Trending Games | Elder Scrolls Online | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Aion

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » TOR Beta Weekend FAQ

2 Pages 1 2 » Search
21 posts found
  gaou

Keeper of the Archives

Joined: 12/04/09
Posts: 1907

 
OP  9/08/11 4:41:49 PM#1

Stephen Reid has posted a FAQ for the beta weekends:

 

StephenReid General Discussion -> Beta/Game Testing Weekends FAQ

Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:


Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion. )

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.


Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for Game Testing, a Beta Testing Weekend, or any other testing access.) That may change closer to launch, but we want to get as many fresh eyes on the game as possible.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.
 
Stephen also posted an update on test they did last weekend:
 
StephenReid General Discussion -> Beta Testing Weekend #1 Update
Hello everyone. Now that the first-ever Beta Testing Weekend is over we wanted to give you a bit of insight into how it went and what our next steps are. If you haven't read our FAQ about Beta Testing Weekends, you might want to take a look at that in conjunction with this.

For our first Beta Testing Weekend, we invited a large number of testers to play Star Wars: The Old Republic during Labor Day Weekend (a US holiday). While the number of testers invited was larger than any previous invite - many thousands - the number was still a fraction of what we're planning for later weekends.

What were the objectives of the weekend?

Primarily this was a small scale simulation of a launch scenario. That means, bringing on a large number of players, starting with the invite process, then proceeding through download, install, patching and logging on to a fresh new server.

We were looking to have large numbers of players on the game's Origin Worlds, like a launch day; we were looking to test our limits on PCU (peak concurrent users); and obviously we were testing to see how all this 'felt' to new players and whether they enjoyed the experience.

On top of that, as always, we were seeking feedback on the game itself - how it feels, how it plays, what people like and dislike.

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.

There were hitches, as you may know. We had an issue introduced into our invite process that caused a number of people to become 'stuck' in a specific database state. That was fixed by our web team as fast as possible, and while that delayed the initial download for some, we got as many as we could into the game. We are thoroughly testing that process to ensure it doesn't happen again - it was in fact the very first time we've had invite issues since Game Testing began.

Here are a few random quotes from four different testers within their Forums:
“I absolutely had fun. I found myself still finding enemies and attacking long after I had fulfilled the requirements of the mission simply because it was fun to just blast my enemies. You guys honestly put my jaw on the floor with the amazing world you built... and the look of everything. Video's had me skeptical but being in game washed away any doubts I had. I think you guys have nailed Star Wars for what it is..a galaxy far far away and a long time ago..enough said.”

"I really can't wait to see how the story unfolds. In most MMOs I play, I pick up the quest without even reading it but with these quests I am listening to the amazing voice acting and building my own story."

"Words alone can’t express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn’t feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector’s Edition."

"Overall, I would say I had a lot of fun. In addition to the quests and PvP, I would sometimes stop and just look around at the planet or station I’m on. The amount of detail that was put into the environment was incredible. Well done."

What's next?

We're rolling out a major new build for The Old Republic very soon, and we're waiting until that build is fully tested and ready to go before we invite people to another Beta Testing Weekend. We're still hopeful that will happen in September, but we have no guarantees.

Thanks for reading, and I hope this gave you some insight into this weekend's events!

 

stephen also had a couple posts responding to various posters:

 

StephenReid General Discussion -> Beta/Game Testing Weekends FAQ

Quote:
Originally Posted by SDCowboy View Post
SR said this would include how the beta weekend went and it's not in there...
No, I said we'd have an update on the Beta Weekend as well, and that's right here.

Quote:
Originally Posted by UseThaForce View Post
Thanks for the info, but I have to say that I think this is missing probably the biggest FAQ, "Does the recent news about the beta testing weekends effect the release date?"
This weekend's testing went well for us, so had no effect on our release date target - which remains Holiday 2011.

Quote:
Originally Posted by Caveat_Emptor View Post
When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.


Now when you say imminent you mean.....
I mean as soon as we can put EU players into testing, we're going to.

Quote:
Originally Posted by Eliandal View Post
Only one question (and it really doesn't even concern me) For the people who got caught in the RSVP loop - and got into their beta weekend late (or not at all - because of the problems) are there still plans to try and get them into a further test - possibly?
It's definitely possible!

