Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,571  Online:0
Guests:0  Posts:4,845,644
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Hero's Journey

Hero's Journey 

General Discussion  » Bi-Weekly Community Q&A Questions Thread

3 Pages 1 2 3 » Search
55 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
6/14/05 9:32:32 AM#1
We want you guys to send us questions for the bi-weekly Q&A. Please - post them here!

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Orcc

Novice Member

Joined: 2/07/04
Posts: 3045

6/14/05 12:59:55 PM#2

Alright!

Hmm, with the Devs already being so vocal in both theirs and MMORPG.com's boards, its hard to find something that hasnt already been answered...

1) Will your character need to eat and drink from time to time? If so what benefits do you recieve from keeping your character well fed?

2) HJ will incorporate Live Events, how will this be handled with a zoned world and a good portion of instanced areas?

3) How many pets, currently, do you plan to allow a single player to own? Will you be able to tame a large variety of creatures, like dogs and cats to say, dragons and wyrms?

4) What percentage of the game will be instanced/common? 40/60, 30/70, 20/80?

Well thats all i can tihnk of now, ill let others get some in. (More screenshots this time ::::28::)

  bokonon

Novice Member

Joined: 7/25/04
Posts: 17

Omnia Mutantur, Nihil Interit.

6/14/05 2:08:25 PM#3

Will the in-game Game Masters have the ability to create scripted things within the common world for events? ie. rocks sliding into a castle wall to knock it down, etc.

Will these Game Masters have the ability to temperarily overwrite a large common area with an instance for a day or period of time for an event so they can have scripted actions/mutable enviroment for the players to manipulate?

On the "PvP servers" I would hope there would be "team damage/FF" for the field/AoE spells, will such a thing take place?

These scripted/manipulatable items like the rockslide should be able to affect players in events or in pvp realms, will this be possible?

Currently the field spells (from the E3 video) look like they simply make the enemies run away after doing minimal damage (presume that damage is based on time spent in the field). What methods will players have to confine or prevent a monster from leaving/slow the field of damage? ie. blocking it in with the PC characters, walls of force, etc.

Could the dev team provide a combat walkthrough with text/specials/combat stances/status actions, even if it is just theoretical or tenetive or possibly release a video of combat (with key/mouse presses shown) from the E3 demo? It is important to see how interactive and different combat will be from other games to create more hype :)

  Renian

Novice Member

Joined: 11/30/04
Posts: 152

6/14/05 3:51:34 PM#4

How will your character(s) interact with the Nemesis type creatures mentioned in the Warcry dev chat?

Will there be societies in the game that will grant you special powers for doing certain deeds? (Ex: Council of Light, Voln, both from Gemstone IV)

Will characters have specific guilds that they can join once they become a certain level to learn new, guild-specific abilities? (Ex: GSIV Rogue Guild's Stun Maneuvers/Cheapshots, etc.)

If we choose certain abilities or skills we decide we don't like or don't want, for both our weapons and our items, will we be able to unlearn or remove the abilities from our weapons or items and place alternate ones on them?

Will classes be able to learn certain abilities that will give them better positioning in combat? For example, will a rogue be able to learn an ability similar to Gemstone IV's RGAMBIT TUMBLE ability, but instead of causing you to leap to your feet it allows you to roll behind an enemy to position yourself for a nice backstab?

Will people be able to pickpocket NPCs or other characters, or perhaps lift an item from a shop?

Will characters be able to play as a villain ever, to cater to the people who like to play as an evil alignment? Or perhaps will we be able to play on a side that makes us a 'hero', so to speak, with the 'bad guys' and a villain to the 'good guys'?

Will there be quests outside of instancing?

Are the devs paying very close attention to balance, so that no class combination is much better than any other?

When characters become more and more experienced (gain levels), will their standard auto-attack moves gain more and more finesse?

EDIT: On an RP server, will you be able to attack other players at will if it's within RP? For example, let's say you get your stuff stolen by a rogue. If you catch said rogue, can you RP a brewing conflict and up and attack each other without needing a /duel command? Think Gemstone/Dragonrealms. You can attack other players, but unless a player initiates a conflict (stealing, in this case), it's against game policy.

EDIT 2 (July 18): Will RP be very strictly enforced on RP servers?

