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4/15/11 5:57:49 PM#21
I can proudly say I completed the druid epic quest (1.0). Yes questing in EQ is much different than WoW. |
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4/15/11 11:13:22 PM#22
Menrin, from one Ole schooler to another AMEN!! You just brought back the old EQ memories flooding my mind. I remember running from Split Paw to Qeynos being so hungry even medding wouldn't get my manna up, so I stopped this Elf who was running by, and asked if he could spare some food, so he gave me some "Rat Meat" and even the icon for this stuff looked nasty, but my character ate it and got just enough mana to survive the run. This struggle between life and death combined with the unforgiving death penalty and steep learning curve made this game unmatched in it's excitement.... Just my humble opinion. |
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4/16/11 9:27:59 AM#23
Around this time I was playing UO well before the hated Trammel came about. So is combat and crafting about the same in EQ as in UO? And what about the training of skills? |
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4/17/11 7:30:42 AM#24
This is only for the progression server. Very easy to kill equal level normal mobs on the normal servers. You can kinder easy solo all the way Zoos the Slacker |
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4/19/11 2:26:01 AM#25
Comment on article; Many of the quests are not advertised on NPC's as they are in WoW. You need to text-chat with the npcs to find out special key sentences or points. It's a cross between older text adventures and modern questing. I'd probably return to playing EQ1 is the price suited. $5 USA for a month would be the right ammount. I'd probably play $14-$20 if it was EQ3 and desinged in the vein of EQ1. Example the original crew got together and made EQ3 based on what made EQ1 good on release. I played some free time at New Years. The server was really quiet so EQ team should merge servers so that numbers are peaking. The original server counts at busy times used to be about 700-1000 players per server so that could be a measure. Sony should also consider Linux compatibility, as many people in my circle use Ubuntu or other linux distributions. EQ runs with a few probs under Wine in linux. |
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4/19/11 2:29:17 AM#26
Yeah like many, times and situations have changed. Without a price change to reflect age, and economic climate, etc, EQ will remain unpopulated. |
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4/19/11 2:32:43 AM#27
Quite true. |
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9/11/11 10:24:25 AM#28
I think anytime you post anything about the older mmo's old players come out of the wood works and remember those times... and that is not a bad thing. I remember being the first one in my guild to finish the rogue epic weapon quest, it took so much work and help from guild mates that it was such a rush to complete and the whole guild was there, it meant something. Also remember 12-16 hour raids haha, these days a 2-3 hour raid seems like a lot. I recall raiding PoF (plane of fear) and dying at zone in and having other guilds help get corpses, naked zoning in using monks and shadowknights to feign death pull mobs away so we could get in and rez. Or raiding plane of hate and having to scoot along the zone on the wall way up high so you didn't aggro and cause a mass pull due to pathing of mobs. Camping the Oracle for the Oracle Robes in the ocean on an isle, camping FBSS for the haste it had, Crowd control, as someone else stated was cool in old EQ also. Enchanters were amazing at crowd control. Or using a monk or shadowknight to break up groups of mobs using chain feign deaths working together 2-3 players bringing in 1-2 mobs at a time. I like the SOE model though honestly where you pay monthly and can play ANY of the games they have, I have been tempted to do that just for the variety if I wanna try other games. NCSoft should do the same. - I have played Everquest, DAOC, Shadowbane, WoW, Aion, Rift, SW Galaxies, Planetside and Guild Wars (all expacs) |
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