Trending Games | Rift | WildStar | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » I miss in-game housing

5 Pages « 1 2 3 4 5 » Search
87 posts found
  Muke

Elite Member

Joined: 1/04/07
Posts: 826

9/18/11 2:17:43 PM#21
Originally posted by sexypanda198
Originally posted by Blazeyer
Originally posted by randomt

I liked the SWG housing more than EQ2. The difference being eq2 was instanced doors, whereas swg was an actual house you plopped down somewhere.. anywhere (almost). You could scout around for a nice place anywhere on the map except in quest areas or too close to npc cities, and put whatever you want in the house, from random used gear to house specific decoration items.

^ This. I think instanced housing (EQ2 or FFXI) is kind of lame. I mean you technically can have people  come look at your place, but it just isn't the same as like in SWG where people can just roll up when you aren't even online and take a peak through all of your displayed achievements.

exactly %100 agree

exactly, nothing more immersive then walking on a desert planet and see the place littered with the EXACT same type of housing all over the place, even erasing wildlife spawns in the process...everyone knows from the movies that Tatooine and all the other planets have the same footprint as Manhattan.

  Blazeyer

Advanced Member

Joined: 1/12/07
Posts: 300

:)

9/18/11 2:22:22 PM#22
Originally posted by Muke
Originally posted by sexypanda198
Originally posted by Blazeyer
Originally posted by randomt

I liked the SWG housing more than EQ2. The difference being eq2 was instanced doors, whereas swg was an actual house you plopped down somewhere.. anywhere (almost). You could scout around for a nice place anywhere on the map except in quest areas or too close to npc cities, and put whatever you want in the house, from random used gear to house specific decoration items.

^ This. I think instanced housing (EQ2 or FFXI) is kind of lame. I mean you technically can have people  come look at your place, but it just isn't the same as like in SWG where people can just roll up when you aren't even online and take a peak through all of your displayed achievements.

exactly %100 agree

exactly, nothing more immersive then walking on a desert planet and see the place littered with the EXACT same type of housing all over the place, even erasing wildlife spawns in the process...everyone knows from the movies that Tatooine and all the other planets have the same footprint as Manhattan.

It's much more immersive than "hey you guys wanna check out my house?" "sure" "okay come into this instance!".

Also, pretty sure there was still a vast area in most planets where there was no housing. Infact, in SWG didn't you have to locate your house in an area already labeled as player housing? Or was it something along the lines of you had to build a house in an area specified for your guild? It's been many...many years.

  sexypanda198

Advanced Member

Joined: 9/16/11
Posts: 121

9/18/11 2:25:06 PM#23
Originally posted by Blazeyer
Originally posted by Muke
Originally posted by sexypanda198
Originally posted by Blazeyer
Originally posted by randomt

I liked the SWG housing more than EQ2. The difference being eq2 was instanced doors, whereas swg was an actual house you plopped down somewhere.. anywhere (almost). You could scout around for a nice place anywhere on the map except in quest areas or too close to npc cities, and put whatever you want in the house, from random used gear to house specific decoration items.

^ This. I think instanced housing (EQ2 or FFXI) is kind of lame. I mean you technically can have people  come look at your place, but it just isn't the same as like in SWG where people can just roll up when you aren't even online and take a peak through all of your displayed achievements.

exactly %100 agree

exactly, nothing more immersive then walking on a desert planet and see the place littered with the EXACT same type of housing all over the place, even erasing wildlife spawns in the process...everyone knows from the movies that Tatooine and all the other planets have the same footprint as Manhattan.

It's much more immersive than "hey you guys wanna check out my house?" "sure" "okay come into this instance!".