Quote:
Originally Posted by Areka View Post
Ah...

Maybe already mentioned but I'm not sure if putting "Early Game Access" as a type of "test" is something wise. Mostly as it is a "head-start". I know there can be a patch between head-start and public/official release if some kind of last minute trouble is dicovered during that time but in theory the game should be finished enough to be considered Gold.

Fixed! Apologies for any unintended confusion; we have had people confused Early Game Access with other types of testing in the past.

 

StephenReid General Discussion -> Beta Testing Weekend #1 Update

Quote:
Originally Posted by secretsquirel View Post
Appreciate the response although no guarantees is not reassuring at all.
Unfortunately, there are never any guarantees in MMO development - and even less of them in testing. We try as hard as we can, and that's about all we can do.

Quote:
Originally Posted by Tor-ren View Post
Well thank you bioware for the info. I am very anxious to know what the new build entails, and if it was a planned or a suprise to you guys.
New build was always planned. In fact one of the reasons we did the Testing Weekend on the 'old' build was so we could get feedback on server stability with a flood of new players on a build that was already tried and tested.

Quote:
Originally Posted by Viserys View Post
Does the weekend beta being pushed back affect the Holiday 2011 launch window. This is the question a lot of people would like an answer to.
Answered elsewhere - no, it does not. We're still aiming for a target window of Holiday 2011.

Quote:
Originally Posted by Viserys View Post
Open your eyes and stop swallowing the company line. If they knew they had a new build about to drop the second week of September, why start beta weekends on the first week?
Because we had specific aims for the this first Testing Weekend, and one of them was to use the 'old' build (which is the one with the most 'Testing mileage' on it) to stress test the Origin Worlds on a brand new server.

Quote:
Originally Posted by YakManDoo View Post
It sounds to me like there may be some scalability issues with bringing in larger numbers of players. Even if the game is great, if no one can play it on account of database snafus then the launch will suffer short to midterm harm.
You're right, but we're actually doing fine there. The simple truth is, we changed something, it broke, we fixed it. Last week was actually the first time (to my knowledge) we had specific issues that prevented people who were invited from actually completing their invite.

While the invite process is obviously very important to us during Testing, what's more important is seeing a lot of players get into the game at once. In that regard, this weekend's test was fantastic for us.

Quote:
Originally Posted by Evel View Post
1. Was this the "full" game or were just the Origin Worlds available?
2. While I know you won't give any accomplishments or goals in terms of real numbers for concurrent users, are you still planning on including "phasing" in the starting areas?
The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.
Quote:
Originally Posted by SDCowboy View Post
No it won't. The last new build they had, the main change was an updated interface. A new build isn't a new game.
An updated interface might be the only thing you were aware of that recently changed, but trust me, plenty more is getting changed. We're tweaking the game, adding small 'quality of life' features and plenty more.

Quote:
Originally Posted by Liberate View Post
People forget, it was Beta TESTING weekends, not Beta FREE DEMO weekends.

The fact it went off well - Good sign

The fact they already rolled out a new build WHICH WAS PLANNED and not a response to problems - Good sign

The fact they don't have to continue beta testing weekends of the old build is awesome, it shows us things are coming together smoothly.
Pretty much ^.^ this.

  Kuaidam

Novice Member

Joined: 5/14/09
Posts: 184

9/08/11 5:59:40 PM#2

HOLY YELLOW WALL OF TEXT, BATMAN!

ja ja. Just kidding. I'm on my way out, but I will def read it when I come back tonight.

Thanks for the update Gaou.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

9/08/11 6:52:32 PM#3

    Good read, thanks gaou.  It's just too bad they had to go back and REPOST so much of the info that was already out there for the sake of calming down the "Doom Cryers".

"If half of what you tell me is a lie, how can I believe any of it?"

  Crusix221

Novice Member

Joined: 7/14/08
Posts: 83

9/08/11 7:36:41 PM#4

give pre-orders beta access unless your hiding something!

  User Deleted
9/08/11 7:41:34 PM#5

  Whee - he actually answered my question ;P!

