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News & Features Discussion  » WildStar: PAX – The Deepest MMORPG Ever

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148 posts found
  SkillCosby

Spotlight Poster

Joined: 8/23/08
Posts: 694

9/07/11 12:40:14 PM#61

Originally posted by Slowdoves


Originally posted by Ceridith


Originally posted by Slowdoves




Originally posted by shipper





Kill 10 saber-tooths, and I'm givin a choice to skin them, investigate them, or kill off the boss tiger and save the town.  Sounds like I'm still killing 10 tigers yet they've found a way to keep me in a quest longer that has nothing to do with the larger story line. 








I already feel trapped by kill 10 x beasts why would I feel the need to "trap" myself even longer.








Now have me fight through a hoard of saber-tooths to get to a boss laying siege to a town with no number required for me to kill because killing the boss would make the minions flee then you'll have my attention.







 




I don't understand people who say shit like this.




What is it would you rather do in an MMO? Fucking really!




You want to level while stand in a city or town with your thumb up your ass.



MMORPGs used to be about much more than combat. In several MMOs prior to WoW, there were alternative methods of participating within the MMORPG that didn't revolve around combat. In example, crafting used to be a fully fleshed out and engaging path that players could take. Other such examples are players being able to buff others, remove long term state debuffs, get other players from one point to another more easily, etc.


In other words, some players want to play in an MMO that's more of a virtual world, and not just an online hack and slash combat simulator.



I love how people keep bring up the "BACK IN THE DAY."


How did those games workout? Where are those games now?


Oh wait I know! They were patched and some changes were made that made people very unhappy. So rather than showing some loyalty and support many people instead moved on to other MMO's or just stop playing overall. All you can do now is talk about "BACK IN THE DAY," and complain about if they didn't make those changes I would prolly be playing it still.



 


 "Back in the day" was great until WoW woke up the masses of young social bacteria. MMOs turned into a mainstream myspace/facebook/twitter "all about me" epedemic. It wasn't about the nerd anymore. It's not about the nerd, the jock, the thug, and the hottie...


Complexity shifts toward simplicity. Simplicity shifts toward mass youth sales. Mass youth sales shift future developer innovation into "play it safe" cash clones.


  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

9/07/11 12:46:40 PM#62
Originally posted by Ceridith
Originally posted by Slowdoves
Originally posted by Ceridith
Originally posted by Slowdoves

Originally posted by shipper



Kill 10 saber-tooths, and I'm givin a choice to skin them, investigate them, or kill off the boss tiger and save the town.  Sounds like I'm still killing 10 tigers yet they've found a way to keep me in a quest longer that has nothing to do with the larger story line. 




I already feel trapped by kill 10 x beasts why would I feel the need to "trap" myself even longer.




Now have me fight through a hoard of saber-tooths to get to a boss laying siege to a town with no number required for me to kill because killing the boss would make the minions flee then you'll have my attention.



 

I don't understand people who say shit like this.


What is it would you rather do in an MMO? Fucking really!


You want to level while stand in a city or town with your thumb up your ass.

MMORPGs used to be about much more than combat. In several MMOs prior to WoW, there were alternative methods of participating within the MMORPG that didn't revolve around combat. In example, crafting used to be a fully fleshed out and engaging path that players could take. Other such examples are players being able to buff others, remove long term state debuffs, get other players from one point to another more easily, etc.

In other words, some players want to play in an MMO that's more of a virtual world, and not just an online hack and slash combat simulator.

I love how people keep bring up the "BACK IN THE DAY."

How did those games workout? Where are those games now?

Oh wait I know! They were patched and some changes were made that made people very unhappy. So rather than showing some loyalty and support many people instead moved on to other MMO's or just stop playing overall. All you can do now is talk about "BACK IN THE DAY," and complain about if they didn't make those changes I would prolly be playing it still.

You seem awfully upset over the fact that other people enjoy gameplay aspects that aren't combat centric. Yes, the games that use to feature extensive non-combat content aren't as popular today, and many of their players have left. In fact, this has expressly happened because the games were changed to remove, dumb down, or otherwise trivialize the non-combat roles in said games.

So what's wrong with people looking forward to a game that offers gameplay aspects that have been woefully neglected over the past seven plus years? If you want to play an MMO that exclusively features combat, go right ahead, there's dozens of them out on the market right now. There are not, on the other hand, any recent MMOs that even attempt to offer gameplay that isn't largely grounded around combat.

In other words, if you don't like the idea of non-combat roles that's your choice, but stop trying to bring down people who like more breadth and depth to their games than mindless hack and slash combat.

