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7/01/05 11:17:35 AM#21
It seems that you are indeed required to have 3dsmax to use the product. I posted a request in th forums to add the ability to use gmax also. Hopefully they will implement it. |
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7/01/05 3:03:35 PM#22
Free 3D modeling, animating, and more software that exports/imports the .3ds (3D Studio Max Format) Blender(See scripts section of website) - www.blender3d.org Anim8or - www.anim8or.com Not Free but cheap 3D Software I recommend using. Imports and exports .3ds format also. AC3D - www.ac3d.org |
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7/01/05 3:12:55 PM#23
If I already had some good computer art/animation skills I'd invest in 3dsmax just so I could sell art to aspiring game developers using Kanema. This whole concept has great potential. |
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7/01/05 3:33:17 PM#24
See my post, just above yours! People, please read all the posts, or atleast skim threw them. |
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7/01/05 5:12:25 PM#25
Yours wasnt there when I began my post so chill out. In any case the person I was replying to suggested that 3dsmax was required, not just something in 3ds format. But if this isn't the case then perhaps the other software you listed might be all that people need. That would be very nice. |
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7/02/05 12:45:08 AM#26
Anyway "no upfront cost" is a more apt description because after reading the licensing agreement it most certainly is not free if you plan to release the game under any agreement over the Pilot License. Then again I guess that's leveraged with you spending less up front for development, it's still a big step in a good direction regardless. I just hope they release the source code to the plugin so we can get some exporters for other 3d content creation apps. |
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7/02/05 3:01:29 AM#27
I am surprised mmocenter.com or Rapid Reality haven't been mentioned in this thread. Rapid Realities ambitious team of 25 developers are pioneers trying to prove the power of the kaneva engine in there upcoming mmocenter.com. Promising to bring two fully working mmorpgs out by the end of 2005. Unbelievably ambitious! See more about them in the recent news thread here at mmorpg.com |
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7/02/05 2:34:21 PM#28
I'd like to see them support .xsi and Maya, as those are the apps that I have. I don't use 3dsmax. And to the poster above who listed free apps that can create .3ds files, great, but .3ds is not the 3dsmax file format. |
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7/03/05 2:56:11 AM#29
Has anyone actually been able to dl the client ? I have tried several times yet the file dl's and is 0kb in size ? anyone able to shed some light on this .... I have also posted on their fourms about this and sent them an email though thought someone here may have had the same prob and sorted it out already !
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7/03/05 4:19:29 PM#30
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7/05/05 10:04:12 AM#31
I created a basic test world, imported some objects, and generally messed around with settings and I have to say, its impressive. Once they implement the nice particle systems, bump mapping, and their beautiful shading possibilities, it will be rather nice. Now if I could only get the textures to import to Kaneva correctly
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7/06/05 11:16:19 AM#32
Try http://docs.kaneva.com/bin/view/Public/KanevaEditorDoc for more help.
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7/06/05 4:41:38 PM#33
This engine is in no way for indie developers. It requires you to use 3d studio max $3,495 - 3d studio max Commercial license - $50,000 read the agreements Commercial License
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7/06/05 9:13:06 PM#34
Cool! This looks great. I hope that it is as good as it looks and sounds! |
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7/07/05 12:42:14 AM#35
If nothing else I really think this will spark some innovation in the genre |
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7/07/05 6:29:24 PM#36
So does this mean if you were to create an MMORPG that Kaneva would be hosting and paying for the servers? |
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7/08/05 9:40:29 AM#37
Sure does. That is really where the benefit of Kanvea shines. Not only will they let you use the platform with no upfront costs, you only pay them when you make money (or want to host a free game i.e. advertainment), they will also buy and install servers to support your user load and do all the billing and billing customer service for you. All the game developer needs to worry about is the game content/playability and in-game support (GM, Guides, holes in the world, quest bugs, etc.). Gone are the days of hiring a staff of highly compensated network engineers to host your game. |
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7/09/05 12:24:33 AM#38
this engine WOULD be great, if there wasnt huge flaws in everything about it I know they say its in beta, but I have created 4 new game projects now, and run into the same problem every time. Once you create a game, add a zone, and import objects, everything seems to run fine. Once you save your game, and your zone, then close Kaneva, its game over. You can never load up the game successfully again, it just wont let you. Every object you had, is now "not found" and will not display in the rendering. Nothing works once you close/reload your game project. Kind of useless, dont you think? Create your entire game in 1 sitting... or its all trash... thats really fun by my book.
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7/13/05 10:09:05 AM#39
That is really strange. Currently there are a number of people that are using the platform and are actually hosting games that I have personally logged into. Post your issue on http://www.kaneva.com/create/forumsCreate.aspx?subtab=dev and see if anyone else had this issue. There are also working game examples in http://www.kaneva.com/community/GregsKanevaHelpZone.channel. Hope this helps. |
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7/17/05 7:55:14 PM#40
Can someone please post a link, to a non flawed 3ds max plugin. I cannot export my models to kaneva...If there is no link can somone host the file? and then post the link... |
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