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9/07/11 12:40:14 PM#61
"Back in the day" was great until WoW woke up the masses of young social bacteria. MMOs turned into a mainstream myspace/facebook/twitter "all about me" epedemic. It wasn't about the nerd anymore. It's not about the nerd, the jock, the thug, and the hottie... Complexity shifts toward simplicity. Simplicity shifts toward mass youth sales. Mass youth sales shift future developer innovation into "play it safe" cash clones. |
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9/07/11 12:46:40 PM#62
Originally posted by Ceridith It's funny how you say that I'm trying to bring people down. Im simply returning the favor! You guys do it all the time. Just read these post on all these boards so many of you bitch and whine about the stupidest shit about these up coming games. I understand everyone has preferance of what type of games they like and that's great nothing wrong with that. But some of these games have yet to be release and some people already know what to expect responding negatively.
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9/07/11 12:51:27 PM#63
Slowdoves you didn't either read the articel or just the first sentence of my post or both. MMO's need to move beyond the kill X get Y standard. All I proposed based on the example given in the article was it would be more fun (for me) if I had to kill X but had to fight my way through some minions to get to X and killing X would make the minions flee. I save the town and then get Y. Just sound a little more dynamic and involved than their proposal in the article. Nothing about standing in a city with a thumb up my butt. |
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9/07/11 12:57:25 PM#64
Originally posted by precious328 So create your own game that doesn't cater to simplicity. Keep it exclusive amounst your friends and friends of friends your so called like minded nerd people. Try it and show us it can work! Oh, wait! You want someone else to make that game for you. But those games were already made,. Where are they now? Many of you so called nerds didn't have enough loyalty to stick around to keep those games going.
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9/07/11 12:58:41 PM#65
It does look a lot like a Pixar movie, and I am not sure I could play that for very long. Also, I am not sure if I can have more than one path. I like all of those things. I want to be able to do all of those things, regardless of my class. My class shouldn't preclude a whole host of activities. I also agree that depth is possible with a class/level system, but it is hard to achieve, and, frankly, it is impossible to get the level of depth of a game like Ryzom or Eve. It's just not possible, regardless of which you like better. Edit: I want to add that depth is also more about creating a virtual world, as some have also said. Just running around killing isn't enough. There need to be other things in the world, other ways for players to distinguish themselves. There was a time when someone could make a name for themselves without fighting much at all, by being a crafter who provided top-level goods. There was a time when games were about more than "go here, kill that, and now go here, and kill that other thing." That gets boring fast. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
9/07/11 1:00:26 PM#66
Originally posted by Slowdoves No one knows exactly what to expect from a game until it's actually released. Anyone who states otherwise is lying through their teeth, because they don't have a clue unless they themselves have actually played the final product. That goes for both this game, and any other upcoming game. And yes, there are posters on this site who can be overly critical of upcoming themepark games. But the difference between them and you is that many of them actually discuss and debate the issue, not just bash and put down a game and those interested in it for being the way it is. Honestly, what do you hope to accomplish by bashing a game you seem to have no interest in playing? |
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9/07/11 1:04:08 PM#67
"Every form of life on this planet is precious.......except that one" lol, you are right, if was like a little movie. Bet they make more of those before launch. This game wasn't even on my radar but now I want to play it. |
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9/07/11 1:20:33 PM#68
Anorectic teenchicks in leather skirt, with bunny ears. New pornsite?
