts: 1220

9/26/11 10:39:41 PM#50

Compelling story? hardly, the story is near non-existant and i've finished the game more than once. But gameplay is what DI is all about. Its a fun game could be a decent basis for a zombie mmo.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)


B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!


Novice Member

Joined: 8/24/10
Posts: 1550

9/26/11 10:56:38 PM#51

Rule No.1

Perfect MMO DOES NOT exist

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.



Joined: 8/14/07
Posts: 4933

9/26/11 11:05:05 PM#52
Originally posted by Terranah
Originally posted by just1opinion
Originally posted by Terranah

Based on todays loose definition of an mmo, all you need is about 5 players and it is an mmo.  Just have a lobby and join up with peeps ingame....presto!  MMO.


Hilarious isn't a really sad, sick, perverted way.  Amazing how fast the meaning of words and acronyms can change, isn't it?

People make their living altering and shaping perception.  I see a lot of people questioning the current definition, but also a lot of people blindly accepting because it's listed on this site or has mmo listed on the box or download.


Right you are.  I'm one of the ones you'll often see kicking and screaming. Although, no matter what I do or say, it's still to no avail.  That's when I shrug and sigh with disgust and wait for the next round where I will repeat the previous behavior and continue to get the same results.  So much for my sanity.

President of The Marvelously Meowhead Fan Club


Novice Member

Joined: 10/19/09
Posts: 957

9/26/11 11:48:14 PM#53

Originally posted by twodayslate

The entire premise of the game (it seems from the trailers) is that you are not really fighting toward something, rather trying to stave off death for a few more minutes.  To be an MMO, you'd have to alter that concept somewhat to have something to work towards, seeing as most players in this genre are driven by goals that are more long-term than "don't die within the next five minutes, and if you live then you get to not die some more."

That, and there would have to be more of a practical approach to zombie killing than run up to it and bludgeon it to death.  You generally don't want to get within range of something whose attacks are bite based, and will kill you in one shot if they land.



The 4 main characters in the game are immune to the zombie infection so bites (and are basically the only 4 people on the island who are) are not one hit kills. The NPC's on the other hand are not so many objectives in the game are based around helping the vulnerable NPC's survive.

On weapons there are a few guns (ammo is rare, but it is an island resort after all) as well as melee plus any weapon can be thrown and new weapons can be built from blueprints and there are vehicles to use to get around & run zombies down (in an mmo setting these would need limited fuel). In an MMO setting I suspect a wider variety of weapons would be available to find and craft.

As for progression well sometimes survival and helping people while you level up is enough. Fallen Earth makes really good use of its setting to make the early levels a real battle for survival and that actually made the game fun & the fact it was challenging in a market of fairly easy MMO's made it stand out a little more IMHO.

In some respects a Dead Island (or maybe Dead Planet for the MMO name) as an MMO would be similar to FE. Theres a survival aspect, character progression, the best weapons come from crafting, there are vehicles & fuel would be required to run them. Then there are choices like do I use this petrol to power my car or do I use it to make molatov cocktails or run my chainsaw or even in a home made flamethrower.  Decisions decisions.

If you want an underlying story you could have rumours of a big walled zombie free conclave somewhere and the players could be chasing that rumour from one quest hub/human stonghold to the next. At endgame maybe they reach said location & are then sent back out into the wastes on instanced missions to recover other survivors, tech etc.

Lots of scope really, particularly if you let the zombie virus infect animals too. Zombie dogs, bears, birds & so on. You could do a mission in a zoo and come up against all sorts of interesting zombie animals.


Novice Member

Joined: 4/15/06
Posts: 1339

pew pew

9/27/11 12:11:40 AM#54

One of my favorite games, of course It seems I say that about a lot of the games I play any more but Im a huge horror fan also so it seems that sways my opinion a bit. 

I was posting threads about dead island here before its release but people didnt seem all to interested, but now after the game is out threads like this come up.  I think people enjoyed the game as much as I did, I only wish I would have got the collectors edition.

Dead island is as close to an mmo as Iv ever felt in a game that is released as co-op.  I have been playing before and forgoton that it was in fact dead island and not some mmorpg multiple times, this doesnt bother me in the least.  Great games you cant multiply cause there greatness isnt easily matched, just as there wont ever be a WOW2, theres not going to be a dead island mmo. 

Also I read the undeadlabs thing is only for xbox.


Novice Member

Joined: 12/14/10
Posts: 1

9/27/11 2:56:21 AM#55

(WARNING: Wall of text.)


The thing is, in regards to it being an 'MMO' and the immersion break, how about this as an alternative to millions of people farming one thing: Imagine the game as it would be for Borderlands:

You host a game and join it, and are put into the world. You can get up to three to seven other people into your game in particular, no more. So you'd have a max total of eight people running around the world, and you play the game like that. Mind you there'd be some sort of character customization unlike borderlands so not everyone is Brick. :P

The host's world is the world everyone else plays in, so if they killed so-and-so NPC survivor, or build a barricade in such-and-such building, then that's how it is for the host's game world.  You could have multiple worlds to play on and the map re-arranges to an extent (To those who know what I mean: Imagine hosting an online game of Terraria or Minecraft, and you understand what I mean. everyone's world map is somewhat different...I'm not saying anything too major like buildings or island shape, but merely things such as placement of non enemy dropped items or some other idea that could be thought up by a group of people and not just one dude). The MMO feel of the game wouldnt be there in full, I know, but you'd be put in a game with three-seven random people in a decent sized world, you could team up or go it alone, your call, with the host selecting whether friendly fire/PVP is on. Thus you've got the immersion level of a small ragtag group of people, but with the MMO feel in that you can go about crafting, scavenging for things to sell to NPC Vendors or maybe one of the other three-seven players in your game, or just shooting stuff/each other.


