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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/10/11 4:41:28 PM#61
Originally posted by Dream_Chaser Without demonising me by complaining that I demonise you, can you acknowledge that in the biography you're asked about other people's views on the subject and not your own? And that it's perrfectly possible that in the video the player characters refers to the human race as a whole (since that's who the character is talking about) and not themselves? |
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9/10/11 5:00:57 PM#62
Originally posted by Exilor 1. In no way is the official wiki a canon source for lore, it is not created by Anet, only supported which means everything on the wiki either comes from the game or from other lore sources which are almost all based on the human point of view. 2. So because the charr saw the titans as gods they had to view the human gods as gods? 3. You're still ignoring ritualist magic and blaming the mist on the power of the elder dragons is probably true, but merely proves that the gods are hardly unique since EVERYTHING comes from the mists eventually.
On mursaat magic, let's look at logic shall we: The seer had developed a way to protect themselves against spectral agony. The mursaat vs seer war was before the gift of magic. Ergo spectral agony predates the gift of magic. |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/10/11 5:14:52 PM#63
Originally posted by Diovidius 1. Then find me a better lore source, it's not I who is challenging what is closest to official. 2. The gods don't have to be unique or be the only power on the universe to be what they are. 3. I did address ritualist magic, and mursaat magic is probably the same. That is, if it's magic at all. It is not described as such and ingame it is not a spell and goes past Spellbreaker. Even if it is magic, it doesn't matter, because precedent of some forms of magic in the world doesn't equal most races could do magic and thus the gods didn't give it to the races of tyria. The gods gave magic to the world then had to limit it. There is no doubt about that. Even if a few could perform limited feats of magic beforehand. |
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9/10/11 5:21:00 PM#64
Since guild wars 2 gods are part of the lore i must say No. Another example would be... would you create a space marine with no faith in the emperor, or a chaos one with no faith in the dark gods? im just glad there is no option to that, and of coruse i respect your Poll, im just telling my opinion. |
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9/10/11 5:33:01 PM#65
Originally posted by Exilor 1. I'm just pointing out the problems with existing sources. If you met an alien race as the first human being and they talked to you about gods would you believe them? They would be the only source you would have about those gods so you have no evidence against their statements right? What if you later actually meet one of those gods, it says it's a god and it performs an apparently supernatural feat, would you consider it to be a god then? If you wouldn't, then you are being a hypocrite, if you would you are naive. 2. True. 3. Also true. |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/10/11 5:38:20 PM#66
Originally posted by Diovidius It's all the sources we have, if you prefer to theorise that things are not what they appear and somewhere in the game there will be a plot twist involving the reveal that the gods are aliens, fine by me. It would be a fine prelude to Guild Wars 3 2500 in the future instead of 250. I mean it, it would be cool as hell to have a "Guild Wars 40k". |
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9/10/11 5:50:53 PM#67
Originally posted by Exilor Making a strawman out of an example I used to prove a point does not help win arguments you know ;) But I agree to some extent. Sure, we have to use the lore that is available to us however that does not mean that we have to accept it without asking critical questions. |
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9/10/11 5:57:21 PM#68
Originally posted by Dream_Chaser Pretty much the same way that people can demonize dedicated healers, people who raid and the P2P model. ;) |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/10/11 6:01:08 PM#69
Originally posted by Diovidius The point I defend does not depend on my success or failure in conveying it to be more or less true. You can ask all the critical questions you want but nothing in the lore leads to the conclusion that the gods are something else other than gods. |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/10/11 6:02:56 PM#70
Originally posted by Meowhead http://tvtropes.org/pmwiki/pmwiki.php/Main/WoundedGazelleGambit |
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9/10/11 11:28:10 PM#71
Originally posted by Grigor_Bron
This right here sums it all up! If they are going to add that option in for humans they better add in that same option to go against the stated beliefs for all races. Now personally I would rather not have ANet keep the game in development to add this to the game when people can just role-play this!
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9/11/11 11:46:06 PM#72
In eq1 thats exactly what an atheist was. Obviously the "gods" exist as beings, but to an atheist they are not really gods at all but merely extremely powerful beings. |
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9/12/11 1:36:07 AM#73
Originally posted by AKASlaphappy This was pretty much my point but you guys said it better than I did! lol |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
9/12/11 3:45:15 AM#74
I think i would not want to play anything else...