 

  Here's hoping they do manage to do something for those people who couldn't get into the first weekend test because of the 'problems' (like I said, it didn't really affect me, but it did a slew of others)

 

  And thanks again big G for all the 'reporting' your doing here!

  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2601

9/08/11 7:47:18 PM#6

Excellent post, it should be required reading for everyone who posts in this forum.

xondar10 Xfire Miniprofile
  User Deleted
9/08/11 9:29:02 PM#7

Whats the deal with airplane food?

 

I mean, did I miss something or did they promise beta invites this weekend.. coulda sworn they did then I read this and so I come to watch all the complaining (and gloat a bit in knowledge that I already got to beta) and I'm not seeing the chairs thrown just good behaved children..

 

maybe they promised, maybe they didn't, maybe they didn't select a good beta tester

 

I even threw a peek at the general swtor forums and even they're like "Now we didn't pay for something so we shouldn't expect anything."  Now tha[glottal stop] theres dedicated bunch.

 

 

Let me consult the donkey.. 

 

He says "people are as people need to be"; 

  User Deleted
9/08/11 9:39:30 PM#8
Originally posted by gamer1982o39

Whats the deal with airplane food?

 

I mean, did I miss something or did they promise beta invites this weekend.. coulda sworn they did then I read this and so I come to watch all the complaining (and gloat a bit in knowledge that I already got to beta) and I'm not seeing the chairs thrown just good behaved children..

 

maybe they promised, maybe they didn't, maybe they didn't select a good beta tester

 

I even threw a peek at the general swtor forums and even they're like "Now we didn't pay for something so we shouldn't expect anything."  Now tha[glottal stop] theres dedicated bunch.

 

 

Let me consult the donkey.. 

 

He says "people are as people need to be"; 

 

 

 Heh, you REALLY missed the ****storm that happened yesterday then :D  The official forums were ablaze with 'righteous' fury because many felt they were 'owed' a weekend beta, that BW lied to them, that SR was doing a crappy job....it was rather hilarious.

 

  Especially when it got down to the people who insisted that the first weekend beta was a huge failure - obviously (It really wasn't - it rocked) and that the game was obviously being pushed out to 2012 since they had to come up with a new build because of the failuer of the weekend beta (the new build has been in the works for a while, and was actually delivered to them early - that's one of the wrenches thrown into the testing weekend)

 

  All in all - it was a hilarious read!

  artemisentr4

Advanced Member

Joined: 12/25/08
Posts: 1108

9/08/11 10:26:13 PM#9

The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.

 

I have  mixed feeling about this instancing. It is always difficult when you want to group but they are on another instance. So you have to switch to meet up with them. But at the same time, it beats the hell out of lag. So I guess I am ok with the fact that they will have to have instances with the vast number of players that will play this game in the first month.

 

I definitely like this though:

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.



 

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  ThomasN7

Hard Core Member

Joined: 3/17/07
Posts: 6172

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

9/08/11 10:28:43 PM#10

Beta weekends with NDA still in effect, thats all you need to know.

  keithian

Elite Member

Joined: 5/20/06
Posts: 1783

9/09/11 12:04:18 AM#11
Originally posted by artemisentr4

The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.

 

I have  mixed feeling about this instancing. It is always difficult when you want to group but they are on another instance. So you have to switch to meet up with them. But at the same time, it beats the hell out of lag. So I guess I am ok with the fact that they will have to have instances with the vast number of players that will play this game in the first month.

 

I definitely like this though:

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.



 

I completely agree with you. I was annoyed at first when I heard about istancing several weeks ago, but now its growing on me because I realize just how much the game will fail by word of mouth if performance issues cripple it in the first month. I think this outweighs any minor annoyances and now I'm a full supporter of it...especially since they will lesson it over time and I don't expect to see it on the larger higher level planets.

  keithian

Elite Member

Joined: 5/20/06
Posts: 1783

9/09/11 12:07:02 AM#12

..almost forgot...thanks as always OP for the helpful info. I'm encouraged by the positive feedback I'm also hearing on other sites on an older build that is about to be replaced by a much better one :-)

  BlackWatch

Apprentice Member

Joined: 11/01/06
Posts: 917

WTB the option to play on 'mature' game servers.

