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The Pub at MMORPG.COM  » MMORPGs are too damn easy.

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75 posts found
  drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 7951

9/09/11 2:37:13 PM#41

pugging should be made like this one bad ,player one medium player one fair player and one l33t player,unchangable if you go away you get debuffed by 50% for 24 hour!

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

9/09/11 2:42:13 PM#42
Originally posted by drbaltazar

pugging should be made like this one bad ,player one medium player one fair player and one l33t player,unchangable if you go away you get debuffed by 50% for 24 hour!

 You know, my single biggest complaint with any instanced PVP is the poor matchmaking.  Halo 3 was probably the only game I've played where I thought it did a decent job of keeping the pros with pros and the feebs with feebs.  Not sure why more games don't use a form of ELO for matchmaking.  Playing CoD for instance one match I might be running around the map racking up a dog killstreak and the next game I'm getting pwned by the #79 player in the world.  What kind of BS is that?

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3347

9/09/11 3:03:17 PM#43

its a fair point, matchmaking based on historical evidence on individual performance is a decent model imo.  Basing it on gear (for example) is crude and simplistic and rubbish.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Vryheid

Novice Member

Joined: 7/29/10
Posts: 471

9/09/11 3:07:11 PM#44


Originally posted by precious328


Originally posted by FreeBooteR
Your comparing old side scroller twitch games to an MMO? Gimme a break, how about comparing apples to apples?


 It's amazing how dense some of you really are.
 
The ultimate idea is that other than a redundant and/or exhausting grind, there is ZERO difficulty in MMOs. Raiding is perhaps the only acception, but most players don't experience that.

And yet you want us to believe that your archaic NES games are any better? Because memorizing the right combination of button presses needed to jump through a level is really so satisfying? Half the "challenge" in games like Metroid was because of their broken controls, not because they made us develop any useful skills or learn anything significant along the way. Frankly I'm glad I grew up as a PC gamer as a kid, because at least we got games like Sim City and Escape Velocity that made you THINK rather than just force you to struggle through some 8-bit platformer. These days I play games for entertainment and to interact with others. When they work, MMOs do a great job at making me feel like I'm earning these rewards. That is an accomplishment. Achievement comes in many forms, and just because you don't like the method for which it's given in MMOs does not mean it's not there.

If all you want is challenge, not fun, then please feel free to pick up Chessmaster. Spend months reading theory on chess openings and strategy, and then try beating the final opponent on the hardest difficulty. THAT would be an accomplishment, not beating the second level of Kid frigging Icarus.

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6656

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

9/09/11 3:11:12 PM#45

Once a mmo goes mainstream there is no challenege anymore because they want everyone to play it for the sake of sales. Sadly in my opinion its a genre that is slowly losing value from a fun factor perspective.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

9/09/11 5:56:20 PM#46
Originally posted by Vryheid

Not a very convincing argument. I've seen the end-game bosses in MMOs like WoW and FFXI and I can assure you the amount of skill, preparation and group cooperation required is well beyond anything you will find in old NES titles.

Bwahahahahaha!!!! Ok. Hop Scotch is tougher than anything found in WoW.

  Sulaa

Elite Member

Joined: 7/13/11
Posts: 892

9/09/11 6:09:03 PM#47

I agree with OP.

 

Mmorpg's , especially OPEN WORLD CONTENT is way too easy. 

 

I mean it , is is like playing single player game on "very easy" difficulty. When instances are on "normal" and some raids on "hard".

 

I am really really fed up with open world content beign so boringly easy. I don't want having challenge confined only to few instances.

  raistlinm

Novice Member

Joined: 8/23/11
Posts: 686

9/09/11 6:13:06 PM#48
Originally posted by precious328
Originally posted by Naqaj
Originally posted by precious328

 

WHOA!?!?!? I can barely do this! I keep dying on level 2! I finally get past it after several tries. When I did pass it, however, it was by the skin of my teeth. My heart was pounding at the finish line. I had to actually take a breather. I felt accomplished.
 

Wow, you're easy to satisfy. A game developers dream customer.

 Really? Then why is it I haven't played a game past the free month in over 6 years?