Also, pretty sure there was still a vast area in most planets where there was no housing. Infact, in SWG didn't you have to locate your house in an area already labeled as player housing? Or was it something along the lines of you had to build a house in an area specified for your guild? It's been many...many years.

only certain areas where labeled building zones. and if there was city you had get permission from the mayor. radius depended on city rank.

  emperorvl

Novice Member

Joined: 3/10/04
Posts: 105

9/18/11 4:44:26 PM#24

The one thing I don't like about housing is being confined to a "housing zone".  For example in DAOC took forever to find my house half the time.  AC sort of had this as well but managed to mix it up a bit to make it interesting.  But the best implementation of player housing IMO was SWG.  You can practically go look for a nice spot with great view etc etc and set up your house.  That was pretty cool.

  emperorvl

Novice Member

Joined: 3/10/04
Posts: 105

9/18/11 4:47:04 PM#25

the problem with SWG was that people were allowed multiple houses.

  SkillCosby

Spotlight Poster

Joined: 8/23/08
Posts: 694

9/18/11 5:23:44 PM#26
Originally posted by Sulaa

Take a look at ArcheAge , it is not released yet , propabluy will be like in Q3 or Q4 in 2012 , but it will have in game housing in open world.

 I'm really looking forward to AA.

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

9/18/11 5:32:30 PM#27

Non-instanced player housing is overrated and pointless, IMO. All it does is make a game world artificially larger because developers have to waste large plots of land and resources that could be better spent on additional dungeons or some other gameplay mechanic. Instead, that same land gets wasted on housing plots that few people will ever build on or care about, and which will become an eyesore once those players leave the game.

EQ2 had a good system. It's the only game I ever bothered having a house in, because I could decorate it with things my character got and I could sell from it. 

I don't see the need for non-instanced housing. Better to spend those same development resources on something more useful.

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

9/18/11 5:35:16 PM#28

Non instanced player housing lends itself to player cities which is probably the most underrated feature in an mmorpg. Instanced housing is ok, but not as good as non instanced. The stuff that ppl complain about (eyesores, clutter, wasted space etc) are things that a developer can fix with checks and balances rather than just making it instanced.

Themepark is not a sub genre, its an excuse.

  Laserwolf

Advanced Member

Joined: 5/04/05
Posts: 2333

9/18/11 5:38:21 PM#29

Housing really only works in open pvp areas, and when storage is otherwise hard to come back. Hiding in my house or a friend's house from PK or two made for some great UO memories.

Like someone else said, Player Housing can make for some great exporing. Exploring the game world itself can be a bit limited, but I use to spend hours at a time wandering my shard checking out player houses and this was before the custom housing too. Before lock-downs when players would lock their doors I'd even do this as a ghost.

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

9/18/11 5:44:11 PM#30
Originally posted by Foomerang

Non instanced player housing lends itself to player cities which is probably the most underrated feature in an mmorpg. Instanced housing is ok, but not as good as non instanced. The stuff that ppl complain about (eyesores, clutter, wasted space etc) are things that a developer can fix with checks and balances rather than just making it instanced.

Unless there is a city planner class or some sort of zoned housing area for player cities, most player cities will end up being an eyesore, especially once those players leave the game. Player cities are also, by design, a waste of resources and land that make a game world artificially larger for no reason. 

I can understand a completely player-driven game like A Tale in the Desert having non-instanced housing, but beyond that, it's pointless. I'd rather see the devs spend those same resources building new dungeons to explore or some other kind of player encounter. 

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/18/11 5:46:15 PM#31
Originally posted by Lidane

Non-instanced player housing is overrated and pointless, IMO. All it does is make a game world artificially larger because developers have to waste large plots of land and resources that could be better spent on additional dungeons or some other gameplay mechanic. Instead, that same land gets wasted on housing plots that few people will ever build on or care about, and which will become an eyesore once those players leave the game.

EQ2 had a good system. It's the only game I ever bothered having a house in, because I could decorate it with things my character got and I could sell from it. 

I don't see the need for non-instanced housing. Better to spend those same development resources on something more useful.

 With so many themeparks making their dungeons instanced, and their pvp instanced  (or in lakes)  perhaps housing could once again populate the open areas of the game?