  Rogue_Leader

Novice Member

Joined: 6/16/05
Posts: 118

6/16/05 8:00:00 AM#5

I thought of a few questions for the next round:

1. Pricing - Are they going to be competitive (~10-15 a mo.)  This will probably decide if I play or not.

2. Classes - Are there going to be classes?  How many?

3. If there are classes, can you switch classes after starting a character or are you stuck?

4. House - Can you build housing to show your friends or is it instanced?

5. Crafting - Can you build things from scratch or do you have to improve on what you find?

6. Harvesting - Is there a way to gather raw materials for crafting beyond killing stuff?

7. Inventory - Limited space?

8. Trade - Auction House / Baazar in the major towns?  All connected?  Seperate economies?

I'll leave it at that, hope the questions help w/ your next article.

  Jazcat

Novice Member

Joined: 11/02/03
Posts: 15

6/16/05 9:51:46 PM#6

Most of my questions have been asked already in previous replies to this one, but I have a question to add to the list that is very important to me in an MMORPG.

 

Will items/armour/weapons decay, wear out, get damaged until they break and can no longer be used or repaired?

The no.1 thing I cannot stand in mmorpgs is transient items like this, DAoC & SWG did it. I hated how you had to constantly craft or buy more gear/armour in swg as yours wore out. I say keep it like most other mmo's where you gear lasts forever if you choose to hang on to it for that long. Introduce skill/lvl requirements on equipment, that's the best solution to stop twinking.

Just from seeing the very first screen shots and reading an article about it a couple months back I can tell it's going to be something very special (using my exponential mmorpg experience). This mmorpg is my most anticipated at the moment even though it's so far off being released.

  MisfitZ

Novice Member

Joined: 12/03/03
Posts: 371

Toonga

6/17/05 3:47:13 AM#7

Eternal items...pah.

On topic:

1.) What kind of rewards will there be for PvP? Basically, what motivation do you have, other than bragging rights, for attacking other players?

2.) Will there be any form of non-consensual PvP? Including areas of the world where there is no Law, where PvP is completely open.

3.) How steep is the level curve? Will one or two levels make all the difference in combat between players, or will a players strategies, tactics and raw skill be important?

4.) What kind of death penalty are the developers considering at this time? Will there be options, i.e., hardcore mode, etc.?

5.) When is beta, how do we get in, and can I buy you a drink, sweet thang?

-----------------------------
Listen Asmodeeus, seven years ago, Ultima Online didn't even have those pathetic "quests" that you refer to or those "professions" of ninja, samurai, necromancer, and paladin. Nor did it have any of the neon crap, or bug mounts. It didn't even have any "combat moves." You turned on attack and jousted with simplistic swings. It was a better game then. if you can't guess why then just uninstall the thing and move along. - Crabby

  DCSnow

Novice Member

Joined: 6/17/05
Posts: 8

6/17/05 5:28:13 AM#8

1. I want to see in the game were tactics make a difference in the aspect that if i stand in a tactical place that monsters and other enemy characters cant just pass me by.  If my party wants me to hold a position for defensive purposes or my party wants to keep the healer or spell caster safe the monsters have to cut there way threw or use a skill to get past the formation.  In to many games i see creatures run right threw the party to get to the person that is casting spells or is the grater threat.  I opened a message board if you want to add to this.

2. I was hoping that there is a customizable attack.  Like the auto attack.  Is there a way you can make a script to incorrupt faint, slice, chop, cut, sweep, bash, and changing to defensive and offensive positioning like in DragonRealms.  In DR i really liked that there was so many attack choices and the benefits of using them.  I liked that i could build a script to incorporate them in a faster method like a combo.  Would there be any chance of adding this feature to the game. 

  Tyveil

Novice Member

Joined: 7/10/03
Posts: 201

6/17/05 8:57:12 AM#9
How will the health system work?  Will you just have a hit points total or will there be damage locations (head/arms/etc)?  Will characters restore to full health over time or will there be any form of permanent damage that requires healer intervention?  How will healing work (any healer class)?
  Renian

Novice Member

Joined: 11/30/04
Posts: 152

6/23/05 3:55:41 PM#10

I'm going to answer some of your questions now.