 Maybe this is why you feel the games are too easy, when you play a game enough you get better at it I may be wrong but at some point you will become familiar with these games again and get better at doing them too while end game content in most mmorpgs requires quite a bit of skill to accomplish which you shouldn't be reaching if you aren't playing any game for over the free month.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16700

9/09/11 6:21:04 PM#49
Originally posted by miceinblack

MMOs are easier. Instead of exploring the countryside to find the rare purple jabberwocky you are given a light trail right to it and when you defeat it you get quick travel right back to the quest giver avoiding all monsters or maybe even opposite faction/PVP players. Why not just have a box in the middle of town with a monster inside? The box can say stick sword in slot to kill monster and level up. Repeat as neccesary.

MMOs need to go back to storyline, exploration, crafting, discovery, betrayal, surprise, traps, and villains that truely want to kill you and come out of the blue when you least expect it. Sheesh. At least make a MMO with two servers. Instead of PVP and PVE we can have Hold your Hand Server and Anything goes Server.

MMOs don't need to go back to it, they need to go a lot further than so.

MMOs needs to go back past the early games and back to the pen and paper games where it all started, and deliver than experience to the players.

When I done something good in a MMO I feel a bit of accoplishment. But when I done something in a MMO I feel a lot more. There I have to figure out how to solve a problem myself, and I might use a smart plan that my GM never even thought about. In MMOs I have to solve any problem is exactly the same way as everyone before me and that just doesn't feel as satisfying.

The problem is not that MMOs holds your hand, it is that everything have a single solution and there is no room for using your imagination and wits to solve any problem.

Of course is it harder to make something with multiple solutions than just a single one but it is so much more fun that it is worth the trouble.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16700

9/09/11 6:23:10 PM#50
Originally posted by raistlinm

 Maybe this is why you feel the games are too easy, when you play a game enough you get better at it I may be wrong but at some point you will become familiar with these games again and get better at doing them too while end game content in most mmorpgs requires quite a bit of skill to accomplish which you shouldn't be reaching if you aren't playing any game for over the free month.

Computer games have become generally a lot easier the last 10-15 years.

If you don't believe me, just get the original Diablo and play it at the mid level (Nightmare), I promise you that you will notice a difference with any new game.

  David_Lopan

Novice Member

Joined: 9/07/10
Posts: 815

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

9/09/11 6:27:15 PM#51
Originally posted by Loke666
Originally posted by miceinblack

MMOs are easier. Instead of exploring the countryside to find the rare purple jabberwocky you are given a light trail right to it and when you defeat it you get quick travel right back to the quest giver avoiding all monsters or maybe even opposite faction/PVP players. Why not just have a box in the middle of town with a monster inside? The box can say stick sword in slot to kill monster and level up. Repeat as neccesary.

MMOs need to go back to storyline, exploration, crafting, discovery, betrayal, surprise, traps, and villains that truely want to kill you and come out of the blue when you least expect it. Sheesh. At least make a MMO with two servers. Instead of PVP and PVE we can have Hold your Hand Server and Anything goes Server.

MMOs don't need to go back to it, they need to go a lot further than so.

MMOs needs to go back past the early games and back to the pen and paper games where it all started, and deliver than experience to the players.

When I done something good in a MMO I feel a bit of accoplishment. But when I done something in a MMO I feel a lot more. There I have to figure out how to solve a problem myself, and I might use a smart plan that my GM never even thought about. In MMOs I have to solve any problem is exactly the same way as everyone before me and that just doesn't feel as satisfying.

The problem is not that MMOs holds your hand, it is that everything have a single solution and there is no room for using your imagination and wits to solve any problem.

Of course is it harder to make something with multiple solutions than just a single one but it is so much more fun that it is worth the trouble.

    Agreed, if only mmo's had employed GM's that loved there job and allowed all kinds of options to problems (I'm talking way beyond Deus Ex here).  In general, a mmo with that much potential would a lot of work and would be hard to sell to this day and age masses.

  David_Lopan

Novice Member

Joined: 9/07/10
Posts: 815

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

9/09/11 6:27:59 PM#52
Originally posted by Aquazen
Originally posted by Loke666
Originally posted by miceinblack

MMOs are easier. Instead of exploring the countryside to find the rare purple jabberwocky you are given a light trail right to it and when you defeat it you get quick travel right back to the quest giver avoiding all monsters or maybe even opposite faction/PVP players. Why not just have a box in the middle of town with a monster inside? The box can say stick sword in slot to kill monster and level up. Repeat as neccesary.

