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Originally posted by lizardbones Warhammers.. Yeah and there are plenty of other weapons as well, but warhammers are really hard to get in killing blows with, flails are great for dismounting knights, there are a variety of weapons against plates.
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9/12/11 8:50:15 AM#142
So after reading all of this, do you have sufficient information to understand why developers don't really bother with trying to come up with a 'realistic' armor system? Join the League For Gamers. |
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9/12/11 9:12:03 AM#143
I don't play MMORPG's for things to make sense. I just spoke a fireball into existance, held it in my hand and tossed it 40 yards at my opponents and it exploded burning all of their asses, does that make sense? :) I understand your point that armors draw real life comparisons, and magic doesn't, but you have to consider the fantasy setting. Now if you are just upset that your Rogue or Ranger doesn't get to wear heavy armor, I don't know that logic will change anything. Regardless of your opinion on what makes send for game balance, it's the way devs see things, and often tims the way many other gamers see things and in the end that is going to win argument. We tend to overanalyze things to the point that something isn't fun anymore. |
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9/12/11 9:31:49 AM#144
Originally posted by jinxxed0 So true |
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9/12/11 11:44:59 AM#145
Nice thread. I agree that having a coherent setting helps with the immersion of a game. I like medieval weaponry, I don't own any but its a topic that always has fascinated me. A game with realistic combat would be interesting. Where by example wizards didn't use spells but some sort of grenades like in the 300 movie, having greek fire, toxics or hallucinogens inside, and melee skills were like 'piercing sword thrust' 'shield bash' 'wide slash', etc. I have a question for Loke666... Why did the longbow was replaced by the crossbow if the crossbow has way greater recharge cooldown? |
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9/12/11 11:56:32 AM#146
Here's my uneducated guess. Once armies stopped just standing across fields from each other, the longbows became much less effective in military situations. You were walking into a situation and you had to hit a specific target. Xbows could pack a lot of power in a small package, and didn't take a lifetime of training to get really good at hitting that guy sitting about 10 yards from you. Plus a longbow probably wouldn't punch through decent armor, where an xbow bolt would. Longbows were great for raining down a bunch of arrows on people, but you've got to have a bunch of the enemy all clustered together in one spot. I'm pretty it wasn't anything like Robin Hood. But that's just my guess. Join the League For Gamers. |
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9/12/11 3:30:31 PM#147
Not among cavalry which was still dominated by swords, of one type or another, including mainly sabers. Dragoons had carbines but still relied on sabers when mounted. There were still lancers of all things including many from Poland on both sides.
True but people tend to date these things oddly by dividing them into various types and quibbling over what is or isn't a "true" crossbow. Suffice to say they were around for a very long time.
By some, but even so full suits were well on their way out of use by then. I suspect even without advent of the matchlock they would have fallen completely out of favor. The greater significance of pikemen wasn't the weapons they used but the societies that spawned them and the discipline required for their tactics. Maneuver warfare returned to the battlefield insted of war being a series of frontal assaults.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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9/12/11 5:52:02 PM#148
Originally posted by Corehaven
Sorry cant take the OP as knowing his stuff as he uses Deadliest Warrior as his basis for expertise. Thats like me quoting Dora The Explorer as a master of the Spanish Culture.
Here is some pages on ACTUAL armour, and some great pictures.
http://www.armourarchive.org/armour_dukes_burgundy/ This page in itself has enough pictures to break the concept of the 1 inch thick armour weighing in excess of 200lbs. The fact is, IF YOU CANT MOVE IN IT, YOU CANT FIGHT IN IT!!!!
A set of Maximilian Plate armour, weighed close to 80 to 90lbs, at most. A set of gendarme armour, worn by the French during the late 1400s, weighed around 60-80lbs.
No doubt that plate is noisy, but so is chainmail. I know I wear it when I fight in the SCA, and in WMA. But I have also worn some italian milianise plate, that weighed no more than 80lbs. It wasnt a exact fit but it was REAL close.
I could do cart wheels in plate, pushups, run, sprint, jump, get up from falling down, front rolls, and move mostly unimpeded. The only problem I had was sitting up from flat on my back, I had no flexibility in my torso thanks to the breast plate.
So much crap, so little quality. |
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9/12/11 5:54:47 PM#149
I agree with OP! but we cant do anything!