Now it seems like its mostly used for levelling up, and then abandoned.

  karat76

Advanced Member

Joined: 8/22/06
Posts: 923

Greatest threat to society is letting casualties of puberty reproduce.

9/18/11 5:50:33 PM#32

I loved DAoC housing.  They kept adding housing zones so i think it is a much sought after feature. I really enjoyed it as it felt more like a world instead of a ride. The fact that I could have my own bank and merchant at my house was nice and to me housing helped build community.

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

9/18/11 5:57:59 PM#33


Originally posted by Lidane


Originally posted by Foomerang
Non instanced player housing lends itself to player cities which is probably the most underrated feature in an mmorpg. Instanced housing is ok, but not as good as non instanced. The stuff that ppl complain about (eyesores, clutter, wasted space etc) are things that a developer can fix with checks and balances rather than just making it instanced.


Unless there is a city planner class or some sort of zoned housing area for player cities, most player cities will end up being an eyesore, especially once those players leave the game. Player cities are also, by design, a waste of resources and land that make a game world artificially larger for no reason. 
I can understand a completely player-driven game like A Tale in the Desert having non-instanced housing, but beyond that, it's pointless. I'd rather see the devs spend those same resources building new dungeons to explore or some other kind of player encounter. 


I think a landscaping class in tandem with a city mayor would helpa lot, or just combine the two. There should also be risk of losing your house to wild animals or pillagers if you choose to plant a house out in the middle of nowhere.
I also think premade houses in a premade city should be rented out on a first come first serve basis. So for example if they had a non instanced apartment building in a major city would be a cool idea. You could have houses and condos in major cities that could hold most of the players on a server. If someone doesnt pay rent for the week, they get evicted and the space becomes available. No prepaying for places months in advance, it is only available for currently active players that way.

Themepark is not a sub genre, its an excuse.

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

9/18/11 5:58:17 PM#34
Originally posted by Marcus-

 With so many themeparks making their dungeons instanced, and their pvp instanced  (or in lakes)  perhaps housing could once again populate the open areas of the game?

Now it seems like its mostly used for levelling up, and then abandoned.

The only reason non-instanced housing even exists is to give people a way to brag about how rich they are in a game world. That's it. For all the rapturous talk of player cities and player driven economies, at the end of the day, they're just bragging tools to show others that you can dump a lot of cash and resources into building a big, elaborate house in an open location.

Instanced housing saves in-game land and development resources and still gives players the ability to build and customize a dwelling for their character if they really want it. Of all the games I've played these past 12+ years, EQ2 really nailed it down as far as housing went. 

 

  Hluill

Novice Member

Joined: 4/30/09
Posts: 99

9/18/11 6:04:02 PM#35

I have no experience with SWG.  I've seen the non-instanced housing in Vanguard and Mortal Online though, and it kinda irks me to see 19-20th Century housing in a Medieval Fantasy World.  In violent, smaller-scale societies, people didn't build out in the middle of nowhere.  I hate the idea of going through all the trouble to buy and build a house in the middle of nowhere in a game.   The locations of the housing areas in Vanguard are majorly off the beaten path.  I would love to see the shanty sprawl in the shadow of a city.  Maybe the uber, leets would be able to rack up enough reputation to actually build a house (or remake one) in a nicer neighborhood. 

 

I've enjoyed my apartment in EQ2.  It's close to everything and fun to fill with my stuff.  It's the only housing into which I have put any effort.

 

I really think that LotRO's is the worst.  The whole neighborhood is instanced and in the middle of nowhere.  And I've heard that it is really hard to manipulate the furniture.

Hluill, a barbarian rogue, and his Warrior-daughter, Leyek
Playing: GW2, TSW, LotRO, EQ2, and V:SoH
Played: EQ, UO, DAoC, WAR, DDO, AoC, MO

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/18/11 6:11:14 PM#36
Originally posted by Lidane
Originally posted by Marcus-

 With so many themeparks making their dungeons instanced, and their pvp instanced  (or in lakes)  perhaps housing could once again populate the open areas of the game?