It's funny how you say that I'm trying to bring people down. Im simply returning the favor! You guys do it all the time. Just read these post on all these boards so many of you bitch and whine about the stupidest shit about these up coming games. 

I understand everyone has preferance of what type of games they like and that's great nothing wrong with that. But some of these games have yet to be release and some people already know what to expect responding negatively.

  shipper

Novice Member

Joined: 3/31/04
Posts: 17

9/07/11 12:51:27 PM#63

Originally posted by Ceridith



Originally posted by Slowdoves





Originally posted by shipper






Kill 10 saber-tooths, and I'm givin a choice to skin them, investigate them, or kill off the boss tiger and save the town.  Sounds like I'm still killing 10 tigers yet they've found a way to keep me in a quest longer that has nothing to do with the larger story line. 








I already feel trapped by kill 10 x beasts why would I feel the need to "trap" myself even longer.








Now have me fight through a hoard of saber-tooths to get to a boss laying siege to a town with no number required for me to kill because killing the boss would make the minions flee then you'll have my attention.







 




I don't understand people who say shit like this.




What is it would you rather do in an MMO? Fucking really!




You want to level while stand in a city or town with your thumb up your ass.



MMORPGs used to be about much more than combat. In several MMOs prior to WoW, there were alternative methods of participating within the MMORPG that didn't revolve around combat. In example, crafting used to be a fully fleshed out and engaging path that players could take. Other such examples are players being able to buff others, remove long term state debuffs, get other players from one point to another more easily, etc.


In other words, some players want to play in an MMO that's more of a virtual world, and not just an online hack and slash combat simulator.



 


Slowdoves  you didn't either read the articel or  just the first sentence of my post or both. 


MMO's need to move beyond the kill X get Y standard.  All I proposed based on the example given in the article was it would be more fun (for me) if I had to kill X but had to fight my way through some minions to get to X and killing X would make the minions flee. 


I save the town and then get Y.  Just sound a little more dynamic and involved than their proposal in the article.   Nothing about standing in a city with a thumb up my butt.


  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

9/07/11 12:57:25 PM#64
Originally posted by precious328

Originally posted by Slowdoves


Originally posted by Ceridith


Originally posted by Slowdoves




Originally posted by shipper





Kill 10 saber-tooths, and I'm givin a choice to skin them, investigate them, or kill off the boss tiger and save the town.  Sounds like I'm still killing 10 tigers yet they've found a way to keep me in a quest longer that has nothing to do with the larger story line. 








I already feel trapped by kill 10 x beasts why would I feel the need to "trap" myself even longer.








Now have me fight through a hoard of saber-tooths to get to a boss laying siege to a town with no number required for me to kill because killing the boss would make the minions flee then you'll have my attention.







 



I don't understand people who say shit like this.




What is it would you rather do in an MMO? Fucking really!




You want to level while stand in a city or town with your thumb up your ass.


MMORPGs used to be about much more than combat. In several MMOs prior to WoW, there were alternative methods of participating within the MMORPG that didn't revolve around combat. In example, crafting used to be a fully fleshed out and engaging path that players could take. Other such examples are players being able to buff others, remove long term state debuffs, get other players from one point to another more easily, etc.


In other words, some players want to play in an MMO that's more of a virtual world, and not just an online hack and slash combat simulator.


I love how people keep bring up the "BACK IN THE DAY."


How did those games workout? Where are those games now?


Oh wait I know! They were patched and some changes were made that made people very unhappy. So rather than showing some loyalty and support many people instead moved on to other MMO's or just stop playing overall. All you can do now is talk about "BACK IN THE DAY," and complain about if they didn't make those changes I would prolly be playing it still.



 

 "Back in the day" was great until WoW woke up the masses of young social bacteria. MMOs turned into a mainstream myspace/facebook/twitter "all about me" epedemic. It wasn't about the nerd anymore. It's not about the nerd, the jock, the thug, and the hottie...


Complexity shifts toward simplicity. Simplicity shifts toward mass youth sales. Mass youth sales shift future developer innovation into "play it safe" cash clones.

So create your own game that doesn't cater to simplicity. Keep it exclusive amounst your friends and friends of friends your so called like minded nerd people. Try it and show us it can work!

Oh, wait! You want someone else to make that game for you. But those games were already made,. Where are they now?

Many of you so called nerds didn't have enough loyalty to stick around to keep those games going.

