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News & Features Discussion  » Warhammer 40K: Dark Millennium Online: Top Five Wishes for Warhammer 40K

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100 posts found
  moxfactor

Novice Member

Joined: 2/28/08
Posts: 70

9/20/11 9:39:12 AM#21

man, about the customization.  i've been a Salamander fan for over 10 years, and i would love to get in the game, join my dark skinned brethren, and burn the living crap out of everything.  and as Salamander, i would be better with a flamethrower, than say, a Space Wolf.  if the details are properly made, this should be the game of the century.  however, having to cater an online audience who are accustomed to whining about "fairness" in pvp, would we have a game where a lowly goblin be able to play as a terminator's equal?  or since this should be an epic size game, would we be able to play as a squad(ala original Syndicate), which then numbers could balance out the game and the player playing as a squad leader.  it would make more sense than to play as a single character in an enormous world such as W40K.


-- Vet of: UO, Pre-AI AO, EQ, DAoC, Shadowbane, Pre-CU SWG, EQ2, RO, Crossgate, Neocron, StoneAge, JY Online, JY Online 2, Seal Online, Asgard Online, Mabinogi, Dragonraja, Lineage, Guild Wars, WoW US, WoW China, WoW Taiwan, EVE Online, LOTRO, Dark and Light, FFXI, FFXIV, Age of Conan, Atlantica Online, STO, and many more...

-- Still have an account on: WoW: Cata(US)(2 months+).

-- waiting for them to make:
Zork(game), Wizardry Compiled(novel), Dune(novel), G1 Transformers(cartoon).

  Razephon

Novice Member

Joined: 6/22/05
Posts: 624

9/20/11 9:43:38 AM#22

Originally posted by schlifer

Interesting wishes, i read an article at IGN that vehicles that are big, like the predator i believe was usable only with enough players driving it.




No matter what one thinks warhammer 40k frachise has always been great and the only game to dissapoint me so far is Firewarrior 40k rubbish fps, otherwise no matter how it turns out it will just be great in the end and i believe witht his qoute.




"But you won’t be able to be a Space Marine right away, because that’s a very unique class, if you know the universe. The road there is a great road, and they are in the game.”




They will capture the universe pretty darn good, if one remembers Dawn of war 2 the assault marine thateus, name escapes me he was recruited from a gang in the lower parts of an spire when a blood raven saw him, i believe quests and what not proving ones worth will let one join up witht he space marines which is pretty darn good.





 


While I agree that building up your character is great, they need to provide that kind of 'maturity' experience for each race. Which may be a significant undertaking.


What I would like to see is a personal story 'instanced' and group 'instancing' of smaller scale incursions...alongside dynamic battlefields which are persistent. Thats all I ask for Vigil!!!!


I don't think there is much of a need for 'Open world questing areas'. Space Marines DO NOT KILL 10 RATS!! If you want that kind of system in the game, it needs to be on a battlefield or involve some kind of infiltration/invasion.


Oh and...


SPACE HULK, SPACE HULK, SPACE HULK, SPACE HULK!!! CRAFTWORLD! CRAFTWORLD!!


Sorry, I'm such a WH40k fanboi :(


Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW

  Razephon

Novice Member

Joined: 6/22/05
Posts: 624

9/20/11 9:47:42 AM#23

Forgot to add. What I DO NOT!! and I repeat DO NOT WANT to see is:


1xSpace Marine Tank


1xImperial Guard DPS


1xEldar Banshee Melee DPS


1xInquisitor


PLEASE **** NO!!!!!! PLEASE DO NOT MAKE THIS TRAVESTY OF A MISTAKE! Sorry for caps. But from footage we've seen there are some scenes which make it look that way :(


Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1724

9/20/11 10:01:36 AM#24
Originally posted by Gyrus

Okay... double pwned.  :-)

 

(i'm getting old... it's late... the nurse forgot my spunge bath)


No pwning! Just clarifying for our sake. :)
  Merkethy

Apprentice Member

Joined: 3/23/10
Posts: 23

9/20/11 10:05:43 AM#25

best fan site out there atm ; http://www.warpwatchers.com/


  Fusion

Old School

Joined: 5/21/03
Posts: 1364

9/20/11 10:11:03 AM#26

My only real wish is that the combat will be close to that of WH40K: Space Marine, i've missed a GOOD FPS/TPS MMO combat since Neocron.

 

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Draenor

Novice Member

Joined: 5/16/03
Posts: 7942

[Insert Tool lyrics]

9/20/11 10:15:23 AM#27

I think that in order to keep the balance proper, they'll need to implement classes like fire warriors and imperial guard as being extreme versions of pet classes...because one imperial guardsman should absolutely not be able to stand up to a space marine, just like one fire warrior or one Ork Boy should be able to...now that said, it would be easy to manage this by having all space marines start as scouts, who, while still superior to an individual guardsman or ork, are certainly a huge step below the fully fledged space marine in power armor.  A Nob is a match for a space marine, so perhaps having players choose at a certain point how they want to advance their character (a flash git, a nob, a vindicare temple assassin, etc) so that they CAN stand up to a space marine, who would be advanceing from scout, to tactical marine, then specializing in any number of paths.  I feel that this is essential to reamain true to the lore.  I NEVER want to see a space marine get killed by one guardsman, not ever.