Now it seems like its mostly used for levelling up, and then abandoned.

The only reason non-instanced housing even exists is to give people a way to brag about how rich they are in a game world. That's it. For all the rapturous talk of player cities and player driven economies, at the end of the day, they're just bragging tools to show others that you can dump a lot of cash and resources into building a big, elaborate house in an open location.

Instanced housing saves in-game land and development resources and still gives players the ability to build and customize a dwelling for their character if they really want it. Of all the games I've played these past 12+ years, EQ2 really nailed it down as far as housing went. 

 

 Through 5 years of housing in UO, i always had one. My favorite was the large gouse with patio that contained my vendors that folks visited oftem just outside of brit.  My guild had a tower that we defended from reds,that was some really fun times..  We had RP events, and crafting events, that even passer-bys came to..  Guild members would adventure around the area, and meet up with other guildies.

In DAoC, we had a "guild house" that we barely used, and i didnt even bother having my own, as i found it dull and pointless..

So your theory is false, at least when it concerns me and what i do with housing.

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

9/18/11 6:20:37 PM#37
Originally posted by Marcus-

 

 Through 5 years of housing in UO, i always had one. 

And how long has it been since you played UO? If it's been a while and you don't have any houses in any current game you're playing, it's clearly not that important to you to have a house anyway. It might have been cool back in the day, but it's not something you go out of your way to play with now.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

9/18/11 6:27:46 PM#38
Originally posted by Lidane
Originally posted by Marcus-

 

 Through 5 years of housing in UO, i always had one. 

And how long has it been since you played UO? If it's been a while and you don't have any houses in any current game you're playing, it's clearly not that important to you to have a house anyway. It might have been cool back in the day, but it's not something you go out of your way to play with now.

 If there was a game out there that was decent, that had housing, I would play it.. If theres was an ok game out there with housing, i would play it over an ok game without housing. A little variety in my games is nice, as opposed to just going to collect some more tokens in an instanced Battleground...

Currently i'm not subscribed to any games.

  marinrider

Advanced Member

Joined: 4/18/06
Posts: 1566

9/18/11 6:31:40 PM#39
Originally posted by Lidane
Originally posted by Marcus-

 With so many themeparks making their dungeons instanced, and their pvp instanced  (or in lakes)  perhaps housing could once again populate the open areas of the game?

Now it seems like its mostly used for levelling up, and then abandoned.

The only reason non-instanced housing even exists is to give people a way to brag about how rich they are in a game world. That's it. For all the rapturous talk of player cities and player driven economies, at the end of the day, they're just bragging tools to show others that you can dump a lot of cash and resources into building a big, elaborate house in an open location.

Instanced housing saves in-game land and development resources and still gives players the ability to build and customize a dwelling for their character if they really want it. Of all the games I've played these past 12+ years, EQ2 really nailed it down as far as housing went. 

 

I would much rather have non instanced housing compared to instanced.  Its more than just bragging, its having a place of your own that you have built up and furnished.  Its about having neighbors and trading with the people who live around you and socializing.  

The way darkfall handled player towns was very nice but I absolutly hated the housing in EQ2.  It felt like a waste of time and was lonely. 

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2252

9/18/11 7:06:26 PM#40
Originally posted by marinrider

I would much rather have non instanced housing compared to instanced.  

I wouldn't. It's just not that important to me. I don't need to build a building in a game to show what I've done off to others. Renting an in-game apartment or house, like in EQ2, was fine. I got to create a little space for my character that I actually thought was useful, since I could sell from it and store things in it. But I don't need a house in order to enjoy a game.

If I want to spend my time in a game building and customizing a house and decorating it, I'll play The Sims. I don't need it in an MMO. For the one game I'm looking forward to -- SWTOR -- the ship will be nice, especially if it ties into my character's story somehow.  But the ship isn't the reason I'm going to play the game. It's just a nice added bonus.

5 Pages « 1 2 3 4 5 » Search