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Diablo 3

Diablo 3 

General Discussion  » Diablo 3: Users Unlikely to play the RMAH Market

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78 posts found
  sldrop

Advanced Member

Joined: 9/13/08
Posts: 91

9/04/11 8:39:19 PM#41

I cant wait to c people lose money in RMTAH. LOL

D2 items sell back then becasue the "Gold Farmer" wasnt that big back then.

Try to sell Wow gold or any other mmo game gold now, Its just going to be wasted of ur time.  THEY  have more farmer and more gold.

ITS going to be the same thing for D3 items!! They going to out number u 100 to 1 and 24/7 farming, you guys going to get under cut from "Gold farmer company". 

Oh and those people spwam chat channle for selling X items.....  going to get it lol  

ILL be one of those people who say ill buy X items and wait for u to put in AH then  dont buy  and ignore u. lol 

  User Deleted
9/04/11 8:54:06 PM#42
Originally posted by sldrop

I cant wait to c people lose money in RMTAH. LOL

D2 items sell back then becasue the "Gold Farmer" wasnt that big back then.

Try to sell Wow gold or any other mmo game gold now, Its just going to be wasted of ur time.  THEY  have more farmer and more gold.

ITS going to be the same thing for D3 items!! They going to out number u 100 to 1 and 24/7 farming, you guys going to get under cut from "Gold farmer company". 

Oh and those people spwam chat channle for selling X items.....  going to get it lol  

ILL be one of those people who say ill buy X items and wait for u to put in AH then  dont buy  and ignore u. lol 

Its a market thing, not you thing.  No one cares what you want to buy, there are millions out there buying and selling.  Absence of your participation means one less competitor, but only one less out of millions.  No one will notice at all.

Gold farmers undercut?  Players undercut?  Once undercut sets in, market competition is at work.  Price going down means less profitability for all.  That means gold farmers will have less incentive to play the market.  That is nice in my books.

  sldrop

Advanced Member

Joined: 9/13/08
Posts: 91

9/04/11 9:07:33 PM#43
Originally posted by LisXia
Originally posted by sldrop

I cant wait to c people lose money in RMTAH. LOL.......

Its a market thing, not you thing.  No one cares what you want to buy, there are millions out there buying and selling.  Absence of your participation means one less competitor, but only one less out of millions.  No one will notice at all.

Gold farmers undercut?  Players undercut?  Once undercut sets in, market competition is at work.  Price going down means less profitability for all.  That means gold farmers will have less incentive to play the market.  That is nice in my books.

True ...but its going to be a long while befroe undercut prices set in and until then a lot of people going ot lose money to bliz  fee price. WIll i guess u have to lose some to make some lol

and im 100% sure gold farmer going to play the market until the game die lol. 

  bansan

Apprentice Member

Joined: 5/20/10
Posts: 316

9/04/11 9:20:19 PM#44

The potential for this is so big.  I do agree that anyone who buys from AH...is particpating in unadulterated stupidity.   Items bought and sold are based on rarity...which is in complete control by the people running the AH...

You are completely blind to who puts what in the AH...they could have a bot, or many bots, that autogenerate items on some basis to maximize income...and no one would know until an employee spills the beans.

I guess this is the progression from the private WOW server that sold 2 millions dollars worth of gear packages to players, except Blizzard will be doing it this time.

  WhySoShort

Apprentice Member

Joined: 5/07/11
Posts: 298

Stop burying your head in the sandbox.

9/04/11 9:20:21 PM#45

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

  User Deleted
9/04/11 9:26:59 PM#46
Originally posted by sldrop
Originally posted by LisXia
Originally posted by sldrop

I cant wait to c people lose money in RMTAH. LOL.......

Its a market thing, not you thing.  No one cares what you want to buy, there are millions out there buying and selling.  Absence of your participation means one less competitor, but only one less out of millions.  No one will notice at all.

Gold farmers undercut?  Players undercut?  Once undercut sets in, market competition is at work.  Price going down means less profitability for all.  That means gold farmers will have less incentive to play the market.  That is nice in my books.

True ...but its going to be a long while befroe undercut prices set in and until then a lot of people going ot lose money to bliz  fee price. WIll i guess u have to lose some to make some lol

and im 100% sure gold farmer going to play the market until the game die lol. 

How fast competition will set in depends on supply, and hence drop rates from game.  If all things drop like rain, hahaha.

As for gold farmers, technically there is no way telling them from any player, if there really is a difference.  If I have time and I am bored, I can farm the same session or boss till I drop dead and sell everything just for the heck of it.  Pray tell, am I a farmer?  yes and no.  I remember farming Memphisto with my young nephew back then, 10hours a day for weeks during his first summer vacation.  I remember having so much loot we have to go online and just drop them on the floor for whoever wishing to pick them up free.  If time goes back for 10+ years, I would be doing the same on RMAH. hahaha again.

So it is all hypothetical now, as I am old, my nephew doing his undergraduate studies, and D3 still not on the shelf of my friend's gameshop.

  User Deleted
9/04/11 9:30:35 PM#47
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

  WhySoShort

Apprentice Member

Joined: 5/07/11
Posts: 298

Stop burying your head in the sandbox.