 

regarding building your own vehicles.  No.  That is the job of the adeptus mechanicus and should be left to them.  Techmarine classes should be able to repair vehicles in the field and create little battlefield gizmos...but the construction of a vehicle in 40k takes a forge world or otherwise a large manufactorum, and it should have to be done there.  Another alternative is to allow guilds to purchase vehicles (dreadnaughts, rhinos, landspeeders, etc) at a cost of renown points that the team earns similar to City of Heroes and Planetside.  Battlefield heroics, point captures, etc, would all aid in the cost.  The ultimate purchase being something lke a Titan (Imperium), a Deff Dread(Ork), or the conjuring of a Avatar of Khaine(Eldar).  The issue with this becomes what to give the Imperium and what to give the space marines...the land raider is about the biggest vehicle that the Adeptus Astartes really uses, but doesn't feel suitably epic...so perhaps give the Imperium baneblades and the space marines Titans?  I know that Titans ARE usable by the Space Marines in the Armageddon Codex. 

 

Anyway, I'm glad that people are still keeping track of this game.  I really hope that it comes out and that it's great.  But the lack of information lately has been very discouraging.

Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10636

I think with my heart and move with my head.-Kongos

9/20/11 10:25:07 AM#28


Originally posted by Dnomsed


Originally posted by lizardbones


Originally posted by BillMurphy


Originally posted by Gyrus
Sorry, but IMHO your list is rubbish.
Why?
 
Because you completely fail to mention the most talked about issue to do with this game.
Number of 'factions'




Actually, he does. Read #4 again. It's not 100% clear, and we apologize, but that's precisely what he's talking about.



It's a wish, but it's a two faction game. Even if you have sub-factions, it's not going in there. You won't have a neutral-ish sub-faction of order fighting with any chaos sub-faction.

(This next bit is my opinion only) Part of the issue with gaming is people 'wishing' for stuff that is just never going to happen. It just turns into people complaining about the stuff that never happened.
 


While I don't disagree with anything you said in particular, isn't NOW the best time, while DMO is still in utero, to be starting civilized discourse on what we as future customers would like to see the game mature into?



(My opinion follows here, nothing else) I don't see more than two factions showing up. Factions are a fundamental design concept in a game, especially a themepark game. Most of the stuff that follows hinges on your factions and how many you have. If you add a faction, you have to add an entire quest system and chains, zones for that faction, battleground scenarios need to take the number of factions into consideration, etc.

It is an article on Wishes though, and it's a nice one, but it's not going to happen. People are going to get upset that it doesn't happen, even though they know it's not going to happen.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Fluxii

Apprentice Member

Joined: 9/14/10
Posts: 198

9/20/11 10:55:37 AM#29

I love the grandious expectations and ideas some people have and how some things are just a MUST or won't be good.


 


Lemme ask some of you whiners and people with their own high expectations (requirements);


 


ARE YOU GONNA PUT YOUR OWN TIME AND MONEY INTO THIS GAME?  Oh and when it takes 10 years to develop release because we have to put EVERYTHING EVERYONE wants in it (the way they want it), are you gonna be patient enough not to WHINE every other week?


 


Yea, that's what I thought.


 


Let's the dev's make their game; like everything else, if you don't like it, don't freakin' play it.


  Xexv

Novice Member

Joined: 6/02/11
Posts: 310

9/20/11 11:05:53 AM#30

Good list, could do with a bit of refining as some of the wishes such as #1 are a bit 'broad' but the rest are concise points and I particularly agree with #s 4, 3 & 2.


Xexv Xfire Miniprofile
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

9/20/11 11:14:05 AM#31

I just don't think that developer-focused "content" consumtion is the way to do this game.

I can only really see this game working as a multi-faction PvPvE game all about territorial control and battlefield domination.

They'd pretty much have to abandon a fairly large chunk of the "traditional" MMO and RPG standards.

Zones and levels and quests? Umm look at WAR, completely ruined by such things.

 

P+E vs P+E vs P+E at minimum. PEvPEvPE?

Players and NPC faction allies versus Players and NPC faction allies versus Players and NPC faction allies

At minimum 3 sided WAR.

So you'd have to make it a... ummm.. MMOTBOCG?

Massively Multiplayer Territorial Battlefield Objective Control Game with light RPG elements?

Now Playing: Destiny

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1260

The strong are sometimes wrong but the weak are never free.

9/20/11 11:14:59 AM#32

1. I just want it to not suck... is that too much to ask of a game anymore?

All die, so die well.
Join SOLA in ArcheAge.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10636

I think with my heart and move with my head.-Kongos

9/20/11 11:34:39 AM#33


Originally posted by Fusion
My only real wish is that the combat will be close to that of WH40K: Space Marine, i've missed a GOOD FPS/TPS MMO combat since Neocron.
 