  Dubhlaith

Novice Member

Joined: 1/04/09
Posts: 1018

Confident, cocky, lazy, dead.
-Dread

9/07/11 12:58:41 PM#65

It does look a lot like a Pixar movie, and I am not sure I could play that for very long. Also, I am not sure if I can have more than one path. I like all of those things. I want to be able to do all of those things, regardless of my class. My class shouldn't preclude a whole host of activities.

I also agree that depth is possible with a class/level system, but it is hard to achieve, and, frankly, it is impossible to get the level of depth of a game like Ryzom or Eve. It's just not possible, regardless of which you like better.

Edit:

I want to add that depth is also more about creating a virtual world, as some have also said. Just running around killing isn't enough. There need to be other things in the world, other ways for players to distinguish themselves. There was a time when someone could make a name for themselves without fighting much at all, by being a crafter who provided top-level goods. There was a time when games were about more than "go here, kill that, and now go here, and kill that other thing." That gets boring fast.

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

WTF? No subscription fee?

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

9/07/11 1:00:26 PM#66
Originally posted by Slowdoves
...

It's funny how you say that I'm trying to bring people down. Im simply returning the favor! You guys do it all the time. Just read these post on all these boards so many of you bitch and whine about the stupidest shit about these up coming games. 

I understand everyone has preferance of what type of games they like and that's great nothing wrong with that. But some of these games have yet to be release and some people already know what to expect responding negatively.

No one knows exactly what to expect from a game until it's actually released. Anyone who states otherwise is lying through their teeth, because they don't have a clue unless they themselves have actually played the final product. That goes for both this game, and any other upcoming game.

And yes, there are posters on this site who can be overly critical of upcoming themepark games. But the difference between them and you is that many of them actually discuss and debate the issue, not just bash and put down a game and those interested in it for being the way it is.

Honestly, what do you hope to accomplish by bashing a game you seem to have no interest in playing?

  bakagami

Advanced Member

Joined: 3/22/09
Posts: 169

9/07/11 1:04:08 PM#67

Originally posted by Konner920



Oh man. I watched the trailer, Just the trailer made me intersted and thats hard to say, Especially since NCsoft is the publisher. But it made me laugh. I wished it was longer, i expected something kinda lame and boring like most MMOs do for a trailer. But it was like a very short movie.



 


"Every form of life on this planet is precious.......except that one"  lol, you are right, if was like a little movie.  Bet they make more of those before launch.  This game wasn't even on my radar but now I want to play it.



  busdriver

Novice Member

Joined: 5/17/06
Posts: 923

9/07/11 1:20:33 PM#68

Anorectic teenchicks in leather skirt, with bunny ears.

New pornsite?

 

Nah man, it's Wildstar: PAX - The Deepest MMORPG. Ever.

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 997

9/07/11 1:26:28 PM#69

"Deepest mmorpg" We'll just see yet another world of warcraft clone amirite? Since pretty much every mmo ends up being just that. Its a trend sadly :(. its made me pretty much quit mmo's tired of pointless endgame with no real purpose to getting the raid gear, boring onrails quest systems etc etc. If the game is diffrent well good for it, but I won't hold my breath.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 358

9/07/11 1:30:01 PM#70

The game is already DOA if the devs are even thinking about listening to the players.

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

9/07/11 1:31:27 PM#71
Originally posted by Siveria

"Deepest mmorpg" We'll just see yet another world of warcraft clone amirite? Since pretty much every mmo ends up being just that. Its a trend sadly :(. its made me pretty much quit mmo's tired of pointless endgame with no real purpose to getting the raid gear, boring onrails quest systems etc etc. If the game is diffrent well good for it, but I won't hold my breath.

We may get another WoW clone, or we may not. I'm not holding my breath either, but I will keep an eye on the game. How well the devs follow through on their plans remains to be seen, but the idea of trying to appeal to the spectrum of Bartle classifications is something that's not been done in a long while. I'm getting very bored of MMOs that only focus on the same lackluster combat over the past decade.

  ZoeMcCloskey

Hard Core Member

Joined: 7/14/05
Posts: 1031

INTJ, polite but difficult to be friends with :P

9/07/11 1:54:43 PM#72

Rather than be cynical I am just going to say wow does this sound very very good.

If this game were coming out tomorrow and lived up to their goals I would cancel my SWToR pre-order, forget about the other new games on the way and dive in here.  Yeah they kind of sold me in that interview, hahhahaa.