9/04/11 9:35:01 PM#48
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4044

9/04/11 9:38:27 PM#49
Originally posted by WhySoShort
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

 How are they going to be able to sell lower? I've literally got no investment in an item. I can sell it for the fees plus one cent and make a profit.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  User Deleted
9/04/11 9:41:42 PM#50
Originally posted by WhySoShort
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

Two issues.

First farmers exist all along, in D2 all sales goes to farmers.  In D3 players can sell and with players vastly outnumber farmers, competition could be serious.

Players need not farm 24/7 like farmers but their sheer number can gernate just as much supply, or more.  Lets wait and see.

Players indeed could be farming 24/7 like farmers, just for the sake of playing.  I once did.  And with RMAH, they can sell as much as farmers.  Lets wait and see again.

Can they compete?  With competition, price might fall.  As price falls, those with less cost will survive longer.  Players who do not need to pay salaries to farm the game have less costs, in general than farmers who hire "farming hands".  Of course this is just speculation, since D3 is still not yet in beta.

As for money spent, definitely some will go back to "normal" players, instead of D2 scenario in which every dollar spent is earnt by farmers.

  WhySoShort

Apprentice Member

Joined: 5/07/11
Posts: 298

Stop burying your head in the sandbox.

9/04/11 9:44:20 PM#51
Originally posted by zymurgeist
Originally posted by WhySoShort
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

 How are they going to be able to sell lower? I've literally got no investment in an item. I can sell it for the fees plus one cent and make a profit.

You invested time, and time is money. If you spent an hour getting an item and sold it for, say, five dollars, you've lost money because you could have made more money with that time ($7.25 to be exact). That and you wasted time that could have been spent having fun. 

My point is that as a player instead of a farmer, you'll encounter good items by chance. As a farmer, you'll play those odds and find good items by persistance. The item farmer, therefore, could end up with five or ten valuable items farming in the same time a real player could find 2 or 3 playing the game. 

  paroxysm

Hard Core Member

Joined: 4/11/11
Posts: 232

Currently playing 0 MMORPGs.

9/04/11 9:46:32 PM#52
Originally posted by namelessbob
Originally posted by Sulaa

I cannot suport a game which bring things like RMAH

Enjoy playing every game with an unregulated one then. Not a single game out there is without gold sellers of some nature. Blizzard is making it safe, and adding an absolutely great step towards owning their property like anyone who develops their IP should. I commend Blizzard, and must say bravo to them for grasping the real world.

Or, it could be that the people that don't want anything to do with a RMAH have something against it at a moral level.  It could also be that they know that NO piece of software is 100% secure and without exploitable bugs.  Those people never have and won't go near a third party site that offers it either. 

 

If you really think the only reason Blizzavision is doing this is to make it "safer" for their customers, you are a little naive.  If they really were doing it just from the bottom of their heart, why would they have multiple fees associated with it instead of just one to cover third party banking transaction costs?

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4044

9/04/11 9:48:03 PM#53
Originally posted by WhySoShort
Originally posted by zymurgeist
Originally posted by WhySoShort
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

 How are they going to be able to sell lower? I've literally got no investment in an item. I can sell it for the fees plus one cent and make a profit.

You invested time, and time is money. If you spent an hour getting an item and sold it for, say, five dollars, you've lost money because you could have made more money with that time ($7.25 to be exact). That and you wasted time that could have been spent having fun. 

My point is that as a player instead of a farmer, you'll encounter good items by chance. As a farmer, you'll play those odds and find good items by persistance. The item farmer, therefore, could end up with five or ten valuable items farming in the same time a real player could find 2 or 3 playing the game. 

 Time is not money. Time is leisure and it's completely wasted. It's not my job it's a game.  

$7.25? You work cheap.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  WhySoShort

Apprentice Member

Joined: 5/07/11
Posts: 298

Stop burying your head in the sandbox.

9/04/11 9:54:03 PM#54
Originally posted by zymurgeist
Originally posted by WhySoShort
Originally posted by zymurgeist
Originally posted by WhySoShort
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

 How are they going to be able to sell lower? I've literally got no investment in an item. I can sell it for the fees plus one cent and make a profit.

You invested time, and time is money. If you spent an hour getting an item and sold it for, say, five dollars, you've lost money because you could have made more money with that time ($7.25 to be exact). That and you wasted time that could have been spent having fun. 

My point is that as a player instead of a farmer, you'll encounter good items by chance. As a farmer, you'll play those odds and find good items by persistance. The item farmer, therefore, could end up with five or ten valuable items farming in the same time a real player could find 2 or 3 playing the game. 

 Time is not money. Time is leisure and it's completely wasted. It's not my job it's a game.  

$7.25? You work cheap.

$7.25 is in the United States. I live in China, and I work for about a third of that. 

I suppose you could say that the problem is that those who work the game instead of playing it benefit from the auction house when it really should be the other way around. As you say, it's not a job. 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4044

9/04/11 10:00:19 PM#55



Originally posted by WhySoShort
$7.25 is in the United States. I live in China, and I work for about a third of that. 
I suppose you could say that the problem is that those who work the game instead of playing it benefit from the auction house when it really should be the other way around. As you say, it's not a job. 