I was kind of thinking this too. Since I don't have any Warhammer history and preconceived notions of how a Warhammer game should be, I don't think I can be disappointed if they stray from the lore. Make it fun and make it feel like you're a Space Marine, or an Orc Warrior, or whatever.

Some form of Mech combat would not hurt at all though.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Sideras

Novice Member

Joined: 2/13/04
Posts: 236

9/20/11 11:47:03 AM#34

Originally posted by Razephon

Excellent list imo. 




Personally, one thing I really hope for is they use the same graphics as Warhammer 40k: Space Marine. As far as visuals go, Space marine nailed it perfectly. Chances are, I hope they aren't using the same crappy engine from 2010 or similar mechanics to what were displayed...at all!





 


They said Dark Millenium will use the Darksiders engine, and Space Marine used the same engine. Which is great, I like that engine. I kinda shows, if you compare the Dark Millenium footage with Space Marine footage you can see the similiarities.


  Nethermancer

Novice Member

Joined: 3/17/10
Posts: 530

"I tell you, we are here on Earth to fart around, and don't let anybody tell you different"

9/20/11 11:56:34 AM#35

This list is bad for one reason. I thought there awful desicion to have 2 factions in a warhammer game far outways everything else and should be number 1 on this list.


Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  RavingRabbid

Advanced Member

Joined: 10/11/09
Posts: 1131

Remember Rabbids cant play MMO's, but they can dance!

9/20/11 12:06:03 PM#36

Good list but I wish you would have included all out war with NO 2 faction warfare. Everybody fights everybody.


***Raises plunger in slaute to hot eldar ladies everywhere!***


All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: SWTOR, Marvel Heroes and WOT.

  StormwindX

Novice Member

Joined: 8/16/10
Posts: 169

9/20/11 12:13:31 PM#37

Originally posted by Razephon

Forgot to add. What I DO NOT!! and I repeat DO NOT WANT to see is:




1xSpace Marine Tank




1xImperial Guard DPS




1xEldar Banshee Melee DPS




1xInquisitor




PLEASE **** NO!!!!!! PLEASE DO NOT MAKE THIS TRAVESTY OF A MISTAKE! Sorry for caps. But from footage we've seen there are some scenes which make it look that way :(





 


Group LFM Warboss tank and Chaos Sorc heals, then GTG. Got Nob, Khorne Zerker and Shoota. PST!


  grawss

Novice Member

Joined: 9/07/11
Posts: 438

9/20/11 12:28:15 PM#38

Originally posted by Fluxii

I love the grandious expectations and ideas some people have and how some things are just a MUST or won't be good.




 




Lemme ask some of you whiners and people with their own high expectations (requirements);




 




ARE YOU GONNA PUT YOUR OWN TIME AND MONEY INTO THIS GAME?





 


Actually, yes, that's the plan. You see, if nobody puts their own time and money into the game, then it will have been a tremendous flop. :P


 


Which is why they can't just stomp all over the fans' wishes and call it a day. The negative press alone will be enough to kill it if they botch it up hard enough


Sarcasm is not a crime!

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1824

9/20/11 12:31:33 PM#39

Actualy,


My number one concern would be that combat actualy feels appropriate to the setting rather then just a reskinned version of your typical fantasy MMO combat.


Guns, artillery, vehicles, cover, concealment, spotting, smoke, manuver, combined arms, covering fire, enfilade fire, supression, etc.....


Combat has to be about those....not hit hotbar button #1, wait 2.5 seconds, hit hotbar button # 4, repeat.


 


 


 


  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

9/20/11 12:39:08 PM#40
Originally posted by BadSpock

I just don't think that developer-focused "content" consumtion is the way to do this game.

I can only really see this game working as a multi-faction PvPvE game all about territorial control and battlefield domination.

They'd pretty much have to abandon a fairly large chunk of the "traditional" MMO and RPG standards.

Zones and levels and quests? Umm look at WAR, completely ruined by such things.

 

P+E vs P+E vs P+E at minimum. PEvPEvPE?

Players and NPC faction allies versus Players and NPC faction allies versus Players and NPC faction allies

At minimum 3 sided WAR.

So you'd have to make it a... ummm.. MMOTBOCG?

Massively Multiplayer Territorial Battlefield Objective Control Game with light RPG elements?

Yeah, that's one way WH40K setting could work.

Another one would be a MOBA style game or even a MMORTS thing where each faction works on its own with alliances and such. Maybe with some light campaigning (aka persistence in mmo lingo) and army collecting/buying/unlocking... You know, basically the way the ACTUAL, VERY SUCCESFUL tabletop game works...

But this 2-faction "zones and levels and quests" concept is really the least appealing and imo least appropriate one for this setting/IP. And gosh, there really are soooo many wonderful and succesful basic online game concepts... Sheesh... Imo it's an already sinking ship even though it didn't leave port yet. Bad concept. Just like Yamato, the biggest battleship built in time when carriers already ruled supreme. Bummer....

I mean, even the evil Smed and the most unimaginative, play-for-sure SOE is leaving the WoW formula for dead. They're into open world 3-faction warfare now. It's just sad and pathetic what MMO industry is doing with the awesome WH IPs

 

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