9/09/11 12:11:47 AM#13

Glad to see the positive information here.  Really is good news.

Can't wait for this game.

  User Deleted
9/09/11 4:42:03 AM#14
Originally posted by SaintViktor

Beta weekends with NDA still in effect, thats all you need to know.

 Most companies do not lift the NDA until a little before release. It's not unusual.

  Kuaidam

Novice Member

Joined: 5/14/09
Posts: 184

9/09/11 12:22:33 PM#15

Ok. Finally read it. It's great to hear how the testing is going.

I have to say that I was among the ones understanding what a beta testing is, so i didn't look for nuclear shelter when a problem came up.

Keep up the great work, Dev Team. Give us the game we deserve to play.

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3023

9/09/11 9:50:04 PM#16
Originally posted by keithian
Originally posted by artemisentr4

The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.

 

I have  mixed feeling about this instancing. It is always difficult when you want to group but they are on another instance. So you have to switch to meet up with them. But at the same time, it beats the hell out of lag. So I guess I am ok with the fact that they will have to have instances with the vast number of players that will play this game in the first month.

 

I definitely like this though:

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.



 

I completely agree with you. I was annoyed at first when I heard about istancing several weeks ago, but now its growing on me because I realize just how much the game will fail by word of mouth if performance issues cripple it in the first month. I think this outweighs any minor annoyances and now I'm a full supporter of it...especially since they will lesson it over time and I don't expect to see it on the larger higher level planets.

They've actually given some more info on this part of the game:

It surely is not. Our planets are sufficiently large to hold hundreds of players at once, without instancing.

Sounds to me that they could have hundreds, not sure how many hundreds but they aren't saying just a hundred so at least 200 people on one planet maybe more? This is before it phases, they also said this regarding why they are doing it this way

This has nothing to do with servers. It has everything to do with not designing the entire game around the idea that an area is 100% full all of the time, which causes the creation of massive areas that are deserted just to handle launch load.

And so we are clear on bioware stance on phasing servers they also stated this:

Also, before people conjure up horror scenarios, we're talking about a very low number of instances. Nothing even close to the double digits people have been suggesting here.

So for it to be phased the following would have to happen

There would need to be at least 200 people logged in, playing on the same planet at the same time.

This is likely only to happen on the origin worlds and i'm going with the least amount of people, they seem to predict very low number of instancing not even the double digits, considering that to get to the double digits and still have hundreds of people you would need around...2,000 people on one planet on that same server.

The way i see this is this is a safe guard to keep the people happy without having to make a whole bunch of servers like rift did then have to close half of them down as people consolidate more.

PS: sorry for the late update, was at work didn't have time to post this earlier.

Help me Bioware, your my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1455

9/09/11 11:21:51 PM#17
Originally posted by Nazgol
Originally posted by SaintViktor

Beta weekends with NDA still in effect, thats all you need to know.

 Most companies do not lift the NDA until a little before release. It's not unusual.

I think it's rather unusual for an MMO? I don't remember what developer was, i think he was an AOC dev, said that lifting NDA 1 week before release was an alarm sign, but 4 weeks before was a sign of confidence in the game. If I remember well he was referring to WAR with the 1 week.

Mabye it was the other way around, but anyway, that's the feeling... lifting the NDA too close to release is a bad sign. Of course Bioware can say they don't want to spoil the story. Okay.

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

9/09/11 11:35:55 PM#18
Originally posted by Metentso
Originally posted by Nazgol
Originally posted by SaintViktor

Beta weekends with NDA still in effect, thats all you need to know.

 Most companies do not lift the NDA until a little before release. It's not unusual.

I think it's rather unusual for an MMO? I don't remember what developer was, i think he was an AOC dev, said that lifting NDA 1 week before release was an alarm sign, but 4 weeks before was a sign of confidence in the game. If I remember well he was referring to WAR with the 1 week.

Mabye it was the other way around, but anyway, that's the feeling... lifting the NDA too close to release is a bad sign. Of course Bioware can say they don't want to spoil the story. Okay.

Funcom does not release their NDA's even after launch, so it would be pretty funny if an AoC dev was talking about this when Funcom themselves use the tactic to hide the truth until after they get your money.