MMOs need to go back to storyline, exploration, crafting, discovery, betrayal, surprise, traps, and villains that truely want to kill you and come out of the blue when you least expect it. Sheesh. At least make a MMO with two servers. Instead of PVP and PVE we can have Hold your Hand Server and Anything goes Server.

MMOs don't need to go back to it, they need to go a lot further than so.

MMOs needs to go back past the early games and back to the pen and paper games where it all started, and deliver than experience to the players.

When I done something good in a MMO I feel a bit of accoplishment. But when I done something in a MMO I feel a lot more. There I have to figure out how to solve a problem myself, and I might use a smart plan that my GM never even thought about. In MMOs I have to solve any problem is exactly the same way as everyone before me and that just doesn't feel as satisfying.

The problem is not that MMOs holds your hand, it is that everything have a single solution and there is no room for using your imagination and wits to solve any problem.

Of course is it harder to make something with multiple solutions than just a single one but it is so much more fun that it is worth the trouble.

    Agreed, if only mmo's had employed GM's that loved there job and allowed all kinds of options to problems (I'm talking way beyond Deus Ex here).  In general, a mmo with that much potential would be a lot of work and would be hard to sell to this day and age masses.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16700

9/09/11 6:33:28 PM#53
Originally posted by Aquazen

    Agreed, if only mmo's had employed GM's that loved there job and allowed all kinds of options to problems (I'm talking way beyond Deus Ex here).  In general, a mmo with that much potential would a lot of work and would be hard to sell to this day and age masses.

That wont happen, GMs are either expensive or if you just use fans will have a varying degree of competence.

You would have to create a quest with multiple solutions that works without a GM. I think it is possible but just like GW2s DEs it will be a lot more work than a regular quest.

You would have to just have a single goal as the only thing the player will have to achive and then have some different things a player can manipulate depending on how he/she want to solve the quest.

  kimahris

Novice Member

Joined: 1/19/09
Posts: 54

9/09/11 6:49:41 PM#54

The best MMOrpg ive played was Tibia. For about 12 years.  There was no line to folllow,no quest at all. The quest actually didnt gave exp,only some item. You could farm a monster for 4 days to actually get a single item. It was FANTASTIC. The pvp was AWSOME. You actually need to click the rune then click the guy to shoot. Which was 2.5d. You need to heal yourself aswell. You've get exhaust. It was open pvp. When you die you lost 7% TOTALLLL exp. Not just a part of your actual level. You were downgraded from level 53 to 51. Takes like 8h/lvl not to mention you need supply. Which you need to buy from other player. Because it couldnt be bought from shop. There was a real economy going on.You had makers that would make you rune. You paid them+protect them for selling to you. Open pvp,which such a death penalty. Not to mention you lose ALL your backpack +1 or even 2 random equipment. So if you went for a big hunt with a 2 days worth of runemaking (rune was made with mana...) Took about 2h20 for a backpack(20rune) which would be consumed in 10min of hunt. Then you need to hunt (lower stuff) but even the newer stuff was challenge. Spawn was limited so you actually had to fight for a spawn and things like that. The only game that werent out of control totally. You was limited to 3 random pking per week so thats why everyone wasnt killing everyone. Only the people you didnt liked. If you get attacked you can reply all you want.God i miss those days. The game became a noob game when they bump up the exp. They made stuff buyablein shop which makes people just non stop hunt the harder stuff for dayssss which makes the lvl cap goes so high it became boring. The game was fun when lvl 100 was high lvl. Now you see people with lvl 300-400+ running around. Not hard to get nowadays. You have to many life to be kill even by 10 people. Seriously if anyone ever tried tibia 8-12 years ago. You know this was the best game ever made. It took me 2 week to figure out how to use a ladder (LOL) . Too much pride to ask people and there was no tutorial...haha this game kicks asss and til then i couldnt find anything close to that. Mortal online is flawed. Im not a pvp guy but the whole dead penalty and when it takes age to level you get addicted to your character. So addicted it wasnt even funny.Id kill to get the same feeling on a game. I jump from mmorp-g to mmorpg. I dont get any accomplishment feeling or fun at all. Auto-walk /geta drink ...tab/1-2-1-2 tab 1-2-1-2 x8 auto walk go washroom repeat ...fuck wth. I been playing some old tibia server but it just aint the same due to people making bot. And since its a free server people doesnt actually ban them or even check. Or they actually bot themself and give them level which makes everything unfair. Give me a game with a challenge. Give me a game where dying is something that will make me cry. But something that will make me learn to care about my character. Give me some real mmo where other arent only a tank/healer/dps but someone i need for protection,someone i can help myself because i can get mats he need while he cant. IDC about awsome graphic and wow did SW:TOR really bragging about VOICE? OH WOW...the game got talking NPC WHEWW...Now thats awsome..seriously,its not.I can already say its gonna be a fail. Ill be buying it/playing it but it will fail. Easy mode as usual. Fun for a while. Then you play because...bah..maybe it gets better. Then you play because there's nothing else around. Then you go back to emulator playing your good old rpg thinking about hey...those time were awsome. I really miss them.,Hope i can find something fitting my standard eventually someday.