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Originally posted by Hodo Yeah, ignore the part where I said that I actually own an armor and were talking out of personal experience. You ain't the only member of SCA around here. Still, DW is just like Mythbusters not scientific but slightly amusing, and even they are not so incompetent that they would mess this up. At least I didn't refer to Wikipedia. ;) |
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9/13/11 7:44:18 AM#151
I fail to see the point in this thread, since if MMO armors should make sense, why do they have magic, floppyeared honkers, horned monsters and dragons? You want imaginary armor to be comparable to real world statistics, but you're ok with hurling fireballs and lightning from your hands / wooden sticks etc. while wearing this real world historically accurate armor? :D Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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9/13/11 7:46:34 AM#152
Hey loke, I always enjoy reading your posts! Thanks for pointing this out, I had no idea =) Have a pleasant day everyone! "You resist. You cling to your life as if it actually matters. You will learn." |
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9/13/11 7:50:42 AM#153
Originally posted by Fusion I don't think anyone is asking for mmo armor to match up to actual physics, but they usually try to keep as real as a fantasy world can be expected to be. There at least should be some real-world basis for how things work. |
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Originally posted by MMOtoGO Something like that, yes. I think MMOs can learn a lot from HBOs "Game of thrones", the reason that series is so good is because they mix fantasy with some logic and knowledge on basic physics even if there are dragons and magic in it as well. Compared that to Xena Warrior princess or Legend of the seeker, they just don't feel real. MMO worlds have that problem and adding a few realistic parts on the stuff that really exist would make the entire game to feel more real. I don't have a problem with dragons or magic, but I do have a problem with chainmail bikinis and Final fantasy swords. |
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Originally posted by romerok Thanks. :) |
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9/13/11 7:27:27 PM#156
I think the root of the problem lies with the first round of fantasy mmorpgs. Since game were more of a simple affair, they needed destinct tiers of armor than fit the lore of what is typically a midevial fanasy. The common sense route was to take cloth, leather, chain, and plate, which seems to fit its own progression as to what is heavier and what offers more protection. Not really an issue, however, since this was done first, and developers rarely think outside the box, it was sort of set in stone. Gamers also help this progression, as they came to expect these armors from previous games,and expected them to fit a familiar role. See somewhere along the line, they deemed mmorpg players, and new to the genere players, as retarded sub-humans. Were unable and dislike things that are not familiar, we dont want to think we just want magic explosions,blood, and action. Therefore in fear of turning players who felt uncomforatble with something familair that was in fact diffrent, they simply decided to keep the ball rolling. Then there if role fufillment. What armor would you give to a healer/melee secondary? How to seperate roles properly and easily since as i stated above, we all have a single diget IQ to developers (typically proven through subscription numbers might i add, as most extremely complicated mmorpgs are passed up by new shiny easy mmorpgs....TYPICALLY (i see even and anarchy as outliers though more may exist as populair in their respective hey-day) we need the distinct roles, distinct armor, distinct tiers. Wouldnt want somone confused and wouldnt want everyone with the ability to run around in plate.
Mind you this is just my analysis, as even in sandbox games, it seems the chain is lower protection/ higher mobility above leather. In sandboxes however you seem to have a dilema with certain types of armors being useless, in the current sandbox im playing, chain (which is actually high encumberance for what protection it offers) is considerd noob junk, since there is better protection to encumberance sets and if your not going to roll with high protection, you might as well mismatch a low encumberance set or just use a robe.
Bottom line is, in leiu or a truly out the box gear system, were stuck with a grandfatherd armor tier system for the most part. Mostly due to fitting a midevial fantasy setting that doesnt leave a whole lot of room for out of the box thinking (heaven forbid someone develops a new IP that isnt a mix and match from previous midevial lore)
Its a thread of yarn in the sweater of suck that currently is suffocating the genere. Were going to need actual new IP's if were ever going to get out of this holy trinity / tierd armor set / standard issue weapons / same old thing with a new skin merry go round that weve been stuck in since the first game went online. |
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9/13/11 10:40:46 PM#157
Stand back! Google Masters at work people. Anyway.. Who the heck cares? I mean I dont remember seeing in any history books with health bars and negative numbers over people heads. Take it for what games are.. Entertainment. |
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