 

What I don't understand, is if Bioware has a strict NDA and noone can say anything, then what is the point of posting stuff about beta weekends to the public instead of just to the beta testers? Makes absolutely no sense.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  artemisentr4

Advanced Member

Joined: 12/25/08
Posts: 1108

9/10/11 12:01:43 AM#19
Originally posted by eyeswideopen
Originally posted by Metentso
Originally posted by Nazgol
Originally posted by SaintViktor

Beta weekends with NDA still in effect, thats all you need to know.

 Most companies do not lift the NDA until a little before release. It's not unusual.

I think it's rather unusual for an MMO? I don't remember what developer was, i think he was an AOC dev, said that lifting NDA 1 week before release was an alarm sign, but 4 weeks before was a sign of confidence in the game. If I remember well he was referring to WAR with the 1 week.

Mabye it was the other way around, but anyway, that's the feeling... lifting the NDA too close to release is a bad sign. Of course Bioware can say they don't want to spoil the story. Okay.

Funcom does not release their NDA's even after launch, so it would be pretty funny if an AoC dev was talking about this when Funcom themselves use the tactic to hide the truth until after they get your money.

 

What I don't understand, is if Bioware has a strict NDA and noone can say anything, then what is the point of posting stuff about beta weekends to the public instead of just to the beta testers? Makes absolutely no sense.

 There is a big difference between devs talking about what they want out of beta weekends, how it went and some of what they are testing and testers talking about the actual experience.

 

Once the NDA is gone, you really can't make a lot of changes. Players will believe that the current state is the launch state. And once the game is open for everyone, then that is your one change to make or break your game. So allowing players to talk about the state of the game on a  build that is not a launch build doesn't make a lot of sense. Stress testing and trying to find out the server limits or instance size or mob spawns or anything game releated wouldn't go over well with current or potential customers IMO.

 

Beta and testing is for, wait for it, testing. It is not launch ready play, it is trying to find and create possible problems so you can correct them before launch, not after. That is the problem with companies like Funcom. They launch with a test build and loose a lot of players because of how bad the game runs and all the bugs and problems. BW is trying to avoid that, so the NDA will be there until the game is ready IMO.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  artemisentr4

Advanced Member

Joined: 12/25/08
Posts: 1108

9/10/11 12:11:53 AM#20
Originally posted by whilan

 

They've actually given some more info on this part of the game:

It surely is not. Our planets are sufficiently large to hold hundreds of players at once, without instancing.

Sounds to me that they could have hundreds, not sure how many hundreds but they aren't saying just a hundred so at least 200 people on one planet maybe more? This is before it phases, they also said this regarding why they are doing it this way

This has nothing to do with servers. It has everything to do with not designing the entire game around the idea that an area is 100% full all of the time, which causes the creation of massive areas that are deserted just to handle launch load.

And so we are clear on bioware stance on phasing servers they also stated this:

Also, before people conjure up horror scenarios, we're talking about a very low number of instances. Nothing even close to the double digits people have been suggesting here.

So for it to be phased the following would have to happen

There would need to be at least 200 people logged in, playing on the same planet at the same time.

This is likely only to happen on the origin worlds and i'm going with the least amount of people, they seem to predict very low number of instancing not even the double digits, considering that to get to the double digits and still have hundreds of people you would need around...2,000 people on one planet on that same server.

The way i see this is this is a safe guard to keep the people happy without having to make a whole bunch of servers like rift did then have to close half of them down as people consolidate more.

PS: sorry for the late update, was at work didn't have time to post this earlier.

 I agree with that. Finding the right balance with the number of players, mobs for questing, players available in the same instance for grouping and so on is going to take a while. How they deal with changing instances for grouping vs exploits, dealing with open world PvP and the objective areas. All this will be important for launch.

 

Appearences are also important. So not having to close servers as Rift and WAR did is important. Having instances so you don't have to cut down on the number of servers is smart for the long run. Even if some players won't like the instance set up.

 

I feel from what they say that the game itself is ready. The content and game play from the quotes seems to be where they want it to be. It is just all the extras that go into a MMO launch. Getting that down so there are as few problems as possible. Only one chance to have a good launch. I would like to see TOR have a great launch.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

2 Pages 1 2 » Search