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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
9/12/11 5:06:40 PM#121
Soloism, dumbing down content for sales and not to mention there is is almost no innovation at all right now. You can also add in the fact that they are simply not that fun. Instead of making a game that is based off fun they instead focus on how to monetize the game first. |
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9/12/11 5:08:39 PM#122
You could always solo in Asheron's Call minus some extreme quest lines. That game came out in 1999. What killed mmo's is the the developers thinking themepark mmo's with gated end game contect were the only template to follow. Most players can't even imagine an mmo not following that template now. The best mmo's (despite not being the most played) were a far cry from being todays clones. Game making is big business now. You will not see companies taking risks and innovation is stunted. They only consider returns within fiscal cycles and plan their cycles using current marketing strategies which is why gaming these days is nothing more than sequal after sequal after sequal. The only games we will see within the next 5 years by major developer/distributors will be: mmo clone XXX and FPS shooter/hybrid YYY
Intelligent gaming is dead. |
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9/12/11 5:13:21 PM#123
The fact that something evil grows out of something I judge to be good and morphs into something far more popular but a travesty to what went before is irrelevant to the economics of the situation. To be sure, no one has to like it. I don't. But not liking it doesn't mean it isn't successful, on its own terms, for what it does. It doesn't mean it won't last a long time. The population of people playing and paying in one form or another is huge now as compared to the population playing UO and EQ1 back in the day. I think EQ peaked at maybe 400k? Well, money has ruined MMOs. And it is much worse than WoW moving so far from the DnD experience. Much worse than cheap wow-cloned FTP games... It is...FARMVILLE... gahhhhhhhhh. It's a fundamental problem that the incentive of money often creates a drive for innovation. And the same incentive then is fully capable of ruining the original idea. And producing eleventy-seven bad copies that are cheaper. WoW is far from the worst thing that has happened to MMOs. That's a pretty devastating thing when I think about it. You can find groups in WoW...of course the reason for it will be to do the mind-numbing end game. --------------------------- |
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9/12/11 5:23:58 PM#124
Originally posted by Uproar This. Oh I hate Auction Houses in mmorpg's so much. They are totally unimmersive (they work like modern stock exchange in medievel like settings). Trading yourself encouraged social interaction , made economy much more interesting , things like NPC selling your wares in UO was just great! Ah I miss it. Really all those AH, intances teleportation , auto finding groups , quest trackers showing you arrows where to go , like people would be retarted and could not figure out where to go. Ehh bad stuff. |
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9/12/11 5:31:43 PM#125
Maybe there are too many MMOs out that has spread out the types of players you once recognized. There is definitly more MMO's to choose from now compared to the EQ2 and SWG days. Better yet, seems like a lot of you posting on this thread seem to have a common ground. Why can't you all agree on a game together and start again?
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9/12/11 5:34:07 PM#126
Solo Questing kills MMO for me. LVL 1-50 Solo content. I rather grind with friends! |
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9/12/11 5:39:50 PM#127
Originally posted by Tamanous Agreed,and in Asherons Call you could gear up your charakter solo and even trade your old gear when you found better,the loot system in AC is the best I have seen in any mmo. |
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9/12/11 5:42:49 PM#128
I am in agreement with this post. I play these games to be part of something greater than myself and I never understood why there was so much solo content in a Massive Multiplayer Onlne Role Playing game. If you want a good solo RPG play some good standalone games like Dragon Age II or Witcher II that has great RPG elements for a single player to enjoy. City of Heroes/Villians offered the best multi player experience for me because the game encourgaed players to play together which is why I play an MMO in the first place. I am also not a big fan of chat in a game, it takes away the game experience for me. I see where it is necessary for raids but not for regular gaming. One postive note, if you are lucky enough to have joined a small guild with good people, you can have a great gaming experience in almost any game.