Guess we will see how the development goes and if they can reach these lofty goals for us all :)

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1474

9/07/11 2:15:22 PM#73

Originally posted by terrant



Originally posted by muthax





Originally posted by terrant






Eldar? Games Workshop is gonna sue.




 http://en.wikipedia.org/wiki/Eldar







 



Don't mean squat if someone bought a copyright on the name. But I can't see any legal documentation from GW saying they did, I just went and looked. Not even in Codex: Eldar.


 


Still, wouldn't hurt to change the name up a little.



 


You can't copyright a single word...copyright is protecting a distinctive BODY of work. You can TRADEMARK a single word but you can't prevent someone from using in it's common usage if it has one. For example, a fruit seller couldn't prevent a competitor from using the word "apple" in one of thier sales flyers as long as that reference was to the fruit, not to the name of the business. Trademarks sole legitimate function is to prevent consumers from being confused about which business entity they are dealing with....not to cordon off words from common usage.


  Ekaros

Hard Core Member

Joined: 4/25/08
Posts: 339

9/07/11 2:20:52 PM#74

So will it have more items and skills than AO? Will it have real twinking? Or what kind of depth they are talking about?

 

BTW, could you avoid multi quoting whole conversations?

Ekaros Xfire Miniprofile
  pharazonic

Novice Member

Joined: 8/22/11
Posts: 900

9/07/11 2:52:23 PM#75
Originally posted by Ekaros

BTW, could you avoid multi quoting whole conversations?

You mean you don't like quote pyramids?!? :P

"Never argue with a fool; onlookers may not be able to tell the difference."

I need to take this advice more.

  Eluldor

Hard Core Member

Joined: 6/20/08
Posts: 983

9/07/11 3:50:22 PM#76

Originally posted by Ceridith

MMORPGs used to be about much more than combat. In several MMOs prior to WoW, there were alternative methods of participating within the MMORPG that didn't revolve around combat. In example, crafting used to be a fully fleshed out and engaging path that players could take. Other such examples are players being able to buff others, remove long term state debuffs, get other players from one point to another more easily, etc.


In other words, some players want to play in an MMO that's more of a virtual world, and not just an online hack and slash combat simulator.



Well, I am hoping this game may move back in that direction with the amount of activities the marketing team is stating will be in game.


I just signed up for Beta, hope to see these features in action :)


  Ackbar

Novice Member

Joined: 6/22/04
Posts: 916

its a tarp!

9/07/11 3:52:37 PM#77

I hope this is more sandboxey. I really want some in depth crafting to go along with everything else theyre promising here.


----ITS A TRAP!!!----

  Naral

Novice Member

Joined: 1/07/10
Posts: 631

9/07/11 3:54:04 PM#78

I wish people would quit using the Firefly reference. Aside from the "west in space" vague analong, saying this is like Firefly is like comparing WoW to the Lord of the Rings books. They both have elves, dwarves etc, but that is about where the similarity ends.


*puts his pretty blue bonnet back on*


  Zap-Robo

Hard Core Member

Joined: 11/26/03
Posts: 215

"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!"

9/07/11 4:20:37 PM#79

Certainly is early days - and a lot of the articles on WildStar are based on the press presentation that Carbine gave. However, if you can gel with the cartoon look (and it took me aback at first, though it's grown on me) then the demo shown at PAX and gamescom had a lot going for it.

Even at the low levels, the Explorer path allowed for impact on gameplay (a solo instance toards the end of the demo allowed you to call in snipers).

As to a class system not allowing depth... I don't know. Sure, perhaps not as much depth as a class-less system but if you bake in some branching skill trees and a Champions Online-esque Advantage Points system then you could see something reasonable (to my mind).

At the end of the day, it's a wait and see situation - the devs aren't fresh out the gate but the IP is - they can mold it to create the game they want. So can we.

For those interested in the game, I'd invite you over to one of the few WildStar fansites (like WildStar Central, but a fuller list is here) where there is extensive video, interview and review footage (as well as other articles) to help you make up your mind.

Me? I'm looking forward to the game - it shows promise and a month ago we didn't know a thing about it!

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  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3093

9/07/11 4:38:00 PM#80

They managed to do exactly what I dont want. To be restricted into one of those paths. In any game, Im never just a fighter, explorer, scientist or settler. The last thing I want is being forced to to chose between those.


And whats with the Firefly reference all the time? The setting in this game has nothing to do with Firefly. Just picking bits out of the series context and then saying 'see, its like Firefly' is ridiculous.


Oh and they managed to make a for me uninteresting artstyle. This doesnt happen often to me, because I have a very broad taste in this department.


I agree with others that this game just asks for a classless skillsystem for this kind of gameplay depth.


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