| 30 posts found | |
|---|---|
|
9/05/11 4:03:18 PM#21
Originally posted by hyaru I'd rather have one healthy server than have 50 unhealthy ones. |
|
|
9/05/11 4:04:29 PM#22
And so, do I. |
|
|
9/05/11 4:20:32 PM#23
I think Tera still seems interesting. A lot depends on when everything is released, if Tera were to come out earlier than other games I am waiting on I might try it. The big point I always laugh about is "grinding". That always makes me laugh. Every MMO I have ever played has some grinding, the only game that looks to NOT have grinding will be Secret World because there won't be levels every other game if you have to level then you have to grind through the levels!!! EQ, WoW, Aion, Rift, Shadowbane all had grinding. People use this "buzz word" so much it his hilarious. The only difference really is how a game feels while you are leveling up, can it vary some, how much does it vary but it is still grinding out level after level. Rift I do think had a good system in place, well has since it is still going just not playing. In Rift you could level killing mobs, doing invasions, pvp, rift hunting or combinations of all. (my 1st 50 went 1-50 and only did 1 instance 1 time rest was pvp and rifts/invasions) WoW has 85 levels, 85!! There is no way in hell 1-85 will not be "grinding" don't care how you wanna label it!!! It is all how the grind from level 1-max is flavored =) - I have played Everquest, DAOC, Shadowbane, WoW, Aion, Rift, SW Galaxies, Planetside and Guild Wars (all expacs) |
|
|
9/05/11 4:24:59 PM#24
Game Breaker TV stated a really awesome theory that I thought was true as well about Tera and the developers. When the game was released over there it was already Westernized to the point the asian market wouldnt like it. Thats why I think its failing over there, because of the fact the asian market hates western market games, and if you put to much story, and not enough grind, it will fail. Thats my theory as well, I think they made the game to much for us westerners for the release in spring that the asian market doesnt like the game.
Tera for 2012! |
|
|
9/05/11 4:27:10 PM#25
Well, a part of the complaint was that the level cap was too easy to reach. (yes, really.. not grindy eneugh for koreans) And that it lacked engame,.. recenlty most mmos failed due the lack of endgame, that's why TERA's delayed, to come with alot of content upon release. There's even rumors about a more extended character creation, and it was already very big. |
|
|
9/06/11 1:56:30 PM#26
Originally posted by teakbois Way to twist your opinion as the opinion of "mosts players", mate. |
|
|
9/12/11 11:10:43 PM#27
Tera is trying to fill too many roles, and it's clashing with what people are used to. As much as I like a good clash now and again, this isn't the way to go about it. The lack of end-game PvE, PvP, and the issues in PvP don't help either.
As far as I'm concerned, the Koreans can keep their absurdly long grinds. I personally don't gain any enrichment or fullfillment from accomplishing... pretty much nothing. Leveling and grinding out those levels just doesn't add anything to the game, though that isn't to say a certain amount of grind shouldn't be included (replace it with fun!). A large portion, perhaps even the majority of players require a "carrot" to keep them moving forward. A grind, and the possibilities lying at the end of said grind is what keeps players moving forward. The carrot can be gear, content, or even another grind; people just need something more. Tera seems to lack that something more, which is never a good thing for an investment so large and an especially bad thing for an MMO. :/
But then you have the people who don't care about the carrot, and just want to have fun with what they've got. MMOs for them are not a way to improve your character, but to enjoy something else. Generally this applies to PvPers who PvP for the love of the fight and the love of good ol' competition. The idea that there is supposedly "Open World PvP" but with a huge hidden constraint that pretty much spits in the face of what "Open World PvP" actually means is a big no-no and will cause this type of player to leave due to aggravation. If something is promised, and then taken away or even not given in the full promised amount, people will feel betrayed; it's common sense. Never, ever betray your customers unnecessarily. Ever.
Another issue is the graphics. What you have is graphics high enough to increase the length of time between content updates, as well as decrease the amount of possible subscribers. They are definitely going for those players with high-end computers, but those same players are generally more "hardcore" as gamers than the rest, and therefore the developers should not carebare up the game with things like PvP declaration. Personally I have a gaming laptop from 2003, and while I think the game looks awesome, I don't think it's worth buying another computer for, especially for a game backed by a company I do not trust.
There are more issues than just these, and although none of them are enormous and MMO-destroying, all of them together can put a pretty large dent in their success. I definitely want to see this game succeed (and not on the coattails of hot big breasted women), but I feel all these blatant and obvious mistakes will go unchecked for too long and cause it to be mediocre. Prove me wrong! :D
Originally posted by phantiasmic
I don't believe the word "grind" is as cut and dry as having an eventual goal a given player is working toward. Now this is of course my opinion, but I do feel it is shared amongst quite a bit of the general populace: Were I to level up a character from 1 to 10 in a system where I was forced to collect 200 Imp Toes for Mr. Lout, I would probably consider it a grind. On the other hand, if I were subjected to a bunch of exciting, large-scale battles where I was being intellectually stimulated by challenging decisions/strategy and physically stimulated via adrenaline, then I would consider that "fun." The leveling whilst participating in this "fun" would be a bonus, and the word "grind" would never come to mind. Sarcasm is not a crime! |
|
|
9/12/11 11:18:13 PM#28
Originally posted by timmy12 Won't they need the game to be successful to fund the launch in the West?
|
|
Originally posted by Slowdoves BHS went out and got some more investors with deep pockets, about 3 moths ago and as much as we complain about how awful TERA is doing in Korea, the game is doing really well in Japan (must be the loli's). So J-Tera is keeping the game afloat for the time being. But with all the litigation from NCsoft, money is still very tight. So I dought there will be much PR/Funding from BHS/EME in regards to the western launch.
|
|
|
9/13/11 1:30:12 AM#30
Originally posted by Slowdoves Not necessarily. All they would need is the assurance that the game will be successful enough to pay for the effort. They've already spend tens of millions of dollars on the game and they're definitely going to want to milk as much out of it as possible.
And it isn't like the western areas won't be worth it. If they get only 10,000 subscriptions it'll be worth it simply from the game sales.
The costs won't really be in the launch anyway. It'll be more focused on hiring on new staff and splitting their development cycle. One development team for an MMO is tough, two is even worse, but what they're trying to do is going to be extremely difficult to do with any efficiency. Most multinational MMOs that I've heard of focus on a single game and a single balancing act, but depending on how much Tera is balanced for the western market, they may have to make quite a few changes for every update. While this won't necessarily cost a ton on its own, the lack of the frequent content updates that people expect to receive with their subscription-based MMOs will cause a bunch of people to leave, indirectly costing them money as a result of their split dev teams.
I'm rooting for you, you crazy Koreans. :D Sarcasm is not a crime! |
|