As for special features so it isn't some lackluster MMO or zombie "thrill kill" shooter, You could pick a building to hold up in at night when visibility goes down, boarding up doors/windows (Think the browser zombie game Dead Frontier for a vague idea.) and holding them off until morning when you can see better, crafting unique (to a degree) Weaponry such as taking a police baton/tonfa and somehow attaching a battery pack and some other gizmos together to form a stun other words I'm thinking of a less zany version of the Dead Rising weapon making system...though Knives in punching gloves is STILL the way to go!


As for skills? Leave it to a free form system such as say...I don't know: Deus Ex: You pick your own skills after 'leveling up' (no praxis kits for you!) so you aren't chained to just 'The Melee Guy' or 'The Gun Guy' or the 'Healer Girl' or the 'Builder Girl' class system, seeing as this game wouldn't be a full fledged MMO, and I'd honestly doubt you'd give it that'd rather be a large Co-Op Survival experience.



Novice Member

Joined: 1/12/06
Posts: 54

9/27/11 4:12:25 AM#56

Well, post-zombie apocalypse IS a good idea, but not so much for an MMO. Why? Because the urban setting of a post-zombie apocalyptic game demands there be oodles of ruin. More than that, people like to be able to interact with said ruin, and that just doesn't work too well in a truly massively multiplayer game.

As for the grind... I don't know if you've played much of Dead Island or not, but it's a pretty grindy game. If you increase the amount of experience it takes you to get from one level to the next, as an MMO often does, you'd be doing the same quests Dead Island asks you to complete times ten, just slightly reskinned. Personally? I wouldn't have quests. Or levels. They just wouldn't work for me in a post-zombie apocalyptic MMOG, because if you include those two things then you'll need to bring the grind.

Perma-death? Doesn't work for an MMO either, unless you allow players to quickly progress as well as allowing players to recreate the same character they're playing, but then you also run in to the social issues perma-death brings. If you propose having to start the same character over from scratch when you die, well then it's just a slightly more hardcore version of Ultima Online. But MMO players like to get attached to their characters and make them their own, so perma-death just doesn't work. Now, having players turn zombie when they die could work, but there would need to be a way for players to turn back... Maybe make zombification a penalty wherein the player is forced to be just zombie fodder, but without making it boring, while allowing players who want to permanentlybe zombies to mutate as a form of progression.

Speaking of Ultima Online, that's the way progression ought to be in such a game; skills that are all useful on their own, while simultaneously interacting and enhancing other skills, without being locked down, locked out, or restricted. It goes without saying that classes are extremely limiting and simply should NOT have a place in the game. Honestly, I just don't understand why a developer would prefer finite, single-track progression over an infinitely multi-directional progression; ie. progression tree versus progression web. Besides, it isn't any more complex than WoW's progression; you learn by doing, and you're only able to learn so much before you begin to forget how to do something you don't use as often. It's also a lot more clear cut in terms of allowing the player to play the way they want to.

But no, I'd say Dead Island isn't a good template for a post-apocalyptic zombie MMO. It's mindless zombie killing without the player worrying about food, water, shelter, safety, and resource management. I think a better game would be to have food and water affect stamina--which has a maximum cap that slowly decreases over time--and emphasize shelter and safety for storing resources, providing an area for crafting and trading, and acting as a general social area as well as a point of conflict for groups of survivors. There's a lot more to what I think a post-zombie apocalyptic MMO should be, but I just can't be assed to go on.


Novice Member

Joined: 5/13/10
Posts: 111

9/27/11 4:13:45 AM#57

I will buy it like MMO!


Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

9/27/11 4:41:39 AM#58

Zombies just aren't an interesting foe, unless there was some mammoth shift in their evolution, killing endless swarms of mindless zombies just seems like it will get really boring very fast. I like diversity of foes with differing mechanics, there's only so far you can take a zombie, take them further and you may as well be fighting humans.


Novice Member

Joined: 3/25/11
Posts: 31

9/27/11 6:06:46 AM#59

There is no knowing how long I have been waiting for a zombie mmorpg... And as time has passed I have slowly realised a few points that probably scared off a few devs even if many out there have imagined a zombie mmo..

1: Setting

There is a lot of love for zombies out there, nobody can ignore that, but what else is that the big majority of mmos have this midieval fantasy thing. Lately in this business a few ppl have dared to break a stable formula.

2: Endgame?

I imagine pvp arenas as ppl in z-land get bored but how do you make bosses and good pve content with just zombies? If you go with messed up freaks that start looking like chtulu instead of zombies you loose the grip of what you set out to do.

This makes one realize that the fanboy fantasy about a stable game world with only zombies and a few animals to hunt as mobs you end up with something close to minecraft.

That being, nothing devs wanna make into an aaa+ mmorpg.

And truly, the zombie fetish hasn't been too  strong until they made twillight, bringing all the vampire fans to our side.

(sidenote, wonder if  twillight will help World Of Darkness get players or the other way around=)

The sylvari ordered Rice n chicken in a bar. The waiter asked him: "exploded or intact?" He angrily answered: "Intact of course! Do you take me for a fool?"

Those were his last words.


Elite Member

Joined: 2/27/07
Posts: 7116

9/27/11 10:36:43 AM#60

I think so many people like zombies because they are easy to kill.  No challenge, just whack away.  You can definitely attach this to the "instant gratification" crowd.  

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