Yeah but you've got a few thousand farmers competing with a few million dilettaunts who can sell for virtually nothing. I don't think they can keep up. It's Blizzard that stands to make the real money.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  User Deleted
9/04/11 10:01:33 PM#56
Originally posted by paroxysm
Originally posted by namelessbob
Originally posted by Sulaa

I cannot suport a game which bring things like RMAH

Enjoy playing every game with an unregulated one then. Not a single game out there is without gold sellers of some nature. Blizzard is making it safe, and adding an absolutely great step towards owning their property like anyone who develops their IP should. I commend Blizzard, and must say bravo to them for grasping the real world.

Or, it could be that the people that don't want anything to do with a RMAH have something against it at a moral level.  It could also be that they know that NO piece of software is 100% secure and without exploitable bugs.  Those people never have and won't go near a third party site that offers it either. 

 

If you really think the only reason Blizzavision is doing this is to make it "safer" for their customers, you are a little naive.  If they really were doing it just from the bottom of their heart, why would they have multiple fees associated with it instead of just one to cover third party banking transaction costs?

 

People who hate RMAH on moral grounds need not touch it.  D3 is basically a solo dungeon crawler, you never need to see anyone.

Yes it can be exploited so can any game without RMAH, the same exploitation can happen in D2, did happen, and illegal RMAH have plagued D2 for over a decade.

Blizzard is not doing this out of charity, no kidding.  The million dollar question is, does it worsen the gaming experience for those mature enough to stop pretending this is a morality issue.

  User Deleted
9/04/11 10:09:58 PM#57
Originally posted by WhySoShort
Originally posted by zymurgeist
Originally posted by WhySoShort
Originally posted by zymurgeist
Originally posted by WhySoShort
Originally posted by LisXia
Originally posted by WhySoShort

Here's a question for you: How are those who actually play for fun going to be able to compete with the item farmers in the RMAH? 

Here is the answer, 10 thousand farmers vs 1 million players.  1 item posted by every player vs 100 items posted by every farmer.

Here is another answer, players in the past have no use for unwanted gear, they vanish as they were deleted or dropped on the floor, or left unlooted.  Famers loot everything and sell on private sites, unchallenged.  Nowadays players can sell everything, and on secured sites which are far more attractive to use than unsecure farmer sites.

Here is another answer, it is no longer possible to tell a farmer from a player, if they both list on Blizzard's AH.

My point is that item farmers spend all their time collecting items, so they'll be able to sell items at much lower prices than the average player. In this way, not only will "normal" players not be able to succesfully make sales, but all the money they spend will end up in the pockets of the item farmers. The average player is still out of the loop. 

 How are they going to be able to sell lower? I've literally got no investment in an item. I can sell it for the fees plus one cent and make a profit.

You invested time, and time is money. If you spent an hour getting an item and sold it for, say, five dollars, you've lost money because you could have made more money with that time ($7.25 to be exact). That and you wasted time that could have been spent having fun. 

My point is that as a player instead of a farmer, you'll encounter good items by chance. As a farmer, you'll play those odds and find good items by persistance. The item farmer, therefore, could end up with five or ten valuable items farming in the same time a real player could find 2 or 3 playing the game. 

 Time is not money. Time is leisure and it's completely wasted. It's not my job it's a game.  

$7.25? You work cheap.

$7.25 is in the United States. I live in China, and I work for about a third of that. 

I suppose you could say that the problem is that those who work the game instead of playing it benefit from the auction house when it really should be the other way around. As you say, it's not a job. 

China ain't that poor, not everywhere in china hehe, I was in China till yesterday.

If I want to earn money, I will not be working in D3 (if I play).  If I play D3, I am not aiming at getting back my hourly rate, which is something I cannot earn from any entertainment, I am not magic johnson or coby brain.

  Astralglide

Advanced Member

Joined: 9/03/07
Posts: 679

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

9/05/11 12:05:55 AM#58
Originally posted by Sideras

I'll use the market, wth are people stupid? YOU CAN EARN MONEY, I mean real money, that you can spend on booze and shit.

That's what I'm sayin'. I'll play Diablo 3 and have the crappiest geared max level toon ever because everytime I get a drop that's worth money, I'll sell it

A witty saying proves nothing.
-Voltaire

  sldrop

Advanced Member

Joined: 9/13/08
Posts: 91

9/05/11 7:05:31 AM#59

Im more worry about this  being just a  stepping stone....if bliz can get away with RMTAh in D3 and make a lot of money ...they going to add it to SC2 ..then WoW ..then every game company going to follow.....

Do we really want all our game in the future with RMTAH?

  kitarad

Novice Member

Joined: 12/17/10
Posts: 422

9/05/11 7:08:08 AM#60

We will see a lot of kids playing this and making real money and I wonder what parents are supposed to counter with when they say I will not pay for the game. "Sok Dad I can pay you instead, I am making a thousand a month right now."

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