2. Classes - Are there going to be classes? How many?

Yes. 12. The list can be found on this forum somewhere. Do a search.



5. Crafting - Can you build things from scratch or do you have to improve on what you find?

Both, probably. Depends on what you mean from scratch. If you want to smith a sword, you might be able to do that; Heroes sometimes make their own weapons, and some heroes are called heroes because they supplied the militia with enough arms to defend the city. Yeah, you can improve on what you find too.



6. Harvesting - Is there a way to gather raw materials for crafting beyond killing stuff?

Sounds like you're thinking of manufacturing rather than crafting in this game. So in a sense, no.



Will items/armour/weapons decay, wear out, get damaged until they break and can no longer be used or repaired?

More fun, less tedium. That's Simu's motto. If there will be breakage, you'll probably be able to sunder your opponents weapons as well, and they won't have a system that will piss people off. Therefore, it is doubtful they will implement a system that causes your stuff to permabreak.



3.) How steep is the level curve? Will one or two levels make all the difference in combat between players, or will a players strategies, tactics and raw skill be important?

It'll probably be like Simu's other games, meaning the level curve is not very steep. Strategies and tactics all the way.



4.) What kind of death penalty are the developers considering at this time? Will there be options, i.e., hardcore mode, etc.?

They won't say, but I would suspect that the following would happen, based on their other games: You will have to recover your HP, MP, Spirit (if they use that in the game) and Stamina, as well as your stats for a bit. After awhile, you'll be good to go. If you get a rez, these effects will be lessened. If you don't, they will be worsened. You may also be able to get favors with the Gods to lower the penalty. If there is Permadeath, it will most likely only occur if the favor system is in place and you have no outstanding favors.
This answer is merely speculation though.



5.) When is beta, how do we get in, and can I buy you a drink, sweet thang?

Beta is later this year. You can get in by completing a survey, which is on their main page at www.play.net/hj. I even started a topic about this. Goes to show that you should read the forums before posting questions. Ph34r the search button. And yes. Bawls, please.



I liked that i could build a script to incorporate them in a faster method like a combo. Would there be any chance of adding this feature to the game.

They are considering adding scripting abilities, yes. I know the GM's will get it...for the critters and such. For yourself, it's unconfirmed.



How will the health system work? Will you just have a hit points total or will there be damage locations (head/arms/etc)? Will characters restore to full health over time or will there be any form of permanent damage that requires healer intervention? How will healing work (any healer class)?

You will have a total amount of hit points. At this time, there will not be damage locations (See: other messages posted on this forum, i.e. "Body Part Targetting". Characters can restore to full health over time I bet, as they can in all other Simu games. There won't be any permanent damage unless a body part targetting system is released eventually. Healing may work in such a way that the healer will actually have to GIVE the person their hit points and then heal themselves, if they plan to do it empath-style. If they don't, it'll probably be your typical "I cast a spell and heal you to full ^_^" type system. I'd prefer empath-style though.


Please check out the MMORPG forums before asking any questions, everybody, for most of the answers that I have given can be found in various topics.

EDIT: Bah, I forgot a few!




Will the in-game Game Masters have the ability to create scripted things within the common world for events? ie. rocks sliding into a castle wall to knock it down, etc.

Will these Game Masters have the ability to temperarily overwrite a large common area with an instance for a day or period of time for an event so they can have scripted actions/mutable enviroment for the players to manipulate?


Dude. HeroBlade kicks our ass. Of course they will.



These scripted/manipulatable items like the rockslide should be able to affect players in events or in pvp realms, will this be possible?

I would imagine. After all, Simu wants you to use tactics. If it means dropping a rockslide on a player trying to kill you, then there ya go.



Currently the field spells (from the E3 video) look like they simply make the enemies run away after doing minimal damage (presume that damage is based on time spent in the field). What methods will players have to confine or prevent a monster from leaving/slow the field of damage? ie. blocking it in with the PC characters, walls of force, etc.

You could probably block it in with PC characters, but why not just have your team draw a triangle of fire around the enemy and then use an AE spell on them while the fire is still going? They will have nowhere to run. MWAHAHA!