In all my roleplay experiences i refused to play clerical and beleiving characers. As i was mostly a healer/support kind of class, that left me with Druidical and Shamanastic healers to play... In my roleplay experience (espescially D&D) i allways refused to honor and or admit the excistance of godly beings.. (Espescially fun roleplaying when there is a cleric that refuses to heal those that do not Honor his god)
I totally agree that there should be roleplay/story options for those that are Naytheists... Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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9/12/11 8:48:19 AM#75
This is why I was pushed away from my usual Human MMO choice, and I was drawn more towards the Asura. I had wanted to ask ANet about the option to choose to worship no god(s) in particular, but had never gotten around to it. |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/12/11 8:50:12 AM#76
Originally posted by Exilor |
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9/12/11 1:03:04 PM#77
I believe that you are missing something here. The humans has learned to accept the fact that they are governed by the gods whether they choose to believe, worship, praise the gods or not. If you choose not to worship any gods, your life will be pulled into many directions as the gods are conflicting what your destiny should be. Humans choose to worship certain gods to protect their chosen path in life. If for example a warrior doesn't worship Balthazar, Melandru will try to pull that human to be a Ranger...that's why we see fail Warriors with a bow in GW1. A warrior with a bow in GW2 will be viable because after 200+ years, humans have accepted the gods as a whole, to be part of every aspect of their lives.
Humans does not desire war at all times. When they are younger, they might worship Balthazar or Lyssa. But as they get old, they want more preservation thus they either worship Melandru or Dwayna. The gods are like phases of the moon in a human life, certain stage of their life will favor one gods over the other. And whether they believe in the gods or not, this is how the humans are in Tyria.
Is it to say that the Charr or the Sylvari or Asura do not acknowledge the gods as gods? Of course not. They also believe in the Divine if they choose to be an Elementalist, since Magic came from the gods after all.
Arenanet have said in one of the interviews, that the players are heroes in GW2, thus you cannot be one of the bad guys or anti-government or naythesis....those type of humans maybe NPCs (not sure). But as far as the GW2 story line goes, the players are heroes, and heroes believes in the gods.
That's my take in this matter. |
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9/12/11 1:24:36 PM#78
Originally posted by jvxmtg First of all, as far as we know most the magic that is useable by mortals only originally came from the gods, after the gods set it free in the world the gods no longer played a role in it's use. You do not need to pray to the gods, ally with the gods or even believe in their existance to use magic. This can be seen by the fact that charr, white mantle and even non-sentient beings can use magic in gw1. Second of all, there are other sources for magic. The asura gate network used to draw power from Primordus before he woke up, ritualists partially draw power directly from the mists and where mursaat magic (if it is magic) comes from, no one knows. Third of all, sylvari have explicitly be said to doubt the existance of the gods because they lack evidence of their existance because they weren't around when the gods meddled in mortal affairs. Last of all, there is a difference between believing in the existance of the gods and believing most magic comes from them on the one hand and believing in their divinity on the other. Originally posted by jvxmtg Humans were never really governed by the gods, only supported. Besides, the gods have gone silent since Nightfall. Originally posted by jvxmtg This just screams ignorance about lore, unless you only mean human heroes and even then there's a discussion about that. |
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Exilor
Apprentice Member
Joined: 11/09/10
Turn it up, turn it up, turn it up, up, adieu... |
9/12/11 2:49:38 PM#79
"Each of the races of Tyria have different attitudes to the gods. The humans believe that the gods created Tyria, though the charr legends only specify Melandru in this. Despite their legend, the charr view the gods as powerful beings to fight, not worship. The norn recognize the existence of the gods, but consider them an extension of their belief system of nature spirits; they refer to the Six as the "Spirits of Action" and do not call them by their name, but by what they govern - for instance, Balthazar is War and Kormir is Knowledge.[2] The asura consider the gods to be relatively large parts (but parts nonetheless) of their Eternal Alchemy, and the sylvari, having appeared only in 1302 AE and therefore having never actually witnessed the work of the gods, remain unconvinced they exist at all."
http://wiki.guildwars2.com/wiki/Gods
Humans are wrong though, we know that the gods didn't create Tyria. |
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9/12/11 4:34:12 PM#80
Although I'm relatively uneducated in the lore and deities of GW2, based on what I've learned in this thread and from some of the linked wikis, it doesn't seem unreasonable to roleplay a character of one race who lives among the peoples of another race, studies their culture, beliefs, and ideologies, and eventually adopts some of those for himself. In fact, I'd consider it unrealistic for every member of a race to unanimously believe the same exact thing in a world that does feature conflicting ideologies. This is precisely the realm of creative roleplay in MMOs. I think any author will tell you that past lore could be manipulated with enough creativity to justify just about any new plot twist.
So sure, objectively the gods of GW2 do exist in the GW universe. Yes, each culture seems to have some spurious beliefs about the gods (Ie. humans believing their 6 gods are responsible for the creation of Tyria.) I think that leaves plenty room for any member of any race to deviate in their culture's predominate beliefs. For example, the OP's naytheistic human character could hypothesize his "god given" powers are not derived from the gods at all, but are rather evolved human traits. Whether or not this is the objective truth in the GW2 universe is irrelevant, as surely as the objective truth of our own universe doesn't prevent various competing ideas from emerging across all cultures. The gods, which do exist in GW2, may very well have given this individual his powers, but he doesn't necessarily have to believe it so. And those gods may have their own motives for not revoking those powers upon learning of our character's lack of faith.
You can always find some way to make your desired RP consistent with the lore, even if my own examples weren't quite exhaustively comprehensive. So go ahead, RP it up! |
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