Vodun |
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9/12/11 5:58:45 PM#129
Originally posted by Vodun And if you don't like ice cold water why don't you just go and drink boiling water? The point is most people like a mixture of the two, something in between, and even a single player experience is way more fun in an MMO than in a single player game. Sometimes in a city I like to go for a walk by myself and I enjoy the people around me, the sites and sounds, even though I am taking a walk by myself. And maybe I like to wear my sweet threads and see if the ladies are checkin me out LOL. I'm pretty tired of people saying go play a single player game if they like solo content. Maybe I say get out of my MMO if you only like group content. Tell me again where in MMO is the word "group." It is not MMOG it is MMO and in no way implies you have to group. Now, I like grouping and think its fun, but I also like to just mess around, or enjoy the story, and it is sometime hard to do that at a leisurly pace in a group.
GW2 "built from the ground up with microtransactions in mind" |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
9/12/11 6:04:57 PM#130
Originally posted by Elikal I can summarise the issues that are killing the games for me as a very long time gamer as some of us have been in it from the start. Firstly soloing has nothing to do with the demise. ccesability: The internet has grown now anyone can access and play a game it used to be the case that only people with money could play and the servers had tighter player limitations. Now the dumb and the poor and the insta win crowd want to play but what they are playing is just not like the original MMOs . Where longevity / Gameplay and Community were key Lame features, that have distracted from real MMORPG play: Auction Houses: Killed traveling and hawking items at the capital city , setting up a shop and other interesting game elements INsta Mail: Killed the need to communicate, this is how communities form. INsta Travel: Killed the need to work together and travel in groups via that dangerous Mountain Pass or Impassable swamp. More degradation of co op and community. No penalty for bad play: Death is no longer an issue oh i died, whole gameplay sessions could be based around corpse recovery. And then it gets worse, as the popularity grows:
And we can go on and on; Some of the MUDS that have a 50 - 200 player community beat a lot of the cyrrent MMOs hands down these days. If you want real community based gameplay and fun then sadly 98% of current MMOs do not deliver anymore they have turned into a different beast.
Some of us have seen the good and the bad; Most players these days have never played an inspiring game.....
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
9/12/11 6:15:53 PM#131
Originally posted by Vodun You don't understand thats why. A true MMO setting is about having thousands of thinking players in a single world; They should never be forced to do anythi9ng in the world that they do not wish to. It is about longevity and community. So if you want to hunt solo ; explore and travel do it ; if you want to craft and trade do it ; if you want to govern parts of the world via land grab/ village/City/Capital do it. If you wish to group to face greater challenges do it. The MMO in reality was always about numbers of players in a world not a definition on the fact you have to play together its about choice. Enforced gameplay is a job not gameplay. I remember games where crafting was an acheivement: That is noit the case anymore I remember games where traveling was dangerous: Not anymore I remember games where markets existed: Not anymore It is just all too easy these days; The Developers have killed the Genre with easy mode ; easy win easy everything.
But there are a few shining beacons and eventually one Developer will deliver again soon; because people want a real game to play.
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Bruise187
Advanced Member
Joined: 1/17/06
AC2..Greatest game ever to be closed. They did it dirty. |
9/12/11 6:21:52 PM#132
Meh, could care less about grping with others. I like the fact that if I see someone running by its another player. not an npc on a loop. If I wanna chase them down and kill them or grp with them thats what matters. Mmos are spossed to be about you being the hero or another star in the galaxy. To take down something epic you group, but why you think i should group to kill these pigs is beyond me. How many delicate flowers have you met in Counterstrike? I'm not your friend. I got a case of beer and a chainsaw waiting for me at home after work. |
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9/12/11 6:28:39 PM#133
Originally posted by Isane I was poor then and i'm still poor now, but I have always had the love for games.