  XthHero

Novice Member

Joined: 11/11/04
Posts: 51

6/26/05 9:53:59 PM#11

Take a look at the topics... The tope one "Billon dollar question" that was ment as a Reply to this topic

XH

  Tyveil

Novice Member

Joined: 7/10/03
Posts: 201

6/29/05 9:10:30 PM#12

Originally posted by Renian

You will have a total amount of hit points. At this time, there will not be damage locations (See: other messages posted on this forum, i.e. "Body Part Targetting". Characters can restore to full health over time I bet, as they can in all other Simu games. There won't be any permanent damage unless a body part targetting system is released eventually. Healing may work in such a way that the healer will actually have to GIVE the person their hit points and then heal themselves, if they plan to do it empath-style. If they don't, it'll probably be your typical "I cast a spell and heal you to full ^_^" type system. I'd prefer empath-style though.


Please check out the MMORPG forums before asking any questions, everybody, for most of the answers that I have given can be found in various topics.


I already knew as much as you answered.  That still doesn't come close to answering the question (hence the reason I posted it in this thread :))  A "hit point" system can work concurrently with other health systems.  Dragon Realms even has it, though it's called "vitality", it's far from your standard health system.

  Orcc

Novice Member

Joined: 2/07/04
Posts: 3045

6/29/05 9:40:16 PM#13

I didnt see any of those questions in the Q&A posted in this thread... none of our questions were there.

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
6/30/05 9:59:10 AM#14

The first two Q&As were written before I opened this thread. Turn-around times and all ;)

This thread will begin to influence Q&As beyond #2... For example, in the next batch there are more questions from this thread than from me.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Mirrandor

Novice Member

Joined: 9/07/02
Posts: 55

There are a few places that are safe to hide in, and the mind is not one of them.

6/30/05 5:06:12 PM#15

Will Hero's Journey be using the skill based learning system that's incorporated into the MUDs or will it be the standard Graphical MMORPG standard where you just get skills based on using the item and randomly get a level in it?

  Orcc

Novice Member

Joined: 2/07/04
Posts: 3045

6/30/05 6:03:54 PM#16


Originally posted by Lepidus
The first two Q&As were written before I opened this thread. Turn-around times and all ;)

This thread will begin to influence Q&As beyond #2... For example, in the next batch there are more questions from this thread than from me.


Oh ok cool, I was just a little confused thats all ::::35::

(p.s, ask for more screenshots next time ::::02::)

  anwar

Novice Member

Joined: 4/07/04
Posts: 82

7/02/05 11:48:52 AM#17

Is playing solo an option even at high levels?

Personnally I like grouping more, but like solo as an option if I don't feel like LFG....and at all levels, most games only have viable solo in the early stages.

  Jenuviel

Hard Core Member

Joined: 5/26/05
Posts: 897

Sadness is but a wall between two gardens. -Kahlil Gibran

7/03/05 10:13:45 PM#18


Originally posted by anwar
Is playing solo an option even at high levels?
Personnally I like grouping more, but like solo as an option if I don't feel like LFG....and at all levels, most games only have viable solo in the early stages.

*nod* My interest in the game hinges on that very issue. I enjoy roleplaying and otherwise socializing with people, but I prefer to do the actual "character building" activities of the game on my own. I like to be able to set my own pace, do my own thing, and otherwise just wander around without worrying whether or not it's a problem for someone else. I'd still be having nightmares about the early days of Everquest if I hadn't had that section of my brain removed and sent to Verant with a bill for the damage. Kudos to those who enjoy the group concept, but the more accessible the game is to various playstyles, the more appeal it will have.

  Renian

Novice Member

Joined: 11/30/04
Posts: 152

7/04/05 10:05:11 PM#19


Is playing solo an option even at high levels?

Yes. The devs said this would be so.

  HJ-Uska

Hero's Journey GM

Joined: 6/06/05
Posts: 13

Life is to short. My critters job is to make it even shorter.

7/04/05 10:13:15 PM#20

Yes, we will definitely have it so that in nearly all cases you'll be able to accomplish your goals as a solo. It might be harder to some degree which we haven't identified at this point but we plan on making nearly everything scalable to handle the variations in group size and dynamics.

Of course my critters are going to kill you all before you accomplish it but that's a given.

GameMonster Uska

Critters Rule

3 Pages 1 2 3 » Search