  Oberholzer

Novice Member

Joined: 2/25/06
Posts: 497

9/09/11 7:02:51 PM#55
Originally posted by kimahris

The best MMOrpg ive played was Tibia. For about 12 years.  There was no line to folllow,no quest at all. The quest actually didnt gave exp,only some item. You could farm a monster for 4 days to actually get a single item. It was FANTASTIC. The pvp was AWSOME. You actually need to click the rune then click the guy to shoot. Which was 2.5d. You need to heal yourself aswell. You've get exhaust. It was open pvp. When you die you lost 7% TOTALLLL exp. Not just a part of your actual level. You were downgraded from level 53 to 51. Takes like 8h/lvl not to mention you need supply. Which you need to buy from other player. Because it couldnt be bought from shop. There was a real economy going on.You had makers that would make you rune. You paid them+protect them for selling to you. Open pvp,which such a death penalty. Not to mention you lose ALL your backpack +1 or even 2 random equipment. So if you went for a big hunt with a 2 days worth of runemaking (rune was made with mana...) Took about 2h20 for a backpack(20rune) which would be consumed in 10min of hunt. Then you need to hunt (lower stuff) but even the newer stuff was challenge. Spawn was limited so you actually had to fight for a spawn and things like that. The only game that werent out of control totally. You was limited to 3 random pking per week so thats why everyone wasnt killing everyone. Only the people you didnt liked. If you get attacked you can reply all you want.God i miss those days. The game became a noob game when they bump up the exp. They made stuff buyablein shop which makes people just non stop hunt the harder stuff for dayssss which makes the lvl cap goes so high it became boring. The game was fun when lvl 100 was high lvl. Now you see people with lvl 300-400+ running around. Not hard to get nowadays. You have to many life to be kill even by 10 people. Seriously if anyone ever tried tibia 8-12 years ago. You know this was the best game ever made. It took me 2 week to figure out how to use a ladder (LOL) . Too much pride to ask people and there was no tutorial...haha this game kicks asss and til then i couldnt find anything close to that. Mortal online is flawed. Im not a pvp guy but the whole dead penalty and when it takes age to level you get addicted to your character. So addicted it wasnt even funny.Id kill to get the same feeling on a game. I jump from mmorp-g to mmorpg. I dont get any accomplishment feeling or fun at all. Auto-walk /geta drink ...tab/1-2-1-2 tab 1-2-1-2 x8 auto walk go washroom repeat ...fuck wth. I been playing some old tibia server but it just aint the same due to people making bot. And since its a free server people doesnt actually ban them or even check. Or they actually bot themself and give them level which makes everything unfair. Give me a game with a challenge. Give me a game where dying is something that will make me cry. But something that will make me learn to care about my character. Give me some real mmo where other arent only a tank/healer/dps but someone i need for protection,someone i can help myself because i can get mats he need while he cant. IDC about awsome graphic and wow did SW:TOR really bragging about VOICE? OH WOW...the game got talking NPC WHEWW...Now thats awsome..seriously,its not.I can already say its gonna be a fail. Ill be buying it/playing it but it will fail. Easy mode as usual. Fun for a while. Then you play because...bah..maybe it gets better. Then you play because there's nothing else around. Then you go back to emulator playing your good old rpg thinking about hey...those time were awsome. I really miss them.,Hope i can find something fitting my standard eventually someday.