Nah man, it's Wildstar: PAX - The Deepest MMORPG. Ever. |
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9/07/11 1:26:28 PM#69
"Deepest mmorpg" We'll just see yet another world of warcraft clone amirite? Since pretty much every mmo ends up being just that. Its a trend sadly :(. its made me pretty much quit mmo's tired of pointless endgame with no real purpose to getting the raid gear, boring onrails quest systems etc etc. If the game is diffrent well good for it, but I won't hold my breath. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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9/07/11 1:30:01 PM#70
The game is already DOA if the devs are even thinking about listening to the players. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
9/07/11 1:31:27 PM#71
Originally posted by Siveria We may get another WoW clone, or we may not. I'm not holding my breath either, but I will keep an eye on the game. How well the devs follow through on their plans remains to be seen, but the idea of trying to appeal to the spectrum of Bartle classifications is something that's not been done in a long while. I'm getting very bored of MMOs that only focus on the same lackluster combat over the past decade. |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
9/07/11 1:54:43 PM#72
Rather than be cynical I am just going to say wow does this sound very very good. If this game were coming out tomorrow and lived up to their goals I would cancel my SWToR pre-order, forget about the other new games on the way and dive in here. Yeah they kind of sold me in that interview, hahhahaa. Guess we will see how the development goes and if they can reach these lofty goals for us all :) |
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9/07/11 2:15:22 PM#73
You can't copyright a single word...copyright is protecting a distinctive BODY of work. You can TRADEMARK a single word but you can't prevent someone from using in it's common usage if it has one. For example, a fruit seller couldn't prevent a competitor from using the word "apple" in one of thier sales flyers as long as that reference was to the fruit, not to the name of the business. Trademarks sole legitimate function is to prevent consumers from being confused about which business entity they are dealing with....not to cordon off words from common usage. |
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9/07/11 2:20:52 PM#74
So will it have more items and skills than AO? Will it have real twinking? Or what kind of depth they are talking about?
BTW, could you avoid multi quoting whole conversations? |
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9/07/11 2:52:23 PM#75
Originally posted by Ekaros You mean you don't like quote pyramids?!? :P "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
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9/07/11 3:50:22 PM#76
Well, I am hoping this game may move back in that direction with the amount of activities the marketing team is stating will be in game. I just signed up for Beta, hope to see these features in action :) |
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9/07/11 3:52:37 PM#77
I hope this is more sandboxey. I really want some in depth crafting to go along with everything else theyre promising here. ----ITS A TRAP!!!---- |
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9/07/11 3:54:04 PM#78
I wish people would quit using the Firefly reference. Aside from the "west in space" vague analong, saying this is like Firefly is like comparing WoW to the Lord of the Rings books. They both have elves, dwarves etc, but that is about where the similarity ends. *puts his pretty blue bonnet back on* |
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Zap-Robo
Hard Core Member
Joined: 11/26/03
"Jesus Saves, Allah Preserves, and Cthulhu thinks you''d make a good sandwich!" |
9/07/11 4:20:37 PM#79
Certainly is early days - and a lot of the articles on WildStar are based on the press presentation that Carbine gave. However, if you can gel with the cartoon look (and it took me aback at first, though it's grown on me) then the demo shown at PAX and gamescom had a lot going for it. Even at the low levels, the Explorer path allowed for impact on gameplay (a solo instance toards the end of the demo allowed you to call in snipers). As to a class system not allowing depth... I don't know. Sure, perhaps not as much depth as a class-less system but if you bake in some branching skill trees and a Champions Online-esque Advantage Points system then you could see something reasonable (to my mind). At the end of the day, it's a wait and see situation - the devs aren't fresh out the gate but the IP is - they can mold it to create the game they want. So can we. For those interested in the game, I'd invite you over to one of the few WildStar fansites (like WildStar Central, but a fuller list is here) where there is extensive video, interview and review footage (as well as other articles) to help you make up your mind. Me? I'm looking forward to the game - it shows promise and a month ago we didn't know a thing about it! -- |
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9/07/11 4:38:00 PM#80
They managed to do exactly what I dont want. To be restricted into one of those paths. In any game, Im never just a fighter, explorer, scientist or settler. The last thing I want is being forced to to chose between those. And whats with the Firefly reference all the time? The setting in this game has nothing to do with Firefly. Just picking bits out of the series context and then saying 'see, its like Firefly' is ridiculous. Oh and they managed to make a for me uninteresting artstyle. This doesnt happen often to me, because I have a very broad taste in this department. I agree with others that this game just asks for a classless skillsystem for this kind of gameplay depth. |
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