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9/12/11 6:30:27 PM#134
Originally posted by Bruise187 It's a choice thing but the problem is the players today, a modern mmo player does not role-play they seek the quickest possible route to power and gear that normally means playing solo and raids where people are there for gear alone and kick anyone that makes it a little harder or who might roll on their items. It's the player not just the mmo, as a result I think know should make it worth their while to group and not play solo but to allow the To solo of they want . Come join the new gaming and guild community in the UK. |
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9/12/11 6:31:08 PM#135
Originally posted by Sagasaint Well I know personally from playing EQ...sure, toolbags existed even then in MMO's. But there weren't as many because MMORPG's were still a small niche genre. And even the ones that were there got dealt a nasty hand rather quick when they acted up. They were usually scolded by the masses to quit acting like an idiot, if that didn't work, they were quickly blacklisted across their respected server. This usually resulted in them straightening up if they wanted into a Guild or to accomplish most grouping content, or they left the server all together. The communities then were friendly, helpful and informative...and almost all were great to talk to (Mainly during mana/hp regen downtime) and get to knowing. This just doesn't happen in today's MMO communities. People acting like idiots is encouraged by the greater part of the community that also joins in (See WoW and the whole Leroy Jenkins/Chuck Norris era crap). Barely anyone is friendly or helpful...they rather ignore you, give a smartass reply, or call you a noob for asking questions. They are too busy rushing to cap in these solo happy MMO's of today to bother with creating any type of community.... I don't feel you can really say more and more solo content is created because the communities are terrible. They are terrible because TONS more people now play MMO's due to it's mainstreaming. More and more solo content is added to replace group content because these players WANT it. It's both ruining community AND desolving the need for one. |
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9/12/11 6:37:32 PM#136
Originally posted by Goatgod76 Those were also smaller commuities compared to the communities they have now. When you have twice the volume of people than you had then of course you are going to get more screw ups as you would get in Uncle Sams's Yatch Club.
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9/12/11 6:43:53 PM#137
Have you played WoW recently? Most of the time (I'm not saying there aren't exceptions), if you post a question in public chat, the very same people making joking remarks will follow their comments up with a serious, helpful response. Or, 4-5 other people will respond helpfully. Or, you may get joking responses, but then you will get 4 tells with people actually being helpful, then offering to send you bags, gold, gear, etc. I've found that it's like this in most games. You get your asshats, and you get your cool people and a lot in between. That's life for you, mmo's are the same way, they are played by people after all.
I feel like the decline of mmo communities is greatly exaggerated, but hey, that's just me. |
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9/12/11 8:12:15 PM#138
Here is my two cents on it.
The problem with MMORPGS is not solo ability or for that matter grouping ability. It is a social problem in the design.
In every mainstream MMO I have seen to this day. You start at level 1 and strive to obtain level xx where you can then either get on with high end raids or PvP. In the progression you are in no way effecting the world around you nor are you effected by others interaction with this world. There is never a need for you to worry about consequences of your actions because they really have no effect on your game play nor on the others in the world around you. The experience grind is to obvious and the social status aspect of the game is directed at the end game loot or your level.
I think that If there were no levels to start with then every part of the game world would offer some level of threat. I think that if your actions had some consequence toward the game world (hard coded rules) then one would be much more aware of what they are doing. I also think that a person should be able to wander the world alone and every quest you took could be done solo or grouped but the speed at which you completed quests to gain status in the world would be a benefit to group. Yes we exchange experience grind for status grind but the status gain is not going to give you a distinct edge in combat but in the social aspect of the world itself.
I had hope at one time that developers would build a real world simulation for role playing but that was a false hope. I have lost interest in these games over the last few years because MMOs are not going in the direction I had hoped for.
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9/12/11 8:17:11 PM#139
I agree that the problem with MMOs today is mainly the players. Hell, even FPS titles suffer the same problem of idiotic players and wannabe trolls. This is why I tend to avoid playing MMOs for the most part. I'm playing FFXI, but I'm seriously thinking of dumping the subscription since I know full and well I'm likely to find a gaggle of a---hats. 9_9 |
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9/12/11 8:20:15 PM#140
November 23rd 2004 introduced -- SOLOISM -- in future MMORPGs, I mean MMOs. Old school mmorpg's died this year as well. |
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