Seems to me you're not looking for a challenging game you're looking for a game that's a giant time sink. Nothing you really described is challenging, just time consuming. Farming the same monster for 4 days isn't hard just repetitive as is basically everything else you described.

 

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

9/09/11 7:11:27 PM#56

The OP makes the mistake of equating 'time consuming' with 'difficulty'.

The two are not the same so not sure what point the OP is driving at.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Jimmy_Scythe

Novice Member

Joined: 12/31/04
Posts: 3602

9/09/11 8:25:26 PM#57

@ OP:

Oh for fuck sake!! Seriously?!

I hate to do what I'm about to do, because I'm a retro gamer myself and I love Olde Skool arcade and console games, but this has to be done.

First, there were tutorials back in the day. In the arcades they were called "Attract Mode" and they showed you what the goals of the game were. The games would also have the instructions printed on the bevel of the screen just in case you were the type of person that reads the nutritional information on cereal boxes. On consoles, instructions were a complete waste of time for most games. You only had TWO BUTTONS!!! Want to know what they do? Try pressing them Enstien. 

Second, console games of the era were designed to compete with arcade games. Arcade games were designed to kill the player. The idea was to get another kid to plug quarters into the machine every thirty seconds to three minutes. What's more, arcade operators could crank the difficulty of a game if they thought the machine wasn't making enough money. Yeah, coin op machines were the F2P of their day.

Third, meaningless accomplishment is meaningless. Unless you're Billy Mitchell, no one really cares how damn good you are at video games. The endorphin rush is still the same regardless of how you got there. A sprinter and a marathon runner both get the same high. Back then,we used fake difficulty to make money, today we use massive grinds and peer pressure to keep people paying... er... playing....

The truth is that nothing really changed. Players were getting bored with the impossible difficulty of earlier games, so the industry found a new way to hook them. Now, players are getting bored with leveling treadmills and arbitrary achievements so the industry is going to have to come up with something else. 

I'll bet good money that you aren't going to like the next thing that they come up with either.

http://www.youtube.com/watch?v=2if5GYXOGyo

  kimahris

Novice Member

Joined: 1/19/09
Posts: 54

9/09/11 8:44:28 PM#58
Originally posted by eayes
Originally posted by kimahris

The best MMOrpg ive played was Tibia. For about 12 years.  There was no line to folllow,no quest at all. The quest actually didnt gave exp,only some item. You could farm a monster for 4 days to actually get a single item. It was FANTASTIC. The pvp was AWSOME. You actually need to click the rune then click the guy to shoot. Which was 2.5d. You need to heal yourself aswell. You've get exhaust. It was open pvp. When you die you lost 7% TOTALLLL exp. Not just a part of your actual level. You were downgraded from level 53 to 51. Takes like 8h/lvl not to mention you need supply. Which you need to buy from other player. Because it couldnt be bought from shop. There was a real economy going on.You had makers that would make you rune. You paid them+protect them for selling to you. Open pvp,which such a death penalty. Not to mention you lose ALL your backpack +1 or even 2 random equipment. So if you went for a big hunt with a 2 days worth of runemaking (rune was made with mana...) Took about 2h20 for a backpack(20rune) which would be consumed in 10min of hunt. Then you need to hunt (lower stuff) but even the newer stuff was challenge. Spawn was limited so you actually had to fight for a spawn and things like that. The only game that werent out of control totally. You was limited to 3 random pking per week so thats why everyone wasnt killing everyone. Only the people you didnt liked. If you get attacked you can reply all you want.God i miss those days. The game became a noob game when they bump up the exp. They made stuff buyablein shop which makes people just non stop hunt the harder stuff for dayssss which makes the lvl cap goes so high it became boring. The game was fun when lvl 100 was high lvl. Now you see people with lvl 300-400+ running around. Not hard to get nowadays. You have to many life to be kill even by 10 people. Seriously if anyone ever tried tibia 8-12 years ago. You know this was the best game ever made. It took me 2 week to figure out how to use a ladder (LOL) . Too much pride to ask people and there was no tutorial...haha this game kicks asss and til then i couldnt find anything close to that. Mortal online is flawed. Im not a pvp guy but the whole dead penalty and when it takes age to level you get addicted to your character. So addicted it wasnt even funny.Id kill to get the same feeling on a game. I jump from mmorp-g to mmorpg. I dont get any accomplishment feeling or fun at all. Auto-walk /geta drink ...tab/1-2-1-2 tab 1-2-1-2 x8 auto walk go washroom repeat ...fuck wth. I been playing some old tibia server but it just aint the same due to people making bot. And since its a free server people doesnt actually ban them or even check. Or they actually bot themself and give them level which makes everything unfair. Give me a game with a challenge. Give me a game where dying is something that will make me cry. But something that will make me learn to care about my character. Give me some real mmo where other arent only a tank/healer/dps but someone i need for protection,someone i can help myself because i can get mats he need while he cant. IDC about awsome graphic and wow did SW:TOR really bragging about VOICE? OH WOW...the game got talking NPC WHEWW...Now thats awsome..seriously,its not.I can already say its gonna be a fail. Ill be buying it/playing it but it will fail. Easy mode as usual. Fun for a while. Then you play because...bah..maybe it gets better. Then you play because there's nothing else around. Then you go back to emulator playing your good old rpg thinking about hey...those time were awsome. I really miss them.,Hope i can find something fitting my standard eventually someday.

Seems to me you're not looking for a challenging game you're looking for a game that's a giant time sink. Nothing you really described is challenging, just time consuming. Farming the same monster for 4 days isn't hard just repetitive as is basically everything else you described.

 

 Thats because you havent played the game.You need to aim everything you did. You need to heal at the right time but then healing had a cost so you would heal at a minimum health to save money but then you exposed yourself to extreme danger. Dragon for example could melee/firewave/fireball. To melee it need to be near you. Firewave was actually a real wave (think about a cone  dragonshoot -=IH so you need yo stay diagonal from him (keep in mind it would move around you to try to wave you. Fireball would be shoot around randomly its like a circle normal AOE spell. Then that crap could combo.So while you shoot rune at him (manually...right click the rune,click on the monster) the monster would move around so u need to aim it. Keep in mind its kind of... Final fantasy tactic.No turn but action but you still gotta aim at it. Now if you shoot an attack rune your 2 second exhaust cant heal. To save money you heal at low health = you shoot the dragon hit you = you try to heal with an healing rune boom exhaust so the time you would take to re right click the rune to heal you the dragon would possibly gfb/wave/melee you. Its hard to explain but if you google tibia pvp you will see bad graphic but you will see loads of people having gallery of pvp cam because its really something you can be proud of. Its not based on gear or level at all. Its based on skill. tibia 7.7 to 7.0 from 7.7 to 8.9 or idk what its at now its complete garbage. Anyway,this game require skill,thinking and a common sense.It was a game you had fun from lvl 8 to lvl 1xx. The game only had 100k player (due to like 10 server that could hold 1k player online max ,which was enough because you actually interact with other) everyone knew everyone name. Its imposssible to describe the feeling of that game honestly. Even real friend that ARENT addicted to video game falled addicted to that game.the only game they played in their live is tibia . They never touch anything else.They arent playing anymore because that was the only game with THAT special feeling. Too bad you never had the chance to try that game because it was one hell of a diamond.

 

 

 

 

  Zilius

Novice Member

Joined: 9/10/11
Posts: 1

9/10/11 2:37:11 PM#59

I don't think so..yes, for you to get to the max level its very easy, but at least for me the end-game content of many MMOs require a lot of things like group coordination, communication, acknowledge of your class and role and many other things that are far from easy.

  rissies

Apprentice Member

Joined: 8/23/11
Posts: 162

9/10/11 2:39:53 PM#60

Videogames in general are easier now than they were, not just MMORPGS (though there's always, of course, shining exceptions.) Since gaming is now more mainstream and being treated as full-on, consumer driven, businesses - game devs end up having to listen public and publisher feedback, as they're trying to draw in a larger audience, often by making the overall games easier (and hopefully adding in hard mode where they can.) Which isn't to say that difficult games don't come out, they're just more of a niche genre now rather than the industry standard.

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